Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / Tencent/UnLua issues and pull requests
#731 - UE5.5编译失败
Issue -
State: open - Opened by solairewrite 10 days ago
- 3 comments
#730 - 项目升级UE5.5 UnLuaDefaultParamCollectorUbtPlugin报错
Issue -
State: open - Opened by solairewrite 11 days ago
- 1 comment
#729 - 请教delegate回调到lua时self的问题
Issue -
State: open - Opened by sophiepeithos1 18 days ago
#728 - 虚幻5.4版本中SpawnActor返回值为nil
Issue -
State: closed - Opened by 1134451886 about 1 month ago
- 1 comment
#727 - 开启多层FDanglingCheck::FGuard后,最内层的FGuard销毁会销毁所有的CapturedContainers和CapturedStructs(invalid TArray)
Issue -
State: open - Opened by lzj10 about 1 month ago
#727 - 开启多层FDanglingCheck::FGuard后,最内层的FGuard销毁会销毁所有的CapturedContainers和CapturedStructs(invalid TArray)
Issue -
State: open - Opened by lzj10 about 1 month ago
#726 - 蓝图 Construct Object From Class 在Unlua中怎么调用呢
Issue -
State: open - Opened by Wwupup about 2 months ago
- 1 comment
#725 - 角度计算错误导致角色移动动画的BlendSpace没有成功应用
Issue -
State: open - Opened by sijin1992 2 months ago
#724 - Crash on iOS build when pass struct as reference
Issue -
State: open - Opened by MinhThaiNhat 2 months ago
#723 - UnLua::PushPointer(L, (void*)ValuePtr, "FSoftObjectPtr", false);
Issue -
State: open - Opened by skywhub 3 months ago
#722 - lua重写ReceiveBeginPlay,加上蓝图调用【父类:ReceiveBeginPlay】的时候,会出问题
Issue -
State: open - Opened by shuitian 3 months ago
- 2 comments
#721 - 想问一下蓝图中的TimeLine如何转成unlua的代码
Issue -
State: open - Opened by xuebingqing 3 months ago
#720 - 基于UE5.2.0和Unlua2.3.6的项目,非PIE模式运行游戏经常遇到Unlua注册蓝图反射类型时因断言错误导致的崩溃,错误日志截图如下:
Issue -
State: open - Opened by AlexMeng1986 4 months ago
- 1 comment
#719 - 修复与继承相关的绑定导致的崩溃和无限循环问题
Pull Request -
State: open - Opened by BaconVN 4 months ago
- 1 comment
#718 - Unlua 对于 RepNotify 的变量 不支持 Set with Notify 吗?
Issue -
State: open - Opened by ZezhongWang 4 months ago
#717 - Lua Booster 链接已失效,求推荐合适的lua插件
Issue -
State: open - Opened by ZezhongWang 4 months ago
#716 - Cannot override function in runtime
Issue -
State: open - Opened by BaconVN 4 months ago
- 3 comments
#715 - 类的静态成员函数,导出的bug
Issue -
State: open - Opened by xiaoniu1235 4 months ago
#714 - UnLua的开发是停止了吗?
Issue -
State: open - Opened by llint 5 months ago
- 1 comment
#713 - 2.3.6 开启 enable unreal insights 后编译失败
Issue -
State: open - Opened by XYdreamorigin 5 months ago
#712 - Unlua 如何创建指定名称的GameplayTag?
Issue -
State: open - Opened by sols11 5 months ago
- 1 comment
#711 - 解决lua调用c++自定义导出函数传递nil参数奔溃问题
Pull Request -
State: open - Opened by skywhub 5 months ago
- 1 comment
#710 - UE5.4.2编译失败临时解决方案
Issue -
State: open - Opened by halfambition 5 months ago
- 1 comment
#708 - lua.do GWorld?
Issue -
State: open - Opened by huiseliming 5 months ago
#707 - 修正:HotReload替换新function的upvalue时应该使用old_upvalue
Pull Request -
State: closed - Opened by jozhn 6 months ago
#706 - UE5.4警告 Compiled-in property constructor is deprecated, use other constructors instead.
Issue -
State: open - Opened by solairewrite 6 months ago
#705 - Unlua的UNLUA_LOG基于宏NO_LOGGING作下区分
Pull Request -
State: open - Opened by joaryyu 6 months ago
#704 - [Fix] Exception is thrown when executing the `Generator IntelliSense`…
Pull Request -
State: open - Opened by JNhua 6 months ago
- 1 comment
#703 - UnLua只能运行一份实例?
Issue -
State: closed - Opened by XYdreamorigin 6 months ago
- 1 comment
#702 - Intellisense not generated for statically exported functions using ADD_LIB
Issue -
State: open - Opened by op1337 7 months ago
#701 - UE5.3.2 UnLua2.3.6 部分测试时崩溃
Issue -
State: open - Opened by baguabagua 7 months ago
#700 - Support5.4
Pull Request -
State: closed - Opened by crazytuzi 7 months ago
#699 - UE5.4编译失败
Issue -
State: open - Opened by solairewrite 7 months ago
- 1 comment
#698 - Arch Linux下编译报错(UE5.3.2)
Issue -
State: open - Opened by avidele 7 months ago
- 2 comments
#697 - Fix UE5.2 Compile Error!
Pull Request -
State: open - Opened by Jinger52035 8 months ago
- 1 comment
#696 - Fix UE5.2 Compile Error!
Pull Request -
State: open - Opened by Jinger52035 8 months ago
- 1 comment
#695 - 尝试访问UMG的部件时空对象但堆栈有值
Issue -
State: closed - Opened by kfj24 8 months ago
- 2 comments
#694 - UE5.3 unlua 2.3.6 FDeadLoopCheck::FGuard::SetTimeout 中 sethook方法无法进入,看起来导致deadloopcheck失效
Issue -
State: closed - Opened by gamerguilu 8 months ago
- 1 comment
#693 - 1.fix compile error on ue5.4
Pull Request -
State: open - Opened by RPG3D 8 months ago
- 1 comment
#692 - 有没有考虑把插件和测试工程拆分到不同工程呢?方便git submodule引用
Issue -
State: closed - Opened by RPG3D 9 months ago
#691 - 有没有考虑把插件和测试工程拆分到不同工程呢?方便git submodule引用
Issue -
State: open - Opened by RPG3D 9 months ago
#690 - 如何确认在lua中可以调用的对应结构体的构造函数
Issue -
State: open - Opened by joycn 9 months ago
- 1 comment
#689 - 【必现崩溃】#634的改动会导致在Lua中按引用传递C++定义的结构体时,必定崩溃
Issue -
State: open - Opened by Soulrac-ydd 10 months ago
- 1 comment
#688 - FBatchedLine (不可蓝图化的结构体) 在Lua中构造的一些问题
Issue -
State: closed - Opened by Bupalaoye 10 months ago
- 1 comment
#687 - UMaterialInstanceDynamic?
Issue -
State: closed - Opened by jvukovich 10 months ago
- 2 comments
#686 - 请问如何导入lua-cjson包
Issue -
State: open - Opened by Gather655 10 months ago
- 1 comment
#685 - 如何绕过Delegate Signature检查进行绑定
Issue -
State: open - Opened by cymhellfire 11 months ago
- 1 comment
#684 - 修正:获取工程目录,修复模板路径中多了一个Config
Pull Request -
State: open - Opened by iwiniwin 12 months ago
- 1 comment
#683 - 热重载不支持新增函数
Issue -
State: closed - Opened by GotGimhong 12 months ago
- 2 comments
#682 - UE5.3 点击Generate IntelliSense按钮触发断言
Issue -
State: open - Opened by solairewrite 12 months ago
#681 - tfunction 无法自动回收的问题。
Issue -
State: open - Opened by jackfong66 12 months ago
#680 - Replace TRemoveConst with std::remove_cv_t
Pull Request -
State: closed - Opened by crazytuzi 12 months ago
#679 - Fixed DuplicateFunction FunctionFlags Waring
Pull Request -
State: closed - Opened by crazytuzi about 1 year ago
#678 - Dynamic Binding not working correctly v2.3.6, UE5.3
Issue -
State: open - Opened by V2iDanAbend about 1 year ago
- 2 comments
#677 - fix cmake build debug lua lib on Unix-Like system
Pull Request -
State: open - Opened by meilaopo about 1 year ago
- 1 comment
#676 - UE5.3 Failed to bind native function警告怎么消除
Issue -
State: open - Opened by solairewrite about 1 year ago
- 1 comment
#675 - 如何使用静态绑定+代码生成提高 c++ lua 调用效率
Issue -
State: open - Opened by ZichaoNickFox about 1 year ago
#674 - 修正:Unregister时没有清理Classes中的指针
Pull Request -
State: closed - Opened by jozhn about 1 year ago
#673 - 更新unlua 2.3.6版本后,lua override失效
Issue -
State: closed - Opened by Soulrac-ydd about 1 year ago
- 1 comment
#672 - [Fix]Copy error
Pull Request -
State: open - Opened by GardenTao about 1 year ago
- 2 comments
#671 - Fixed 5.2.1 compile error
Pull Request -
State: closed - Opened by crazytuzi about 1 year ago
#670 - UE5.3新建工程,编译报CallFunctionInternal找不到符号的错误
Issue -
State: closed - Opened by xuyanghuang-tencent about 1 year ago
Labels: bug
#667 - 能支持下,在插件里导出类给lua吗?
Issue -
State: open - Opened by xiaoniu1235 about 1 year ago
- 1 comment
#659 - 缺失LuaProtobuf的使用文档
Issue -
State: closed - Opened by superztf about 1 year ago
- 1 comment
Labels: wontfix
#643 - 修复:条件编译宏__GNUC__的错误使用
Pull Request -
State: open - Opened by YouRancestor about 1 year ago
- 1 comment
#641 - 使用LuaEnvLocator_ByGameInstance在PIE模式启动多客户端时,ULuaFunction的Override会触发崩溃
Issue -
State: open - Opened by FinalFtantasy about 1 year ago
- 2 comments
#639 - fix:UE.TArray(0) 使用 int32表示值,添加大于 int32.maxvalue 造成溢出
Pull Request -
State: open - Opened by fanxiao92 over 1 year ago
- 2 comments
#625 - pairs嵌套遍历TArray崩溃
Issue -
State: open - Opened by 909185693 over 1 year ago
- 2 comments
Labels: waiting for reproduce
#624 - 服务器客户端BindClass行为不一致
Issue -
State: closed - Opened by 610789338 over 1 year ago
Labels: waiting for reproduce
#623 - Overridden函数导致客户端解析服务器的RPC失败
Issue -
State: closed - Opened by 610789338 over 1 year ago
Labels: waiting for reproduce
#619 - -game运行时会出现蓝图创建后recompile导致覆写被清空的情况
Issue -
State: closed - Opened by jozhn over 1 year ago
- 2 comments
#606 - 在Actor中EnableInput并绑定输入
Issue -
State: open - Opened by xiaochen-CN over 1 year ago
- 4 comments
Labels: waiting for feedback
#542 - 安卓包 绑定lua脚本后 有时会崩溃
Issue -
State: open - Opened by jinshan20 about 2 years ago
- 1 comment
Labels: waiting for reproduce
#483 - 多层继承时,遇到的问题
Issue -
State: open - Opened by Lp-new over 2 years ago
- 3 comments
Labels: good first issue
#396 - Standalone Game Bind GameInstance
Issue -
State: closed - Opened by 43602410 over 2 years ago
- 2 comments
#395 - 启动 LuaPanda 的时候出现错误
Issue -
State: closed - Opened by GotGimhong over 2 years ago
- 5 comments
#394 - 某个 UObject 如果不再被 Lua 引用,它在 Lua 添加的委托函数就会失效
Issue -
State: closed - Opened by GotGimhong over 2 years ago
- 1 comment
#393 - package.path添加新路径后,打包windows后找不到文件
Issue -
State: closed - Opened by kevinofsias over 2 years ago
- 2 comments
#392 - FSoftObjectPtr 的静态导出类型似乎缺少了一些接口
Issue -
State: closed - Opened by GotGimhong over 2 years ago
- 5 comments
#388 - 编辑器下 crash
Issue -
State: closed - Opened by xiejiangzhi over 2 years ago
- 1 comment
#386 - C++的类析构会在luaL_error后被跳过
Issue -
State: closed - Opened by xuyanghuang-tencent over 2 years ago
- 1 comment
Labels: enhancement
#383 - 真机环境下GameInstance的ReceiveInit无法覆写
Issue -
State: closed - Opened by xuyanghuang-tencent over 2 years ago
- 2 comments
Labels: enhancement
#382 - 关于UserDefinedStruct的问题
Issue -
State: closed - Opened by zhujian886 over 2 years ago
- 5 comments
#381 - 热更失败
Issue -
State: closed - Opened by daphnis-kau over 2 years ago
- 2 comments
Labels: bug
#380 - Streaming Level 中的单位有时调用 Lua 实现时,self 是 userdata
Issue -
State: closed - Opened by xiejiangzhi over 2 years ago
- 4 comments
Labels: bug
#379 - UMG中使用DynamicEntryBox,如果在生成的Entry中执行异步加载,会导致找不到绑定的Object
Issue -
State: closed - Opened by unicodecndddd over 2 years ago
- 4 comments
Labels: bug
#377 - 4.27.2使用Unlua2.1.2(或2.1.1)在Controller中重写OwningClientRPC函数,调用任意RPC函数都会导致客户端被踢
Issue -
State: closed - Opened by HSHSir over 2 years ago
- 3 comments
Labels: pending release, waiting for feedback
#376 - 引用参数传递失败
Issue -
State: closed - Opened by impulsexuan over 2 years ago
#375 - 子类被销毁时,可能会令父类的Lua绑定失效
Issue -
State: closed - Opened by xuyanghuang-tencent over 2 years ago
Labels: bug
#346 - BlueprintFunctionLibrary无法静态绑定到lua文件
Issue -
State: open - Opened by SixDayCoder almost 3 years ago
- 4 comments
Labels: waiting for feedback
#326 - GameInstance的M:Initialize(Initializer)函数会被调用两次
Issue -
State: closed - Opened by dawnarc almost 3 years ago
- 2 comments
Labels: bug
#323 - 一些默认参数的写法没有分析出来
Issue -
State: closed - Opened by xuyanghuang-tencent almost 3 years ago
Labels: bug
#321 - 不同文件夹下创建两个相同名字的UMG时,UE4.UClass.Load加载异常
Issue -
State: closed - Opened by nvmgo almost 3 years ago
- 4 comments
#310 - CreateLuaTemplate有个问题。
Issue -
State: closed - Opened by isaf almost 3 years ago
#301 - 使用CreateLuaTemplate按钮创建的lua文件不能正确绑定
Issue -
State: closed - Opened by BlackdBlook almost 3 years ago
- 1 comment
#300 - 带返回值的函数,如果同时有BlueprintImplementableEvent和BlueprintCallable,那么lua重写的函数的返回值好像没法传递回去
Issue -
State: closed - Opened by shuitian almost 3 years ago
Labels: bug
#299 - 真机环境被覆写的UFunction指针被重用导致的崩溃
Issue -
State: closed - Opened by xuyanghuang-tencent almost 3 years ago
#297 - 当UClass被GC回收时,在RemoveUFunction里GetFullName()会导致Crash
Issue -
State: closed - Opened by xuyanghuang-tencent almost 3 years ago
#295 - 动态绑定的UMG对象,在切换地图回调Destruct导致崩溃
Issue -
State: closed - Opened by xuyanghuang-tencent about 3 years ago
- 1 comment
#294 - 被AutoCreateRefTerm标记的参数需要生成默认值
Issue -
State: closed - Opened by xuyanghuang-tencent about 3 years ago