Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / Tencent/xLua issues and pull requests
#1164 - 是否可以为 macOS Silicon 构建带有 LuaJIT 的 xlua?
Issue -
State: open - Opened by svermeulen 14 days ago
- 1 comment
#1163 - 为什么 lua54_v2.1.16_with_ohos.tgz 里面,没有WebGL?
Issue -
State: open - Opened by zhuyuhui 14 days ago
- 1 comment
#1162 - xlua能用puerts那边xIl2cpp类似的思路吗
Issue -
State: open - Opened by danggui1995 15 days ago
- 1 comment
#1161 - xlua里按照签名调用,需要传参的时候,到底如何传参,这个是最最最基础的一个功能呀
Issue -
State: closed - Opened by TQCasey 15 days ago
- 16 comments
#1160 - Bump actions/download-artifact from 1 to 4.1.7 in /.github/workflows
Pull Request -
State: closed - Opened by dependabot[bot] 16 days ago
- 1 comment
Labels: dependencies, github_actions
#1159 - xlua里lua调用 java 的class 静态函数,用 CallStatic 带有返回值的,几乎都失败,默认会识别签名返回值为 V ,也就是void
Issue -
State: closed - Opened by TQCasey 17 days ago
#1158 - Deal with Array/List indexes with xLua
Issue -
State: open - Opened by mrpierrot 21 days ago
- 3 comments
#1157 - xlua
Issue -
State: closed - Opened by 1769441047 23 days ago
#1156 - 团结引擎1.2.1 Xlua将UnityEngine.Texture2D.InnerRefCount 加入黑名单后,对应的Gen代码仍然生成。
Issue -
State: open - Opened by zcr422 about 1 month ago
#1155 - UnityEngine.QualitySettings中的GetAllRenderPipelineAssetsForPlatform添加到BlackList后依然生成
Issue -
State: closed - Opened by linkliu about 1 month ago
- 4 comments
#1154 - 请问Lua中能调用c#类中拥有多个索引值索引器吗?
Issue -
State: open - Opened by sillsun about 1 month ago
#1153 - 确保EndRegisterObject在操作时,Lua有足够的栈空间
Pull Request -
State: closed - Opened by Jayatubi about 1 month ago
- 1 comment
#1152 - visionOS support
Issue -
State: open - Opened by ku6ryo about 1 month ago
#1151 - 添加对Obsolete特性对应的嵌套类的过滤
Pull Request -
State: closed - Opened by hhhzaixian about 2 months ago
- 1 comment
#1150 - Xlua中Dispose()释放报错委托回调问题
Issue -
State: open - Opened by 27657237 2 months ago
- 1 comment
#1149 - xlua_report_object_relationship() 会闪退
Issue -
State: open - Opened by jerry-zeng 2 months ago
- 1 comment
#1148 - byte[]在传值时自动转成string,导致部分数据异常,lua-protobuf解析时异常。
Issue -
State: open - Opened by yang1339 3 months ago
- 1 comment
#1147 - 请问可以把xlua用的lua虚拟机编译成webgl插件(.bc文件)在unity plugin用么?
Issue -
State: closed - Opened by zdykiller 3 months ago
- 2 comments
#1146 - 能请教一下,为什么把lua_setfiled给屏蔽掉??
Issue -
State: closed - Opened by lybmccree 4 months ago
- 4 comments
#1145 - 如何在 Lua 中获取给定 Dictionary<,> 值的所有键?
Issue -
State: closed - Opened by svermeulen 4 months ago
- 1 comment
#1144 - 开启了热更新后,游戏内切场景时间多花了3秒,从12秒变成15秒,这个性能正常吗
Issue -
State: closed - Opened by yockguy 4 months ago
#1143 - 如何将枚举值转换为其基础类型?
Issue -
State: closed - Opened by svermeulen 4 months ago
- 1 comment
#1142 - unity2021正常,unity2022,new LuaEnv();就报错。
Issue -
State: open - Opened by kaslIsXiaoWang 4 months ago
- 1 comment
#1141 - 无法在包含 IntPtr 的结构体上使用 GCOptimize
Issue -
State: open - Opened by svermeulen 4 months ago
- 1 comment
#1140 - unity2022生成wrap代码时报错
Issue -
State: open - Opened by JunSongHan123 4 months ago
- 1 comment
#1139 - 增加HotfixFlag枚举项,允许需要热更的类型忽略特定方法。
Pull Request -
State: open - Opened by KumoKyaku 5 months ago
- 1 comment
#1138 - Xlua中非UnityObject对象销毁问题
Issue -
State: open - Opened by yockguy 5 months ago
- 2 comments
#1137 - 集成第三方库,在webgl平台要怎么处理?
Issue -
State: closed - Opened by wyjxp 5 months ago
- 1 comment
#1136 - webgl微信小程序打包出现错误,求帮助
Issue -
State: open - Opened by liuyanyangyu 5 months ago
- 1 comment
#1135 - webgl平台下如何自定义异步加载loader
Issue -
State: closed - Opened by wyjxp 5 months ago
- 2 comments
#1134 - 增加异步函数在lua中热更的示例
Pull Request -
State: closed - Opened by KumoKyaku 5 months ago
- 1 comment
#1133 - 修复lua5.4.6,构建iOS平台时出现报错('system' is unavailable: not available on iOS)
Pull Request -
State: closed - Opened by ClaineLe 5 months ago
- 1 comment
#1132 - 使用ExampleConfig.cs中的热更新Delegate配置,会使C#方法通过反射调用
Issue -
State: open - Opened by iamabigartist 5 months ago
#1131 - Unity2022.3.17发布WebGL后运行报错
Issue -
State: closed - Opened by Gaobobo-C 5 months ago
- 2 comments
#1130 - xLua适配 OpenHarmony 平台吗
Issue -
State: open - Opened by caibiaokuaifei 6 months ago
- 1 comment
#1129 - self.gameObject无法访问
Issue -
State: closed - Opened by wang-sy 6 months ago
- 2 comments
#1128 - 代码里using了UnityEngine.Purchasing.Security命名空间导致Android打包inject失败
Issue -
State: open - Opened by Mr-sB 6 months ago
#1127 - 添加HOTFIX_ENABLE宏,在主线程中调用GC.WaitForPendingFinalizers导致死锁,有什么推荐修改方案吗?
Issue -
State: open - Opened by yockguy 6 months ago
- 4 comments
#1126 - ps4平台编译xlua不通过
Issue -
State: open - Opened by huleli 7 months ago
- 1 comment
#1125 - 鸿蒙平台导出包报错
Issue -
State: closed - Opened by QinMoXX 7 months ago
- 2 comments
#1124 - 识别安装的VS版本
Pull Request -
State: closed - Opened by oOtroyOo 7 months ago
#1123 - 想编译Nintendo Switch平台用的XLua版本
Issue -
State: open - Opened by sherlock221 7 months ago
- 1 comment
#1122 - "SymbolsNotMatchingException" occurs when performing Obfuscator after HotFix Injection.
Issue -
State: open - Opened by curian2024 7 months ago
#1121 - iOS编译报错 duplicate symbol '_luaopen_bit'
Issue -
State: closed - Opened by cajsaz 7 months ago
#1120 - 最新版本支持多asmdef功能revert?
Issue -
State: closed - Opened by liuyi13-cpu 7 months ago
- 1 comment
#1119 - Unity2022.3.16 IOS 打包 报错
Issue -
State: open - Opened by xuke825126369 8 months ago
#1118 - Disabling Domain Reload causes crashes and strange behaviour
Issue -
State: open - Opened by BrianOstrander 8 months ago
#1117 - Update build.yml
Pull Request -
State: closed - Opened by zmy2710 8 months ago
- 1 comment
#1116 - 内存泄漏严重
Issue -
State: closed - Opened by quaerere 8 months ago
- 3 comments
#1115 - [Hotfix] 有时需要放到非Editor目录才生效
Issue -
State: open - Opened by jerry-zeng 8 months ago
#1114 - CS.System.IO.Path.GetExtension 导致卡死
Issue -
State: open - Opened by jerry-zeng 8 months ago
#1113 - Undefined symbol: _pcall_prepare
Issue -
State: open - Opened by 18519230326 8 months ago
#1112 - unity2020使用Jenkins打包报错,HOTFIX_ENABLE宏开了,而且打包前也执行了Generator.GenAll
Issue -
State: closed - Opened by ljdong-fy 8 months ago
#1111 - [Feature Request] 适配鸿蒙Next
Issue -
State: open - Opened by yutongbus 8 months ago
- 1 comment
#1110 - debug.getinfo
Issue -
State: open - Opened by AlaaEltayeb 8 months ago
#1109 - webgl 要怎么支持socket 希望有大佬解惑
Issue -
State: open - Opened by junkfoodyang 9 months ago
- 1 comment
#1108 - docs: 优化文档内容
Pull Request -
State: closed - Opened by SlimeNull 9 months ago
- 1 comment
#1107 - 2.1.15和2.1.16版本的xLua添加RapidJson库,在ios15以下的系统调用json decode会导致闪退
Issue -
State: open - Opened by huahanyan 9 months ago
#1106 - Fix problem if use break in foreach
Pull Request -
State: closed - Opened by c0nd3v 9 months ago
#1105 - C#函数,使用in/ref/out修饰的参数,如果再支持默认值,则xlua会报错
Issue -
State: open - Opened by ajycode 9 months ago
#1104 - fix: 修复在 Unity 2022 下生成代码报 Span 无法作泛型参数的问题
Pull Request -
State: closed - Opened by SlimeNull 9 months ago
#1103 - fix: 修复在 Unity 2022 下生成代码报 Span 无法作泛型参数的问题
Pull Request -
State: closed - Opened by SlimeNull 9 months ago
- 12 comments
#1102 - 从2017 升级到2021,gencode 生成enumwrap.cs 报错XLua\Gen\EnumWrap.cs(45,14): error CS1003: Syntax error, '(' expected
Issue -
State: open - Opened by zgsmilehappy 10 months ago
#1101 - LuaException: UnityEngine.GameObject does not have a constructor! stack traceback:
Issue -
State: open - Opened by wangxiaojia0317 10 months ago
- 1 comment
#1100 - xlua访问脚本this.gameObject.transform.position.x报错attempt to index a userdata value (field 'xxx')
Issue -
State: open - Opened by 110jiangnan 11 months ago
#1099 - 使用的lua版本存在未修复的CVE
Issue -
State: open - Opened by the-Chain-Warden-thresh 11 months ago
#1098 - unity2022.1.24f1,打安卓包报错
Issue -
State: closed - Opened by wyjxp 11 months ago
- 2 comments
#1097 - Unity 64位打包 运行出现EntryPointNotFoundException: Unable to find an entry point named 'luaopen_rapidjson' in 'xlua'错误
Issue -
State: open - Opened by Aerospace-Zj 11 months ago
- 1 comment
#1096 - 关于lua_rawget的返回值问题
Issue -
State: open - Opened by littlesome 11 months ago
- 1 comment
#1095 - webgl LuaException: attempt to call a nil value (method 'AddForce')
Issue -
State: open - Opened by modcos 11 months ago
#1094 - Unity2022.3 打PC包的时候,会报错UnityEngine.Material类的的一些接口不存,但是接口是有的
Issue -
State: closed - Opened by surpassSelf 11 months ago
- 3 comments
#1093 - lua用getcomponent访问时objectpool会有残留的对象引用,导致内存泄露
Issue -
State: open - Opened by WuAlan 11 months ago
#1092 - lua里getcomponent会残留一些引用在objectpool里,导致内存泄露是哪里有问题?
Issue -
State: closed - Opened by WuAlan 11 months ago
#1091 - Assets\XLua\Gen\UnityEngine_TransformWrap.cs(988,54): error CS0306: The type 'ReadOnlySpan<Vector3>' may not be used as a type argument
Issue -
State: open - Opened by yanganggithub 12 months ago
- 1 comment
#1090 - 实现当lua访问C#类型不存在的字段时,不返回nil,而抛出异常,有相关解决方案吗
Issue -
State: open - Opened by oOtroyOo almost 1 year ago
- 3 comments
#1089 - xlua集成第三方库转webgl报错
Issue -
State: closed - Opened by cwclive2 almost 1 year ago
- 4 comments
#1088 - unity 2022 版本 热更新inject 失败
Issue -
State: closed - Opened by byralpha about 1 year ago
- 2 comments
#1083 - ExampleGenConfig 新增黑名单可选泛型列表
Pull Request -
State: closed - Opened by dreamCirno about 1 year ago
- 1 comment
#1077 - xlua DoString时候死循环 C#端如何处理
Issue -
State: closed - Opened by Tunied about 1 year ago
- 8 comments
#1074 - Apple VisionOS平台出包后加载xlua库报错
Issue -
State: open - Opened by DaVinci-13 about 1 year ago
- 2 comments
#1073 - Build xLua with lua-5.4.6 failed.
Issue -
State: closed - Opened by lunoctis about 1 year ago
- 2 comments
#1072 - Unity2022.3.1f1c1导出微信小游戏工程报错
Issue -
State: open - Opened by ksgfk about 1 year ago
- 1 comment
#1064 - Unity2021+xLua2.1.16 打安卓包报错 error: use of undeclared label
Issue -
State: open - Opened by tripawcat over 1 year ago
- 6 comments
#1060 - 被坑一个晚上
Issue -
State: open - Opened by mudebug77 over 1 year ago
- 3 comments
#1056 - unity2022.2.11 生成代码时有非泛型方法带泛型参数的情况,没有排除
Issue -
State: open - Opened by yafacex over 1 year ago
- 5 comments
#1047 - ExampleConfig.cs
Issue -
State: closed - Opened by jiangjiali over 1 year ago
- 2 comments
#1028 - Unity2021.3生成Screen.MoveMainWindowTo方法报错。黑名单无效
Issue -
State: closed - Opened by hbpp over 1 year ago
- 4 comments
#1015 - Unity2022.1打包WebGL失败
Issue -
State: closed - Opened by chaoslife almost 2 years ago
- 12 comments
#1001 - plugin.js:74 missing function: luaopen_rapidjson
Issue -
State: closed - Opened by LazyPlanet about 2 years ago
- 9 comments
#988 - 屏蔽匿名方法的生成, 屏蔽Protected参数的方法生成
Pull Request -
State: open - Opened by sak9188 over 2 years ago
- 5 comments
#986 - unity M1 version DllNotFoundException: xlua assembly
Issue -
State: open - Opened by BeatMicrosoft over 2 years ago
- 4 comments
#969 - Unity2021.2.12 用demo 导出webgl报错
Issue -
State: open - Opened by dw317748627 over 2 years ago
- 4 comments
#967 - unity 2021.2 之后版本生成代码异常
Issue -
State: open - Opened by fgh23387736 over 2 years ago
- 9 comments
#921 - Unity Editor模式下崩溃
Issue -
State: open - Opened by BoyDu about 3 years ago
- 1 comment
#916 - memory_leak_checker怎么使用的,有教程吗
Issue -
State: open - Opened by ChamBean about 3 years ago
- 4 comments
#908 - 发布后,我想给某个类增加一个OnDestroy方法,怎么办?
Issue -
State: closed - Opened by ShenKang4181 about 3 years ago
- 1 comment
#906 - [内存泄漏]typeof(ugui组件) 会产生大概30k的内存,然后关闭UI也卸载不掉
Issue -
State: open - Opened by surpassSelf about 3 years ago
- 4 comments
#898 - Problem with delegate Int parameter
Issue -
State: open - Opened by tamv-ika over 3 years ago
- 9 comments
#851 - 关于05_NoGc的一个问题
Issue -
State: open - Opened by CyanKing14 over 3 years ago
- 2 comments
#751 - 错误的table也能隐式转成Vector3
Issue -
State: open - Opened by zxt5105515 over 4 years ago
- 1 comment