Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / UPBGE/upbge issues and pull requests
#100 - UPBGE: Implement vehicle constraint ray cast mask.
Pull Request -
State: closed - Opened by panzergame over 8 years ago
#99 - New Game Controller implementation. It follows Xbox360 controller
Pull Request -
State: closed - Opened by lordloki over 8 years ago
- 58 comments
Labels: feature
#98 - Per-Vertex Physics Settings(softbody, friction)
Issue -
State: closed - Opened by adriansnetlis over 8 years ago
- 5 comments
Labels: feature request, low priority
#97 - HDR rendering
Issue -
State: closed - Opened by adriansnetlis over 8 years ago
- 9 comments
Labels: feature request
#96 - Implementation of KX_Filter proxy to set uniforms
Pull Request -
State: closed - Opened by youle31 over 8 years ago
- 1 comment
#95 - Open Source Rendering Engine - Hydra
Issue -
State: closed - Opened by BluePrintRandom over 8 years ago
- 1 comment
Labels: feature request, low priority
#94 - Arch linux binary
Issue -
State: closed - Opened by alabd14313 over 8 years ago
- 2 comments
#93 - Remove BL_Material
Pull Request -
State: closed - Opened by panzergame over 8 years ago
#92 - Build-in GUI -> imgui
Issue -
State: closed - Opened by Akira1San over 8 years ago
- 4 comments
Labels: feature request
#91 - fix bug item variable non initialized but used
Pull Request -
State: closed - Opened by youle31 over 8 years ago
#90 - add lodbias for lamp textures
Pull Request -
State: closed - Opened by youle31 over 8 years ago
- 1 comment
#89 - Real-Time Polygonal-Light Shading with Linearly Transformed Cosines
Issue -
State: closed - Opened by BluePrintRandom over 8 years ago
#88 - Fix screenshot crash
Pull Request -
State: closed - Opened by youle31 over 8 years ago
#87 - start() is being called twice on components spawned during the first frame
Issue -
State: closed - Opened by organicpencil over 8 years ago
- 3 comments
Labels: bug
#86 - Segmentation fault when calling scene.addObject from a component
Issue -
State: closed - Opened by organicpencil over 8 years ago
- 4 comments
Labels: bug
#85 - "New-" level of detail system bug?
Issue -
State: closed - Opened by Maujoe over 8 years ago
- 6 comments
Labels: bug
#84 - get/set KX_BlenderMaterial.ambient + IPO
Pull Request -
State: closed - Opened by youle31 over 8 years ago
#83 - Automatic Reflection Probe system
Issue -
State: closed - Opened by BluePrintRandom over 8 years ago
- 3 comments
Labels: feature request, low priority
#82 - Proposal: change to material editor and shaders
Issue -
State: closed - Opened by Akira1San over 8 years ago
- 2 comments
Labels: feature request
#81 - Constant values for material shader.
Issue -
State: closed - Opened by panzergame over 8 years ago
- 5 comments
Labels: enhancement
#80 - A question
Issue -
State: closed - Opened by alabd14313 over 8 years ago
- 1 comment
#79 - Ge texture
Pull Request -
State: closed - Opened by youle31 over 8 years ago
#78 - How far from OpenGL_ES compatibility is UPBGE now?
Issue -
State: closed - Opened by BluePrintRandom over 8 years ago
- 2 comments
Labels: question
#77 - Update shader uniforms automatically (predefined functions for lightdata)?
Issue -
State: closed - Opened by Maujoe over 8 years ago
- 12 comments
Labels: feature request
#76 - Get all lighttypes?
Issue -
State: closed - Opened by Maujoe over 8 years ago
- 3 comments
#75 - Increase max UV number that can be modified
Pull Request -
State: closed - Opened by youle31 over 8 years ago
- 1 comment
#74 - Refactor BL_Texture
Pull Request -
State: closed - Opened by panzergame over 8 years ago
- 2 comments
#73 - Recalculating normals 2
Pull Request -
State: closed - Opened by Jay-Parker over 8 years ago
- 8 comments
#72 - Expose steering actuator path to Python with CListWrapper
Pull Request -
State: closed - Opened by organicpencil over 8 years ago
- 4 comments
#71 - recalculating normals patch
Pull Request -
State: closed - Opened by Jay-Parker over 8 years ago
- 10 comments
#70 - update
Pull Request -
State: closed - Opened by Jay-Parker over 8 years ago
#69 - Ge object timer
Pull Request -
State: closed - Opened by organicpencil over 8 years ago
- 4 comments
#68 - Added object time weirdness
Issue -
State: closed - Opened by organicpencil over 8 years ago
- 2 comments
Labels: bug
#67 - Feature request: Sort overlay/background scenes (like a layer system?)
Issue -
State: closed - Opened by MoritzBrueckner over 8 years ago
- 9 comments
Labels: feature request
#66 - Feature request: Add overlay/background scenes with Python
Issue -
State: closed - Opened by MoritzBrueckner over 8 years ago
- 3 comments
Labels: invalid, feature request
#65 - Severe slowdown in scenes with lots of moving objects
Issue -
State: closed - Opened by organicpencil over 8 years ago
- 9 comments
Labels: bug
#64 - Group instances not spawning + segmentation fault
Issue -
State: closed - Opened by organicpencil over 8 years ago
- 1 comment
Labels: bug, extra attention required
#63 - Dissolve triangle mesh into many convex hulls
Issue -
State: closed - Opened by BluePrintRandom over 8 years ago
- 2 comments
Labels: feature request
#62 - Add radius to mathutils BVHTree
Issue -
State: closed - Opened by BluePrintRandom over 8 years ago
- 4 comments
Labels: feature request
#61 - Segmentation fault when reloading a component with multiple users
Issue -
State: closed - Opened by organicpencil over 8 years ago
- 2 comments
Labels: bug
#60 - Feature request: Preserve component property values when reloading
Issue -
State: closed - Opened by organicpencil over 8 years ago
- 3 comments
Labels: bug
#59 - Scripts imported by components are not reloaded at game start
Issue -
State: closed - Opened by organicpencil over 8 years ago
- 3 comments
Labels: bug
#58 - External Python components do not load
Issue -
State: closed - Opened by organicpencil over 8 years ago
- 2 comments
Labels: bug
#57 - Expose steering actuator path to Python
Pull Request -
State: closed - Opened by organicpencil over 8 years ago
- 1 comment
Labels: feature
#56 - Rasterizer Cleanup
Pull Request -
State: closed - Opened by DCubix over 8 years ago
- 1 comment
Labels: enhancement
#55 - UPBGE: new World python API
Pull Request -
State: closed - Opened by youle31 over 8 years ago
- 1 comment
#54 - Segmentation fault with linked groups
Issue -
State: closed - Opened by organicpencil over 8 years ago
- 1 comment
#53 - MathFu math lib: could it replace Moto?
Issue -
State: closed - Opened by Akira1San over 8 years ago
- 6 comments
Labels: enhancement, question
#52 - Change object names with Python at runtime
Issue -
State: closed - Opened by MoritzBrueckner over 8 years ago
- 9 comments
Labels: feature request
#51 - Properly support multiple monitors on Linux
Pull Request -
State: closed - Opened by organicpencil over 8 years ago
- 3 comments
#50 - Static libs missing from Linux release
Issue -
State: closed - Opened by organicpencil over 8 years ago
- 5 comments
Labels: extra attention required
#49 - Component-Based Architecture
Pull Request -
State: closed - Opened by DCubix over 8 years ago
Labels: feature
#48 - UPBGE: New lod system.
Pull Request -
State: closed - Opened by panzergame over 8 years ago
- 3 comments
#47 - Matcap segfault
Issue -
State: closed - Opened by alabd14313 over 8 years ago
- 5 comments
Labels: bug, cannot be fixed
#46 - Compile help
Issue -
State: closed - Opened by alabd14313 over 8 years ago
- 3 comments
Labels: invalid
#45 - UPBGE: Implement RAS_MeshUser.
Pull Request -
State: closed - Opened by panzergame over 8 years ago
- 3 comments
#44 - BGFX rendering library
Issue -
State: closed - Opened by lostscience over 8 years ago
- 3 comments
Labels: invalid, feature request
#43 - Pass whole mesh into BVH tree and KDtree for fast lookup
Issue -
State: closed - Opened by BluePrintRandom over 8 years ago
- 3 comments
Labels: feature request
#42 - Pass changes to a mesh to GPU using VBO ->only pass changes
Issue -
State: closed - Opened by BluePrintRandom over 8 years ago
- 8 comments
Labels: feature request
#41 - feature request: Edit Video Texture module to accept PIL image
Issue -
State: closed - Opened by BluePrintRandom over 8 years ago
- 7 comments
Labels: feature request
#40 - visibilty with the lod system
Issue -
State: closed - Opened by lostscience over 8 years ago
- 5 comments
Labels: feature request
#39 - Bug: Animated UV Texture is crashing and buggy
Issue -
State: closed - Opened by jutilities over 8 years ago
- 5 comments
Labels: bug, invalid
#38 - Ge geometry instancing
Pull Request -
State: closed - Opened by panzergame over 8 years ago
- 1 comment
Labels: feature
#37 - Request: 2D Filter - Downsampling
Issue -
State: closed - Opened by Akira1San over 8 years ago
Labels: feature request
#36 - Geometry instancing branch failed to compile
Issue -
State: closed - Opened by Akira1San over 8 years ago
- 1 comment
#35 - Actions seem to lock up in UPBGE but not run armature
Issue -
State: closed - Opened by BluePrintRandom over 8 years ago
- 1 comment
#34 - Default FX -Water
Issue -
State: closed - Opened by BluePrintRandom over 8 years ago
- 1 comment
Labels: feature request
#33 - Nodeeditor for Vertex shader a possible and useful idea?
Issue -
State: closed - Opened by Maujoe over 8 years ago
- 2 comments
Labels: question, feature request
#32 - Armature bone child.worldPosition is at least 1 frame behind
Issue -
State: closed - Opened by BluePrintRandom over 8 years ago
- 2 comments
#31 - Request: Cascaded Shadow Maps
Issue -
State: closed - Opened by Akira1San over 8 years ago
- 6 comments
Labels: feature request
#30 - Request: Particle system
Issue -
State: closed - Opened by Akira1San over 8 years ago
- 5 comments
Labels: feature request
#29 - Bug: Armatures don't skin correctly when using copy rot and spawned more than 1 from a hidden layer
Issue -
State: closed - Opened by BluePrintRandom over 8 years ago
- 1 comment
#28 - Request: Add a list of display resolutions in the render settings
Issue -
State: closed - Opened by Akira1San over 8 years ago
- 1 comment
#27 - Request: Allow in-game switching of materials
Issue -
State: closed - Opened by sdfgeoff over 8 years ago
- 6 comments
Labels: feature request
#26 - Physically-Based Shader and World Ambient Fix
Pull Request -
State: closed - Opened by DCubix over 8 years ago
- 4 comments
Labels: enhancement
#25 - Layered Variance Shadow Maps
Issue -
State: closed - Opened by Akira1San over 8 years ago
- 1 comment
Labels: feature request
#24 - Sort-based draw call bucketing
Issue -
State: closed - Opened by Akira1San over 8 years ago
- 1 comment
#23 - Request: More build-in 2d filters
Issue -
State: closed - Opened by Akira1San over 8 years ago
- 3 comments
Labels: feature request
#22 - Other: Just let me know if you need me to test a win64 build of a new commit
Issue -
State: closed - Opened by BluePrintRandom over 8 years ago
- 3 comments
#21 - Request: Textured area lights
Issue -
State: closed - Opened by alabd14313 over 8 years ago
- 3 comments
Labels: feature request
#20 - Request: volume raycasting
Issue -
State: closed - Opened by lostscience over 8 years ago
- 4 comments
Labels: invalid, feature request
#19 - Request: multicore bge
Issue -
State: closed - Opened by lostscience over 8 years ago
- 8 comments
Labels: feature request
#18 - Request: Glow effect
Issue -
State: closed - Opened by Akira1San over 8 years ago
- 5 comments
Labels: feature request
#17 - Request: More options in steering actuator
Issue -
State: closed - Opened by BluePrintRandom over 8 years ago
- 6 comments
Labels: feature request
#16 - Request: Skybox + cubemap + Environment mapping
Issue -
State: closed - Opened by Akira1San over 8 years ago
- 7 comments
#15 - Other: Make Lib like BGE that is LGPL?
Issue -
State: closed - Opened by BluePrintRandom over 8 years ago
- 7 comments
Labels: question
#14 - Bug: Spawn ragdoll group with skinned armature issue
Issue -
State: closed - Opened by BluePrintRandom over 8 years ago
- 1 comment
Labels: bug
#13 - Request: Hardware Skinning
Issue -
State: closed - Opened by lordloki over 8 years ago
- 13 comments
Labels: feature request, high priority
#12 - Request: Blenderplayer headless mode
Issue -
State: open - Opened by organicpencil over 8 years ago
- 18 comments
Labels: feature request
#11 - Bug: 2 bugs - artifacts and blender will exit after the "p" key pressed
Issue -
State: closed - Opened by Akira1San over 8 years ago
- 5 comments
#10 - Request: Collision.hitObjectList[x].localImpulse
Issue -
State: closed - Opened by BluePrintRandom over 8 years ago
- 10 comments
Labels: feature request
#9 - Request: Parallax Mapping
Issue -
State: closed - Opened by Akira1San over 8 years ago
- 18 comments
#8 - Request: Movement Sensor
Issue -
State: closed - Opened by BluePrintRandom over 8 years ago
- 18 comments
Labels: feature request
#7 - opencl bullet
Issue -
State: closed - Opened by lostscience over 8 years ago
- 1 comment
#6 - Request: better softbodies
Issue -
State: closed - Opened by lostscience over 8 years ago
- 1 comment
#5 - Request: Decals
Issue -
State: closed - Opened by Akira1San over 8 years ago
- 2 comments
Labels: feature request, extra attention required
#4 - Bug: Temp fix for generating unique compound physics shape?
Issue -
State: closed - Opened by BluePrintRandom over 8 years ago
- 3 comments
Labels: bug
#3 - Request: Static Draw call batching?
Issue -
State: closed - Opened by BluePrintRandom almost 9 years ago
- 18 comments
Labels: feature request
#2 - Character jump does not work on linked instances created in official blender
Issue -
State: closed - Opened by organicpencil almost 9 years ago
- 2 comments
#1 - Add Render-To-Texture to BL_Texture
Pull Request -
State: closed - Opened by DCubix almost 9 years ago
- 2 comments