Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / Unity-Technologies/PostProcessing issues and pull requests

#530 - Misc improvements, added inspector support for instantiated profiles

Pull Request - State: closed - Opened by TJHeuvel over 6 years ago - 6 comments

#530 - Misc improvements, added inspector support for instantiated profiles

Pull Request - State: closed - Opened by TJHeuvel over 6 years ago - 6 comments

#528 - Vita support

Pull Request - State: closed - Opened by PaulDunning over 6 years ago - 4 comments

#528 - Vita support

Pull Request - State: closed - Opened by PaulDunning over 6 years ago - 4 comments

#524 - Fixed DoF focus changing with screen size

Pull Request - State: closed - Opened by Chman over 6 years ago

#524 - Fixed DoF focus changing with screen size

Pull Request - State: closed - Opened by Chman over 6 years ago

#520 - Load store actions

Pull Request - State: closed - Opened by hkr over 6 years ago

#520 - Load store actions

Pull Request - State: closed - Opened by hkr over 6 years ago

#519 - Use box filter upsample for Bloom in Uber shader if fast mode is enabled

Pull Request - State: closed - Opened by hkr over 6 years ago

#519 - Use box filter upsample for Bloom in Uber shader if fast mode is enabled

Pull Request - State: closed - Opened by hkr over 6 years ago

#518 - Remove #pragma multi_compile __ UNITY_COLORSPACE_GAMMA

Pull Request - State: closed - Opened by hkr over 6 years ago

#518 - Remove #pragma multi_compile __ UNITY_COLORSPACE_GAMMA

Pull Request - State: closed - Opened by hkr over 6 years ago

#514 - Fog effect is now configured through profile

Pull Request - State: open - Opened by OndrejPetrzilka over 6 years ago - 2 comments

#514 - Fog effect is now configured through profile

Pull Request - State: open - Opened by OndrejPetrzilka over 6 years ago - 2 comments

#513 - FogEffect

Pull Request - State: closed - Opened by OndrejPetrzilka over 6 years ago - 1 comment

#513 - FogEffect

Pull Request - State: closed - Opened by OndrejPetrzilka over 6 years ago - 1 comment

#504 - Documentation update

Pull Request - State: closed - Opened by NotRobSheridan over 6 years ago

#504 - Documentation update

Pull Request - State: closed - Opened by NotRobSheridan over 6 years ago

#496 - Disable the Debug compute shaders for ES3

Pull Request - State: closed - Opened by hkr over 6 years ago

#496 - Disable the Debug compute shaders for ES3

Pull Request - State: closed - Opened by hkr over 6 years ago

#494 - Workaround to disable compute shaders for OpenGL ES 3 in Unity 2017.x

Pull Request - State: closed - Opened by hkr over 6 years ago

#494 - Workaround to disable compute shaders for OpenGL ES 3 in Unity 2017.x

Pull Request - State: closed - Opened by hkr over 6 years ago

#476 - Shader stripping

Pull Request - State: closed - Opened by hkr over 6 years ago

#476 - Shader stripping

Pull Request - State: closed - Opened by hkr over 6 years ago

#475 - Optimizations

Pull Request - State: closed - Opened by hkr over 6 years ago

#475 - Optimizations

Pull Request - State: closed - Opened by hkr over 6 years ago

#472 - Green package validation tests

Pull Request - State: closed - Opened by alexlian over 6 years ago

#472 - Green package validation tests

Pull Request - State: closed - Opened by alexlian over 6 years ago

#455 - Ignore various paths for automation

Pull Request - State: closed - Opened by alexlian over 6 years ago

#455 - Ignore various paths for automation

Pull Request - State: closed - Opened by alexlian over 6 years ago

#443 - OpenGL ES 3: Disable ColorGrading 3D lut code path

Pull Request - State: closed - Opened by hkr over 6 years ago

#443 - OpenGL ES 3: Disable ColorGrading 3D lut code path

Pull Request - State: closed - Opened by hkr over 6 years ago

#441 - Shader stripping

Pull Request - State: closed - Opened by hkr over 6 years ago

#441 - Shader stripping

Pull Request - State: closed - Opened by hkr over 6 years ago

#435 - Mobile fixes

Pull Request - State: closed - Opened by Chman over 6 years ago

#435 - Mobile fixes

Pull Request - State: closed - Opened by Chman over 6 years ago

#425 - Remove unnecessary depth/stencil buffer RT allocations.

Pull Request - State: closed - Opened by slime73 over 6 years ago - 1 comment

#425 - Remove unnecessary depth/stencil buffer RT allocations.

Pull Request - State: closed - Opened by slime73 over 6 years ago - 1 comment

#424 - Fix a temporary RT for DoF not being released when requested.

Pull Request - State: closed - Opened by slime73 over 6 years ago - 1 comment

#424 - Fix a temporary RT for DoF not being released when requested.

Pull Request - State: closed - Opened by slime73 over 6 years ago - 1 comment

#423 - Fix compiling for Xbox One with Unity 2017.1.

Pull Request - State: closed - Opened by slime73 over 6 years ago

#423 - Fix compiling for Xbox One with Unity 2017.1.

Pull Request - State: closed - Opened by slime73 over 6 years ago

#407 - Add LayerMaskComparer to avoid garbage allocations

Pull Request - State: closed - Opened by apkd over 6 years ago

#407 - Add LayerMaskComparer to avoid garbage allocations

Pull Request - State: closed - Opened by apkd over 6 years ago

#391 - Fix #390

Pull Request - State: closed - Opened by Chman almost 7 years ago

#391 - Fix #390

Pull Request - State: closed - Opened by Chman almost 7 years ago

#383 - Add noperspective interpolation modifier for optimization

Pull Request - State: open - Opened by t-mat almost 7 years ago

#383 - Add noperspective interpolation modifier for optimization

Pull Request - State: open - Opened by t-mat almost 7 years ago

#382 - Support v1 monitors on MacOS with Metal

Pull Request - State: open - Opened by MayaViolet almost 7 years ago

#382 - Support v1 monitors on MacOS with Metal

Pull Request - State: open - Opened by MayaViolet almost 7 years ago

#377 - Changed TAA Jitter method to include camera matrix in calculations

Pull Request - State: open - Opened by JustinasMa almost 7 years ago - 1 comment

#377 - Changed TAA Jitter method to include camera matrix in calculations

Pull Request - State: open - Opened by JustinasMa almost 7 years ago - 1 comment

#372 - Add preset for more efficient FXAA on Nintendo Switch

Pull Request - State: closed - Opened by khakionion almost 7 years ago

#372 - Add preset for more efficient FXAA on Nintendo Switch

Pull Request - State: closed - Opened by khakionion almost 7 years ago

#364 - Fix compile error when building for tvOS

Pull Request - State: closed - Opened by sbeca almost 7 years ago

#364 - Fix compile error when building for tvOS

Pull Request - State: closed - Opened by sbeca almost 7 years ago

#358 - Screen-space Reflections improvements

Pull Request - State: closed - Opened by gokselgoktas almost 7 years ago

#358 - Screen-space Reflections improvements

Pull Request - State: closed - Opened by gokselgoktas almost 7 years ago

#353 - Screen-space reflection improvements

Pull Request - State: closed - Opened by gokselgoktas almost 7 years ago

#353 - Screen-space reflection improvements

Pull Request - State: closed - Opened by gokselgoktas almost 7 years ago

#346 - Fix bloom texture

Pull Request - State: closed - Opened by slime73 almost 7 years ago
Labels: bug

#346 - Fix bloom texture

Pull Request - State: closed - Opened by slime73 almost 7 years ago
Labels: bug

#343 - Fix shadowmap jitter issues with TAA.

Pull Request - State: closed - Opened by slime73 almost 7 years ago - 3 comments
Labels: enhancement

#343 - Fix shadowmap jitter issues with TAA.

Pull Request - State: closed - Opened by slime73 almost 7 years ago - 3 comments
Labels: enhancement

#315 - XR Scaffolding + Updates for various effects

Pull Request - State: closed - Opened by robbiesri almost 7 years ago - 9 comments
Labels: enhancement

#315 - XR Scaffolding + Updates for various effects

Pull Request - State: closed - Opened by robbiesri almost 7 years ago - 9 comments
Labels: enhancement

#310 - NaN obliteration - Switch compatible

Pull Request - State: closed - Opened by Chman almost 7 years ago

#310 - NaN obliteration - Switch compatible

Pull Request - State: closed - Opened by Chman almost 7 years ago

#301 - XR Support for TAA (fixes)

Pull Request - State: closed - Opened by Chman about 7 years ago

#301 - XR Support for TAA (fixes)

Pull Request - State: closed - Opened by Chman about 7 years ago

#300 - support Space & Header attribute

Pull Request - State: closed - Opened by yuyang9119 about 7 years ago

#300 - support Space & Header attribute

Pull Request - State: closed - Opened by yuyang9119 about 7 years ago

#299 - check volume collider gameobject active

Pull Request - State: closed - Opened by yuyang9119 about 7 years ago - 2 comments

#299 - check volume collider gameobject active

Pull Request - State: closed - Opened by yuyang9119 about 7 years ago - 2 comments

#296 - check bundles been inited before init it

Pull Request - State: closed - Opened by yuyang9119 about 7 years ago

#296 - check bundles been inited before init it

Pull Request - State: closed - Opened by yuyang9119 about 7 years ago

#295 - check bundles been inited before init it

Pull Request - State: closed - Opened by yuyang9119 about 7 years ago

#295 - check bundles been inited before init it

Pull Request - State: closed - Opened by yuyang9119 about 7 years ago

#294 - Reset jitted camera property on disable.

Pull Request - State: closed - Opened by TJHeuvel about 7 years ago

#294 - Reset jitted camera property on disable.

Pull Request - State: closed - Opened by TJHeuvel about 7 years ago

#289 - Fix reflection leaks caused by inverted tracer rays

Pull Request - State: closed - Opened by gokselgoktas about 7 years ago

#289 - Fix reflection leaks caused by inverted tracer rays

Pull Request - State: closed - Opened by gokselgoktas about 7 years ago

#282 - Added ResetHistory for Screen-space Reflections

Pull Request - State: closed - Opened by gokselgoktas about 7 years ago

#282 - Added ResetHistory for Screen-space Reflections

Pull Request - State: closed - Opened by gokselgoktas about 7 years ago

#274 - Resolved depth is available on Xbox One

Pull Request - State: closed - Opened by keijiro about 7 years ago

#274 - Resolved depth is available on Xbox One

Pull Request - State: closed - Opened by keijiro about 7 years ago

#270 - Fixes for Xbox One support

Pull Request - State: closed - Opened by keijiro about 7 years ago

#270 - Fixes for Xbox One support

Pull Request - State: closed - Opened by keijiro about 7 years ago

#266 - Reset history workaround for eye adaptation

Pull Request - State: closed - Opened by Chman about 7 years ago

#266 - Reset history workaround for eye adaptation

Pull Request - State: closed - Opened by Chman about 7 years ago

#260 - Linking shader works on OpenGL ES 3 on Android

Pull Request - State: closed - Opened by aleks01010101 about 7 years ago - 1 comment

#260 - Linking shader works on OpenGL ES 3 on Android

Pull Request - State: closed - Opened by aleks01010101 about 7 years ago - 1 comment

#259 - XR Support for TAA

Pull Request - State: closed - Opened by robbiesri about 7 years ago - 6 comments

#259 - XR Support for TAA

Pull Request - State: closed - Opened by robbiesri about 7 years ago - 6 comments

#257 - Use non-deprecated EventTypes

Pull Request - State: closed - Opened by robbiesri about 7 years ago - 1 comment

#257 - Use non-deprecated EventTypes

Pull Request - State: closed - Opened by robbiesri about 7 years ago - 1 comment