Ecosyste.ms: Issues

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GitHub / UPBGE/upbge issues and pull requests

#100 - UPBGE: Implement vehicle constraint ray cast mask.

Pull Request - State: closed - Opened by panzergame over 8 years ago

#99 - New Game Controller implementation. It follows Xbox360 controller

Pull Request - State: closed - Opened by lordloki over 8 years ago - 58 comments
Labels: feature

#98 - Per-Vertex Physics Settings(softbody, friction)

Issue - State: closed - Opened by adriansnetlis over 8 years ago - 5 comments
Labels: feature request, low priority

#97 - HDR rendering

Issue - State: closed - Opened by adriansnetlis over 8 years ago - 9 comments
Labels: feature request

#96 - Implementation of KX_Filter proxy to set uniforms

Pull Request - State: closed - Opened by youle31 over 8 years ago - 1 comment

#95 - Open Source Rendering Engine - Hydra

Issue - State: closed - Opened by BluePrintRandom over 8 years ago - 1 comment
Labels: feature request, low priority

#94 - Arch linux binary

Issue - State: closed - Opened by alabd14313 over 8 years ago - 2 comments

#93 - Remove BL_Material

Pull Request - State: closed - Opened by panzergame over 8 years ago

#92 - Build-in GUI -> imgui

Issue - State: closed - Opened by Akira1San over 8 years ago - 4 comments
Labels: feature request

#91 - fix bug item variable non initialized but used

Pull Request - State: closed - Opened by youle31 over 8 years ago

#90 - add lodbias for lamp textures

Pull Request - State: closed - Opened by youle31 over 8 years ago - 1 comment

#88 - Fix screenshot crash

Pull Request - State: closed - Opened by youle31 over 8 years ago

#87 - start() is being called twice on components spawned during the first frame

Issue - State: closed - Opened by organicpencil over 8 years ago - 3 comments
Labels: bug

#86 - Segmentation fault when calling scene.addObject from a component

Issue - State: closed - Opened by organicpencil over 8 years ago - 4 comments
Labels: bug

#85 - "New-" level of detail system bug?

Issue - State: closed - Opened by Maujoe over 8 years ago - 6 comments
Labels: bug

#84 - get/set KX_BlenderMaterial.ambient + IPO

Pull Request - State: closed - Opened by youle31 over 8 years ago

#83 - Automatic Reflection Probe system

Issue - State: closed - Opened by BluePrintRandom over 8 years ago - 3 comments
Labels: feature request, low priority

#82 - Proposal: change to material editor and shaders

Issue - State: closed - Opened by Akira1San over 8 years ago - 2 comments
Labels: feature request

#81 - Constant values for material shader.

Issue - State: closed - Opened by panzergame over 8 years ago - 5 comments
Labels: enhancement

#80 - A question

Issue - State: closed - Opened by alabd14313 over 8 years ago - 1 comment

#79 - Ge texture

Pull Request - State: closed - Opened by youle31 over 8 years ago

#78 - How far from OpenGL_ES compatibility is UPBGE now?

Issue - State: closed - Opened by BluePrintRandom over 8 years ago - 2 comments
Labels: question

#77 - Update shader uniforms automatically (predefined functions for lightdata)?

Issue - State: closed - Opened by Maujoe over 8 years ago - 12 comments
Labels: feature request

#76 - Get all lighttypes?

Issue - State: closed - Opened by Maujoe over 8 years ago - 3 comments

#75 - Increase max UV number that can be modified

Pull Request - State: closed - Opened by youle31 over 8 years ago - 1 comment

#74 - Refactor BL_Texture

Pull Request - State: closed - Opened by panzergame over 8 years ago - 2 comments

#73 - Recalculating normals 2

Pull Request - State: closed - Opened by Jay-Parker over 8 years ago - 8 comments

#72 - Expose steering actuator path to Python with CListWrapper

Pull Request - State: closed - Opened by organicpencil over 8 years ago - 4 comments

#71 - recalculating normals patch

Pull Request - State: closed - Opened by Jay-Parker over 8 years ago - 10 comments

#70 - update

Pull Request - State: closed - Opened by Jay-Parker over 8 years ago

#69 - Ge object timer

Pull Request - State: closed - Opened by organicpencil over 8 years ago - 4 comments

#68 - Added object time weirdness

Issue - State: closed - Opened by organicpencil over 8 years ago - 2 comments
Labels: bug

#67 - Feature request: Sort overlay/background scenes (like a layer system?)

Issue - State: closed - Opened by MoritzBrueckner over 8 years ago - 9 comments
Labels: feature request

#66 - Feature request: Add overlay/background scenes with Python

Issue - State: closed - Opened by MoritzBrueckner over 8 years ago - 3 comments
Labels: invalid, feature request

#65 - Severe slowdown in scenes with lots of moving objects

Issue - State: closed - Opened by organicpencil over 8 years ago - 9 comments
Labels: bug

#64 - Group instances not spawning + segmentation fault

Issue - State: closed - Opened by organicpencil over 8 years ago - 1 comment
Labels: bug, extra attention required

#63 - Dissolve triangle mesh into many convex hulls

Issue - State: closed - Opened by BluePrintRandom over 8 years ago - 2 comments
Labels: feature request

#62 - Add radius to mathutils BVHTree

Issue - State: closed - Opened by BluePrintRandom over 8 years ago - 4 comments
Labels: feature request

#61 - Segmentation fault when reloading a component with multiple users

Issue - State: closed - Opened by organicpencil over 8 years ago - 2 comments
Labels: bug

#60 - Feature request: Preserve component property values when reloading

Issue - State: closed - Opened by organicpencil over 8 years ago - 3 comments
Labels: bug

#59 - Scripts imported by components are not reloaded at game start

Issue - State: closed - Opened by organicpencil over 8 years ago - 3 comments
Labels: bug

#58 - External Python components do not load

Issue - State: closed - Opened by organicpencil over 8 years ago - 2 comments
Labels: bug

#57 - Expose steering actuator path to Python

Pull Request - State: closed - Opened by organicpencil over 8 years ago - 1 comment
Labels: feature

#56 - Rasterizer Cleanup

Pull Request - State: closed - Opened by DCubix over 8 years ago - 1 comment
Labels: enhancement

#55 - UPBGE: new World python API

Pull Request - State: closed - Opened by youle31 over 8 years ago - 1 comment

#54 - Segmentation fault with linked groups

Issue - State: closed - Opened by organicpencil over 8 years ago - 1 comment

#53 - MathFu math lib: could it replace Moto?

Issue - State: closed - Opened by Akira1San over 8 years ago - 6 comments
Labels: enhancement, question

#52 - Change object names with Python at runtime

Issue - State: closed - Opened by MoritzBrueckner over 8 years ago - 9 comments
Labels: feature request

#51 - Properly support multiple monitors on Linux

Pull Request - State: closed - Opened by organicpencil over 8 years ago - 3 comments

#50 - Static libs missing from Linux release

Issue - State: closed - Opened by organicpencil over 8 years ago - 5 comments
Labels: extra attention required

#49 - Component-Based Architecture

Pull Request - State: closed - Opened by DCubix over 8 years ago
Labels: feature

#48 - UPBGE: New lod system.

Pull Request - State: closed - Opened by panzergame over 8 years ago - 3 comments

#47 - Matcap segfault

Issue - State: closed - Opened by alabd14313 over 8 years ago - 5 comments
Labels: bug, cannot be fixed

#46 - Compile help

Issue - State: closed - Opened by alabd14313 over 8 years ago - 3 comments
Labels: invalid

#45 - UPBGE: Implement RAS_MeshUser.

Pull Request - State: closed - Opened by panzergame over 8 years ago - 3 comments

#44 - BGFX rendering library

Issue - State: closed - Opened by lostscience over 8 years ago - 3 comments
Labels: invalid, feature request

#43 - Pass whole mesh into BVH tree and KDtree for fast lookup

Issue - State: closed - Opened by BluePrintRandom over 8 years ago - 3 comments
Labels: feature request

#42 - Pass changes to a mesh to GPU using VBO ->only pass changes

Issue - State: closed - Opened by BluePrintRandom over 8 years ago - 8 comments
Labels: feature request

#41 - feature request: Edit Video Texture module to accept PIL image

Issue - State: closed - Opened by BluePrintRandom over 8 years ago - 7 comments
Labels: feature request

#40 - visibilty with the lod system

Issue - State: closed - Opened by lostscience over 8 years ago - 5 comments
Labels: feature request

#39 - Bug: Animated UV Texture is crashing and buggy

Issue - State: closed - Opened by jutilities over 8 years ago - 5 comments
Labels: bug, invalid

#38 - Ge geometry instancing

Pull Request - State: closed - Opened by panzergame over 8 years ago - 1 comment
Labels: feature

#37 - Request: 2D Filter - Downsampling

Issue - State: closed - Opened by Akira1San over 8 years ago
Labels: feature request

#36 - Geometry instancing branch failed to compile

Issue - State: closed - Opened by Akira1San over 8 years ago - 1 comment

#35 - Actions seem to lock up in UPBGE but not run armature

Issue - State: closed - Opened by BluePrintRandom over 8 years ago - 1 comment

#34 - Default FX -Water

Issue - State: closed - Opened by BluePrintRandom over 8 years ago - 1 comment
Labels: feature request

#33 - Nodeeditor for Vertex shader a possible and useful idea?

Issue - State: closed - Opened by Maujoe over 8 years ago - 2 comments
Labels: question, feature request

#32 - Armature bone child.worldPosition is at least 1 frame behind

Issue - State: closed - Opened by BluePrintRandom over 8 years ago - 2 comments

#31 - Request: Cascaded Shadow Maps

Issue - State: closed - Opened by Akira1San over 8 years ago - 6 comments
Labels: feature request

#30 - Request: Particle system

Issue - State: closed - Opened by Akira1San over 8 years ago - 5 comments
Labels: feature request

#28 - Request: Add a list of display resolutions in the render settings

Issue - State: closed - Opened by Akira1San over 8 years ago - 1 comment

#27 - Request: Allow in-game switching of materials

Issue - State: closed - Opened by sdfgeoff over 8 years ago - 6 comments
Labels: feature request

#26 - Physically-Based Shader and World Ambient Fix

Pull Request - State: closed - Opened by DCubix over 8 years ago - 4 comments
Labels: enhancement

#25 - Layered Variance Shadow Maps

Issue - State: closed - Opened by Akira1San over 8 years ago - 1 comment
Labels: feature request

#24 - Sort-based draw call bucketing

Issue - State: closed - Opened by Akira1San over 8 years ago - 1 comment

#23 - Request: More build-in 2d filters

Issue - State: closed - Opened by Akira1San over 8 years ago - 3 comments
Labels: feature request

#21 - Request: Textured area lights

Issue - State: closed - Opened by alabd14313 over 8 years ago - 3 comments
Labels: feature request

#20 - Request: volume raycasting

Issue - State: closed - Opened by lostscience over 8 years ago - 4 comments
Labels: invalid, feature request

#19 - Request: multicore bge

Issue - State: closed - Opened by lostscience over 8 years ago - 8 comments
Labels: feature request

#18 - Request: Glow effect

Issue - State: closed - Opened by Akira1San over 8 years ago - 5 comments
Labels: feature request

#17 - Request: More options in steering actuator

Issue - State: closed - Opened by BluePrintRandom over 8 years ago - 6 comments
Labels: feature request

#16 - Request: Skybox + cubemap + Environment mapping

Issue - State: closed - Opened by Akira1San over 8 years ago - 7 comments

#15 - Other: Make Lib like BGE that is LGPL?

Issue - State: closed - Opened by BluePrintRandom over 8 years ago - 7 comments
Labels: question

#14 - Bug: Spawn ragdoll group with skinned armature issue

Issue - State: closed - Opened by BluePrintRandom over 8 years ago - 1 comment
Labels: bug

#13 - Request: Hardware Skinning

Issue - State: closed - Opened by lordloki over 8 years ago - 13 comments
Labels: feature request, high priority

#12 - Request: Blenderplayer headless mode

Issue - State: open - Opened by organicpencil over 8 years ago - 18 comments
Labels: feature request

#11 - Bug: 2 bugs - artifacts and blender will exit after the "p" key pressed

Issue - State: closed - Opened by Akira1San over 8 years ago - 5 comments

#10 - Request: Collision.hitObjectList[x].localImpulse

Issue - State: closed - Opened by BluePrintRandom over 8 years ago - 10 comments
Labels: feature request

#9 - Request: Parallax Mapping

Issue - State: closed - Opened by Akira1San over 8 years ago - 18 comments

#8 - Request: Movement Sensor

Issue - State: closed - Opened by BluePrintRandom over 8 years ago - 18 comments
Labels: feature request

#7 - opencl bullet

Issue - State: closed - Opened by lostscience over 8 years ago - 1 comment

#6 - Request: better softbodies

Issue - State: closed - Opened by lostscience over 8 years ago - 1 comment

#5 - Request: Decals

Issue - State: closed - Opened by Akira1San over 8 years ago - 2 comments
Labels: feature request, extra attention required

#4 - Bug: Temp fix for generating unique compound physics shape?

Issue - State: closed - Opened by BluePrintRandom over 8 years ago - 3 comments
Labels: bug

#3 - Request: Static Draw call batching?

Issue - State: closed - Opened by BluePrintRandom almost 9 years ago - 18 comments
Labels: feature request

#2 - Character jump does not work on linked instances created in official blender

Issue - State: closed - Opened by organicpencil almost 9 years ago - 2 comments

#1 - Add Render-To-Texture to BL_Texture

Pull Request - State: closed - Opened by DCubix almost 9 years ago - 2 comments