Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / The-International-Screeps-Bot/The-International-Open-Source issues and pull requests

#461 - Store basic lab info in room memory

Issue - State: closed - Opened by CarsonBurke over 1 year ago
Labels: Feature

#460 - When viable, have upgraders and sourceHarvesters repair around them

Issue - State: closed - Opened by CarsonBurke over 1 year ago
Labels: Feature

#458 - Source Keeper remote harvesting

Issue - State: closed - Opened by CarsonBurke over 1 year ago
Labels: Feature

#453 - Adjacent exit check before creep pathing

Issue - State: closed - Opened by CarsonBurke over 1 year ago
Labels: Feature

#451 - Room logistics income arg functionality

Issue - State: closed - Opened by CarsonBurke over 1 year ago
Labels: Feature

#450 - place some construction sites based on construction cost

Issue - State: closed - Opened by CarsonBurke over 1 year ago
Labels: Feature

#447 - storage usage by upgraders when viable

Issue - State: closed - Opened by CarsonBurke over 1 year ago
Labels: Feature

#439 - Move roomAdditions getters and setters into RoomManager

Issue - State: closed - Opened by CarsonBurke over 1 year ago - 1 comment
Labels: Improvement, In progress

#437 - internationalManager to construct funnelTargets

Issue - State: closed - Opened by CarsonBurke over 1 year ago
Labels: Feature

#436 - Better plan attempt scoring

Issue - State: closed - Opened by CarsonBurke over 1 year ago
Labels: Feature

#433 - optional range weight arg for room logistics

Issue - State: closed - Opened by CarsonBurke over 1 year ago
Labels: Feature

#429 - Builders to repair ramparts they just built

Issue - State: closed - Opened by CarsonBurke over 1 year ago
Labels: Feature, Improvement

#426 - claimRequest lack of intentioned functionality for rebuilding

Issue - State: closed - Opened by CarsonBurke almost 2 years ago
Labels: Bug

#422 - Builders acting as controllerUpgraders when complete

Issue - State: closed - Opened by CarsonBurke almost 2 years ago
Labels: Feature

#420 - Automatic versioning

Issue - State: closed - Opened by CarsonBurke almost 2 years ago
Labels: Feature

#409 - added Amberdark in allyList

Pull Request - State: closed - Opened by Araele almost 2 years ago - 14 comments

#407 - commune abandonment

Issue - State: closed - Opened by CarsonBurke almost 2 years ago - 3 comments
Labels: Feature

#403 - Manual flag action system

Issue - State: closed - Opened by CarsonBurke almost 2 years ago
Labels: Feature, In progress

#401 - New commune scoring improvement

Issue - State: closed - Opened by CarsonBurke almost 2 years ago
Labels: Improvement

#400 - Room pruning

Issue - State: closed - Opened by CarsonBurke almost 2 years ago
Labels: Feature

#395 - Credit min requirement based on estimated income, threat

Issue - State: closed - Opened by CarsonBurke almost 2 years ago
Labels: Feature

#392 - Have terminals funnel

Issue - State: closed - Opened by CarsonBurke almost 2 years ago
Labels: Feature

#390 - Remote refactor

Issue - State: closed - Opened by CarsonBurke almost 2 years ago
Labels: Feature

#378 - creep.findRemote() not check blocked path

Issue - State: closed - Opened by Aerics84 almost 2 years ago - 3 comments
Labels: Bug

#373 - Different sourcePaths and sourcePositions when planning a base

Issue - State: closed - Opened by CarsonBurke almost 2 years ago
Labels: Improvement

#372 - Fastfillers spawned on the same tick choosing the same stationary coord

Issue - State: closed - Opened by CarsonBurke almost 2 years ago - 1 comment
Labels: Bug

#370 - Something is deleting remote data: Cannot read property 12 of undefined

Issue - State: closed - Opened by CarsonBurke almost 2 years ago - 1 comment
Labels: Bug, Probably done

#368 - Safemode when an enemy claim creep is near the controller

Issue - State: closed - Opened by CarsonBurke almost 2 years ago - 4 comments
Labels: Bug

#364 - Advanced requests for power creeps

Issue - State: closed - Opened by CarsonBurke almost 2 years ago
Labels: Feature

#360 - Antifa quad ranged attack bug

Issue - State: closed - Opened by CarsonBurke almost 2 years ago - 1 comment
Labels: Bug

#357 - Quads breaking apart

Issue - State: closed - Opened by CarsonBurke almost 2 years ago - 1 comment
Labels: Bug

#346 - Create a rally point getter and memory property for combat

Issue - State: closed - Opened by CarsonBurke about 2 years ago
Labels: Feature

#334 - Rational min damage and min heal calculations

Issue - State: closed - Opened by CarsonBurke about 2 years ago
Labels: Feature

#333 - Total hauler pooling

Issue - State: closed - Opened by CarsonBurke about 2 years ago
Labels: Feature

#332 - Convert Duos to Dynamic

Issue - State: closed - Opened by CarsonBurke about 2 years ago
Labels: Feature

#324 - Have upgraders withdraw and drop wrong resources in container

Issue - State: closed - Opened by CarsonBurke about 2 years ago
Labels: Feature

#321 - Implement range 1 shoving

Issue - State: closed - Opened by CarsonBurke about 2 years ago
Labels: Feature

#318 - Quad leader path info trading

Issue - State: closed - Opened by CarsonBurke about 2 years ago
Labels: Feature

#305 - If a attacker break mostly through the ramparts send all resources away

Issue - State: closed - Opened by Aerics84 about 2 years ago - 1 comment
Labels: Feature

#295 - Antifa remote defence

Issue - State: closed - Opened by CarsonBurke about 2 years ago
Labels: Feature

#291 - Have quads properly path in dynamic situations

Issue - State: closed - Opened by CarsonBurke about 2 years ago - 1 comment
Labels: Bug

#279 - Commune source and mineral abandonment

Issue - State: closed - Opened by CarsonBurke about 2 years ago
Labels: Feature

#277 - Optimal attack position finding

Issue - State: closed - Opened by CarsonBurke about 2 years ago
Labels: Feature

#275 - Dismantle quads

Issue - State: closed - Opened by CarsonBurke about 2 years ago
Labels: Feature

#270 - Implement creep memory overrides for role and commune name

Issue - State: closed - Opened by CarsonBurke about 2 years ago
Labels: Feature

#263 - Designate rally points to combat room memory

Issue - State: closed - Opened by CarsonBurke about 2 years ago
Labels: Feature

#247 - Defensive combat requests

Issue - State: closed - Opened by CarsonBurke about 2 years ago
Labels: Feature

#235 - Upgrade container empty, but source containers are full.

Issue - State: closed - Opened by Aerics84 about 2 years ago
Labels: Improvement

#226 - Bug: Harvesters keep dancing when 1 creep wants to go to the same location as the other

Issue - State: closed - Opened by pieterbrandsen about 2 years ago - 3 comments
Labels: Bug

#210 - Improvement (Extensions too close to the ramparts/border of your base)

Issue - State: closed - Opened by DefaultO about 2 years ago
Labels: Improvement

#196 - Base planning refactor

Issue - State: closed - Opened by CarsonBurke over 2 years ago - 1 comment
Labels: Feature

#192 - globally stored classes for creeps

Issue - State: closed - Opened by CarsonBurke over 2 years ago
Labels: Feature

#173 - Impossbile target room searches

Issue - State: closed - Opened by pieterbrandsen over 2 years ago - 3 comments
Labels: Bug

#151 - Adjust storage requirements for upgrader pushing as threat increases

Issue - State: closed - Opened by CarsonBurke over 2 years ago
Labels: Feature

#136 - Don't have remoteDefenders wait before changing targets if the enemies are invaders

Issue - State: closed - Opened by CarsonBurke over 2 years ago
Labels: Improvement

#135 - Create a vangaurdHauler

Issue - State: closed - Opened by CarsonBurke over 2 years ago
Labels: Feature

#129 - Seperate dropped energy adjacent to sources from other for reservation finding

Issue - State: closed - Opened by CarsonBurke over 2 years ago
Labels: Feature

#123 - Scouts fail to decide when to stop trying to to sign controllers

Issue - State: closed - Opened by CarsonBurke over 2 years ago
Labels: Bug

#95 - Calculate the max possible control points upgraders can provide

Issue - State: closed - Opened by CarsonBurke over 2 years ago
Labels: Feature

#84 - have haulers relay when efficient

Issue - State: closed - Opened by CarsonBurke over 2 years ago
Labels: Feature

#74 - Improve safemode activation requirements

Issue - State: closed - Opened by CarsonBurke over 2 years ago - 2 comments
Labels: Improvement

#30 - Stop spawning remote creeps for remotes that are enemy reserved

Issue - State: closed - Opened by CarsonBurke over 2 years ago - 2 comments
Labels: Bug

#22 - Complete remote construction planning

Issue - State: closed - Opened by CarsonBurke over 2 years ago
Labels: Feature