GitHub / Unity-Technologies/MeshApiExamples issues and pull requests
#12 - A bug about 'CreateMeshFromWholeScene.cs' bounding box calculation
Issue -
State: open - Opened by wuxukun 10 months ago
#11 - Merge pull request #1 from Unity-Technologies/master
Pull Request -
State: closed - Opened by EIZENHORN91 over 2 years ago
#10 - Combine All meshes into one with properties
Issue -
State: closed - Opened by OverTook over 2 years ago
- 1 comment
#9 - jobified merge mesh doesn't work at runtime if the source meshes are generated on the fly
Issue -
State: open - Opened by laurentopia almost 3 years ago
#8 - create mesh colliders
Issue -
State: open - Opened by joaodafonseca over 3 years ago
#7 - Use special name to indicate combined mesh objects instead of EditorOnly tag
Pull Request -
State: closed - Opened by aras-p over 3 years ago
#6 - Method of handling materials/textures when combining?
Issue -
State: open - Opened by MostHated about 4 years ago
- 1 comment
#5 - Example of 2021.2 compute shader access to mesh data
Pull Request -
State: closed - Opened by aras-p about 4 years ago
#4 - Mesh compute access branch: a working (public) alpha version supporting it?
Issue -
State: closed - Opened by oscarbg about 4 years ago
- 1 comment
#3 - Crashed on Android build
Issue -
State: closed - Opened by FanEric over 4 years ago
- 1 comment
Labels: not-enough-info
#2 - [Question] Dynamic output vertex count
Issue -
State: closed - Opened by hybridherbst almost 5 years ago
- 1 comment
Labels: question
#1 - Required Unity version is 2020.1 alpha 17 or later. : (
Issue -
State: closed - Opened by MostHated over 5 years ago
- 3 comments