Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / The-International-Screeps-Bot/The-International-Open-Source issues and pull requests
#797 - feat: add role names visualization to FlagManager
Pull Request -
State: open - Opened by realacesu 5 months ago
#796 - Fixed room sign grammar
Pull Request -
State: closed - Opened by InfinityDevTech 6 months ago
#795 - Use shoving for everything
Issue -
State: closed - Opened by CarsonBurke 6 months ago
Labels: Improvement
#792 - Remote mining roads
Issue -
State: closed - Opened by couchcactus 7 months ago
Labels: Feature
#791 - Add values to different creep roles so CPU can still be used for them
Issue -
State: closed - Opened by couchcactus 7 months ago
Labels: Feature
#790 - Haulers making a strange line across rooms
Issue -
State: closed - Opened by couchcactus 7 months ago
Labels: Bug
#789 - Feature add etrd stat tracking
Pull Request -
State: closed - Opened by schealex 8 months ago
- 3 comments
#788 - Fix map visuals
Pull Request -
State: closed - Opened by schealex 8 months ago
#787 - fix: fix #783 remote container construction sites not beeing handled
Pull Request -
State: closed - Opened by schealex 8 months ago
- 3 comments
#786 - Adding Constructed Walls to Cost matrix
Pull Request -
State: open - Opened by Amarantz 8 months ago
- 4 comments
#785 - for rooms with terminal, use a weighted global energy sum to influence upgrade, repair and other thresholds
Issue -
State: closed - Opened by CarsonBurke 10 months ago
Labels: Feature
#784 - 🚑 fix rollup issue with the general constants file
Pull Request -
State: closed - Opened by realacesu 10 months ago
#783 - remote container construction sites not being placed, seemingly at all
Issue -
State: closed - Opened by CarsonBurke 10 months ago
Labels: Bug
#782 - remoteHarvesters not harvesting
Issue -
State: closed - Opened by CarsonBurke 10 months ago
Labels: Bug
#781 - Traffic optimizations
Issue -
State: closed - Opened by CarsonBurke 10 months ago
Labels: Improvement
#780 - Traffic oscillation when storing structures are full
Issue -
State: closed - Opened by CarsonBurke 10 months ago
- 1 comment
Labels: Bug
#779 - Spawn shoving to stop others from getting shoved in the way
Issue -
State: closed - Opened by CarsonBurke 10 months ago
Labels: Improvement
#778 - Stable-ish version
Pull Request -
State: closed - Opened by CarsonBurke 10 months ago
#777 - reservers spawning with sub-optimal movement ratio
Issue -
State: closed - Opened by CarsonBurke 10 months ago
Labels: Bug
#775 - Complier compliance & BandAid fix for operator.ts
Pull Request -
State: closed - Opened by realacesu 10 months ago
- 9 comments
#774 - Actions to significantly reduce heap usage
Issue -
State: closed - Opened by CarsonBurke 10 months ago
- 1 comment
Labels: Improvement, Help wanted
#773 - Funnel system to work as intended
Issue -
State: closed - Opened by CarsonBurke 10 months ago
- 1 comment
Labels: Improvement, priority, Help wanted
#772 - Bug: Bot unclaiming room(s) on initial set-up
Issue -
State: closed - Opened by DefaultO 10 months ago
- 2 comments
Labels: Bug
#771 - separate state and state actors from each other in data manager
Issue -
State: closed - Opened by CarsonBurke 10 months ago
Labels: Improvement
#770 - The bot purchases large amounts of energy trying to fulfill a very high threshold
Issue -
State: closed - Opened by DefaultO 10 months ago
- 8 comments
Labels: Problem
#769 - Decrease priority of remote dismantlers
Issue -
State: closed - Opened by CarsonBurke 10 months ago
- 1 comment
Labels: Improvement
#768 - Movement swapping oscillation
Issue -
State: closed - Opened by CarsonBurke 11 months ago
- 4 comments
Labels: Bug, Probably resolved
#767 - inaccessible towers V2.125
Issue -
State: closed - Opened by CarsonBurke 11 months ago
Labels: Bug
#766 - stored resources flag for international resources count
Issue -
State: closed - Opened by CarsonBurke 11 months ago
Labels: Feature
#765 - work request response when GCL isn't required
Issue -
State: closed - Opened by CarsonBurke 11 months ago
Labels: Improvement
#764 - Remote combat
Issue -
State: closed - Opened by realacesu 11 months ago
- 1 comment
Labels: Feature
#762 - Improvement: README not complete/outdated
Issue -
State: closed - Opened by DefaultO 11 months ago
- 2 comments
Labels: Improvement
#761 - passive roomLogisticsRequest property
Issue -
State: closed - Opened by CarsonBurke 11 months ago
Labels: Feature
#760 - Better funneling
Issue -
State: closed - Opened by CarsonBurke 11 months ago
Labels: Improvement
#759 - spawnRequest spawnTarget optional argument
Issue -
State: closed - Opened by CarsonBurke 11 months ago
Labels: Feature
#758 - Probably never going to happen Room functional programming setup
Issue -
State: closed - Opened by CarsonBurke 11 months ago
Labels: Improvement
#757 - Include isAlly fix
Pull Request -
State: closed - Opened by CarsonBurke 11 months ago
#756 - isAlly fixes (#755)
Pull Request -
State: closed - Opened by realacesu 11 months ago
- 1 comment
#755 - [isAlly] Towers and creeps attacking allies
Issue -
State: closed - Opened by realacesu 11 months ago
- 1 comment
Labels: Bug
#754 - Stable(ish) version
Pull Request -
State: closed - Opened by CarsonBurke 11 months ago
#753 - creepsManager to hold per-creep data inter-tick
Issue -
State: closed - Opened by CarsonBurke 11 months ago
Labels: Feature
#751 - when searching for claim targets, redo dynamic score more often
Issue -
State: closed - Opened by CarsonBurke 12 months ago
Labels: Improvement
#750 - diagonal remote paths
Issue -
State: closed - Opened by CarsonBurke 12 months ago
Labels: Feature
#749 - estimated income is *slightly* off
Issue -
State: closed - Opened by CarsonBurke 12 months ago
Labels: Bug
#748 - Have an international minHaulerCost
Issue -
State: closed - Opened by CarsonBurke 12 months ago
Labels: Improvement
#747 - fix latest findRemoteSourceHubPaths error
Pull Request -
State: closed - Opened by realacesu 12 months ago
- 1 comment
#746 - Track energy spent on creeps by role
Issue -
State: closed - Opened by CarsonBurke 12 months ago
Labels: Feature
#745 - Feature/fix console
Pull Request -
State: closed - Opened by OfficialAudite about 1 year ago
#744 - UI additions
Issue -
State: open - Opened by OfficialAudite about 1 year ago
Labels: Feature
#743 - Improvement
Issue -
State: closed - Opened by OfficialAudite about 1 year ago
- 3 comments
Labels: Improvement
#742 - Inaccessible upgrade pos
Issue -
State: open - Opened by CarsonBurke about 1 year ago
- 1 comment
Labels: Bug
#741 - Better minHaulerCost
Issue -
State: closed - Opened by CarsonBurke about 1 year ago
Labels: Improvement
#740 - construction placement structureType conditions
Issue -
State: open - Opened by CarsonBurke about 1 year ago
Labels: Feature
#739 - Better expansion consideration
Issue -
State: open - Opened by CarsonBurke about 1 year ago
Labels: Improvement
#738 - remoteHaulers fighting over access to remote harvest pos, blocking harvester
Issue -
State: open - Opened by CarsonBurke about 1 year ago
Labels: Bug
#737 - recursive relay with -6 on logistics request response
Issue -
State: closed - Opened by CarsonBurke about 1 year ago
Labels: Bug
#736 - Relaying problem still exists!!! :( sadge
Issue -
State: closed - Opened by CarsonBurke about 1 year ago
- 1 comment
Labels: Bug
#735 - Track registered intents each tick
Issue -
State: open - Opened by CarsonBurke about 1 year ago
- 2 comments
Labels: Feature
#734 - Unable to determine type of room(remote) after clearing memory.
Issue -
State: closed - Opened by realacesu about 1 year ago
- 2 comments
Labels: Bug
#733 - Sometimes spawning very small remote haulers
Issue -
State: closed - Opened by CarsonBurke about 1 year ago
Labels: Bug
#732 - braindead safemode triggering
Issue -
State: closed - Opened by CarsonBurke about 1 year ago
Labels: Bug
#731 - Towers are not defending against a single target
Issue -
State: open - Opened by Aerics84 about 1 year ago
Labels: Bug
#730 - Track lab uptime
Issue -
State: open - Opened by CarsonBurke about 1 year ago
Labels: Feature
#729 - Full dynamic squads implementation
Issue -
State: open - Opened by CarsonBurke about 1 year ago
Labels: Feature
#728 - More digestible creep opperations
Issue -
State: open - Opened by CarsonBurke about 1 year ago
Labels: Improvement
#727 - Stop multiple combat request targets of the same room name
Issue -
State: closed - Opened by CarsonBurke about 1 year ago
Labels: Bug
#726 - Huge over-distribution of remote harvesters
Issue -
State: open - Opened by CarsonBurke about 1 year ago
Labels: Bug
#725 - Energy back and forth waste still happening
Issue -
State: closed - Opened by CarsonBurke about 1 year ago
Labels: Bug, In progress, Probably resolved, priority
#724 - Have structure migration account for remote paths?
Issue -
State: closed - Opened by CarsonBurke about 1 year ago
Labels: Bug
#723 - stale cached remote names and source indexes by efficacy
Issue -
State: closed - Opened by CarsonBurke about 1 year ago
Labels: Bug, Probably resolved
#722 - Potential controllerLink / upgrade position planning failure
Issue -
State: closed - Opened by crazykid080 about 1 year ago
- 2 comments
Labels: Bug
#721 - Mistaken quad cost matrix
Issue -
State: closed - Opened by CarsonBurke about 1 year ago
Labels: Bug
#720 - Illogical abandonment
Issue -
State: closed - Opened by CarsonBurke about 1 year ago
Labels: Bug
#719 - Don't allow building to deplete all energy
Issue -
State: closed - Opened by CarsonBurke about 1 year ago
Labels: Improvement, priority
#718 - Upgraders not shoving to get in build range
Issue -
State: closed - Opened by CarsonBurke about 1 year ago
Labels: Bug, priority
#716 - packed path failure
Issue -
State: closed - Opened by CarsonBurke about 1 year ago
- 4 comments
Labels: Bug, priority
#714 - Creeps shoved or moving to coord spawn wants to output onto
Issue -
State: closed - Opened by CarsonBurke about 1 year ago
Labels: Bug, Probably resolved
#713 - spawn request fail
Issue -
State: closed - Opened by CarsonBurke about 1 year ago
- 1 comment
Labels: Bug, In progress, priority
#712 - remote harvesters not building containers
Issue -
State: closed - Opened by CarsonBurke about 1 year ago
Labels: Bug
#711 - Traffic management fail
Issue -
State: closed - Opened by CarsonBurke about 1 year ago
Labels: Bug, Probably resolved
#710 - Stats fixes and improvements
Issue -
State: closed - Opened by CarsonBurke about 1 year ago
Labels: Improvement
#709 - Builders not building
Issue -
State: closed - Opened by pieterbrandsen about 1 year ago
- 9 comments
Labels: Bug, Probably resolved, priority
#708 - spawnRequestVisuals Flag prohibits spawning
Issue -
State: closed - Opened by realacesu about 1 year ago
- 5 comments
Labels: Bug
#707 - defenders not attacking some creeps
Issue -
State: closed - Opened by CarsonBurke about 1 year ago
Labels: Bug, In progress, priority
#706 - packed data for creep room logistics requests type
Issue -
State: closed - Opened by CarsonBurke about 1 year ago
Labels: Improvement
#705 - Properly track energy spent on construction
Issue -
State: closed - Opened by CarsonBurke about 1 year ago
Labels: Improvement, In progress, priority
#704 - Wildly inaccurate energy outcome stats
Issue -
State: closed - Opened by CarsonBurke about 1 year ago
- 2 comments
Labels: Bug, Probably resolved
#703 - Better build priority
Issue -
State: open - Opened by CarsonBurke about 1 year ago
- 3 comments
Labels: Improvement
#702 - Creep shoving to prefer to avoid reservedCoords
Issue -
State: closed - Opened by CarsonBurke about 1 year ago
- 1 comment
Labels: Feature, In progress, Probably resolved, priority
#701 - Finished ticket
Pull Request -
State: closed - Opened by pieterbrandsen about 1 year ago
- 1 comment
#700 - Creep shoving allowed based on role
Issue -
State: closed - Opened by pieterbrandsen about 1 year ago
- 2 comments
Labels: Improvement
#699 - #662: score rampart repair targets somewhat based on damage received last tick
Pull Request -
State: closed - Opened by pieterbrandsen about 1 year ago
- 4 comments
#698 - communePlanner base encoding error
Issue -
State: closed - Opened by CarsonBurke about 1 year ago
- 1 comment
Labels: Bug, In progress, priority
#697 - No closest harvest pos
Issue -
State: closed - Opened by pieterbrandsen about 1 year ago
- 14 comments
Labels: Bug
#696 - endless remote(?) hauler swapping
Issue -
State: closed - Opened by CarsonBurke about 1 year ago
- 1 comment
Labels: Bug, priority
#695 - failure to read RCLPlannedStructureTypes
Issue -
State: closed - Opened by CarsonBurke about 1 year ago
Labels: Bug, Probably done
#694 - Cache spawningStructuresByPriority
Issue -
State: closed - Opened by CarsonBurke about 1 year ago
Labels: Improvement
#693 - failing to concede road supremacy when there is indeed road supremacy
Issue -
State: closed - Opened by CarsonBurke about 1 year ago
Labels: Bug
#692 - failed to generate source harvest positions - still
Issue -
State: closed - Opened by CarsonBurke about 1 year ago
- 1 comment
Labels: Bug
#691 - remote spawning inefficiencies
Issue -
State: closed - Opened by CarsonBurke about 1 year ago
- 1 comment
Labels: Bug, Probably resolved