Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / Tencent/sluaunreal issues and pull requests
#615 - LuaMap中的FProperty野指针导致崩溃
Issue -
State: open - Opened by Napoleon314 about 1 month ago
#614 - 导出函数传递HitResult获取HitActor为空
Issue -
State: open - Opened by nozomanai about 2 months ago
#613 - 打包后协程使用Latent异步报错(Abort signal received)
Issue -
State: open - Opened by nozomanai about 2 months ago
#612 - 协程函数不输出异常日志到控制台
Issue -
State: closed - Opened by nozomanai about 2 months ago
- 3 comments
#611 - 请问lua中如何创建C++对应的TArray<TSubclassOf<XXX>>的类型数组?
Issue -
State: closed - Opened by nozomanai about 2 months ago
- 3 comments
#610 - 主要是修复一些崩溃bug和一些特性支持、调整
Pull Request -
State: closed - Opened by zjhongxian 2 months ago
- 1 comment
#609 - cls nullptr check
Pull Request -
State: closed - Opened by RailgunHamster 2 months ago
#608 - 重新编译了lua.lib,然后编译工程报错
Issue -
State: open - Opened by jj391 2 months ago
- 2 comments
#607 - 通过源码编译armv7的liblua.a,lua调用throw、strchr等c++方法会调用其他so库的方法,导致崩溃
Issue -
State: open - Opened by Prince-Ling 2 months ago
- 1 comment
#606 - 如何集成其它的lua库到sluaunreal?比如cjson和sproto
Issue -
State: open - Opened by tangheng0510 2 months ago
- 1 comment
Labels: question
#605 - RPC调用传递参数是否支持Struct
Issue -
State: open - Opened by TWITH2013 2 months ago
- 3 comments
Labels: question
#604 - 如何编译liblua.a全平台的库?如何配置编译环境?
Issue -
State: open - Opened by Prince-Ling 2 months ago
- 2 comments
#603 - Add FMemMark for FMemStack Pop
Pull Request -
State: closed - Opened by RailgunHamster 3 months ago
- 2 comments
#602 - 1、Slua Profiler大更新,支持本地持续Streaming录制,且内存占用大大减少。2支持lua 5.4.6以上版本
Pull Request -
State: closed - Opened by zjhongxian 4 months ago
- 1 comment
#601 - 无法正确导出 custom UStruct: Error C4430 : missing type specifier - int assumed. Note: C++ does not support default-int
Issue -
State: closed - Opened by ZezhongWang 4 months ago
- 1 comment
#600 - 关于lua多线程gc?
Issue -
State: open - Opened by RJie 4 months ago
- 3 comments
#599 - fixed bugs
Pull Request -
State: closed - Opened by zjhongxian 5 months ago
- 1 comment
#598 - 是否有读取dataTable的通用方式?
Issue -
State: open - Opened by xinqizho 5 months ago
- 1 comment
#597 - slua插件对mod加载以及Gamefeature的支持
Issue -
State: closed - Opened by JimSuo 6 months ago
- 6 comments
#594 - 给Delegate绑定支持新方式:支持绑定UObject的UFunction给Delegate。例子:Button.OnClicked:Add(UIRoot, "OnButtonClickedBlueprintFunction")
Pull Request -
State: closed - Opened by zjhongxian 6 months ago
#593 - 多个优化更新与bug修复,并支持UE 5.4
Pull Request -
State: closed - Opened by zjhongxian 7 months ago
#592 - Undefined symbols for architecture arm64
Issue -
State: closed - Opened by modest008 8 months ago
#591 - Undefined symbols for architecture arm64
Issue -
State: open - Opened by modest008 8 months ago
- 8 comments
#590 - 打包slua,老报SafeDelete错误
Issue -
State: closed - Opened by modest008 8 months ago
- 2 comments
#589 - c++定义USTRUCT给lua使用,在C++中通过RPC调用lua代码时报错
Issue -
State: closed - Opened by yfcyt 8 months ago
- 4 comments
Labels: bug
#588 - 大大们,问一个小白的问题
Issue -
State: open - Opened by hsakuya 8 months ago
- 1 comment
Labels: question
#587 - LuaArray中inner变量被销毁后,AddReferencedObjects访问inner野指针崩溃的问题
Issue -
State: closed - Opened by yish0000 8 months ago
- 9 comments
Labels: bug
#586 - 当在同一进程开启多个游戏时(即设置Number of Player >=2),为什么lua代码只执行一次?
Issue -
State: closed - Opened by yfcyt 8 months ago
- 2 comments
#585 - Fix shadow compiling error under MSVC 14.29.30133
Pull Request -
State: closed - Opened by liubai01 8 months ago
- 3 comments
#584 - lua中的self.bCanEverTick似乎不起作用?(真正用法是怎样的?)
Issue -
State: open - Opened by yfcyt 8 months ago
- 2 comments
Labels: question
#583 - 小白问一个C++使用LuaFunction的问题
Issue -
State: open - Opened by Fflyqaq 8 months ago
- 1 comment
#582 - 修复一些bug
Pull Request -
State: closed - Opened by zjhongxian 9 months ago
#581 - 修复c++20中已弃用通过 "[=]" 来隐式捕获 "this"
Pull Request -
State: closed - Opened by mail555 9 months ago
- 3 comments
#580 - Tick函数不会调用
Issue -
State: closed - Opened by 2453852330 10 months ago
- 1 comment
#579 - REG_EXTENSION_PROPERTY 使用无效
Issue -
State: closed - Opened by 2453852330 10 months ago
- 4 comments
#578 - 几个重要bug修复
Pull Request -
State: closed - Opened by zjhongxian 10 months ago
#577 - cppbinding问题
Issue -
State: closed - Opened by jamessg 11 months ago
- 2 comments
#576 - C++调用callByUFunction 有异常崩溃
Issue -
State: open - Opened by zixileng 11 months ago
- 1 comment
#575 - vscode luapanda lua 代码辅助功能打开没有填写Cpp文件夹路径的选项
Issue -
State: open - Opened by zixileng 11 months ago
- 1 comment
#574 - 修复一个bug并且解开Property ReadOnly只读的限制
Pull Request -
State: closed - Opened by zjhongxian 11 months ago
#573 - DefLuaMethod 导出类方法编译失败
Issue -
State: open - Opened by jj391 11 months ago
- 4 comments
#572 - Fixed the crash caused by Lua replication's flat property index error due to memory alignment.
Pull Request -
State: closed - Opened by zjhongxian 11 months ago
#571 - tag2.1.2 http c++绑定不能用了
Issue -
State: closed - Opened by gzbin7878at2016 11 months ago
- 2 comments
#570 - ue5.2 编译报错
Issue -
State: closed - Opened by gzbin7878at2016 12 months ago
- 1 comment
#569 - Update MyGameInstance.h
Pull Request -
State: closed - Opened by mail555 12 months ago
- 1 comment
#568 - sluaunreal-2.1.2 中 MyGameInstance.h 导致编译报错
Issue -
State: closed - Opened by mail555 12 months ago
- 2 comments
#567 - 请问支持ue5.2及5.3吗?
Issue -
State: closed - Opened by mail555 12 months ago
- 6 comments
#566 - Fixed bugs
Pull Request -
State: closed - Opened by zjhongxian 12 months ago
#565 - 请问可否提供静态绑定 Demo 及生成静态绑定代码工具
Issue -
State: open - Opened by ZichaoNickFox about 1 year ago
- 1 comment
#564 - 删除一些老版本开关代码且调整_PostConstruct 函数调用时机,并修复一些bug
Pull Request -
State: closed - Opened by zjhongxian about 1 year ago
#563 - 在 Content Browser 中显示 lua 脚本
Issue -
State: open - Opened by krikommp about 1 year ago
#561 - fixed bugs
Pull Request -
State: closed - Opened by zjhongxian about 1 year ago
#560 - lua wrapper 中 config.json格式问题
Issue -
State: closed - Opened by krikommp about 1 year ago
#559 - 5.3打包報錯
Issue -
State: closed - Opened by plasticanne about 1 year ago
- 2 comments
#558 - Fixed crash in Editor
Pull Request -
State: closed - Opened by zjhongxian about 1 year ago
#557 - Lua defined Net Replication Property usage optimise and bug fixed
Pull Request -
State: closed - Opened by zjhongxian about 1 year ago
#556 - 精简创建回调函数获取GameInstance代码。
Pull Request -
State: closed - Opened by scriptkitz about 1 year ago
- 2 comments
#555 - 初始化未初始化的变量,不然启动编辑器会有报错
Pull Request -
State: closed - Opened by muchenhen about 1 year ago
- 1 comment
#554 - 适配UE5.3
Pull Request -
State: closed - Opened by zjhongxian about 1 year ago
#553 - fixed compile error
Pull Request -
State: closed - Opened by zjhongxian about 1 year ago
#552 - 能支持lua5.1吗?否则没法用luajit。
Issue -
State: open - Opened by jayfenny about 1 year ago
- 1 comment
#551 - UE5.2打包项目报错,LuaDelegate.h和SluaUtil.cpp的编译条件不一致
Issue -
State: closed - Opened by ozbao about 1 year ago
#550 - AllowWindowsPlatformTypes的类的位置不对导致编译不通过
Issue -
State: closed - Opened by ozbao about 1 year ago
- 1 comment
#549 - fixed some bugs
Pull Request -
State: closed - Opened by zjhongxian about 1 year ago
#548 - 严重恶性BUG,无法使用定时器K2_SetTimerDelegate
Issue -
State: closed - Opened by ozbao about 1 year ago
- 1 comment
#547 - SetAnimClass的需要传入参数是一个UClass,但是却必须要我传入UObject
Issue -
State: closed - Opened by ozbao about 1 year ago
- 1 comment
#546 - 不能调用蓝图创建的蓝图函数库的函数
Issue -
State: closed - Opened by ozbao about 1 year ago
- 3 comments
#545 - fixed #541: changes to LuaWrapper generation configuration and corres…
Pull Request -
State: closed - Opened by zjhongxian about 1 year ago
#544 - 添加UE5.3的一些静态导出结构。
Pull Request -
State: closed - Opened by scriptkitz about 1 year ago
#543 - Fix the bug where slua generated functions may be prematurely destroy…
Pull Request -
State: closed - Opened by zjhongxian about 1 year ago
#542 - Lua继承关系允许非严格继承+slua.isValid参数检查
Pull Request -
State: closed - Opened by zjhongxian over 1 year ago
#541 - 怎么5.1和5.2的LuaWrapper.inc里的好几个类都删了?
Issue -
State: closed - Opened by scriptkitz over 1 year ago
- 6 comments
#540 - 1.x里的CallLuaMember函数在2.x里没有了,是要自己手动添加么?
Issue -
State: open - Opened by scriptkitz over 1 year ago
- 6 comments
#539 - Lua_gc crash 不能稳定重现
Issue -
State: closed - Opened by JacobZHK over 1 year ago
- 1 comment
#538 - 添加SoftObjectProperty、SoftClassProperty、InterfaceProperty的支持并修复若干问题
Pull Request -
State: closed - Opened by zjhongxian over 1 year ago
#537 - 'Guid': is not a member of 'FRepSerializedPropertyInfo'
Issue -
State: closed - Opened by scriptkitz over 1 year ago
- 2 comments
#536 - fix bugs and add clone api for struct
Pull Request -
State: closed - Opened by zjhongxian over 1 year ago
#535 - 缓存push自定义导出的原生C++类型
Issue -
State: open - Opened by Chydison over 1 year ago
- 5 comments
#534 - LuaState::propLinks有什么用?
Issue -
State: open - Opened by gunsungithub over 1 year ago
- 3 comments
#533 - fixed classHookMutex deadlock
Pull Request -
State: closed - Opened by zjhongxian over 1 year ago
#532 - 增加网络值复制变量监听功能+UE5.2编译告警消除+修复若干bug
Pull Request -
State: closed - Opened by zjhongxian over 1 year ago
#531 - 1.x如何正常升级到2.x
Issue -
State: open - Opened by scriptkitz over 1 year ago
- 5 comments
#530 - Debug Editor模式下编译错误
Issue -
State: closed - Opened by edianzyg over 1 year ago
- 1 comment
#529 - instanceIndex时栈中第一个元素是一个table
Issue -
State: closed - Opened by edianzyg over 1 year ago
- 7 comments
#528 - fix: 在err字符串使用完成后再将源值从lua栈中弹出,避免字符串在使用过程中被回收产生意外
Pull Request -
State: closed - Opened by IriskaDev over 1 year ago
- 1 comment
#527 - 2.0.2绑定lua脚本时报错not a lua table!
Issue -
State: closed - Opened by korben1029 over 1 year ago
- 4 comments
#526 - fixed bugs
Pull Request -
State: closed - Opened by zjhongxian over 1 year ago
#525 - 在关卡蓝图中引用Actor运行lua actor函数会crash
Issue -
State: closed - Opened by gunsungithub over 1 year ago
- 2 comments
#524 - 仅在instance配置lua path,不能绑定脚本
Issue -
State: open - Opened by gunsungithub over 1 year ago
- 4 comments
#523 - ULuaOverrider::luaOverrideFunc函数内存泄漏
Issue -
State: closed - Opened by gunsungithub over 1 year ago
- 3 comments
#520 - 2.0.0的版本支持5.2吗?
Issue -
State: closed - Opened by bengele over 1 year ago
- 3 comments
#499 - Slua打包一直出现空包错误问题
Issue -
State: closed - Opened by fistpan over 2 years ago
- 2 comments
#494 - 4.25打开项目崩溃
Issue -
State: closed - Opened by wenqunmao over 2 years ago
- 1 comment
#493 - 4.27.2版本Ureal引擎,编译iOS版本,LuaObject.cpp报错
Issue -
State: closed - Opened by dsz0 over 2 years ago
- 2 comments
#480 - 项目暂时不维护了么?好久没有更新了
Issue -
State: closed - Opened by scriptkitz about 3 years ago
- 2 comments
#479 - "slua-unreal依赖dot-clang做c++静态代码生成的工具稍后开源,..."请问有无具体时间表
Issue -
State: open - Opened by fingerx about 3 years ago
- 1 comment
#477 - 设置组件位置, 当GC时,分析非常耗时, 导致卡顿
Issue -
State: closed - Opened by gzbin7878at2016 about 3 years ago
- 4 comments
#435 - 修复蓝图继承蓝图时,lua调用self.Super方法时可能造成调用死循环的bug
Pull Request -
State: closed - Opened by D3ZAX almost 4 years ago
- 1 comment
#396 - sluaunreal的远程打包编译的时候 Exteral没有copy过去改如何设置才能编译进去了
Issue -
State: open - Opened by guoqian2180 almost 4 years ago
- 3 comments
#391 - 蓝图扩展lua如果有继承关系无法实现三方都能被调用接口
Issue -
State: open - Opened by lzsong about 4 years ago