Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / Tencent/behaviac issues and pull requests
#168 - 运行中通过btsetcurrent切换当前的行为树是否有什么风险?
Issue -
State: open - Opened by Stranglelet about 1 month ago
#167 - 关于在qt中把agent封装成dll
Issue -
State: open - Opened by helloword0501 4 months ago
#166 - 官网无法登录了
Issue -
State: open - Opened by qq497674061 5 months ago
#165 - 官网无法登录
Issue -
State: open - Opened by qq497674061 6 months ago
- 3 comments
#164 - 双参数event的参数异常问题
Issue -
State: open - Opened by abc19899 over 1 year ago
#163 - 1. 修复 tree exec stack 在切换agent时数据错乱问题
Pull Request -
State: closed - Opened by abc19899 over 1 year ago
#162 - referencebehavior, State两个Node的transition内存泄漏
Pull Request -
State: closed - Opened by abc19899 over 1 year ago
#161 - 1. 解决Loop等等DecoratorTask无法传递event给child, 以及RefNode无法触发它本身上挂的trigger 2. 两处节点onevent时, bGoOn没有正确传递
Pull Request -
State: closed - Opened by abc19899 over 1 year ago
#160 - 1.当setlocal失败时, 读取越界 2内存泄露
Pull Request -
State: closed - Opened by abc19899 over 1 year ago
#159 - 1. 当setlocal失败时, 读取越界 2.一处内存泄漏
Pull Request -
State: closed - Opened by abc19899 over 1 year ago
- 1 comment
#158 - 1. 修复 tree exec stack 在切换agent时数据错乱问题
Pull Request -
State: closed - Opened by abc19899 over 1 year ago
- 1 comment
#157 - referencebehavior, State两个Node的transition内存泄漏
Pull Request -
State: closed - Opened by abc19899 over 1 year ago
- 1 comment
#156 - 某些Node处理onEvent问题
Pull Request -
State: closed - Opened by abc19899 over 1 year ago
- 1 comment
#155 - 内存泄露
Pull Request -
State: closed - Opened by abc19899 over 1 year ago
- 1 comment
#154 - 当setlocal失败时, 读取越界
Pull Request -
State: closed - Opened by abc19899 over 1 year ago
- 1 comment
#153 - 我有个动作节点接收int类型参数,并定义了一个方法返回int,动作节点可以接收一个方法的返回值作为参数输入吗?
Issue -
State: open - Opened by MrWZZ over 1 year ago
- 1 comment
#151 - 离线调试功能
Issue -
State: open - Opened by haoA2580 almost 2 years ago
#150 - [bugfix] 如果系统没有zh_CN.utf8,则hotUpdate会不工作。修改MBSToWCS如果setlocale失败,则使用默…
Pull Request -
State: open - Opened by alexxfxiao almost 2 years ago
- 1 comment
#149 - 在哪里可以找到一款能够连接到Behaviac进行C++可视化调试的小游戏?
Issue -
State: open - Opened by Krealx about 2 years ago
- 2 comments
#148 - 最近打开的工作区,储存路径问题
Issue -
State: open - Opened by lijinzhe1990 about 2 years ago
- 1 comment
#147 - 行为节点无法使用“决定状态的函数”方式
Issue -
State: open - Opened by toshibahan about 2 years ago
- 1 comment
#146 - Develop
Pull Request -
State: closed - Opened by wbn1984 over 2 years ago
#145 - 关于预编译头
Issue -
State: open - Opened by haoA2580 over 2 years ago
#144 - Update agent.cpp
Pull Request -
State: closed - Opened by justinzhuguangwen over 2 years ago
- 1 comment
#143 - debug 内存泄漏 连调
Issue -
State: closed - Opened by haoA2580 over 2 years ago
- 4 comments
#142 - 连接c++游戏
Issue -
State: closed - Opened by haoA2580 almost 3 years ago
- 3 comments
#141 - 官网彻底没了,是否有可能恢复?
Issue -
State: closed - Opened by Chuangludeng almost 3 years ago
- 3 comments
#140 - 关于C#版本Agent实例的内存泄漏问题
Issue -
State: open - Opened by MysteryAngle about 3 years ago
- 3 comments
#139 - 无符号64位和0比较编译不过
Issue -
State: open - Opened by luyuancpp about 3 years ago
#138 - 官方访问不了
Issue -
State: closed - Opened by lingxd about 3 years ago
- 1 comment
#137 - 导出的C#行为树代码尝试调用Agent的internal方法导致跨项目编译失败
Issue -
State: open - Opened by MysteryAngle about 3 years ago
#136 - 接口支持
Issue -
State: open - Opened by Jianghaib about 3 years ago
#135 - 条件执行节点的动作子节点下返回running状态的问题
Issue -
State: closed - Opened by 0kk470 over 3 years ago
#134 - BehaviacDesigner还有在维护吗?我私底下优化了BehaviacDesigner的性能,打算看情况提PullRequest
Issue -
State: closed - Opened by ankisme over 3 years ago
- 3 comments
#133 - 官网,文档网址挂了吗
Issue -
State: closed - Opened by KeepUpCode over 3 years ago
- 3 comments
#132 - linux C++加载行为树报错 [ 编译成功,运行报错 ]
Issue -
State: open - Opened by YANSHUIHUASHENG over 3 years ago
- 1 comment
#131 - 请问这个项目后期还会迭代更新吗
Issue -
State: open - Opened by mrluoming almost 4 years ago
- 1 comment
#130 - Update version.txt
Pull Request -
State: closed - Opened by iamWitchKing almost 4 years ago
#129 - test
Issue -
State: closed - Opened by sologamer1 almost 4 years ago
#128 - 官方网站无法访问
Issue -
State: closed - Opened by Kenny-G almost 4 years ago
- 5 comments
#127 - 子树的参数不是动态的么?
Issue -
State: open - Opened by sulxxy almost 4 years ago
#126 - 请问如何在一个树里集成多棵子树
Issue -
State: open - Opened by sulxxy almost 4 years ago
#125 - CMake构建项目,编译报错问题
Issue -
State: open - Opened by SoftwareKiller about 4 years ago
- 3 comments
#124 - 请问为什么debugupdate热加载功能在linux下不生效
Issue -
State: closed - Opened by wangkaigit about 4 years ago
#123 - 关于编辑器源码在win环境下编译的问题
Issue -
State: open - Opened by attix00 about 4 years ago
- 9 comments
#122 - 离线联调模式不进入子树
Issue -
State: open - Opened by ghost about 4 years ago
- 3 comments
#121 - 运行机制问题请教
Issue -
State: open - Opened by wangkaigit about 4 years ago
#120 - 有没有可能导入Behavior Designer设计的AI文件
Issue -
State: open - Opened by Domain about 4 years ago
- 1 comment
#119 - 最近发现,行为树执行期间无法FireEvent,上层设计应该怎么处理,还是说应该直接避免。
Issue -
State: open - Opened by iammko about 4 years ago
- 1 comment
#118 - 可以支持下go语言吗
Issue -
State: open - Opened by linchendev about 4 years ago
- 3 comments
#117 - behaviac 内部是多线程处理节点逻辑吗,在内部代码里面看到了很多区域锁和互斥锁
Issue -
State: open - Opened by frog-game about 4 years ago
#116 - Selectorloop+WithPrecondition下面子节点RUNING状态不能重入
Issue -
State: open - Opened by ctsheng about 4 years ago
- 1 comment
#115 - 编辑器中静态变量的默认值有什么用?
Issue -
State: open - Opened by hchlqlz about 4 years ago
- 1 comment
#114 - 新版本里面BattleCityDemo,LaunchSDLDemo是没有了吗? 请问还有其它类似的完整游戏demo吗?
Issue -
State: open - Opened by ArtOfCode7 over 4 years ago
- 1 comment
#113 - 事件怎么使用?如果某个节点使用的是等待3000毫秒,那么事件约定的Running才能被监听到,是不是就无法使用事件???
Issue -
State: open - Opened by BUGyyc over 4 years ago
- 1 comment
#112 - [Bug] CAgentMethodVoid<P1, P2, P3, P4> 导致导出代码无法编译通过,
Pull Request -
State: closed - Opened by fanxiao92 over 4 years ago
- 1 comment
#111 - 怎么整合到Unity项目中去呢?
Issue -
State: open - Opened by FJinNian over 4 years ago
- 1 comment
#110 - 条件节点中提供了与(&&)以及或(||)操作符,但并不能使用,版本号3.6.39
Issue -
State: open - Opened by yoyo448957250 over 4 years ago
#109 - 文本框支持多行文本的输入吗?
Issue -
State: open - Opened by morrow1nd over 4 years ago
- 1 comment
#108 - 使用计算符,unity编译报错
Issue -
State: open - Opened by OwenNCai over 4 years ago
- 1 comment
#107 - behaviac行为树执行的时候是单线程还是多线程?
Issue -
State: open - Opened by Grace900606 over 4 years ago
- 2 comments
#106 - BUG:c# 版本 使用计算节点时如果左值是值类型, 生成的代码报错
Issue -
State: closed - Opened by voidweapon over 4 years ago
- 3 comments
#105 - MVC编译器错误 C2220
Issue -
State: open - Opened by aengusjiang over 4 years ago
- 1 comment
#104 - 小白求助:这个开源方案,只适合unity吗?coocs creator适用吗?
Issue -
State: open - Opened by CloudBao over 4 years ago
- 1 comment
#103 - 数组方法 param1无法选取
Issue -
State: open - Opened by fanxiao92 almost 5 years ago
#102 - 在Behaviac中怎么去使用UnityEngine.Vector3结构体
Issue -
State: closed - Opened by UnityLearnerr almost 5 years ago
#101 - 怎么在代码中加入成员变量?
Issue -
State: open - Opened by flyish almost 5 years ago
#100 - PS4环境不提供inotify.h,编译不通过,如何解决?
Issue -
State: open - Opened by Qiongwei1 almost 5 years ago
#99 - 编辑器错误,无法新增枚举值,所有的枚举值也无法在类型中显示
Issue -
State: open - Opened by flyish almost 5 years ago
- 1 comment
#98 - 编辑器能优化么
Issue -
State: open - Opened by 111304037 about 5 years ago
- 1 comment
#97 - support vs2017
Pull Request -
State: closed - Opened by pjkui about 5 years ago
- 1 comment
#96 - 语言问题
Issue -
State: open - Opened by FCBArry about 5 years ago
#95 - 闪退问题
Issue -
State: open - Opened by xiayicong about 5 years ago
- 1 comment
#94 - C#版本代码能支持下partial吗
Issue -
State: open - Opened by xjawake about 5 years ago
#93 - 没有JS版本么?
Issue -
State: open - Opened by a1076559139 about 5 years ago
- 2 comments
#92 - 请问可以与cocos2dx整合吗,update在哪里被调用?
Issue -
State: closed - Opened by bsxy about 5 years ago
- 2 comments
#91 - 这个项目不维护了吗?
Issue -
State: open - Opened by 111304037 about 5 years ago
- 3 comments
#90 - 可继承的Agent
Issue -
State: closed - Opened by swicksu about 5 years ago
- 1 comment
#89 - 我们想把behaviac应用在帧同步游戏,逻辑计算是deterministic吗?
Issue -
State: open - Opened by Yangyang-creator1234 about 5 years ago
- 3 comments
#88 - long long类型 取值判断
Issue -
State: open - Opened by 724789975 about 5 years ago
#87 - bool vector operator [] crash
Pull Request -
State: closed - Opened by anders007 about 5 years ago
#86 - 该在哪里调用事件
Issue -
State: open - Opened by netscane about 5 years ago
- 1 comment
#85 - 运行Android demo闪退
Issue -
State: open - Opened by weijingjin over 5 years ago
#84 - behaviac designer 如何使用结构变量内的元素?
Issue -
State: open - Opened by jingcyber over 5 years ago
- 2 comments
#83 - 现在这个项目是不是停止更新了?
Issue -
State: open - Opened by mojiajiqi over 5 years ago
- 3 comments
#82 - Action函数的入参能不能使用另一个函数去赋值
Issue -
State: open - Opened by ZRean159 over 5 years ago
#81 - android_vs2015工程文件编译错误:..\..\..\..\inc/behaviac/common/factory.h(87): error : undefined reference to 'behaviac::End::End()'
Issue -
State: open - Opened by gyp199009 over 5 years ago
- 1 comment
#80 - 有没有关于行为树的书籍???
Issue -
State: open - Opened by Liuruifeng1 over 5 years ago
- 1 comment
#79 - Thread was being aborted(教程一导出到Unity运行会有此错误)
Issue -
State: open - Opened by Savior666 over 5 years ago
#78 - 子树或者预制子树中的"等待节点"不能正常执行,会卡死在这个节点上
Issue -
State: closed - Opened by ctemple over 5 years ago
#77 - 教程里没有概念规范和具体节点文档说明
Issue -
State: open - Opened by paogege over 5 years ago
- 2 comments
#76 - 没法复制粘贴啊,粘贴选项一直都是灰的
Issue -
State: open - Opened by ghzhouskr over 5 years ago
- 1 comment
#75 - 如何重启行为树
Issue -
State: open - Opened by log245 over 5 years ago
- 1 comment
#74 - 一个结点配多个前置条件时且关系为与,前一个条件不满足时仍然会判断后续条件
Issue -
State: open - Opened by WizardWuuu almost 6 years ago
- 1 comment
#73 - 生成C#代码,如果method使用了引用参数(ref),并且设置该参数为self定义的一个property,那么生成的代码有bug
Issue -
State: open - Opened by LagField almost 6 years ago
#72 - C#生成public数组变量的时候生成代码有问题
Issue -
State: open - Opened by LagField almost 6 years ago
#71 - Enumeration's limitation
Issue -
State: open - Opened by gladijos almost 6 years ago
#70 - Designer failure
Issue -
State: open - Opened by gladijos almost 6 years ago
#69 - 修复互斥锁bug
Pull Request -
State: closed - Opened by ybm2dyd almost 6 years ago
#68 - 修复互斥锁bug
Pull Request -
State: closed - Opened by ybm2dyd almost 6 years ago