Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / Unity-Technologies/Graphics issues and pull requests

#7849 - Internal/2023.1/staging

Pull Request - State: closed - Opened by UnityAljosha over 1 year ago

#7848 - Internal/master

Pull Request - State: closed - Opened by UnityAljosha over 1 year ago

#7847 - Checking in Latest Sample Assets

Pull Request - State: closed - Opened by bencloward over 1 year ago

#7846 - [SG2] Add default option property for parameters

Pull Request - State: closed - Opened by dhsavell over 1 year ago - 2 comments

#7844 - Updates to node examples.

Pull Request - State: closed - Opened by bencloward over 1 year ago

#7843 - Adding Node Examples to ShaderGraphPlayground project

Pull Request - State: closed - Opened by bencloward over 1 year ago

#7842 - Update for editor 2023-03-10

Pull Request - State: closed - Opened by patrickfournier over 1 year ago - 1 comment

#7840 - Small update of HDRP Template

Pull Request - State: closed - Opened by remi-chapelain over 1 year ago
Labels: HDRP

#7839 - Node Port Label Cleanup

Pull Request - State: closed - Opened by bencloward over 1 year ago

#7838 - [URP] Upgrade sample project materials to version 8

Pull Request - State: open - Opened by Dredhog over 1 year ago

#7837 - [GSG-1644] codecoverage diff

Pull Request - State: closed - Opened by david-c-wu over 1 year ago
Labels: Shader Graph, sdet

#7836 - Internal/2021.3/staging

Pull Request - State: closed - Opened by UnityAljosha over 1 year ago - 1 comment

#7835 - Internal/2023.1/staging

Pull Request - State: closed - Opened by UnityAljosha over 1 year ago

#7834 - Internal/master

Pull Request - State: closed - Opened by UnityAljosha over 1 year ago

#7833 - Removed In / Out Port Labels Where They're Redundant

Pull Request - State: closed - Opened by bencloward over 1 year ago - 1 comment

#7832 - [GSG-0] Fix Noise2D and Noise3D Octaves port displayed name

Pull Request - State: closed - Opened by oliviayoutuon over 1 year ago - 1 comment

#7830 - [GSG-1502] Fix port display names not shown

Pull Request - State: closed - Opened by oliviayoutuon over 1 year ago - 1 comment
Labels: Shader Graph

#7827 - Internal/2021.3/staging

Pull Request - State: closed - Opened by UnityAljosha over 1 year ago - 1 comment

#7826 - Internal/2022.2/staging

Pull Request - State: closed - Opened by UnityAljosha over 1 year ago - 1 comment

#7825 - Internal/2023.1/staging

Pull Request - State: closed - Opened by UnityAljosha over 1 year ago

#7824 - Internal/master

Pull Request - State: closed - Opened by UnityAljosha over 1 year ago

#7823 - Internal/2021.3/staging

Pull Request - State: closed - Opened by UnityAljosha over 1 year ago - 1 comment

#7822 - Update editor pinning

Pull Request - State: closed - Opened by theo-pnv over 1 year ago
Labels: sdet

#7821 - Renaming Nodes based on feedback from Anita and Martin

Pull Request - State: closed - Opened by bencloward over 1 year ago - 1 comment

#7820 - 2020.3: Adding LIGHTMAP_SHADOW_MIXING to ParticleSimpleLit shader

Pull Request - State: closed - Opened by SriramVarmaRythmos over 1 year ago - 1 comment
Labels: universal

#7819 - Fix for DOCATT-574

Pull Request - State: open - Opened by PBU3D over 1 year ago - 1 comment
Labels: Shader Graph

#7818 - [GSG-1543][GSG-1602] Use node modes and options from GTF

Pull Request - State: closed - Opened by oliviayoutuon over 1 year ago - 1 comment
Labels: Shader Graph

#7817 - Internal/2023.1/staging

Pull Request - State: closed - Opened by UnityAljosha over 1 year ago

#7816 - Internal/2022.2/staging

Pull Request - State: closed - Opened by UnityAljosha over 1 year ago - 1 comment

#7815 - Internal/master

Pull Request - State: closed - Opened by UnityAljosha over 1 year ago

#7814 - Fix for right click menu in preview on Mac.

Pull Request - State: open - Opened by iTris666 over 1 year ago - 1 comment

#7813 - Sg2 upcoming staging

Pull Request - State: closed - Opened by iTris666 over 1 year ago - 1 comment

#7812 - [Sg2]upcoming staging

Pull Request - State: closed - Opened by iTris666 over 1 year ago - 1 comment

#7811 - [SG2] Enable performance testing/reporting workflow

Pull Request - State: closed - Opened by Nightmask3 over 1 year ago - 1 comment
Labels: sdet

#7810 - [GSG-0] Fix hash computation

Pull Request - State: closed - Opened by patrickfournier over 1 year ago - 1 comment
Labels: Shader Graph

#7809 - Bring back test : Generation TestGraphAsIs

Pull Request - State: open - Opened by brett-groshong over 1 year ago

#7808 - GSG-1594 Code coverage verification for PRs

Pull Request - State: closed - Opened by david-c-wu over 1 year ago
Labels: Shader Graph, sdet

#7807 - [GSG-1552] lod node preview

Pull Request - State: closed - Opened by iTris666 over 1 year ago - 2 comments

#7806 - Adding missing md files for node preview descriptions

Pull Request - State: closed - Opened by bencloward over 1 year ago - 1 comment

#7805 - Add preview doc to nodes A-C.

Pull Request - State: closed - Opened by brett-groshong over 1 year ago - 4 comments

#7804 - Fix ignored tests.

Pull Request - State: closed - Opened by brett-groshong over 1 year ago

#7803 - Update packages

Pull Request - State: closed - Opened by patrickfournier over 1 year ago - 1 comment
Labels: Shader Graph

#7801 - SG-GTF layer cleanup

Pull Request - State: closed - Opened by patrickfournier over 1 year ago - 3 comments
Labels: Shader Graph

#7799 - [SG2] Graph model testability changes

Pull Request - State: closed - Opened by dhsavell over 1 year ago - 1 comment
Labels: Shader Graph

#7796 - [SG2] Add tests for node models

Pull Request - State: closed - Opened by dhsavell over 1 year ago - 1 comment
Labels: Shader Graph

#7791 - Sg2/temp perf test

Pull Request - State: closed - Opened by brett-groshong over 1 year ago

#7769 - [GSG-1367] Fix copy paste in Blackboard

Pull Request - State: closed - Opened by patrickfournier almost 2 years ago - 7 comments
Labels: Shader Graph

#7757 - Disable Batching Option in Graph Inspector

Pull Request - State: closed - Opened by mehmetcanakbay almost 2 years ago - 3 comments

#7657 - Core SRP CPU Performance Improvements

Pull Request - State: open - Opened by smitdylan2001 about 2 years ago - 1 comment
Labels: SRP

#7655 - Shader Graph CPU performance improvements

Pull Request - State: open - Opened by smitdylan2001 about 2 years ago
Labels: Shader Graph

#7653 - URP Performance Improvements

Pull Request - State: open - Opened by smitdylan2001 about 2 years ago
Labels: universal, 2d

#7489 - Fix aliasing artifact in MultiScaleVolumetricObscurance (AmbientOcclusion)

Pull Request - State: closed - Opened by Scoutydren over 2 years ago - 3 comments
Labels: postprocessing v2

#7469 - Added `direction` reference attribute

Pull Request - State: open - Opened by Vic-Cooper over 2 years ago - 3 comments
Labels: vfx

#7419 - [Template]added new input package as template dependancy

Pull Request - State: open - Opened by Verasl over 2 years ago - 1 comment
Labels: universal

#7215 - VFX Shadergraph Lit,Unlit support for 2d sprite

Pull Request - State: open - Opened by kennytann over 2 years ago - 1 comment
Labels: testing, universal

#7146 - Migrate Physical Camera to Core.

Pull Request - State: open - Opened by stramit over 2 years ago - 1 comment
Labels: SRP, HDRP, universal

#7124 - first working

Pull Request - State: open - Opened by UnityPaul over 2 years ago - 1 comment
Labels: universal

#7121 - Screen Coordinates Override, Move Stripping To Global Settings

Pull Request - State: open - Opened by etienne-p over 2 years ago - 2 comments
Labels: universal

#6924 - [ShaderGraph] FresnelEquation & Refract Nodes back to ShaderGraph package

Pull Request - State: open - Opened by skhiat over 2 years ago - 1 comment
Labels: Shader Graph, testing

#6812 - While camera is moving rasterization is used by default

Pull Request - State: open - Opened by iM0ve over 2 years ago - 2 comments
Labels: HDRP

#6768 - Fix lighting on billboards in Speedtree 8 shader (1382257)

Pull Request - State: open - Opened by TimAidleyAtUnity over 2 years ago - 1 comment
Labels: universal

#6754 - [14.x.x] LOD Cross Fade

Pull Request - State: open - Opened by alekseiunity over 2 years ago - 4 comments
Labels: testing, universal

#6695 - [editor] Handle selection history in Shader Graph and VFX Graph (WIP)

Pull Request - State: open - Opened by aras-p over 2 years ago - 6 comments
Labels: Shader Graph, vfx

#6642 - [gpupipeline] Adding hooks to varying mesh, so we can generate object space positions from arbitrary shader logic.

Pull Request - State: closed - Opened by kecho almost 3 years ago - 2 comments
Labels: HDRP

#6603 - Case 1388439: disable test GraphicTestScene01-tiling-4-tiles

Pull Request - State: open - Opened by KEngelstoft almost 3 years ago
Labels: testing

#6510 - [Hold] Add dark light theme icons with zoom

Pull Request - State: open - Opened by skhiat almost 3 years ago - 3 comments
Labels: SRP

#6467 - Transform Node Screen Space only

Pull Request - State: open - Opened by skhiat almost 3 years ago - 3 comments
Labels: Shader Graph, testing

#6442 - Decal Layers (Rendering Layers)

Pull Request - State: open - Opened by lukaschod almost 3 years ago - 4 comments
Labels: universal

#6375 - Importance sampling framework api [Hold]

Pull Request - State: open - Opened by skhiat almost 3 years ago - 1 comment
Labels: HDRP

#6171 - Reenable post process 2d graphics test

Pull Request - State: open - Opened by kennytann almost 3 years ago - 3 comments
Labels: testing, universal, 2d

#6025 - Add VolumeComponentArchetype to handle VolumeStack specifically

Pull Request - State: open - Opened by fredericv-unity3d almost 3 years ago - 1 comment
Labels: SRP

#5938 - Add camera type mask to Render Objects

Pull Request - State: open - Opened by pbbastian almost 3 years ago - 2 comments
Labels: universal

#5870 - removed instructions for duplicating a vfx graph asset

Pull Request - State: open - Opened by emilybrown1 almost 3 years ago - 2 comments
Labels: vfx

#5762 - Fix URP blending modes and separate preserve specular lighting feature.

Pull Request - State: closed - Opened by eh-unity almost 3 years ago - 2 comments
Labels: universal

#5624 - nest and path fixup

Pull Request - State: open - Opened by esmelusina about 3 years ago - 2 comments
Labels: Shader Graph

#5500 - Add Sorting Layer Explorer for debugging of light batching

Pull Request - State: open - Opened by kennytann about 3 years ago - 1 comment
Labels: universal, 2d

#5482 - Unversal -> Universal

Pull Request - State: open - Opened by emilybrown1 about 3 years ago - 1 comment
Labels: Shader Graph

#5481 - Vierw -> View

Pull Request - State: open - Opened by emilybrown1 about 3 years ago - 1 comment
Labels: Shader Graph

#5480 - visbility -> visibility

Pull Request - State: open - Opened by emilybrown1 about 3 years ago - 1 comment
Labels: Shader Graph

#5478 - platform to platinum

Pull Request - State: open - Opened by emilybrown1 about 3 years ago - 1 comment
Labels: Shader Graph

#5477 - Changed Out's type to float

Pull Request - State: open - Opened by emilybrown1 about 3 years ago - 1 comment
Labels: Shader Graph

#4875 - Fixed issue that caused MSAA to always be disabled

Pull Request - State: open - Opened by phi-lira over 3 years ago - 1 comment
Labels: universal

#4707 - [Fix] Motion Vectors: Enable for XR

Pull Request - State: open - Opened by he-ax over 3 years ago - 2 comments
Labels: testing, universal

#4611 - Fix: Custom Interpolator node should use 3D preview

Pull Request - State: open - Opened by hybridherbst over 3 years ago
Labels: Shader Graph

#4437 - Slope scale bias implementation

Pull Request - State: open - Opened by nigeljw-unity over 3 years ago - 4 comments
Labels: universal

#4278 - 2d/shadow mesh upgrade

Pull Request - State: open - Opened by unity-cchu over 3 years ago
Labels: universal, 2d

#4149 - Arm: Optimize away unnecessary clear empty RenderPass (Vulkan) in 2DRP.

Pull Request - State: open - Opened by SergioAlapontARM over 3 years ago - 2 comments
Labels: universal, 2d, Arm

#3621 - Sg/new test framework

Pull Request - State: open - Opened by elizabeth-legros over 3 years ago - 1 comment
Labels: Shader Graph

#3504 - Fixed camera stacking output properties

Pull Request - State: closed - Opened by lukaschod over 3 years ago - 2 comments
Labels: SRP, universal

#3495 - Importance Sampling Framework [Hold]

Pull Request - State: open - Opened by skhiat over 3 years ago
Labels: HDRP

#2805 - [Hold] Binned Lighting Technique for the HDRP (v3)

Pull Request - State: open - Opened by sebastienlagarde almost 4 years ago - 2 comments
Labels: SRP, HDRP

#2582 - [HOLD] Start of moving debug modes from Shaderpass forward to full screen debug pass

Pull Request - State: open - Opened by FrancescoC-unity almost 4 years ago - 3 comments
Labels: HDRP

#2485 - [ShaderGraph] Optimized the Camera's direction node.

Pull Request - State: open - Opened by sienaiwun almost 4 years ago - 11 comments
Labels: Shader Graph