Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / UE4SS-RE/RE-UE4SS issues and pull requests
#590 - [BUG - Release] Palworld Crash
Issue -
State: open - Opened by nala-lii 4 months ago
- 3 comments
#589 - Lock fmt package version to 10.2.1
Pull Request -
State: closed - Opened by bitonality 4 months ago
#589 - Lock fmt package version to 10.2.1
Pull Request -
State: closed - Opened by bitonality 4 months ago
#588 - [BUG - Release] Lua - FString bad conversion and possibly returning incorrect values from specific object when not returning error
Issue -
State: closed - Opened by rolfosian 4 months ago
- 3 comments
#588 - [BUG - Release] Lua - FString bad conversion and possibly returning incorrect values from specific object when not returning error
Issue -
State: closed - Opened by rolfosian 4 months ago
- 3 comments
#587 - Initial commit
Pull Request -
State: closed - Opened by bitonality 4 months ago
- 1 comment
#587 - Initial commit
Pull Request -
State: closed - Opened by bitonality 4 months ago
- 1 comment
#586 - [BUG - Release] [PS] Scan failed torchlight infinite UE 4.26
Issue -
State: closed - Opened by kimsli 4 months ago
- 1 comment
#585 - [BUG - Release] Crashing when accessing object in live view after loading server list in DRG
Issue -
State: closed - Opened by rolfosian 4 months ago
- 1 comment
#585 - [BUG - Release] Crashing when accessing object in live view after loading server list in DRG
Issue -
State: closed - Opened by rolfosian 4 months ago
- 1 comment
#584 - [Question] PalWorld: The function HookedLoadMap Crashed
Issue -
State: closed - Opened by AnnznnA 4 months ago
- 18 comments
Labels: needs repro
#582 - [BUG - Main] fatal error after launching chained together
Issue -
State: closed - Opened by Mesteery 5 months ago
#579 - [BUG - Release] BPModloader is stuck due to palworld update
Issue -
State: closed - Opened by miku1881 5 months ago
- 4 comments
#578 - Remove Windows.h leaking
Pull Request -
State: closed - Opened by localcc 5 months ago
#575 - Port/strings fmt
Pull Request -
State: closed - Opened by Yangff 5 months ago
- 14 comments
#574 - Port/strings Typedef
Pull Request -
State: closed - Opened by Yangff 5 months ago
- 9 comments
#574 - Port/strings Typedef
Pull Request -
State: closed - Opened by Yangff 5 months ago
- 9 comments
#566 - Platform agnostic string types
Issue -
State: open - Opened by Yangff 5 months ago
- 9 comments
Labels: Collaborators
#566 - Platform agnostic string types
Issue -
State: open - Opened by Yangff 5 months ago
- 9 comments
Labels: Collaborators
#562 - Superluminal not functioning with xmake
Issue -
State: open - Opened by narknon 5 months ago
- 1 comment
Labels: Collaborators
#561 - [Suggestion] Add metadata specifier to UPROPERTY/UCLASS/USTRUCT etc.
Issue -
State: open - Opened by kadium91 5 months ago
- 5 comments
Labels: enhancement, Collaborators
#561 - [Suggestion] Add metadata specifier to UPROPERTY/UCLASS/USTRUCT etc.
Issue -
State: open - Opened by kadium91 5 months ago
- 5 comments
Labels: enhancement, Collaborators
#559 - Port/bugfix 1
Pull Request -
State: closed - Opened by Yangff 5 months ago
- 2 comments
#556 - Add open_file_skipping_BOM function to RC::File
Pull Request -
State: closed - Opened by narknon 5 months ago
- 12 comments
#554 - Add FMapProperty to UnrealDef
Pull Request -
State: open - Opened by narknon 5 months ago
#547 - [BUG - Main] Live view scroll not displaying entries
Issue -
State: open - Opened by narknon 5 months ago
- 5 comments
#545 - KismetDebuggerMod uses C++20 but the code requires C++23
Issue -
State: open - Opened by UE4SS 6 months ago
Labels: Collaborators
#545 - KismetDebuggerMod uses C++20 but the code requires C++23
Issue -
State: open - Opened by UE4SS 6 months ago
Labels: Collaborators
#535 - [UE4SS 3.0.1] Killer Klowns fatal error on startup
Issue -
State: closed - Opened by NyanAlex 6 months ago
- 2 comments
#526 - [Improvement] Allow vsproj generation of a subset of allowed xmake modes
Issue -
State: closed - Opened by bitonality 6 months ago
- 2 comments
#511 - [BUG - Release] TArray function params are always 0 elements
Issue -
State: open - Opened by Spectre-Cular 6 months ago
- 1 comment
#511 - [BUG - Release] TArray function params are always 0 elements
Issue -
State: open - Opened by Spectre-Cular 6 months ago
- 1 comment
#495 - [BUG - Release] Lua mods don't load when game directory has a unicode character
Issue -
State: open - Opened by Ziryo 6 months ago
- 5 comments
#487 - the callisto protocol
Issue -
State: open - Opened by DARKERthanDA 7 months ago
Labels: game specific, patternsleuth
#487 - the callisto protocol
Issue -
State: open - Opened by DARKERthanDA 7 months ago
Labels: game specific, patternsleuth
#469 - Adds KismetDebugger as a C++ mod
Pull Request -
State: closed - Opened by UE4SS 7 months ago
- 25 comments
#465 - fix: use GitHub PAT to avoid 'early EOF' errors in workflow runner
Pull Request -
State: closed - Opened by Lyrth 7 months ago
- 17 comments
#463 - fix: compilation quirk with vs2019
Pull Request -
State: closed - Opened by Lyrth 7 months ago
- 2 comments
#460 - fix(proxy): fix proxy dll not exporting symbols
Pull Request -
State: closed - Opened by Lyrth 7 months ago
- 4 comments
#441 - [BUG - Release] Tower Of Fantasy: Game crash on startup
Issue -
State: closed - Opened by formagGinoo 8 months ago
- 15 comments
#434 - Possibility to hook to TArray:Add/Remove
Issue -
State: open - Opened by Kaszniam 8 months ago
- 2 comments
#432 - feat(lua): allow NotifyOnNewObject callback to unregister itself
Pull Request -
State: closed - Opened by Lyrth 8 months ago
- 3 comments
#429 - fix(GUI): fix some widget alignments and font scaling issues
Pull Request -
State: closed - Opened by Lyrth 8 months ago
- 3 comments
#423 - feat(lua): print now prints any value, accepts multiple params
Pull Request -
State: closed - Opened by Lyrth 8 months ago
- 4 comments
#403 - [BUG - Release] Game (Nightingale) crashes on startup
Issue -
State: open - Opened by noooooooooooooooooooooa 9 months ago
- 7 comments
#399 - [ISSUE - Release] Actor for mod 'ModName' is not valid
Issue -
State: closed - Opened by EAZENLEE 9 months ago
- 7 comments
#399 - [ISSUE - Release] Actor for mod 'ModName' is not valid
Issue -
State: closed - Opened by EAZENLEE 9 months ago
- 6 comments
#376 - Clarify Lua metamethod usage for some classes; Minor docs edits
Pull Request -
State: closed - Opened by Lyrth 9 months ago
- 3 comments
#373 - [Feature Update] Lua's RegisterHook Function
Issue -
State: open - Opened by UE4SS 9 months ago
- 6 comments
#364 - Does support Linux?
Issue -
State: open - Opened by mixneko 9 months ago
- 9 comments
#364 - Does support Linux?
Issue -
State: open - Opened by mixneko 9 months ago
- 9 comments
#325 - fix(UE4SS): fix lua FString setter
Pull Request -
State: closed - Opened by localcc 10 months ago
- 3 comments
#239 - Replace polyhook with safetyhook
Pull Request -
State: closed - Opened by localcc about 1 year ago
- 1 comment
#208 - Improvements to string conversion
Pull Request -
State: closed - Opened by Okaetsu about 1 year ago
- 1 comment
#171 - Update 'Creating a C++ Mod Guide'
Pull Request -
State: closed - Opened by Okaetsu over 1 year ago
#146 - Fixes to CMakeLists
Pull Request -
State: closed - Opened by Okaetsu over 1 year ago