Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / The-International-Screeps-Bot/The-International-Open-Source issues and pull requests
#461 - Store basic lab info in room memory
Issue -
State: closed - Opened by CarsonBurke over 1 year ago
Labels: Feature
#460 - When viable, have upgraders and sourceHarvesters repair around them
Issue -
State: closed - Opened by CarsonBurke over 1 year ago
Labels: Feature
#458 - Source Keeper remote harvesting
Issue -
State: closed - Opened by CarsonBurke over 1 year ago
Labels: Feature
#453 - Adjacent exit check before creep pathing
Issue -
State: closed - Opened by CarsonBurke over 1 year ago
Labels: Feature
#451 - Room logistics income arg functionality
Issue -
State: closed - Opened by CarsonBurke over 1 year ago
Labels: Feature
#450 - place some construction sites based on construction cost
Issue -
State: closed - Opened by CarsonBurke over 1 year ago
Labels: Feature
#447 - storage usage by upgraders when viable
Issue -
State: closed - Opened by CarsonBurke over 1 year ago
Labels: Feature
#439 - Move roomAdditions getters and setters into RoomManager
Issue -
State: closed - Opened by CarsonBurke over 1 year ago
- 1 comment
Labels: Improvement, In progress
#437 - internationalManager to construct funnelTargets
Issue -
State: closed - Opened by CarsonBurke over 1 year ago
Labels: Feature
#436 - Better plan attempt scoring
Issue -
State: closed - Opened by CarsonBurke over 1 year ago
Labels: Feature
#433 - optional range weight arg for room logistics
Issue -
State: closed - Opened by CarsonBurke over 1 year ago
Labels: Feature
#431 - Haulers constantly withdrawing and transferring from storing structures when no meta transfer target
Issue -
State: closed - Opened by CarsonBurke over 1 year ago
Labels: Bug
#429 - Builders to repair ramparts they just built
Issue -
State: closed - Opened by CarsonBurke over 1 year ago
Labels: Feature, Improvement
#426 - claimRequest lack of intentioned functionality for rebuilding
Issue -
State: closed - Opened by CarsonBurke almost 2 years ago
Labels: Bug
#422 - Builders acting as controllerUpgraders when complete
Issue -
State: closed - Opened by CarsonBurke almost 2 years ago
Labels: Feature
#420 - Automatic versioning
Issue -
State: closed - Opened by CarsonBurke almost 2 years ago
Labels: Feature
#409 - added Amberdark in allyList
Pull Request -
State: closed - Opened by Araele almost 2 years ago
- 14 comments
#407 - commune abandonment
Issue -
State: closed - Opened by CarsonBurke almost 2 years ago
- 3 comments
Labels: Feature
#403 - Manual flag action system
Issue -
State: closed - Opened by CarsonBurke almost 2 years ago
Labels: Feature, In progress
#401 - New commune scoring improvement
Issue -
State: closed - Opened by CarsonBurke almost 2 years ago
Labels: Improvement
#400 - Room pruning
Issue -
State: closed - Opened by CarsonBurke almost 2 years ago
Labels: Feature
#395 - Credit min requirement based on estimated income, threat
Issue -
State: closed - Opened by CarsonBurke almost 2 years ago
Labels: Feature
#392 - Have terminals funnel
Issue -
State: closed - Opened by CarsonBurke almost 2 years ago
Labels: Feature
#390 - Remote refactor
Issue -
State: closed - Opened by CarsonBurke almost 2 years ago
Labels: Feature
#378 - creep.findRemote() not check blocked path
Issue -
State: closed - Opened by Aerics84 almost 2 years ago
- 3 comments
Labels: Bug
#373 - Different sourcePaths and sourcePositions when planning a base
Issue -
State: closed - Opened by CarsonBurke almost 2 years ago
Labels: Improvement
#372 - Fastfillers spawned on the same tick choosing the same stationary coord
Issue -
State: closed - Opened by CarsonBurke almost 2 years ago
- 1 comment
Labels: Bug
#370 - Something is deleting remote data: Cannot read property 12 of undefined
Issue -
State: closed - Opened by CarsonBurke almost 2 years ago
- 1 comment
Labels: Bug, Probably done
#368 - Safemode when an enemy claim creep is near the controller
Issue -
State: closed - Opened by CarsonBurke almost 2 years ago
- 4 comments
Labels: Bug
#364 - Advanced requests for power creeps
Issue -
State: closed - Opened by CarsonBurke almost 2 years ago
Labels: Feature
#360 - Antifa quad ranged attack bug
Issue -
State: closed - Opened by CarsonBurke almost 2 years ago
- 1 comment
Labels: Bug
#357 - Quads breaking apart
Issue -
State: closed - Opened by CarsonBurke almost 2 years ago
- 1 comment
Labels: Bug
#346 - Create a rally point getter and memory property for combat
Issue -
State: closed - Opened by CarsonBurke about 2 years ago
Labels: Feature
#334 - Rational min damage and min heal calculations
Issue -
State: closed - Opened by CarsonBurke about 2 years ago
Labels: Feature
#333 - Total hauler pooling
Issue -
State: closed - Opened by CarsonBurke about 2 years ago
Labels: Feature
#332 - Convert Duos to Dynamic
Issue -
State: closed - Opened by CarsonBurke about 2 years ago
Labels: Feature
#324 - Have upgraders withdraw and drop wrong resources in container
Issue -
State: closed - Opened by CarsonBurke about 2 years ago
Labels: Feature
#321 - Implement range 1 shoving
Issue -
State: closed - Opened by CarsonBurke about 2 years ago
Labels: Feature
#318 - Quad leader path info trading
Issue -
State: closed - Opened by CarsonBurke about 2 years ago
Labels: Feature
#305 - If a attacker break mostly through the ramparts send all resources away
Issue -
State: closed - Opened by Aerics84 about 2 years ago
- 1 comment
Labels: Feature
#295 - Antifa remote defence
Issue -
State: closed - Opened by CarsonBurke about 2 years ago
Labels: Feature
#291 - Have quads properly path in dynamic situations
Issue -
State: closed - Opened by CarsonBurke about 2 years ago
- 1 comment
Labels: Bug
#279 - Commune source and mineral abandonment
Issue -
State: closed - Opened by CarsonBurke about 2 years ago
Labels: Feature
#277 - Optimal attack position finding
Issue -
State: closed - Opened by CarsonBurke about 2 years ago
Labels: Feature
#275 - Dismantle quads
Issue -
State: closed - Opened by CarsonBurke about 2 years ago
Labels: Feature
#270 - Implement creep memory overrides for role and commune name
Issue -
State: closed - Opened by CarsonBurke about 2 years ago
Labels: Feature
#263 - Designate rally points to combat room memory
Issue -
State: closed - Opened by CarsonBurke about 2 years ago
Labels: Feature
#247 - Defensive combat requests
Issue -
State: closed - Opened by CarsonBurke about 2 years ago
Labels: Feature
#235 - Upgrade container empty, but source containers are full.
Issue -
State: closed - Opened by Aerics84 about 2 years ago
Labels: Improvement
#226 - Bug: Harvesters keep dancing when 1 creep wants to go to the same location as the other
Issue -
State: closed - Opened by pieterbrandsen about 2 years ago
- 3 comments
Labels: Bug
#210 - Improvement (Extensions too close to the ramparts/border of your base)
Issue -
State: closed - Opened by DefaultO about 2 years ago
Labels: Improvement
#203 - Have advancedFindPath and createMoveRequest support and require an array of targets
Issue -
State: closed - Opened by CarsonBurke over 2 years ago
Labels: Feature
#200 - Record reservationPositions as RP in room memory and use it to influence reserver spawning
Issue -
State: closed - Opened by CarsonBurke over 2 years ago
Labels: Feature
#196 - Base planning refactor
Issue -
State: closed - Opened by CarsonBurke over 2 years ago
- 1 comment
Labels: Feature
#192 - globally stored classes for creeps
Issue -
State: closed - Opened by CarsonBurke over 2 years ago
Labels: Feature
#173 - Impossbile target room searches
Issue -
State: closed - Opened by pieterbrandsen over 2 years ago
- 3 comments
Labels: Bug
#151 - Adjust storage requirements for upgrader pushing as threat increases
Issue -
State: closed - Opened by CarsonBurke over 2 years ago
Labels: Feature
#136 - Don't have remoteDefenders wait before changing targets if the enemies are invaders
Issue -
State: closed - Opened by CarsonBurke over 2 years ago
Labels: Improvement
#135 - Create a vangaurdHauler
Issue -
State: closed - Opened by CarsonBurke over 2 years ago
Labels: Feature
#132 - Fix haulers not properly accounting for dropped energy amounts, resulting in too many reservations
Issue -
State: closed - Opened by CarsonBurke over 2 years ago
- 1 comment
Labels: Bug
#129 - Seperate dropped energy adjacent to sources from other for reservation finding
Issue -
State: closed - Opened by CarsonBurke over 2 years ago
Labels: Feature
#123 - Scouts fail to decide when to stop trying to to sign controllers
Issue -
State: closed - Opened by CarsonBurke over 2 years ago
Labels: Bug
#121 - Design a reverseParts spawn option to ensure optimal filtering of parts for intents
Issue -
State: closed - Opened by CarsonBurke over 2 years ago
Labels: Feature
#95 - Calculate the max possible control points upgraders can provide
Issue -
State: closed - Opened by CarsonBurke over 2 years ago
Labels: Feature
#84 - have haulers relay when efficient
Issue -
State: closed - Opened by CarsonBurke over 2 years ago
Labels: Feature
#74 - Improve safemode activation requirements
Issue -
State: closed - Opened by CarsonBurke over 2 years ago
- 2 comments
Labels: Improvement
#30 - Stop spawning remote creeps for remotes that are enemy reserved
Issue -
State: closed - Opened by CarsonBurke over 2 years ago
- 2 comments
Labels: Bug
#22 - Complete remote construction planning
Issue -
State: closed - Opened by CarsonBurke over 2 years ago
Labels: Feature