Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / Unity-Technologies/VolumetricLighting issues and pull requests
#40 - Where can we find Adam Demo
Issue -
State: open - Opened by Harsh-Khambhadiya 4 months ago
#40 - Where can we find Adam Demo
Issue -
State: open - Opened by Harsh-Khambhadiya 4 months ago
#39 - Lighting construction site
Issue -
State: open - Opened by licheng20210 11 months ago
- 2 comments
#39 - Lighting construction site
Issue -
State: open - Opened by licheng20210 11 months ago
- 2 comments
#38 - Can not run on Android
Issue -
State: closed - Opened by LuffySSR almost 4 years ago
#38 - Can not run on Android
Issue -
State: closed - Opened by LuffySSR almost 4 years ago
#36 - Area lights can only have one shadow casting at any time
Issue -
State: open - Opened by diegzumillo over 4 years ago
#36 - Area lights can only have one shadow casting at any time
Issue -
State: open - Opened by diegzumillo over 4 years ago
#35 - Volumetric fog is killing my game performance !
Issue -
State: open - Opened by amynoox almost 5 years ago
#35 - Volumetric fog is killing my game performance !
Issue -
State: open - Opened by amynoox almost 5 years ago
#34 - Updated README.md
Pull Request -
State: open - Opened by builder-main almost 5 years ago
#34 - Updated README.md
Pull Request -
State: open - Opened by builder-main almost 5 years ago
#33 - Property (_AreaLightShadowmap) at kernel index (0) is not set
Issue -
State: open - Opened by castana1962 over 5 years ago
- 1 comment
#33 - Property (_AreaLightShadowmap) at kernel index (0) is not set
Issue -
State: open - Opened by castana1962 over 5 years ago
- 1 comment
#32 - Discontinued?
Issue -
State: open - Opened by transat almost 6 years ago
- 2 comments
#32 - Discontinued?
Issue -
State: open - Opened by transat almost 6 years ago
- 2 comments
#31 - Texture area lights?
Issue -
State: closed - Opened by zomby138 almost 6 years ago
- 1 comment
#31 - Texture area lights?
Issue -
State: closed - Opened by zomby138 almost 6 years ago
- 1 comment
#30 - Unable to use volumetric fog in my scene
Issue -
State: closed - Opened by Hurl3y almost 6 years ago
- 1 comment
#30 - Unable to use volumetric fog in my scene
Issue -
State: closed - Opened by Hurl3y almost 6 years ago
- 1 comment
#29 - Roadmap?
Issue -
State: open - Opened by transat about 6 years ago
- 3 comments
#29 - Roadmap?
Issue -
State: open - Opened by transat about 6 years ago
- 3 comments
#28 - Compute shader property issue with 2018.2.4f1
Issue -
State: closed - Opened by transat about 6 years ago
- 6 comments
#28 - Compute shader property issue with 2018.2.4f1
Issue -
State: closed - Opened by transat about 6 years ago
- 6 comments
#27 - Lights arent applying to surfaces, only fog. And lights applied to fog is broken
Issue -
State: open - Opened by sniffle6 about 6 years ago
- 1 comment
#27 - Lights arent applying to surfaces, only fog. And lights applied to fog is broken
Issue -
State: open - Opened by sniffle6 about 6 years ago
- 1 comment
#26 - Unity 2018.1.0f2 - Property (_PointLights) at kernel index (0) is not set
Issue -
State: closed - Opened by Propagant over 6 years ago
- 6 comments
#26 - Unity 2018.1.0f2 - Property (_PointLights) at kernel index (0) is not set
Issue -
State: closed - Opened by Propagant over 6 years ago
- 6 comments
#25 - I cant understand the Shader 、ComputeShader how to defined with "HideInInspector" in this project
Issue -
State: closed - Opened by losuffi over 6 years ago
- 1 comment
#25 - I cant understand the Shader 、ComputeShader how to defined with "HideInInspector" in this project
Issue -
State: closed - Opened by losuffi over 6 years ago
- 1 comment
#24 - Property (_PointLights) at kernel index (0) is not set
Issue -
State: closed - Opened by DevCas1 over 6 years ago
- 13 comments
#24 - Property (_PointLights) at kernel index (0) is not set
Issue -
State: closed - Opened by DevCas1 over 6 years ago
- 13 comments
#23 - Second area light breaks area shadows
Issue -
State: open - Opened by JeffBenjamin over 6 years ago
#23 - Second area light breaks area shadows
Issue -
State: open - Opened by JeffBenjamin over 6 years ago
#22 - Unity 2017.2.0p2 Cannot Build App Due to Shader Compliation Errors
Issue -
State: closed - Opened by davon92 almost 7 years ago
- 2 comments
#21 - Area lights don't cast shadows on macOS 10.12.6 (Metal) 2017.2.0f3
Issue -
State: open - Opened by crystalboxes almost 7 years ago
#20 - Spotlights?
Issue -
State: open - Opened by larssteenhoff almost 7 years ago
#19 - Any quality settings?
Issue -
State: closed - Opened by EnricoMonese almost 7 years ago
- 1 comment
#18 - Dark pixels with height fog when frustrum is longer than ~370
Issue -
State: open - Opened by Baccanno almost 7 years ago
#17 - Directional Light Support
Issue -
State: open - Opened by Ziboo almost 7 years ago
- 1 comment
#16 - Feature Request: Mesh Light
Issue -
State: open - Opened by stjohn909 almost 7 years ago
#15 - Roadmap
Issue -
State: closed - Opened by rsodre almost 7 years ago
- 1 comment
#14 - Project Fails to Headlessly Build in Unity 5.6+ With Unity Assert
Issue -
State: open - Opened by Talarian about 7 years ago
- 1 comment
#13 - Readme says DX11 only but it works in metal mac editor.
Issue -
State: closed - Opened by SteveElbows about 7 years ago
- 6 comments
#12 - maybe this is a bug?
Issue -
State: closed - Opened by chena1982 over 7 years ago
#11 - Not updated to work in VR
Issue -
State: open - Opened by tdbe over 7 years ago
- 8 comments
#10 - 2017.1
Issue -
State: closed - Opened by tac-tm over 7 years ago
- 2 comments
#9 - Volumetric Lights <3 Water4Advanced == false
Issue -
State: open - Opened by morgondag over 7 years ago
- 1 comment
#8 - Directional light?
Issue -
State: closed - Opened by k0091601 over 7 years ago
- 3 comments
#6 - Highlights from tube lights on smooth surfaces seem to spill out of valid range
Issue -
State: open - Opened by artyom-zuev over 7 years ago
- 1 comment
#5 - Cellnoise - visible noise from far away
Issue -
State: closed - Opened by enzi over 7 years ago
- 1 comment
#4 - AreaLight - Far quad matrix is calculated wrong
Issue -
State: closed - Opened by enzi over 7 years ago
- 1 comment
#3 - "VolumetricFog requires compute shaders to run, disabling"
Issue -
State: closed - Opened by ranajitdas33 over 7 years ago
- 2 comments
#2 - FindObjectOfType keeps getting called every frame
Issue -
State: closed - Opened by VinQbator over 7 years ago
- 1 comment
#1 - Area lights are frustum culled incorrectly
Issue -
State: closed - Opened by artyom-zuev over 7 years ago
- 3 comments