Ecosyste.ms: Issues

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GitHub / Tencent/sluaunreal issues and pull requests

#615 - LuaMap中的FProperty野指针导致崩溃

Issue - State: open - Opened by Napoleon314 about 1 month ago

#614 - 导出函数传递HitResult获取HitActor为空

Issue - State: open - Opened by nozomanai about 2 months ago

#612 - 协程函数不输出异常日志到控制台

Issue - State: closed - Opened by nozomanai about 2 months ago - 3 comments

#611 - 请问lua中如何创建C++对应的TArray<TSubclassOf<XXX>>的类型数组?

Issue - State: closed - Opened by nozomanai about 2 months ago - 3 comments

#610 - 主要是修复一些崩溃bug和一些特性支持、调整

Pull Request - State: closed - Opened by zjhongxian 2 months ago - 1 comment

#609 - cls nullptr check

Pull Request - State: closed - Opened by RailgunHamster 2 months ago

#608 - 重新编译了lua.lib,然后编译工程报错

Issue - State: open - Opened by jj391 2 months ago - 2 comments

#606 - 如何集成其它的lua库到sluaunreal?比如cjson和sproto

Issue - State: open - Opened by tangheng0510 2 months ago - 1 comment
Labels: question

#605 - RPC调用传递参数是否支持Struct

Issue - State: open - Opened by TWITH2013 2 months ago - 3 comments
Labels: question

#604 - 如何编译liblua.a全平台的库?如何配置编译环境?

Issue - State: open - Opened by Prince-Ling 2 months ago - 2 comments

#603 - Add FMemMark for FMemStack Pop

Pull Request - State: closed - Opened by RailgunHamster 3 months ago - 2 comments

#600 - 关于lua多线程gc?

Issue - State: open - Opened by RJie 4 months ago - 3 comments

#599 - fixed bugs

Pull Request - State: closed - Opened by zjhongxian 5 months ago - 1 comment

#598 - 是否有读取dataTable的通用方式?

Issue - State: open - Opened by xinqizho 5 months ago - 1 comment

#597 - slua插件对mod加载以及Gamefeature的支持

Issue - State: closed - Opened by JimSuo 6 months ago - 6 comments

#593 - 多个优化更新与bug修复,并支持UE 5.4

Pull Request - State: closed - Opened by zjhongxian 7 months ago

#592 - Undefined symbols for architecture arm64

Issue - State: closed - Opened by modest008 8 months ago

#591 - Undefined symbols for architecture arm64

Issue - State: open - Opened by modest008 8 months ago - 8 comments

#590 - 打包slua,老报SafeDelete错误

Issue - State: closed - Opened by modest008 8 months ago - 2 comments

#589 - c++定义USTRUCT给lua使用,在C++中通过RPC调用lua代码时报错

Issue - State: closed - Opened by yfcyt 8 months ago - 4 comments
Labels: bug

#588 - 大大们,问一个小白的问题

Issue - State: open - Opened by hsakuya 8 months ago - 1 comment
Labels: question

#587 - LuaArray中inner变量被销毁后,AddReferencedObjects访问inner野指针崩溃的问题

Issue - State: closed - Opened by yish0000 8 months ago - 9 comments
Labels: bug

#585 - Fix shadow compiling error under MSVC 14.29.30133

Pull Request - State: closed - Opened by liubai01 8 months ago - 3 comments

#584 - lua中的self.bCanEverTick似乎不起作用?(真正用法是怎样的?)

Issue - State: open - Opened by yfcyt 8 months ago - 2 comments
Labels: question

#583 - 小白问一个C++使用LuaFunction的问题

Issue - State: open - Opened by Fflyqaq 8 months ago - 1 comment

#582 - 修复一些bug

Pull Request - State: closed - Opened by zjhongxian 9 months ago

#581 - 修复c++20中已弃用通过 "[=]" 来隐式捕获 "this"

Pull Request - State: closed - Opened by mail555 9 months ago - 3 comments

#580 - Tick函数不会调用

Issue - State: closed - Opened by 2453852330 10 months ago - 1 comment

#579 - REG_EXTENSION_PROPERTY 使用无效

Issue - State: closed - Opened by 2453852330 10 months ago - 4 comments

#578 - 几个重要bug修复

Pull Request - State: closed - Opened by zjhongxian 10 months ago

#577 - cppbinding问题

Issue - State: closed - Opened by jamessg 11 months ago - 2 comments

#576 - C++调用callByUFunction 有异常崩溃

Issue - State: open - Opened by zixileng 11 months ago - 1 comment

#574 - 修复一个bug并且解开Property ReadOnly只读的限制

Pull Request - State: closed - Opened by zjhongxian 11 months ago

#573 - DefLuaMethod 导出类方法编译失败

Issue - State: open - Opened by jj391 11 months ago - 4 comments

#571 - tag2.1.2 http c++绑定不能用了

Issue - State: closed - Opened by gzbin7878at2016 11 months ago - 2 comments

#570 - ue5.2 编译报错

Issue - State: closed - Opened by gzbin7878at2016 12 months ago - 1 comment

#569 - Update MyGameInstance.h

Pull Request - State: closed - Opened by mail555 12 months ago - 1 comment

#568 - sluaunreal-2.1.2 中 MyGameInstance.h 导致编译报错

Issue - State: closed - Opened by mail555 12 months ago - 2 comments

#567 - 请问支持ue5.2及5.3吗?

Issue - State: closed - Opened by mail555 12 months ago - 6 comments

#566 - Fixed bugs

Pull Request - State: closed - Opened by zjhongxian 12 months ago

#565 - 请问可否提供静态绑定 Demo 及生成静态绑定代码工具

Issue - State: open - Opened by ZichaoNickFox about 1 year ago - 1 comment

#563 - 在 Content Browser 中显示 lua 脚本

Issue - State: open - Opened by krikommp about 1 year ago

#561 - fixed bugs

Pull Request - State: closed - Opened by zjhongxian about 1 year ago

#560 - lua wrapper 中 config.json格式问题

Issue - State: closed - Opened by krikommp about 1 year ago

#559 - 5.3打包報錯

Issue - State: closed - Opened by plasticanne about 1 year ago - 2 comments

#558 - Fixed crash in Editor

Pull Request - State: closed - Opened by zjhongxian about 1 year ago

#557 - Lua defined Net Replication Property usage optimise and bug fixed

Pull Request - State: closed - Opened by zjhongxian about 1 year ago

#556 - 精简创建回调函数获取GameInstance代码。

Pull Request - State: closed - Opened by scriptkitz about 1 year ago - 2 comments

#555 - 初始化未初始化的变量,不然启动编辑器会有报错

Pull Request - State: closed - Opened by muchenhen about 1 year ago - 1 comment

#554 - 适配UE5.3

Pull Request - State: closed - Opened by zjhongxian about 1 year ago

#553 - fixed compile error

Pull Request - State: closed - Opened by zjhongxian about 1 year ago

#552 - 能支持lua5.1吗?否则没法用luajit。

Issue - State: open - Opened by jayfenny about 1 year ago - 1 comment

#550 - AllowWindowsPlatformTypes的类的位置不对导致编译不通过

Issue - State: closed - Opened by ozbao about 1 year ago - 1 comment

#549 - fixed some bugs

Pull Request - State: closed - Opened by zjhongxian about 1 year ago

#548 - 严重恶性BUG,无法使用定时器K2_SetTimerDelegate

Issue - State: closed - Opened by ozbao about 1 year ago - 1 comment

#546 - 不能调用蓝图创建的蓝图函数库的函数

Issue - State: closed - Opened by ozbao about 1 year ago - 3 comments

#544 - 添加UE5.3的一些静态导出结构。

Pull Request - State: closed - Opened by scriptkitz about 1 year ago

#542 - Lua继承关系允许非严格继承+slua.isValid参数检查

Pull Request - State: closed - Opened by zjhongxian over 1 year ago

#541 - 怎么5.1和5.2的LuaWrapper.inc里的好几个类都删了?

Issue - State: closed - Opened by scriptkitz over 1 year ago - 6 comments

#539 - Lua_gc crash 不能稳定重现

Issue - State: closed - Opened by JacobZHK over 1 year ago - 1 comment

#537 - 'Guid': is not a member of 'FRepSerializedPropertyInfo'

Issue - State: closed - Opened by scriptkitz over 1 year ago - 2 comments

#536 - fix bugs and add clone api for struct

Pull Request - State: closed - Opened by zjhongxian over 1 year ago

#535 - 缓存push自定义导出的原生C++类型

Issue - State: open - Opened by Chydison over 1 year ago - 5 comments

#534 - LuaState::propLinks有什么用?

Issue - State: open - Opened by gunsungithub over 1 year ago - 3 comments

#533 - fixed classHookMutex deadlock

Pull Request - State: closed - Opened by zjhongxian over 1 year ago

#531 - 1.x如何正常升级到2.x

Issue - State: open - Opened by scriptkitz over 1 year ago - 5 comments

#530 - Debug Editor模式下编译错误

Issue - State: closed - Opened by edianzyg over 1 year ago - 1 comment

#529 - instanceIndex时栈中第一个元素是一个table

Issue - State: closed - Opened by edianzyg over 1 year ago - 7 comments

#527 - 2.0.2绑定lua脚本时报错not a lua table!

Issue - State: closed - Opened by korben1029 over 1 year ago - 4 comments

#526 - fixed bugs

Pull Request - State: closed - Opened by zjhongxian over 1 year ago

#525 - 在关卡蓝图中引用Actor运行lua actor函数会crash

Issue - State: closed - Opened by gunsungithub over 1 year ago - 2 comments

#524 - 仅在instance配置lua path,不能绑定脚本

Issue - State: open - Opened by gunsungithub over 1 year ago - 4 comments

#523 - ULuaOverrider::luaOverrideFunc函数内存泄漏

Issue - State: closed - Opened by gunsungithub over 1 year ago - 3 comments

#520 - 2.0.0的版本支持5.2吗?

Issue - State: closed - Opened by bengele over 1 year ago - 3 comments

#499 - Slua打包一直出现空包错误问题

Issue - State: closed - Opened by fistpan over 2 years ago - 2 comments

#494 - 4.25打开项目崩溃

Issue - State: closed - Opened by wenqunmao over 2 years ago - 1 comment

#493 - 4.27.2版本Ureal引擎,编译iOS版本,LuaObject.cpp报错

Issue - State: closed - Opened by dsz0 over 2 years ago - 2 comments

#480 - 项目暂时不维护了么?好久没有更新了

Issue - State: closed - Opened by scriptkitz about 3 years ago - 2 comments

#477 - 设置组件位置, 当GC时,分析非常耗时, 导致卡顿

Issue - State: closed - Opened by gzbin7878at2016 about 3 years ago - 4 comments

#435 - 修复蓝图继承蓝图时,lua调用self.Super方法时可能造成调用死循环的bug

Pull Request - State: closed - Opened by D3ZAX almost 4 years ago - 1 comment