Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / Tencent/loli_profiler issues and pull requests
#47 - configure配置了动态库的white list, capture的结果过滤没有该动态库的trace
Issue -
State: open - Opened by ZacharyDeng 24 days ago
- 3 comments
#46 - attach连接后Connection lost
Issue -
State: open - Opened by ZacharyDeng about 1 month ago
- 1 comment
#45 - 一直卡主注入so
Issue -
State: open - Opened by SiMaLaoShi 12 months ago
- 2 comments
#44 - 不能Launch只能Attach
Issue -
State: open - Opened by grystudy about 1 year ago
- 1 comment
Labels: bug
#43 - 无法进行连接上设备Connection lost
Issue -
State: open - Opened by nekolzy over 1 year ago
- 1 comment
#42 - 能否对MarkTime操作做一些优化
Issue -
State: open - Opened by ryanrhu over 1 year ago
- 1 comment
#41 - macos 编译错误
Issue -
State: closed - Opened by hanbim520 over 1 year ago
- 7 comments
#40 - unity 2019 "-fno-omit-frame-pointer" 选项可以做到debug包才生效吗?
Issue -
State: closed - Opened by riceliu almost 2 years ago
- 2 comments
#39 - captured 0 records:Error dlopen,试了好多设备都是如此
Issue -
State: closed - Opened by shaomluo almost 2 years ago
- 4 comments
#38 - 支持命令行调用吗
Issue -
State: closed - Opened by redcard1 almost 2 years ago
- 2 comments
#37 - Cached 0 records.
Issue -
State: closed - Opened by feixiao almost 2 years ago
- 3 comments
#36 - unity 2019.4解析不出来
Issue -
State: closed - Opened by redcard1 almost 2 years ago
- 4 comments
#35 - 一直卡在loading 状态
Issue -
State: open - Opened by weirenren about 2 years ago
- 3 comments
#34 - UE4.27通过MallocBinned2.cpp不能跟踪
Issue -
State: closed - Opened by pedant about 2 years ago
- 3 comments
#33 - Captured 0 records.
Issue -
State: closed - Opened by luojc0517 about 2 years ago
#32 - Connection lost ...
Issue -
State: closed - Opened by luojc0517 about 2 years ago
- 1 comment
#31 - 内存统计中的 anonymous 是什么含义?
Issue -
State: open - Opened by coldfog over 2 years ago
- 1 comment
#30 - 那这么问吧,既然unity和unreal都能分析,这个框架ieg bg内有多少组是用的?
Issue -
State: closed - Opened by HOTFIGHTER over 2 years ago
- 3 comments
#29 - 一直提示Connection lost,无法抓取数据
Issue -
State: closed - Opened by coldfog over 2 years ago
- 2 comments
#28 - 这个框架应该是夸大了它的能力,实际来看只能分析android原生场景的native内存泄露,对于unity是分析不了的,unreal的情况也抓不到任何数据
Issue -
State: closed - Opened by HOTFIGHTER over 2 years ago
- 1 comment
Labels: invalid
#27 - loli_profile可以定位出unity3d c#内存泄露代码吗?
Issue -
State: closed - Opened by HOTFIGHTER over 2 years ago
- 4 comments
#26 - captured 0 records
Issue -
State: open - Opened by HuangYijiu over 2 years ago
- 1 comment
#25 - stacktrace显示unknown 如何解决
Issue -
State: closed - Opened by shaomluo over 2 years ago
- 16 comments
#24 - 一直卡在injecting libloli ,unity空工程打包, windows
Issue -
State: open - Opened by maguslin over 2 years ago
- 4 comments
#23 - Timeline is supposed to be zoom-able
Issue -
State: closed - Opened by ohmaya almost 3 years ago
- 1 comment
#22 - mac 卡在 injecting libloli.so to target application
Issue -
State: open - Opened by tyutjxs almost 3 years ago
- 1 comment
#21 - Captured 0 records
Issue -
State: open - Opened by TryLoveCatch about 3 years ago
- 4 comments
#20 - 测试大型项目时,运行几分钟后会失去tcp连接。
Issue -
State: closed - Opened by grystudy about 3 years ago
- 5 comments
#19 - LoliProfiler是否支持memalign、mmap/mmap64的监控
Issue -
State: open - Opened by lijunhuawhu about 3 years ago
- 1 comment
Labels: documentation, wontfix
#18 - Show merged Callbacks展示效果的优化建议
Issue -
State: open - Opened by lijunhuawhu about 3 years ago
- 1 comment
Labels: enhancement
#17 - 能不能增加一个体现native虚拟内存的曲线
Issue -
State: closed - Opened by lijunhuawhu about 3 years ago
- 1 comment
Labels: wontfix
#16 - 为什么使用Show Leaks却展示不出来内存泄漏
Issue -
State: closed - Opened by lijunhuawhu about 3 years ago
- 2 comments
Labels: documentation
#15 - Integrate Matrix Backtrace Component
Issue -
State: open - Opened by sindney over 3 years ago
Labels: enhancement, help wanted
#14 - launch后采集几秒钟数据就断开了
Issue -
State: closed - Opened by jefferson0228 over 3 years ago
- 6 comments
#13 - 一直卡在Injecting libloli.so xxx
Issue -
State: closed - Opened by liminwanqing over 3 years ago
- 4 comments
#12 - Need a console version!
Issue -
State: open - Opened by yuripa1018 over 3 years ago
- 1 comment
Labels: enhancement
#11 - 长时间运行,发现meminfo的nativeheap和我自己累加的不一样,是否是swapdirty未记录导致?
Issue -
State: closed - Opened by grystudy over 3 years ago
- 2 comments
#10 - 总是卡住怎么办
Issue -
State: closed - Opened by BeautifulNewWorld over 3 years ago
- 3 comments
#10 - 总是卡住怎么办
Issue -
State: closed - Opened by BeautifulNewWorld over 3 years ago
- 3 comments
#9 - MainWindow::InterpretRecordLibrary 代码临时变量命名可优化
Issue -
State: closed - Opened by grystudy over 3 years ago
- 1 comment
#8 - merged call stack 内容疑似错乱
Issue -
State: closed - Opened by grystudy over 3 years ago
- 2 comments
#7 - loliprofiler连不上游戏
Issue -
State: closed - Opened by tencentgames over 3 years ago
- 2 comments
#6 - 为什么malloc的内存被free了,但是在Persistent选项中还是可以看到?如何监控app的内存泄漏?
Issue -
State: closed - Opened by lijunhuawhu over 3 years ago
- 4 comments
#5 - clang编译的so的Compiler该如何选择
Issue -
State: closed - Opened by lijunhuawhu over 3 years ago
- 2 comments
#4 - 关于 docs/GAME_ENGINE.md 这个说明的不懂之处
Issue -
State: closed - Opened by grystudy over 3 years ago
- 2 comments
Labels: documentation
#3 - 为什么我的app一直都是Connection lost,只在app刚安装时连上过一次
Issue -
State: closed - Opened by lijunhuawhu over 3 years ago
- 9 comments
Labels: question
#2 - StackTrace里面没有内容
Issue -
State: closed - Opened by grystudy over 3 years ago
- 18 comments
Labels: good first issue, question
#1 - Fix a compilation error.
Pull Request -
State: closed - Opened by d34d633f over 3 years ago