Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / The-International-Screeps-Bot/The-International-Open-Source issues and pull requests

#797 - feat: add role names visualization to FlagManager

Pull Request - State: open - Opened by realacesu 4 months ago

#796 - Fixed room sign grammar

Pull Request - State: closed - Opened by InfinityDevTech 5 months ago

#795 - Use shoving for everything

Issue - State: closed - Opened by CarsonBurke 6 months ago
Labels: Improvement

#792 - Remote mining roads

Issue - State: closed - Opened by couchcactus 7 months ago
Labels: Feature

#791 - Add values to different creep roles so CPU can still be used for them

Issue - State: closed - Opened by couchcactus 7 months ago
Labels: Feature

#790 - Haulers making a strange line across rooms

Issue - State: closed - Opened by couchcactus 7 months ago
Labels: Bug

#789 - Feature add etrd stat tracking

Pull Request - State: closed - Opened by schealex 7 months ago - 3 comments

#788 - Fix map visuals

Pull Request - State: closed - Opened by schealex 7 months ago

#787 - fix: fix #783 remote container construction sites not beeing handled

Pull Request - State: closed - Opened by schealex 7 months ago - 3 comments

#786 - Adding Constructed Walls to Cost matrix

Pull Request - State: open - Opened by Amarantz 8 months ago - 4 comments

#784 - 🚑 fix rollup issue with the general constants file

Pull Request - State: closed - Opened by realacesu 9 months ago

#783 - remote container construction sites not being placed, seemingly at all

Issue - State: closed - Opened by CarsonBurke 9 months ago
Labels: Bug

#782 - remoteHarvesters not harvesting

Issue - State: closed - Opened by CarsonBurke 9 months ago
Labels: Bug

#781 - Traffic optimizations

Issue - State: closed - Opened by CarsonBurke 9 months ago
Labels: Improvement

#780 - Traffic oscillation when storing structures are full

Issue - State: closed - Opened by CarsonBurke 9 months ago - 1 comment
Labels: Bug

#779 - Spawn shoving to stop others from getting shoved in the way

Issue - State: closed - Opened by CarsonBurke 9 months ago
Labels: Improvement

#778 - Stable-ish version

Pull Request - State: closed - Opened by CarsonBurke 9 months ago

#777 - reservers spawning with sub-optimal movement ratio

Issue - State: closed - Opened by CarsonBurke 9 months ago
Labels: Bug

#775 - Complier compliance & BandAid fix for operator.ts

Pull Request - State: closed - Opened by realacesu 9 months ago - 9 comments

#774 - Actions to significantly reduce heap usage

Issue - State: closed - Opened by CarsonBurke 9 months ago - 1 comment
Labels: Improvement, Help wanted

#773 - Funnel system to work as intended

Issue - State: closed - Opened by CarsonBurke 9 months ago - 1 comment
Labels: Improvement, priority, Help wanted

#772 - Bug: Bot unclaiming room(s) on initial set-up

Issue - State: closed - Opened by DefaultO 10 months ago - 2 comments
Labels: Bug

#771 - separate state and state actors from each other in data manager

Issue - State: closed - Opened by CarsonBurke 10 months ago
Labels: Improvement

#770 - The bot purchases large amounts of energy trying to fulfill a very high threshold

Issue - State: closed - Opened by DefaultO 10 months ago - 8 comments
Labels: Problem

#769 - Decrease priority of remote dismantlers

Issue - State: closed - Opened by CarsonBurke 10 months ago - 1 comment
Labels: Improvement

#768 - Movement swapping oscillation

Issue - State: closed - Opened by CarsonBurke 10 months ago - 4 comments
Labels: Bug, Probably resolved

#767 - inaccessible towers V2.125

Issue - State: closed - Opened by CarsonBurke 10 months ago
Labels: Bug

#766 - stored resources flag for international resources count

Issue - State: closed - Opened by CarsonBurke 10 months ago
Labels: Feature

#765 - work request response when GCL isn't required

Issue - State: closed - Opened by CarsonBurke 10 months ago
Labels: Improvement

#764 - Remote combat

Issue - State: closed - Opened by realacesu 10 months ago - 1 comment
Labels: Feature

#762 - Improvement: README not complete/outdated

Issue - State: closed - Opened by DefaultO 10 months ago - 2 comments
Labels: Improvement

#761 - passive roomLogisticsRequest property

Issue - State: closed - Opened by CarsonBurke 10 months ago
Labels: Feature

#760 - Better funneling

Issue - State: closed - Opened by CarsonBurke 11 months ago
Labels: Improvement

#759 - spawnRequest spawnTarget optional argument

Issue - State: closed - Opened by CarsonBurke 11 months ago
Labels: Feature

#758 - Probably never going to happen Room functional programming setup

Issue - State: closed - Opened by CarsonBurke 11 months ago
Labels: Improvement

#757 - Include isAlly fix

Pull Request - State: closed - Opened by CarsonBurke 11 months ago

#756 - isAlly fixes (#755)

Pull Request - State: closed - Opened by realacesu 11 months ago - 1 comment

#755 - [isAlly] Towers and creeps attacking allies

Issue - State: closed - Opened by realacesu 11 months ago - 1 comment
Labels: Bug

#754 - Stable(ish) version

Pull Request - State: closed - Opened by CarsonBurke 11 months ago

#753 - creepsManager to hold per-creep data inter-tick

Issue - State: closed - Opened by CarsonBurke 11 months ago
Labels: Feature

#751 - when searching for claim targets, redo dynamic score more often

Issue - State: closed - Opened by CarsonBurke 11 months ago
Labels: Improvement

#750 - diagonal remote paths

Issue - State: closed - Opened by CarsonBurke 11 months ago
Labels: Feature

#749 - estimated income is *slightly* off

Issue - State: closed - Opened by CarsonBurke 11 months ago
Labels: Bug

#748 - Have an international minHaulerCost

Issue - State: closed - Opened by CarsonBurke 11 months ago
Labels: Improvement

#747 - fix latest findRemoteSourceHubPaths error

Pull Request - State: closed - Opened by realacesu 11 months ago - 1 comment

#746 - Track energy spent on creeps by role

Issue - State: closed - Opened by CarsonBurke 11 months ago
Labels: Feature

#745 - Feature/fix console

Pull Request - State: closed - Opened by OfficialAudite about 1 year ago

#744 - UI additions

Issue - State: open - Opened by OfficialAudite about 1 year ago
Labels: Feature

#743 - Improvement

Issue - State: closed - Opened by OfficialAudite about 1 year ago - 3 comments
Labels: Improvement

#742 - Inaccessible upgrade pos

Issue - State: open - Opened by CarsonBurke about 1 year ago - 1 comment
Labels: Bug

#741 - Better minHaulerCost

Issue - State: closed - Opened by CarsonBurke about 1 year ago
Labels: Improvement

#740 - construction placement structureType conditions

Issue - State: open - Opened by CarsonBurke about 1 year ago
Labels: Feature

#739 - Better expansion consideration

Issue - State: open - Opened by CarsonBurke about 1 year ago
Labels: Improvement

#737 - recursive relay with -6 on logistics request response

Issue - State: closed - Opened by CarsonBurke about 1 year ago
Labels: Bug

#736 - Relaying problem still exists!!! :( sadge

Issue - State: closed - Opened by CarsonBurke about 1 year ago - 1 comment
Labels: Bug

#735 - Track registered intents each tick

Issue - State: open - Opened by CarsonBurke about 1 year ago - 2 comments
Labels: Feature

#734 - Unable to determine type of room(remote) after clearing memory.

Issue - State: closed - Opened by realacesu about 1 year ago - 2 comments
Labels: Bug

#733 - Sometimes spawning very small remote haulers

Issue - State: closed - Opened by CarsonBurke about 1 year ago
Labels: Bug

#732 - braindead safemode triggering

Issue - State: closed - Opened by CarsonBurke about 1 year ago
Labels: Bug

#731 - Towers are not defending against a single target

Issue - State: open - Opened by Aerics84 about 1 year ago
Labels: Bug

#730 - Track lab uptime

Issue - State: open - Opened by CarsonBurke about 1 year ago
Labels: Feature

#729 - Full dynamic squads implementation

Issue - State: open - Opened by CarsonBurke about 1 year ago
Labels: Feature

#728 - More digestible creep opperations

Issue - State: open - Opened by CarsonBurke about 1 year ago
Labels: Improvement

#727 - Stop multiple combat request targets of the same room name

Issue - State: closed - Opened by CarsonBurke about 1 year ago
Labels: Bug

#726 - Huge over-distribution of remote harvesters

Issue - State: open - Opened by CarsonBurke about 1 year ago
Labels: Bug

#725 - Energy back and forth waste still happening

Issue - State: closed - Opened by CarsonBurke about 1 year ago
Labels: Bug, In progress, Probably resolved, priority

#724 - Have structure migration account for remote paths?

Issue - State: closed - Opened by CarsonBurke about 1 year ago
Labels: Bug

#723 - stale cached remote names and source indexes by efficacy

Issue - State: closed - Opened by CarsonBurke about 1 year ago
Labels: Bug, Probably resolved

#722 - Potential controllerLink / upgrade position planning failure

Issue - State: closed - Opened by crazykid080 about 1 year ago - 2 comments
Labels: Bug

#721 - Mistaken quad cost matrix

Issue - State: closed - Opened by CarsonBurke about 1 year ago
Labels: Bug

#720 - Illogical abandonment

Issue - State: closed - Opened by CarsonBurke about 1 year ago
Labels: Bug

#719 - Don't allow building to deplete all energy

Issue - State: closed - Opened by CarsonBurke about 1 year ago
Labels: Improvement, priority

#718 - Upgraders not shoving to get in build range

Issue - State: closed - Opened by CarsonBurke about 1 year ago
Labels: Bug, priority

#716 - packed path failure

Issue - State: closed - Opened by CarsonBurke about 1 year ago - 4 comments
Labels: Bug, priority

#714 - Creeps shoved or moving to coord spawn wants to output onto

Issue - State: closed - Opened by CarsonBurke about 1 year ago
Labels: Bug, Probably resolved

#713 - spawn request fail

Issue - State: closed - Opened by CarsonBurke about 1 year ago - 1 comment
Labels: Bug, In progress, priority

#712 - remote harvesters not building containers

Issue - State: closed - Opened by CarsonBurke about 1 year ago
Labels: Bug

#711 - Traffic management fail

Issue - State: closed - Opened by CarsonBurke about 1 year ago
Labels: Bug, Probably resolved

#710 - Stats fixes and improvements

Issue - State: closed - Opened by CarsonBurke about 1 year ago
Labels: Improvement

#709 - Builders not building

Issue - State: closed - Opened by pieterbrandsen about 1 year ago - 9 comments
Labels: Bug, Probably resolved, priority

#708 - spawnRequestVisuals Flag prohibits spawning

Issue - State: closed - Opened by realacesu about 1 year ago - 5 comments
Labels: Bug

#707 - defenders not attacking some creeps

Issue - State: closed - Opened by CarsonBurke about 1 year ago
Labels: Bug, In progress, priority

#706 - packed data for creep room logistics requests type

Issue - State: closed - Opened by CarsonBurke about 1 year ago
Labels: Improvement

#705 - Properly track energy spent on construction

Issue - State: closed - Opened by CarsonBurke about 1 year ago
Labels: Improvement, In progress, priority

#704 - Wildly inaccurate energy outcome stats

Issue - State: closed - Opened by CarsonBurke about 1 year ago - 2 comments
Labels: Bug, Probably resolved

#703 - Better build priority

Issue - State: open - Opened by CarsonBurke about 1 year ago - 3 comments
Labels: Improvement

#702 - Creep shoving to prefer to avoid reservedCoords

Issue - State: closed - Opened by CarsonBurke about 1 year ago - 1 comment
Labels: Feature, In progress, Probably resolved, priority

#701 - Finished ticket

Pull Request - State: closed - Opened by pieterbrandsen about 1 year ago - 1 comment

#700 - Creep shoving allowed based on role

Issue - State: closed - Opened by pieterbrandsen about 1 year ago - 2 comments
Labels: Improvement

#699 - #662: score rampart repair targets somewhat based on damage received last tick

Pull Request - State: closed - Opened by pieterbrandsen about 1 year ago - 4 comments

#698 - communePlanner base encoding error

Issue - State: closed - Opened by CarsonBurke about 1 year ago - 1 comment
Labels: Bug, In progress, priority

#697 - No closest harvest pos

Issue - State: closed - Opened by pieterbrandsen about 1 year ago - 14 comments
Labels: Bug

#696 - endless remote(?) hauler swapping

Issue - State: closed - Opened by CarsonBurke about 1 year ago - 1 comment
Labels: Bug, priority

#695 - failure to read RCLPlannedStructureTypes

Issue - State: closed - Opened by CarsonBurke about 1 year ago
Labels: Bug, Probably done

#694 - Cache spawningStructuresByPriority

Issue - State: closed - Opened by CarsonBurke about 1 year ago
Labels: Improvement

#693 - failing to concede road supremacy when there is indeed road supremacy

Issue - State: closed - Opened by CarsonBurke about 1 year ago
Labels: Bug

#692 - failed to generate source harvest positions - still

Issue - State: closed - Opened by CarsonBurke about 1 year ago - 1 comment
Labels: Bug

#691 - remote spawning inefficiencies

Issue - State: closed - Opened by CarsonBurke about 1 year ago - 1 comment
Labels: Bug, Probably resolved