Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / ThuCommix/Sharpex2D issues and pull requests
#56 - Wiki tutorials no longer work
Issue -
State: open - Opened by siolfyr over 8 years ago
- 2 comments
Labels: enhancement, question
#55 - OpenGL render to texture
Issue -
State: open - Opened by ThuCommix about 9 years ago
Labels: bug
#54 - Distance between two vector2
Issue -
State: closed - Opened by ThuCommix about 9 years ago
- 1 comment
Labels: enhancement
#53 - OpenGL Transform
Issue -
State: closed - Opened by ThuCommix about 9 years ago
- 1 comment
Labels: bug
#52 - Translations
Issue -
State: closed - Opened by ThuCommix about 9 years ago
- 1 comment
Labels: enhancement
#51 - Init msg
Issue -
State: closed - Opened by ThuCommix about 9 years ago
- 1 comment
Labels: enhancement
#50 - DirectX fixed rendering pipeline
Issue -
State: open - Opened by ThuCommix about 9 years ago
Labels: enhancement
#49 - CP extension assemblies
Issue -
State: closed - Opened by ThuCommix about 9 years ago
- 1 comment
Labels: enhancement
#48 - Unable to create OpenGL 3.3 context
Issue -
State: closed - Opened by Kaskadee about 9 years ago
- 3 comments
#47 - Lock mouse in game window
Issue -
State: closed - Opened by ThuCommix about 9 years ago
- 1 comment
Labels: enhancement
#46 - PeerStatistics use Int64
Issue -
State: closed - Opened by ThuCommix about 9 years ago
- 1 comment
#45 - Implement DefaultChar in SpriteFont
Issue -
State: closed - Opened by ThuCommix about 9 years ago
- 1 comment
#44 - Check for null before disposing
Pull Request -
State: closed - Opened by Kaskadee about 9 years ago
#42 - OpenAL misses repositioning and seeking
Issue -
State: closed - Opened by ThuCommix about 9 years ago
- 1 comment
Labels: bug
#41 - OpenAL ALDevice init multiple times
Issue -
State: closed - Opened by ThuCommix about 9 years ago
- 1 comment
Labels: bug
#40 - NetworkPeer implement scheduling for data sending
Issue -
State: closed - Opened by ThuCommix about 9 years ago
- 1 comment
Labels: enhancement
#39 - Entity's visibility nad enabled flag not taken in account
Issue -
State: closed - Opened by ThuCommix about 9 years ago
- 1 comment
Labels: bug
#38 - UseKerning in SpriteFonts
Issue -
State: closed - Opened by ThuCommix over 9 years ago
Labels: bug
#37 - Support
Issue -
State: open - Opened by ThuCommix over 9 years ago
- 2 comments
Labels: enhancement
#36 - Rework the logging system
Issue -
State: closed - Opened by ThuCommix over 9 years ago
- 1 comment
Labels: enhancement
#35 - Shader support
Issue -
State: open - Opened by ThuCommix over 9 years ago
Labels: enhancement
#34 - OpenAL
Issue -
State: closed - Opened by ThuCommix over 9 years ago
- 1 comment
Labels: bug
#33 - .gitignore
Issue -
State: closed - Opened by ThuCommix over 9 years ago
- 1 comment
Labels: bug
#32 - SolveFileLocation
Issue -
State: closed - Opened by ThuCommix over 9 years ago
- 1 comment
Labels: enhancement
#31 - SceneManager
Issue -
State: closed - Opened by ThuCommix over 9 years ago
- 1 comment
Labels: enhancement
#30 - ContentPipeline Action param
Issue -
State: closed - Opened by ThuCommix over 9 years ago
- 1 comment
Labels: enhancement
#29 - Cropped Spritefonts
Issue -
State: closed - Opened by ThuCommix over 9 years ago
- 2 comments
Labels: bug
#28 - ContentCompiler ignores extensions in uppercase
Issue -
State: closed - Opened by ThuCommix over 9 years ago
- 1 comment
Labels: bug
#27 - ContentPipeline
Issue -
State: closed - Opened by ThuCommix over 9 years ago
- 1 comment
Labels: enhancement
#26 - Audio files
Issue -
State: closed - Opened by ThuCommix over 9 years ago
Labels: bug, enhancement, wontfix
#25 - Content format
Issue -
State: closed - Opened by ThuCommix over 9 years ago
- 2 comments
Labels: enhancement
#24 - Multisampling
Issue -
State: open - Opened by ThuCommix over 9 years ago
Labels: enhancement
#23 - Remove unused stuff from ns /Debug/
Issue -
State: closed - Opened by ThuCommix over 9 years ago
- 1 comment
Labels: enhancement
#22 - SoundExporter fails on wav files
Issue -
State: closed - Opened by ThuCommix over 9 years ago
- 1 comment
Labels: bug
#21 - Texture2DImporter does not load type Texture2D
Issue -
State: closed - Opened by ThuCommix over 9 years ago
- 1 comment
Labels: bug
#20 - Pullrequest 19 breaks opengl stretch func
Issue -
State: closed - Opened by ThuCommix almost 10 years ago
- 1 comment
Labels: bug
#19 - Fixed OpenGL not transforming correctly
Pull Request -
State: closed - Opened by enbacode about 10 years ago
- 1 comment
#18 - Update README.md
Pull Request -
State: closed - Opened by zigal about 10 years ago
#17 - Update README.md
Pull Request -
State: closed - Opened by ThuCommix about 10 years ago
#16 - fixed SAT collision detection bug
Pull Request -
State: closed - Opened by enbacode over 10 years ago
#15 - Fixed bug in device selector
Pull Request -
State: closed - Opened by enbacode over 10 years ago
#14 - Keyboard laggs
Issue -
State: closed - Opened by ThuCommix over 10 years ago
#13 - After a while WaveOut eats alot of CPU ._.
Issue -
State: closed - Opened by ThuCommix over 10 years ago
- 1 comment
#12 - WaveOut
Issue -
State: closed - Opened by ThuCommix over 10 years ago
- 1 comment
#11 - Wrong Calculation of Rectangle.Contains(Rectangle)
Issue -
State: closed - Opened by enbacode over 10 years ago
#10 - UIControl.Childs wrong naming
Issue -
State: closed - Opened by enbacode over 10 years ago
- 1 comment
#9 - UIManager causes controls to tick enstead of render
Issue -
State: closed - Opened by enbacode over 10 years ago
- 1 comment
#8 - In a heavily multithreaded scenario with lots of keyboard action, using DualThreadGameLoop, the foreach() in Keyboard.cs line 50 frequently fails with "System.InvalidOperationException: Collection was modified; enumeration operation may not execute"
Issue -
State: closed - Opened by dlatikay over 10 years ago
- 3 comments
Labels: enhancement
#7 - Performance: In DirectXRenderer.Begin(), make call to DirectXHelper.RenderTarget.Clear() optional
Issue -
State: closed - Opened by dlatikay over 10 years ago
- 2 comments
#6 - Suggesting to make the constructor "internal DirectXTexture(Bitmap bmp)" public
Issue -
State: closed - Opened by dlatikay over 10 years ago
- 4 comments
#5 - Sharpex.GameLibrary 0.2.166
Pull Request -
State: closed - Opened by ThuCommix over 10 years ago
#4 - Spelling mistake in PrecisionTimer.cs
Issue -
State: closed - Opened by AlexanderMandera over 10 years ago
- 1 comment
#3 - Fullscreen determination
Issue -
State: closed - Opened by ThuCommix almost 11 years ago
- 1 comment
Labels: enhancement
#2 - Rendering should be called after update in gameloop
Issue -
State: closed - Opened by ThuCommix almost 11 years ago
#1 - Render and Tick Loop are not synchronized properly
Issue -
State: closed - Opened by denniseffing almost 11 years ago
- 1 comment