Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / Tencent/UnLua issues and pull requests

#731 - UE5.5编译失败

Issue - State: open - Opened by solairewrite 10 days ago - 3 comments

#730 - 项目升级UE5.5 UnLuaDefaultParamCollectorUbtPlugin报错

Issue - State: open - Opened by solairewrite 11 days ago - 1 comment

#729 - 请教delegate回调到lua时self的问题

Issue - State: open - Opened by sophiepeithos1 18 days ago

#728 - 虚幻5.4版本中SpawnActor返回值为nil

Issue - State: closed - Opened by 1134451886 about 1 month ago - 1 comment

#726 - 蓝图 Construct Object From Class 在Unlua中怎么调用呢

Issue - State: open - Opened by Wwupup about 2 months ago - 1 comment

#724 - Crash on iOS build when pass struct as reference

Issue - State: open - Opened by MinhThaiNhat 2 months ago

#719 - 修复与继承相关的绑定导致的崩溃和无限循环问题

Pull Request - State: open - Opened by BaconVN 4 months ago - 1 comment

#716 - Cannot override function in runtime

Issue - State: open - Opened by BaconVN 4 months ago - 3 comments

#715 - 类的静态成员函数,导出的bug

Issue - State: open - Opened by xiaoniu1235 4 months ago

#714 - UnLua的开发是停止了吗?

Issue - State: open - Opened by llint 5 months ago - 1 comment

#712 - Unlua 如何创建指定名称的GameplayTag?

Issue - State: open - Opened by sols11 5 months ago - 1 comment

#711 - 解决lua调用c++自定义导出函数传递nil参数奔溃问题

Pull Request - State: open - Opened by skywhub 5 months ago - 1 comment

#710 - UE5.4.2编译失败临时解决方案

Issue - State: open - Opened by halfambition 5 months ago - 1 comment

#708 - lua.do GWorld?

Issue - State: open - Opened by huiseliming 5 months ago

#705 - Unlua的UNLUA_LOG基于宏NO_LOGGING作下区分

Pull Request - State: open - Opened by joaryyu 6 months ago

#704 - [Fix] Exception is thrown when executing the `Generator IntelliSense`…

Pull Request - State: open - Opened by JNhua 6 months ago - 1 comment

#703 - UnLua只能运行一份实例?

Issue - State: closed - Opened by XYdreamorigin 6 months ago - 1 comment

#701 - UE5.3.2 UnLua2.3.6 部分测试时崩溃

Issue - State: open - Opened by baguabagua 7 months ago

#700 - Support5.4

Pull Request - State: closed - Opened by crazytuzi 7 months ago

#699 - UE5.4编译失败

Issue - State: open - Opened by solairewrite 7 months ago - 1 comment

#698 - Arch Linux下编译报错(UE5.3.2)

Issue - State: open - Opened by avidele 7 months ago - 2 comments

#697 - Fix UE5.2 Compile Error!

Pull Request - State: open - Opened by Jinger52035 8 months ago - 1 comment

#696 - Fix UE5.2 Compile Error!

Pull Request - State: open - Opened by Jinger52035 8 months ago - 1 comment

#695 - 尝试访问UMG的部件时空对象但堆栈有值

Issue - State: closed - Opened by kfj24 8 months ago - 2 comments

#693 - 1.fix compile error on ue5.4

Pull Request - State: open - Opened by RPG3D 8 months ago - 1 comment

#690 - 如何确认在lua中可以调用的对应结构体的构造函数

Issue - State: open - Opened by joycn 9 months ago - 1 comment

#688 - FBatchedLine (不可蓝图化的结构体) 在Lua中构造的一些问题

Issue - State: closed - Opened by Bupalaoye 10 months ago - 1 comment

#687 - UMaterialInstanceDynamic?

Issue - State: closed - Opened by jvukovich 10 months ago - 2 comments

#686 - 请问如何导入lua-cjson包

Issue - State: open - Opened by Gather655 10 months ago - 1 comment

#685 - 如何绕过Delegate Signature检查进行绑定

Issue - State: open - Opened by cymhellfire 11 months ago - 1 comment

#684 - 修正:获取工程目录,修复模板路径中多了一个Config

Pull Request - State: open - Opened by iwiniwin 12 months ago - 1 comment

#683 - 热重载不支持新增函数

Issue - State: closed - Opened by GotGimhong 12 months ago - 2 comments

#681 - tfunction 无法自动回收的问题。

Issue - State: open - Opened by jackfong66 12 months ago

#680 - Replace TRemoveConst with std::remove_cv_t

Pull Request - State: closed - Opened by crazytuzi 12 months ago

#679 - Fixed DuplicateFunction FunctionFlags Waring

Pull Request - State: closed - Opened by crazytuzi about 1 year ago

#678 - Dynamic Binding not working correctly v2.3.6, UE5.3

Issue - State: open - Opened by V2iDanAbend about 1 year ago - 2 comments

#677 - fix cmake build debug lua lib on Unix-Like system

Pull Request - State: open - Opened by meilaopo about 1 year ago - 1 comment

#676 - UE5.3 Failed to bind native function警告怎么消除

Issue - State: open - Opened by solairewrite about 1 year ago - 1 comment

#674 - 修正:Unregister时没有清理Classes中的指针

Pull Request - State: closed - Opened by jozhn about 1 year ago

#673 - 更新unlua 2.3.6版本后,lua override失效

Issue - State: closed - Opened by Soulrac-ydd about 1 year ago - 1 comment

#672 - [Fix]Copy error

Pull Request - State: open - Opened by GardenTao about 1 year ago - 2 comments

#671 - Fixed 5.2.1 compile error

Pull Request - State: closed - Opened by crazytuzi about 1 year ago

#667 - 能支持下,在插件里导出类给lua吗?

Issue - State: open - Opened by xiaoniu1235 about 1 year ago - 1 comment

#659 - 缺失LuaProtobuf的使用文档

Issue - State: closed - Opened by superztf about 1 year ago - 1 comment
Labels: wontfix

#643 - 修复:条件编译宏__GNUC__的错误使用

Pull Request - State: open - Opened by YouRancestor about 1 year ago - 1 comment

#639 - fix:UE.TArray(0) 使用 int32表示值,添加大于 int32.maxvalue 造成溢出

Pull Request - State: open - Opened by fanxiao92 over 1 year ago - 2 comments

#625 - pairs嵌套遍历TArray崩溃

Issue - State: open - Opened by 909185693 over 1 year ago - 2 comments
Labels: waiting for reproduce

#624 - 服务器客户端BindClass行为不一致

Issue - State: closed - Opened by 610789338 over 1 year ago
Labels: waiting for reproduce

#623 - Overridden函数导致客户端解析服务器的RPC失败

Issue - State: closed - Opened by 610789338 over 1 year ago
Labels: waiting for reproduce

#619 - -game运行时会出现蓝图创建后recompile导致覆写被清空的情况

Issue - State: closed - Opened by jozhn over 1 year ago - 2 comments

#606 - 在Actor中EnableInput并绑定输入

Issue - State: open - Opened by xiaochen-CN over 1 year ago - 4 comments
Labels: waiting for feedback

#542 - 安卓包 绑定lua脚本后 有时会崩溃

Issue - State: open - Opened by jinshan20 about 2 years ago - 1 comment
Labels: waiting for reproduce

#483 - 多层继承时,遇到的问题

Issue - State: open - Opened by Lp-new over 2 years ago - 3 comments
Labels: good first issue

#396 - Standalone Game Bind GameInstance

Issue - State: closed - Opened by 43602410 over 2 years ago - 2 comments

#395 - 启动 LuaPanda 的时候出现错误

Issue - State: closed - Opened by GotGimhong over 2 years ago - 5 comments

#393 - package.path添加新路径后,打包windows后找不到文件

Issue - State: closed - Opened by kevinofsias over 2 years ago - 2 comments

#392 - FSoftObjectPtr 的静态导出类型似乎缺少了一些接口

Issue - State: closed - Opened by GotGimhong over 2 years ago - 5 comments

#388 - 编辑器下 crash

Issue - State: closed - Opened by xiejiangzhi over 2 years ago - 1 comment

#386 - C++的类析构会在luaL_error后被跳过

Issue - State: closed - Opened by xuyanghuang-tencent over 2 years ago - 1 comment
Labels: enhancement

#383 - 真机环境下GameInstance的ReceiveInit无法覆写

Issue - State: closed - Opened by xuyanghuang-tencent over 2 years ago - 2 comments
Labels: enhancement

#382 - 关于UserDefinedStruct的问题

Issue - State: closed - Opened by zhujian886 over 2 years ago - 5 comments

#381 - 热更失败

Issue - State: closed - Opened by daphnis-kau over 2 years ago - 2 comments
Labels: bug

#380 - Streaming Level 中的单位有时调用 Lua 实现时,self 是 userdata

Issue - State: closed - Opened by xiejiangzhi over 2 years ago - 4 comments
Labels: bug

#377 - 4.27.2使用Unlua2.1.2(或2.1.1)在Controller中重写OwningClientRPC函数,调用任意RPC函数都会导致客户端被踢

Issue - State: closed - Opened by HSHSir over 2 years ago - 3 comments
Labels: pending release, waiting for feedback

#376 - 引用参数传递失败

Issue - State: closed - Opened by impulsexuan over 2 years ago

#375 - 子类被销毁时,可能会令父类的Lua绑定失效

Issue - State: closed - Opened by xuyanghuang-tencent over 2 years ago
Labels: bug

#346 - BlueprintFunctionLibrary无法静态绑定到lua文件

Issue - State: open - Opened by SixDayCoder almost 3 years ago - 4 comments
Labels: waiting for feedback

#326 - GameInstance的M:Initialize(Initializer)函数会被调用两次

Issue - State: closed - Opened by dawnarc almost 3 years ago - 2 comments
Labels: bug

#323 - 一些默认参数的写法没有分析出来

Issue - State: closed - Opened by xuyanghuang-tencent almost 3 years ago
Labels: bug

#321 - 不同文件夹下创建两个相同名字的UMG时,UE4.UClass.Load加载异常

Issue - State: closed - Opened by nvmgo almost 3 years ago - 4 comments

#310 - CreateLuaTemplate有个问题。

Issue - State: closed - Opened by isaf almost 3 years ago

#301 - 使用CreateLuaTemplate按钮创建的lua文件不能正确绑定

Issue - State: closed - Opened by BlackdBlook almost 3 years ago - 1 comment

#295 - 动态绑定的UMG对象,在切换地图回调Destruct导致崩溃

Issue - State: closed - Opened by xuyanghuang-tencent about 3 years ago - 1 comment