GitHub / Unity-Technologies/HLSLcc issues and pull requests
#58 - Does HLSLcc support SM6?
Issue -
State: open - Opened by roychen1998 3 months ago
- 1 comment
#57 - Issue with RelaxedPrecision(half) on Vulkan
Issue -
State: open - Opened by aki577 10 months ago
#56 - Fix Discard Translation On Apple Platform
Pull Request -
State: closed - Opened by WeakKnight about 1 year ago
#55 - I have a question about the toMetalOperand.cpp file.
Issue -
State: open - Opened by OSgoodYZ over 1 year ago
#54 - Fix decoding of INDEX_IMMEDIATE64_PLUS_RELATIVE
Pull Request -
State: open - Opened by rrika about 3 years ago
#53 - Primitive ID is supported on recent versions of Metal
Issue -
State: open - Opened by gormster over 3 years ago
#52 - Incorrect emitted code when doing bitfield operation
Issue -
State: open - Opened by yxsamurai over 3 years ago
- 1 comment
#51 - how to use ??
Issue -
State: open - Opened by NiezSellami over 4 years ago
#50 - Incorrect GLSL logic about the reuse variables and countbits function
Issue -
State: open - Opened by xlincuts over 4 years ago
#49 - GetInputSignatureFromRegister does not resolve input signature for PrimativeID operands correctly
Issue -
State: open - Opened by spacehamster over 4 years ago
#48 - bring latest changes from upstream ( f60ac47e0193 )
Pull Request -
State: closed - Opened by aet almost 5 years ago
#47 - [Question] Constant-Buffer generation
Issue -
State: open - Opened by rickomax over 5 years ago
#46 - Fix Metal function signature for popcount()
Pull Request -
State: closed - Opened by gustavolsson over 5 years ago
- 2 comments
#45 - Fix GLES2 emulated integer functions op_and(), op_or() and op_xor()
Pull Request -
State: open - Opened by juj almost 6 years ago
- 1 comment
#44 - Problem with UBFE overwriting own operand
Issue -
State: open - Opened by MDeiml almost 6 years ago
#43 - MSL Incorrect Sampler Name
Issue -
State: open - Opened by SausCode about 6 years ago
#42 - Incorrect precision when reading from texture
Issue -
State: open - Opened by GregSlazinski about 6 years ago
#41 - Usage samples
Issue -
State: open - Opened by Xottab-DUTY over 6 years ago
#40 - bring latest changes from upstream ( 1155504498e0 )
Pull Request -
State: closed - Opened by aet over 6 years ago
#39 - CMake Error at CMakeLists.txt:52 (set_target_properties):
Issue -
State: closed - Opened by alelordelo over 6 years ago
- 1 comment
#38 - samplerExternalOES support, "Inline" code added to shader output
Issue -
State: open - Opened by Wunkolo over 6 years ago
- 1 comment
#37 - bugfix request
Pull Request -
State: open - Opened by jiyongjeong almost 7 years ago
- 2 comments
#36 - psType->Members could be empty. May need to add a check and set size to 0.
Issue -
State: open - Opened by Samana about 7 years ago
#35 - This should probably be resize instead of reserve :)
Issue -
State: closed - Opened by Samana about 7 years ago
- 1 comment
#34 - Operand::iWriteMaskEnabled is always 1
Issue -
State: open - Opened by TiemoJung about 7 years ago
- 1 comment
#33 - Incorrect Loop Transform
Issue -
State: open - Opened by TiemoJung over 7 years ago
- 1 comment
#32 - Support for Separate texture and sampler
Issue -
State: closed - Opened by manas-kulkarni over 7 years ago
- 1 comment
#31 - Compile error on Metal when SV_POSITION interpolator uses half4 instead of float4
Issue -
State: closed - Opened by hitorijanai over 7 years ago
- 2 comments
#30 - Metal tess support is coming in Unity 2018.1.. support here soon?
Issue -
State: closed - Opened by oscarbg over 7 years ago
- 2 comments
#29 - Pulled changes from internal unity repo at changeset 42ec4a54d7ca
Pull Request -
State: closed - Opened by strandborg about 8 years ago
#28 - Decoding of gather4_po_c may be in correct
Issue -
State: open - Opened by chaoticbob about 8 years ago
#27 - Updated to support basic parsing of resources for Shader Model 5.1
Pull Request -
State: closed - Opened by chaoticbob about 8 years ago
- 1 comment
#26 - Updated to support basic parsing of resources for Shader Model 5.1
Pull Request -
State: closed - Opened by chaoticbob about 8 years ago
#25 - GLSL: Incorrect use of "binding" for explicit locations.
Issue -
State: open - Opened by pixelnerve about 8 years ago
#24 - explicit byte offsets for UBO members, using ARB_enhanced_layouts
Pull Request -
State: open - Opened by fitzymj over 8 years ago
#23 - support gl_Layer input to fragment stage
Pull Request -
State: closed - Opened by fitzymj over 8 years ago
- 1 comment
#22 - fix issue with negation of (bool->int) result
Pull Request -
State: closed - Opened by fitzymj over 8 years ago
- 1 comment
#21 - Incorrect GLSL conversion when indexing into a structure.
Issue -
State: open - Opened by jbsheblak over 8 years ago
- 1 comment
#20 - Invalid type for imagestore input
Issue -
State: open - Opened by mboucha1 over 8 years ago
- 1 comment
#19 - Metal Buffer reinterpret with offset = 1
Issue -
State: open - Opened by pixelnerve over 8 years ago
- 2 comments
#18 - ClearDependencyData() usage question
Issue -
State: closed - Opened by fitzymj over 8 years ago
- 2 comments
#17 - Keeped in sync up to 5.6b10?
Issue -
State: closed - Opened by oscarbg over 8 years ago
- 2 comments
#16 - Minor fixes for builiding on Windows
Pull Request -
State: closed - Opened by chaoticbob over 8 years ago
- 1 comment
#15 - Invalid cast in Metal translation
Issue -
State: closed - Opened by davidebarbieri over 8 years ago
- 1 comment
#14 - OPCODE_DISCARD unnecessary conversion of test parameter
Issue -
State: open - Opened by TiemoJung over 8 years ago
- 2 comments
#13 - Incorrect translation of OPCODE_F32TOF16 and posibly OPCODE_F16TOF32
Issue -
State: closed - Opened by TiemoJung over 8 years ago
- 2 comments
#12 - Possible incorrect translation of OPCODE_AND
Issue -
State: open - Opened by TiemoJung over 8 years ago
- 3 comments
#11 - Incorrect translation of OPCODE_UDIV and OPCODE_SWAPC
Issue -
State: open - Opened by TiemoJung over 8 years ago
#10 - cmake: added install targets and export config
Pull Request -
State: closed - Opened by biojppm over 8 years ago
- 1 comment
#9 - add missing includes detected in VS2015.
Pull Request -
State: closed - Opened by biojppm over 8 years ago
- 3 comments
#8 - Simple read/write CS shader with errors when compiled to GLSL
Issue -
State: open - Opened by pixelnerve over 8 years ago
#7 - Change shader.reserve() to shader.resize()
Pull Request -
State: closed - Opened by vinjn over 8 years ago
#6 - Will you support outputting HLSL ?
Issue -
State: closed - Opened by vinjn over 8 years ago
- 2 comments
#5 - TranslateHLSLFromFile() fread issue
Issue -
State: closed - Opened by pixelnerve over 8 years ago
- 1 comment
#4 - Apple no longer needs "tr1" includes
Pull Request -
State: closed - Opened by hrydgard over 8 years ago
- 2 comments
#3 - CMakeLists.txt: No need to have an option to specify SHARED or STATIC
Issue -
State: closed - Opened by hrydgard over 8 years ago
- 1 comment
#2 - Minor fixes
Pull Request -
State: closed - Opened by hrydgard over 8 years ago
- 5 comments
#1 - Add CMakeLists.txt
Pull Request -
State: closed - Opened by thestr4ng3r over 8 years ago
- 3 comments