Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / TeamSirenix/odin-serializer issues and pull requests
#67 - NonSerialized data fields are set to null.
Issue -
State: open - Opened by yjchun about 1 month ago
#66 - File sizes are more than double what I had with json
Issue -
State: open - Opened by Coltuxumab about 2 months ago
#65 - Error Only On IOS: Reached end of array after 0 elements, when 4294967296 elements were expected
Issue -
State: open - Opened by rayss1 about 2 months ago
- 1 comment
#64 - Deserialize to type that is only known at runtime (instead of compile type generic) like unity's JsonUtility
Issue -
State: open - Opened by kyle-v 8 months ago
#63 - BaseFormatter's "T inherits from UnityEngine.Object" warning doesn't halt serialization properly
Issue -
State: open - Opened by tconkling 8 months ago
#62 - Excluding a member using ISerializationPolicy still incurs a performance hit as the value is still deserialized during SkipEntry
Issue -
State: open - Opened by oddgames-david 8 months ago
#61 - Is anyone maintaining this repo? Or should we switch serializers and out of Odin?
Issue -
State: closed - Opened by pshtif 9 months ago
- 2 comments
#60 - I'm getting exceptions every time i rename any SerializedScriptableObject
Issue -
State: closed - Opened by Hitomilras over 1 year ago
- 2 comments
#59 - Serializing Int64 in 2022.3.4f1 creates a different value due to inlining
Issue -
State: closed - Opened by oddgames-david over 1 year ago
- 9 comments
#58 - Invalid Json
Issue -
State: open - Opened by nickhudson4 over 1 year ago
- 1 comment
#57 - Replace Invariant with Ordinal in JsonTextReader
Pull Request -
State: closed - Opened by JPerryOddGames almost 2 years ago
- 1 comment
#56 - JsonTextReader performance suggestion - Use Ordinal string comparison instead of InvariantCulture
Issue -
State: closed - Opened by JPerryOddGames almost 2 years ago
- 1 comment
#55 - Unity 2021.3 .NET Standard 2.0 API not supported, Out of the box.
Issue -
State: open - Opened by MxReaper almost 2 years ago
- 3 comments
#54 - Alternative untyped deserializer?
Issue -
State: closed - Opened by myocytebd about 2 years ago
- 1 comment
#53 - Data mismatch error
Issue -
State: open - Opened by ertan-retinize about 2 years ago
#52 - Should Guid's be serialized as strings?
Issue -
State: closed - Opened by ccfoo242 over 2 years ago
- 2 comments
#51 - Odin deserialization, excluding unity deserializationy
Issue -
State: open - Opened by yimianweishi over 2 years ago
#50 - Changing Polymorphic class list order and hiding members
Issue -
State: closed - Opened by HaipaDev almost 3 years ago
- 1 comment
#49 - Is it's possible to use opensource version of Odin serializer in IL2CPP?
Issue -
State: open - Opened by Syjgin almost 3 years ago
- 2 comments
#48 - References lost with ScriptedImporters on initial project startup
Issue -
State: open - Opened by oxysoft about 3 years ago
#47 - odin Serializer detected non-white-listed runtime platform Android; disabling all unaligned memoryu read/writes.
Issue -
State: closed - Opened by qq21 over 3 years ago
- 7 comments
#46 - Bad error message
Issue -
State: open - Opened by joaobsneto almost 4 years ago
#45 - Abstract classes not serialized correctly on AOT Build
Issue -
State: open - Opened by FelipeQuevici almost 4 years ago
#44 - Does not serialize values of Vector2Int
Issue -
State: closed - Opened by Nosrick almost 4 years ago
#43 - One example is wrong in README
Issue -
State: closed - Opened by mikkomcmenamin almost 4 years ago
#42 - RefreshAssemblyImportSettings returns exception
Issue -
State: open - Opened by Muchaszewski about 4 years ago
- 5 comments
#41 - [Fix] Fixed the case where JSON serialized string writing could over…
Pull Request -
State: closed - Opened by geolands about 4 years ago
- 2 comments
#40 - Reading negative SByte values from Binary DataFormat returns 0
Issue -
State: closed - Opened by MerlinVR over 4 years ago
- 2 comments
#39 - Mono build always crashes with high stripping enabled
Issue -
State: closed - Opened by Hertzole over 4 years ago
- 7 comments
#38 - AOT scanner does absolutely nothing
Issue -
State: closed - Opened by Hertzole over 4 years ago
- 3 comments
#37 - Simple SerializedScriptableObject ArgumentNullException: Value cannot be null. on DeserializeValue
Issue -
State: closed - Opened by jpdoiron over 4 years ago
- 1 comment
#36 - Can't import package due to error
Issue -
State: closed - Opened by sbezboro almost 5 years ago
- 6 comments
#35 - AOT dll before building
Issue -
State: closed - Opened by loic-lopez almost 5 years ago
- 1 comment
#34 - EnumToggleButtons can`t be distinguish after unity use the Flat style
Issue -
State: closed - Opened by red-gezi almost 5 years ago
- 1 comment
#33 - SceneView.onSceneGUIDelegate obsolete
Issue -
State: open - Opened by lazlo-bonin about 5 years ago
- 1 comment
#32 - Add comparison to Utf8Json
Issue -
State: open - Opened by NoxMortem about 5 years ago
#31 - Add comparison to MessagePack-CSharp
Issue -
State: open - Opened by NoxMortem about 5 years ago
- 1 comment
#30 - unity 2019.3 missing Unity.Networking
Issue -
State: closed - Opened by soraphis about 5 years ago
- 4 comments
#29 - Add comparison to fastJSON serializer
Issue -
State: open - Opened by dimmduh about 5 years ago
#28 - Unity Package support
Issue -
State: open - Opened by Baste-RainGames about 5 years ago
- 2 comments
#27 - (AOT) No serializer for C# struct (readonly or not) is pre-generated
Issue -
State: closed - Opened by laicasaane over 5 years ago
- 4 comments
#26 - How to deserialize json string to array data ?
Issue -
State: closed - Opened by sgamerw over 5 years ago
- 2 comments
#25 - Serializing GameObjects?
Issue -
State: closed - Opened by jeffsim over 5 years ago
- 1 comment
#24 - Usage outside Unity
Issue -
State: closed - Opened by kimimaru4000 over 5 years ago
- 6 comments
#23 - [2019.1] Error on installing
Issue -
State: closed - Opened by MarcusElg over 5 years ago
- 3 comments
#22 - [Questions] Serialization in edit mode
Issue -
State: closed - Opened by MarcusElg over 5 years ago
- 1 comment
#21 - Serialization of built-in Unity ScriptableObject: TimelineAsset
Issue -
State: closed - Opened by 4quet over 5 years ago
- 3 comments
#20 - Fixes #10 Assertion error : During asset editing no new scenes can be…
Pull Request -
State: closed - Opened by tomh4 over 5 years ago
- 2 comments
#19 - Nodes data formatting not compatible with Addressables/SBP builds
Issue -
State: closed - Opened by Jobus0 over 5 years ago
- 2 comments
#18 - Gradient Formatter Error
Issue -
State: closed - Opened by lazlo-bonin over 5 years ago
- 2 comments
#17 - Cannot Open "Build" folder in Unity 2019.1
Issue -
State: closed - Opened by KyleStank over 5 years ago
- 5 comments
#16 - Missing Namespace
Issue -
State: closed - Opened by tomh4 over 5 years ago
- 9 comments
#15 - Misplaced EndSample in static SirenixAssetPaths()
Issue -
State: closed - Opened by kimhutchison over 5 years ago
- 1 comment
#14 - Add options to do partial AOT project scan
Pull Request -
State: closed - Opened by sp-jordi-vilalta over 5 years ago
- 1 comment
#13 - Fix a few copy-pasted typos
Pull Request -
State: closed - Opened by sp-jordi-vilalta over 5 years ago
#12 - Issue when serializing abstract classes as private members.
Issue -
State: closed - Opened by jamilan over 5 years ago
- 2 comments
#11 - linux errors when open project (install/setup)
Issue -
State: closed - Opened by rakkarage over 5 years ago
- 1 comment
#10 - (AOT) ScanProjectForSerializedTypes only returns 2 types and has asserts unity 2018.3.0f2
Issue -
State: closed - Opened by dizzy2003 almost 6 years ago
- 12 comments
#8 - Differences between this repository and the asset store version
Issue -
State: closed - Opened by NoxMortem about 6 years ago
- 1 comment
#7 - [Suggestion] TypeGuidAttribute instead of BindTypeNameToTypeAttribute
Issue -
State: closed - Opened by c0ffeeartc about 6 years ago
- 4 comments
#6 - "SerializationUtility.SerializeValue" Dictionary not valid json type
Issue -
State: closed - Opened by pagongamedev about 6 years ago
- 4 comments
#5 - Keeping default Unity behavior of instantiating fields when they are null instead of serialization and keeping null?
Issue -
State: closed - Opened by oxysoft over 6 years ago
- 6 comments
#4 - added additional check in IsDynamic extension method
Pull Request -
State: closed - Opened by JohnSRush over 6 years ago
- 8 comments
#3 - AOT generate didn't generate any support serialized type on ScriptableObject.
Issue -
State: closed - Opened by poppuchan over 6 years ago
- 5 comments
#2 - Does SerializationPolicies.Unity Serializes Auto-Properties?
Issue -
State: closed - Opened by willnode over 6 years ago
- 5 comments
#1 - SerializationUtility.Serialize is not a valid function
Issue -
State: closed - Opened by SwitchNZ over 6 years ago
- 2 comments