Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / Unity-Technologies/Graphics issues and pull requests
#7849 - Internal/2023.1/staging
Pull Request -
State: closed - Opened by UnityAljosha over 1 year ago
#7848 - Internal/master
Pull Request -
State: closed - Opened by UnityAljosha over 1 year ago
#7847 - Checking in Latest Sample Assets
Pull Request -
State: closed - Opened by bencloward over 1 year ago
#7846 - [SG2] Add default option property for parameters
Pull Request -
State: closed - Opened by dhsavell over 1 year ago
- 2 comments
#7845 - Fix compilation errors in ProfilingScope.cs when UNITY_USE_RECORDER is not defined
Pull Request -
State: open - Opened by Jin-Yuhan over 1 year ago
#7844 - Updates to node examples.
Pull Request -
State: closed - Opened by bencloward over 1 year ago
#7843 - Adding Node Examples to ShaderGraphPlayground project
Pull Request -
State: closed - Opened by bencloward over 1 year ago
#7842 - Update for editor 2023-03-10
Pull Request -
State: closed - Opened by patrickfournier over 1 year ago
- 1 comment
#7841 - [HDRP] Backport 2022.2 : Fix VFX Diffusion Profile reference after diffusion profile re-org
Pull Request -
State: closed - Opened by remi-chapelain over 1 year ago
Labels: HDRP, vfx
#7840 - Small update of HDRP Template
Pull Request -
State: closed - Opened by remi-chapelain over 1 year ago
Labels: HDRP
#7839 - Node Port Label Cleanup
Pull Request -
State: closed - Opened by bencloward over 1 year ago
#7838 - [URP] Upgrade sample project materials to version 8
Pull Request -
State: open - Opened by Dredhog over 1 year ago
#7837 - [GSG-1644] codecoverage diff
Pull Request -
State: closed - Opened by david-c-wu over 1 year ago
Labels: Shader Graph, sdet
#7836 - Internal/2021.3/staging
Pull Request -
State: closed - Opened by UnityAljosha over 1 year ago
- 1 comment
#7835 - Internal/2023.1/staging
Pull Request -
State: closed - Opened by UnityAljosha over 1 year ago
#7834 - Internal/master
Pull Request -
State: closed - Opened by UnityAljosha over 1 year ago
#7833 - Removed In / Out Port Labels Where They're Redundant
Pull Request -
State: closed - Opened by bencloward over 1 year ago
- 1 comment
#7832 - [GSG-0] Fix Noise2D and Noise3D Octaves port displayed name
Pull Request -
State: closed - Opened by oliviayoutuon over 1 year ago
- 1 comment
#7831 - [HDRP] Fix VFX Diffusion Profile reference after diffusion profile re-org
Pull Request -
State: closed - Opened by remi-chapelain over 1 year ago
#7830 - [GSG-1502] Fix port display names not shown
Pull Request -
State: closed - Opened by oliviayoutuon over 1 year ago
- 1 comment
Labels: Shader Graph
#7829 - Shader name `Standard (Roughness Setup)` should be `Autodesk Interactive` in `StandardsToHDLitMaterialUpgrader`
Pull Request -
State: open - Opened by eliphatfs over 1 year ago
#7828 - Shader name `Standard (Roughness Setup)` should be `Autodesk Interactive` in `StandardsToHDLitMaterialUpgrader`
Pull Request -
State: closed - Opened by eliphatfs over 1 year ago
#7827 - Internal/2021.3/staging
Pull Request -
State: closed - Opened by UnityAljosha over 1 year ago
- 1 comment
#7826 - Internal/2022.2/staging
Pull Request -
State: closed - Opened by UnityAljosha over 1 year ago
- 1 comment
#7825 - Internal/2023.1/staging
Pull Request -
State: closed - Opened by UnityAljosha over 1 year ago
#7824 - Internal/master
Pull Request -
State: closed - Opened by UnityAljosha over 1 year ago
#7823 - Internal/2021.3/staging
Pull Request -
State: closed - Opened by UnityAljosha over 1 year ago
- 1 comment
#7822 - Update editor pinning
Pull Request -
State: closed - Opened by theo-pnv over 1 year ago
Labels: sdet
#7821 - Renaming Nodes based on feedback from Anita and Martin
Pull Request -
State: closed - Opened by bencloward over 1 year ago
- 1 comment
#7820 - 2020.3: Adding LIGHTMAP_SHADOW_MIXING to ParticleSimpleLit shader
Pull Request -
State: closed - Opened by SriramVarmaRythmos over 1 year ago
- 1 comment
Labels: universal
#7819 - Fix for DOCATT-574
Pull Request -
State: open - Opened by PBU3D over 1 year ago
- 1 comment
Labels: Shader Graph
#7818 - [GSG-1543][GSG-1602] Use node modes and options from GTF
Pull Request -
State: closed - Opened by oliviayoutuon over 1 year ago
- 1 comment
Labels: Shader Graph
#7817 - Internal/2023.1/staging
Pull Request -
State: closed - Opened by UnityAljosha over 1 year ago
#7816 - Internal/2022.2/staging
Pull Request -
State: closed - Opened by UnityAljosha over 1 year ago
- 1 comment
#7815 - Internal/master
Pull Request -
State: closed - Opened by UnityAljosha over 1 year ago
#7814 - Fix for right click menu in preview on Mac.
Pull Request -
State: open - Opened by iTris666 over 1 year ago
- 1 comment
#7813 - Sg2 upcoming staging
Pull Request -
State: closed - Opened by iTris666 over 1 year ago
- 1 comment
#7812 - [Sg2]upcoming staging
Pull Request -
State: closed - Opened by iTris666 over 1 year ago
- 1 comment
#7811 - [SG2] Enable performance testing/reporting workflow
Pull Request -
State: closed - Opened by Nightmask3 over 1 year ago
- 1 comment
Labels: sdet
#7810 - [GSG-0] Fix hash computation
Pull Request -
State: closed - Opened by patrickfournier over 1 year ago
- 1 comment
Labels: Shader Graph
#7809 - Bring back test : Generation TestGraphAsIs
Pull Request -
State: open - Opened by brett-groshong over 1 year ago
#7808 - GSG-1594 Code coverage verification for PRs
Pull Request -
State: closed - Opened by david-c-wu over 1 year ago
Labels: Shader Graph, sdet
#7807 - [GSG-1552] lod node preview
Pull Request -
State: closed - Opened by iTris666 over 1 year ago
- 2 comments
#7806 - Adding missing md files for node preview descriptions
Pull Request -
State: closed - Opened by bencloward over 1 year ago
- 1 comment
#7805 - Add preview doc to nodes A-C.
Pull Request -
State: closed - Opened by brett-groshong over 1 year ago
- 4 comments
#7804 - Fix ignored tests.
Pull Request -
State: closed - Opened by brett-groshong over 1 year ago
#7803 - Update packages
Pull Request -
State: closed - Opened by patrickfournier over 1 year ago
- 1 comment
Labels: Shader Graph
#7801 - SG-GTF layer cleanup
Pull Request -
State: closed - Opened by patrickfournier over 1 year ago
- 3 comments
Labels: Shader Graph
#7799 - [SG2] Graph model testability changes
Pull Request -
State: closed - Opened by dhsavell over 1 year ago
- 1 comment
Labels: Shader Graph
#7797 - [HDRP] Add water rendering override to default volume profile on both HDRP templates
Pull Request -
State: closed - Opened by remi-chapelain over 1 year ago
#7796 - [SG2] Add tests for node models
Pull Request -
State: closed - Opened by dhsavell over 1 year ago
- 1 comment
Labels: Shader Graph
#7791 - Sg2/temp perf test
Pull Request -
State: closed - Opened by brett-groshong over 1 year ago
#7769 - [GSG-1367] Fix copy paste in Blackboard
Pull Request -
State: closed - Opened by patrickfournier almost 2 years ago
- 7 comments
Labels: Shader Graph
#7757 - Disable Batching Option in Graph Inspector
Pull Request -
State: closed - Opened by mehmetcanakbay almost 2 years ago
- 3 comments
#7657 - Core SRP CPU Performance Improvements
Pull Request -
State: open - Opened by smitdylan2001 about 2 years ago
- 1 comment
Labels: SRP
#7655 - Shader Graph CPU performance improvements
Pull Request -
State: open - Opened by smitdylan2001 about 2 years ago
Labels: Shader Graph
#7653 - URP Performance Improvements
Pull Request -
State: open - Opened by smitdylan2001 about 2 years ago
Labels: universal, 2d
#7489 - Fix aliasing artifact in MultiScaleVolumetricObscurance (AmbientOcclusion)
Pull Request -
State: closed - Opened by Scoutydren over 2 years ago
- 3 comments
Labels: postprocessing v2
#7469 - Added `direction` reference attribute
Pull Request -
State: open - Opened by Vic-Cooper over 2 years ago
- 3 comments
Labels: vfx
#7419 - [Template]added new input package as template dependancy
Pull Request -
State: open - Opened by Verasl over 2 years ago
- 1 comment
Labels: universal
#7240 - Merge a number of post process volume components into core so that URP and HDRP are more unified
Pull Request -
State: open - Opened by stramit over 2 years ago
- 1 comment
#7215 - VFX Shadergraph Lit,Unlit support for 2d sprite
Pull Request -
State: open - Opened by kennytann over 2 years ago
- 1 comment
Labels: testing, universal
#7146 - Migrate Physical Camera to Core.
Pull Request -
State: open - Opened by stramit over 2 years ago
- 1 comment
Labels: SRP, HDRP, universal
#7124 - first working
Pull Request -
State: open - Opened by UnityPaul over 2 years ago
- 1 comment
Labels: universal
#7121 - Screen Coordinates Override, Move Stripping To Global Settings
Pull Request -
State: open - Opened by etienne-p over 2 years ago
- 2 comments
Labels: universal
#6924 - [ShaderGraph] FresnelEquation & Refract Nodes back to ShaderGraph package
Pull Request -
State: open - Opened by skhiat over 2 years ago
- 1 comment
Labels: Shader Graph, testing
#6812 - While camera is moving rasterization is used by default
Pull Request -
State: open - Opened by iM0ve over 2 years ago
- 2 comments
Labels: HDRP
#6768 - Fix lighting on billboards in Speedtree 8 shader (1382257)
Pull Request -
State: open - Opened by TimAidleyAtUnity over 2 years ago
- 1 comment
Labels: universal
#6754 - [14.x.x] LOD Cross Fade
Pull Request -
State: open - Opened by alekseiunity over 2 years ago
- 4 comments
Labels: testing, universal
#6695 - [editor] Handle selection history in Shader Graph and VFX Graph (WIP)
Pull Request -
State: open - Opened by aras-p over 2 years ago
- 6 comments
Labels: Shader Graph, vfx
#6642 - [gpupipeline] Adding hooks to varying mesh, so we can generate object space positions from arbitrary shader logic.
Pull Request -
State: closed - Opened by kecho almost 3 years ago
- 2 comments
Labels: HDRP
#6603 - Case 1388439: disable test GraphicTestScene01-tiling-4-tiles
Pull Request -
State: open - Opened by KEngelstoft almost 3 years ago
Labels: testing
#6510 - [Hold] Add dark light theme icons with zoom
Pull Request -
State: open - Opened by skhiat almost 3 years ago
- 3 comments
Labels: SRP
#6467 - Transform Node Screen Space only
Pull Request -
State: open - Opened by skhiat almost 3 years ago
- 3 comments
Labels: Shader Graph, testing
#6442 - Decal Layers (Rendering Layers)
Pull Request -
State: open - Opened by lukaschod almost 3 years ago
- 4 comments
Labels: universal
#6375 - Importance sampling framework api [Hold]
Pull Request -
State: open - Opened by skhiat almost 3 years ago
- 1 comment
Labels: HDRP
#6171 - Reenable post process 2d graphics test
Pull Request -
State: open - Opened by kennytann almost 3 years ago
- 3 comments
Labels: testing, universal, 2d
#6025 - Add VolumeComponentArchetype to handle VolumeStack specifically
Pull Request -
State: open - Opened by fredericv-unity3d almost 3 years ago
- 1 comment
Labels: SRP
#5938 - Add camera type mask to Render Objects
Pull Request -
State: open - Opened by pbbastian almost 3 years ago
- 2 comments
Labels: universal
#5870 - removed instructions for duplicating a vfx graph asset
Pull Request -
State: open - Opened by emilybrown1 almost 3 years ago
- 2 comments
Labels: vfx
#5762 - Fix URP blending modes and separate preserve specular lighting feature.
Pull Request -
State: closed - Opened by eh-unity almost 3 years ago
- 2 comments
Labels: universal
#5624 - nest and path fixup
Pull Request -
State: open - Opened by esmelusina about 3 years ago
- 2 comments
Labels: Shader Graph
#5500 - Add Sorting Layer Explorer for debugging of light batching
Pull Request -
State: open - Opened by kennytann about 3 years ago
- 1 comment
Labels: universal, 2d
#5482 - Unversal -> Universal
Pull Request -
State: open - Opened by emilybrown1 about 3 years ago
- 1 comment
Labels: Shader Graph
#5481 - Vierw -> View
Pull Request -
State: open - Opened by emilybrown1 about 3 years ago
- 1 comment
Labels: Shader Graph
#5480 - visbility -> visibility
Pull Request -
State: open - Opened by emilybrown1 about 3 years ago
- 1 comment
Labels: Shader Graph
#5478 - platform to platinum
Pull Request -
State: open - Opened by emilybrown1 about 3 years ago
- 1 comment
Labels: Shader Graph
#5477 - Changed Out's type to float
Pull Request -
State: open - Opened by emilybrown1 about 3 years ago
- 1 comment
Labels: Shader Graph
#4875 - Fixed issue that caused MSAA to always be disabled
Pull Request -
State: open - Opened by phi-lira over 3 years ago
- 1 comment
Labels: universal
#4707 - [Fix] Motion Vectors: Enable for XR
Pull Request -
State: open - Opened by he-ax over 3 years ago
- 2 comments
Labels: testing, universal
#4611 - Fix: Custom Interpolator node should use 3D preview
Pull Request -
State: open - Opened by hybridherbst over 3 years ago
Labels: Shader Graph
#4437 - Slope scale bias implementation
Pull Request -
State: open - Opened by nigeljw-unity over 3 years ago
- 4 comments
Labels: universal
#4278 - 2d/shadow mesh upgrade
Pull Request -
State: open - Opened by unity-cchu over 3 years ago
Labels: universal, 2d
#4149 - Arm: Optimize away unnecessary clear empty RenderPass (Vulkan) in 2DRP.
Pull Request -
State: open - Opened by SergioAlapontARM over 3 years ago
- 2 comments
Labels: universal, 2d, Arm
#3621 - Sg/new test framework
Pull Request -
State: open - Opened by elizabeth-legros over 3 years ago
- 1 comment
Labels: Shader Graph
#3504 - Fixed camera stacking output properties
Pull Request -
State: closed - Opened by lukaschod over 3 years ago
- 2 comments
Labels: SRP, universal
#3495 - Importance Sampling Framework [Hold]
Pull Request -
State: open - Opened by skhiat over 3 years ago
Labels: HDRP
#2805 - [Hold] Binned Lighting Technique for the HDRP (v3)
Pull Request -
State: open - Opened by sebastienlagarde almost 4 years ago
- 2 comments
Labels: SRP, HDRP
#2582 - [HOLD] Start of moving debug modes from Shaderpass forward to full screen debug pass
Pull Request -
State: open - Opened by FrancescoC-unity almost 4 years ago
- 3 comments
Labels: HDRP
#2485 - [ShaderGraph] Optimized the Camera's direction node.
Pull Request -
State: open - Opened by sienaiwun almost 4 years ago
- 11 comments
Labels: Shader Graph