Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / UPBGE/upbge issues and pull requests
#1823 - Upbge 0.36 windows 7 build doesn't work
Issue -
State: closed - Opened by lordloki over 1 year ago
- 4 comments
#1822 - Doesn't compile since dc5370d
Issue -
State: closed - Opened by e2002e over 1 year ago
- 3 comments
#1821 - libusd_ms.so
Issue -
State: closed - Opened by akulamartin over 1 year ago
- 8 comments
#1820 - Realtime cycles not going above one sample in standalone player.
Issue -
State: closed - Opened by e2002e over 1 year ago
- 2 comments
#1819 - Loading modules fails to work unless the script is "embedded" in the Blend file.
Issue -
State: closed - Opened by Feral3d over 1 year ago
- 2 comments
Labels: bug, 0.3+
#1818 - Realtime Composite Crashes Engine
Issue -
State: closed - Opened by tbacon29 over 1 year ago
- 3 comments
Labels: bug, 0.3+
#1817 - error when compiling from source upbge
Issue -
State: closed - Opened by eliecer696 over 1 year ago
- 5 comments
#1816 - exported .app file does not react to keyboard inputs
Issue -
State: closed - Opened by luckychris over 1 year ago
- 2 comments
#1815 - Upbge game logic nodes not showing up at all and can not be installed via addons on Mac
Issue -
State: closed - Opened by Shinxj90 over 1 year ago
- 3 comments
#1814 - problems with logic node editor
Issue -
State: closed - Opened by luckychris over 1 year ago
#1813 - What are the Plans of integrating EEvEE next in to UPBGE?
Issue -
State: closed - Opened by eliecer696 over 1 year ago
- 5 comments
#1812 - How to Build UPBGE on Ubuntu
Issue -
State: closed - Opened by nutti over 1 year ago
- 3 comments
#1810 - 0.3+ crash loading a file versioning 2.80
Issue -
State: closed - Opened by youle31 over 1 year ago
- 2 comments
Labels: bug, 0.3+
#1809 - 0.3+ Blenderplayer mem leaks + 2 with navmesh
Issue -
State: closed - Opened by youle31 over 1 year ago
- 2 comments
Labels: bug, low priority, 0.3+
#1808 - Bump requests from 2.28.1 to 2.31.0 in /doc/python_api
Pull Request -
State: closed - Opened by dependabot[bot] over 1 year ago
- 3 comments
Labels: dependencies
#1807 - Crashes on startup (Version 0.30)
Issue -
State: closed - Opened by michaelmariaott almost 2 years ago
- 2 comments
#1805 - Assert at scene restart in embedded 0.3+ (debug builds windows)
Issue -
State: open - Opened by youle31 almost 2 years ago
- 1 comment
Labels: bug, low priority, 0.3+
#1803 - Blender Game Engine - "Record Animation" Missing
Issue -
State: closed - Opened by danielah05 almost 2 years ago
- 2 comments
#1794 - WIP: Add Ignore Depsgraph option
Pull Request -
State: open - Opened by IzaZed about 2 years ago
- 4 comments
#1755 - Some issues about UPBGE 0.30 and 0.25b's logic brick editor.
Issue -
State: open - Opened by kitsdream over 2 years ago
- 1 comment
#1617 - Python controller module continuous reloading doesn't work
Issue -
State: closed - Opened by lordloki about 3 years ago
- 13 comments
Labels: bug, 0.3+
#1594 - Smaller Export Size
Issue -
State: open - Opened by ywmaa about 3 years ago
- 9 comments
Labels: 0.3+, investigating
#1150 - UPBGE crashes when pressing P (Build from Source / Windows 10)
Issue -
State: closed - Opened by DanielderErbauer almost 5 years ago
- 38 comments
Labels: bug, 0.3+
#1136 - UPBGE Development ideas
Issue -
State: closed - Opened by youle31 almost 5 years ago
- 27 comments
Labels: development ideas
#1058 - Upbge 0.3.0 - GPU armature skinning
Issue -
State: closed - Opened by BluePrintRandom over 5 years ago
- 6 comments
Labels: feature request for later, development ideas, 0.3+, open
#788 - web and mobile export
Issue -
State: closed - Opened by baptx over 6 years ago
- 12 comments
Labels: check later, open
#100 - UPBGE: Implement vehicle constraint ray cast mask.
Pull Request -
State: closed - Opened by panzergame almost 9 years ago
#99 - New Game Controller implementation. It follows Xbox360 controller
Pull Request -
State: closed - Opened by lordloki almost 9 years ago
- 58 comments
Labels: feature
#98 - Per-Vertex Physics Settings(softbody, friction)
Issue -
State: closed - Opened by adriansnetlis almost 9 years ago
- 5 comments
Labels: feature request, low priority
#97 - HDR rendering
Issue -
State: closed - Opened by adriansnetlis almost 9 years ago
- 9 comments
Labels: feature request
#96 - Implementation of KX_Filter proxy to set uniforms
Pull Request -
State: closed - Opened by youle31 almost 9 years ago
- 1 comment
#95 - Open Source Rendering Engine - Hydra
Issue -
State: closed - Opened by BluePrintRandom almost 9 years ago
- 1 comment
Labels: feature request, low priority
#94 - Arch linux binary
Issue -
State: closed - Opened by alabd14313 almost 9 years ago
- 2 comments
#93 - Remove BL_Material
Pull Request -
State: closed - Opened by panzergame almost 9 years ago
#92 - Build-in GUI -> imgui
Issue -
State: closed - Opened by Akira1San almost 9 years ago
- 4 comments
Labels: feature request
#91 - fix bug item variable non initialized but used
Pull Request -
State: closed - Opened by youle31 almost 9 years ago
#90 - add lodbias for lamp textures
Pull Request -
State: closed - Opened by youle31 almost 9 years ago
- 1 comment
#89 - Real-Time Polygonal-Light Shading with Linearly Transformed Cosines
Issue -
State: closed - Opened by BluePrintRandom almost 9 years ago
#88 - Fix screenshot crash
Pull Request -
State: closed - Opened by youle31 almost 9 years ago
#87 - start() is being called twice on components spawned during the first frame
Issue -
State: closed - Opened by organicpencil almost 9 years ago
- 3 comments
Labels: bug
#86 - Segmentation fault when calling scene.addObject from a component
Issue -
State: closed - Opened by organicpencil almost 9 years ago
- 4 comments
Labels: bug
#85 - "New-" level of detail system bug?
Issue -
State: closed - Opened by Maujoe almost 9 years ago
- 6 comments
Labels: bug
#84 - get/set KX_BlenderMaterial.ambient + IPO
Pull Request -
State: closed - Opened by youle31 almost 9 years ago
#83 - Automatic Reflection Probe system
Issue -
State: closed - Opened by BluePrintRandom almost 9 years ago
- 3 comments
Labels: feature request, low priority
#82 - Proposal: change to material editor and shaders
Issue -
State: closed - Opened by Akira1San almost 9 years ago
- 2 comments
Labels: feature request
#81 - Constant values for material shader.
Issue -
State: closed - Opened by panzergame almost 9 years ago
- 5 comments
Labels: enhancement
#80 - A question
Issue -
State: closed - Opened by alabd14313 almost 9 years ago
- 1 comment
#79 - Ge texture
Pull Request -
State: closed - Opened by youle31 almost 9 years ago
#78 - How far from OpenGL_ES compatibility is UPBGE now?
Issue -
State: closed - Opened by BluePrintRandom almost 9 years ago
- 2 comments
Labels: question
#77 - Update shader uniforms automatically (predefined functions for lightdata)?
Issue -
State: closed - Opened by Maujoe almost 9 years ago
- 12 comments
Labels: feature request
#76 - Get all lighttypes?
Issue -
State: closed - Opened by Maujoe almost 9 years ago
- 3 comments
#75 - Increase max UV number that can be modified
Pull Request -
State: closed - Opened by youle31 almost 9 years ago
- 1 comment
#74 - Refactor BL_Texture
Pull Request -
State: closed - Opened by panzergame almost 9 years ago
- 2 comments
#73 - Recalculating normals 2
Pull Request -
State: closed - Opened by Jay-Parker almost 9 years ago
- 8 comments
#72 - Expose steering actuator path to Python with CListWrapper
Pull Request -
State: closed - Opened by organicpencil almost 9 years ago
- 4 comments
#71 - recalculating normals patch
Pull Request -
State: closed - Opened by Jay-Parker almost 9 years ago
- 10 comments
#70 - update
Pull Request -
State: closed - Opened by Jay-Parker almost 9 years ago
#69 - Ge object timer
Pull Request -
State: closed - Opened by organicpencil almost 9 years ago
- 4 comments
#68 - Added object time weirdness
Issue -
State: closed - Opened by organicpencil almost 9 years ago
- 2 comments
Labels: bug
#67 - Feature request: Sort overlay/background scenes (like a layer system?)
Issue -
State: closed - Opened by MoritzBrueckner almost 9 years ago
- 9 comments
Labels: feature request
#66 - Feature request: Add overlay/background scenes with Python
Issue -
State: closed - Opened by MoritzBrueckner almost 9 years ago
- 3 comments
Labels: invalid, feature request
#65 - Severe slowdown in scenes with lots of moving objects
Issue -
State: closed - Opened by organicpencil almost 9 years ago
- 9 comments
Labels: bug
#64 - Group instances not spawning + segmentation fault
Issue -
State: closed - Opened by organicpencil almost 9 years ago
- 1 comment
Labels: bug, extra attention required
#63 - Dissolve triangle mesh into many convex hulls
Issue -
State: closed - Opened by BluePrintRandom almost 9 years ago
- 2 comments
Labels: feature request
#62 - Add radius to mathutils BVHTree
Issue -
State: closed - Opened by BluePrintRandom almost 9 years ago
- 4 comments
Labels: feature request
#61 - Segmentation fault when reloading a component with multiple users
Issue -
State: closed - Opened by organicpencil almost 9 years ago
- 2 comments
Labels: bug
#60 - Feature request: Preserve component property values when reloading
Issue -
State: closed - Opened by organicpencil almost 9 years ago
- 3 comments
Labels: bug
#59 - Scripts imported by components are not reloaded at game start
Issue -
State: closed - Opened by organicpencil almost 9 years ago
- 3 comments
Labels: bug
#58 - External Python components do not load
Issue -
State: closed - Opened by organicpencil almost 9 years ago
- 2 comments
Labels: bug
#57 - Expose steering actuator path to Python
Pull Request -
State: closed - Opened by organicpencil almost 9 years ago
- 1 comment
Labels: feature
#56 - Rasterizer Cleanup
Pull Request -
State: closed - Opened by DCubix almost 9 years ago
- 1 comment
Labels: enhancement
#55 - UPBGE: new World python API
Pull Request -
State: closed - Opened by youle31 almost 9 years ago
- 1 comment
#54 - Segmentation fault with linked groups
Issue -
State: closed - Opened by organicpencil almost 9 years ago
- 1 comment
#53 - MathFu math lib: could it replace Moto?
Issue -
State: closed - Opened by Akira1San almost 9 years ago
- 6 comments
Labels: enhancement, question
#52 - Change object names with Python at runtime
Issue -
State: closed - Opened by MoritzBrueckner almost 9 years ago
- 9 comments
Labels: feature request
#51 - Properly support multiple monitors on Linux
Pull Request -
State: closed - Opened by organicpencil almost 9 years ago
- 3 comments
#50 - Static libs missing from Linux release
Issue -
State: closed - Opened by organicpencil almost 9 years ago
- 5 comments
Labels: extra attention required
#49 - Component-Based Architecture
Pull Request -
State: closed - Opened by DCubix almost 9 years ago
Labels: feature
#48 - UPBGE: New lod system.
Pull Request -
State: closed - Opened by panzergame almost 9 years ago
- 3 comments
#47 - Matcap segfault
Issue -
State: closed - Opened by alabd14313 almost 9 years ago
- 5 comments
Labels: bug, cannot be fixed
#46 - Compile help
Issue -
State: closed - Opened by alabd14313 almost 9 years ago
- 3 comments
Labels: invalid
#45 - UPBGE: Implement RAS_MeshUser.
Pull Request -
State: closed - Opened by panzergame almost 9 years ago
- 3 comments
#44 - BGFX rendering library
Issue -
State: closed - Opened by lostscience almost 9 years ago
- 3 comments
Labels: invalid, feature request
#43 - Pass whole mesh into BVH tree and KDtree for fast lookup
Issue -
State: closed - Opened by BluePrintRandom almost 9 years ago
- 3 comments
Labels: feature request
#42 - Pass changes to a mesh to GPU using VBO ->only pass changes
Issue -
State: closed - Opened by BluePrintRandom almost 9 years ago
- 8 comments
Labels: feature request
#41 - feature request: Edit Video Texture module to accept PIL image
Issue -
State: closed - Opened by BluePrintRandom almost 9 years ago
- 7 comments
Labels: feature request
#40 - visibilty with the lod system
Issue -
State: closed - Opened by lostscience almost 9 years ago
- 5 comments
Labels: feature request
#39 - Bug: Animated UV Texture is crashing and buggy
Issue -
State: closed - Opened by jutilities almost 9 years ago
- 5 comments
Labels: bug, invalid
#38 - Ge geometry instancing
Pull Request -
State: closed - Opened by panzergame about 9 years ago
- 1 comment
Labels: feature
#37 - Request: 2D Filter - Downsampling
Issue -
State: closed - Opened by Akira1San about 9 years ago
Labels: feature request
#36 - Geometry instancing branch failed to compile
Issue -
State: closed - Opened by Akira1San about 9 years ago
- 1 comment
#35 - Actions seem to lock up in UPBGE but not run armature
Issue -
State: closed - Opened by BluePrintRandom about 9 years ago
- 1 comment
#34 - Default FX -Water
Issue -
State: closed - Opened by BluePrintRandom about 9 years ago
- 1 comment
Labels: feature request
#33 - Nodeeditor for Vertex shader a possible and useful idea?
Issue -
State: closed - Opened by Maujoe about 9 years ago
- 2 comments
Labels: question, feature request
#32 - Armature bone child.worldPosition is at least 1 frame behind
Issue -
State: closed - Opened by BluePrintRandom about 9 years ago
- 2 comments
#31 - Request: Cascaded Shadow Maps
Issue -
State: closed - Opened by Akira1San about 9 years ago
- 6 comments
Labels: feature request
#30 - Request: Particle system
Issue -
State: closed - Opened by Akira1San about 9 years ago
- 5 comments
Labels: feature request
#29 - Bug: Armatures don't skin correctly when using copy rot and spawned more than 1 from a hidden layer
Issue -
State: closed - Opened by BluePrintRandom about 9 years ago
- 1 comment
#28 - Request: Add a list of display resolutions in the render settings
Issue -
State: closed - Opened by Akira1San about 9 years ago
- 1 comment
#27 - Request: Allow in-game switching of materials
Issue -
State: closed - Opened by sdfgeoff about 9 years ago
- 6 comments
Labels: feature request