Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / StatsHelix/demoinfo issues and pull requests
#170 - Invalid File-Type - expecting HL2DEMO
Issue -
State: open - Opened by shark25361 about 3 years ago
- 1 comment
#169 - Player hurt event health damage exceeding players previous health
Issue -
State: closed - Opened by ScouseTeryaki about 3 years ago
- 1 comment
#168 - System.Exception: 'Roy said I should throw this.'
Issue -
State: closed - Opened by KilinW over 3 years ago
- 9 comments
#167 - I cant use the libray
Issue -
State: open - Opened by Tusso4 over 3 years ago
- 1 comment
#165 - parser.ParseToEnd() -> System.NotImplementedException
Issue -
State: open - Opened by Paxoo about 4 years ago
- 12 comments
#164 - Almost all datas are wrong in Player.Weapons
Issue -
State: open - Opened by ZjzMisaka about 4 years ago
#163 - m_Collision.m_vecMins gets incorrect values for func_hostage_rescue entities
Issue -
State: open - Opened by JimmyWoodhouse over 4 years ago
- 2 comments
#162 - Various bug fixes for demoinfo
Issue -
State: open - Opened by JimmyWoodhouse over 4 years ago
#161 - bullet_impact event
Issue -
State: closed - Opened by tobuhl over 4 years ago
- 2 comments
#160 - FaceIt Demos
Issue -
State: open - Opened by MSDOSMAN over 4 years ago
- 4 comments
#159 - Migrated to .Net Core 3.1
Pull Request -
State: open - Opened by mayalex over 4 years ago
#158 - Added Kill.AssistedFlash
Pull Request -
State: closed - Opened by master117 over 5 years ago
#157 - Parser NotImplemented exception after exactly 15 ticks
Issue -
State: closed - Opened by Sotolotl over 5 years ago
- 2 comments
#156 - Player position reported switches to different player after death
Issue -
State: closed - Opened by lasse16 over 5 years ago
- 1 comment
#155 - Exception thrown for game event "inferno_expire"
Issue -
State: open - Opened by rakijah almost 6 years ago
- 1 comment
#154 - feat: decode int64
Pull Request -
State: closed - Opened by akiver almost 6 years ago
- 5 comments
#153 - PacketEntitesHandler.cs string 132
Issue -
State: closed - Opened by ZUBAT almost 6 years ago
- 4 comments
#152 - How to get voice chat?
Issue -
State: open - Opened by antim0118 almost 6 years ago
#151 - Calculating a player's bone positions
Issue -
State: open - Opened by joshdixon almost 6 years ago
- 5 comments
#150 - Does not parsing all players properly
Issue -
State: open - Opened by gdhsnlvr about 6 years ago
- 4 comments
#149 - Crash on parser.ParseToEnd();
Issue -
State: closed - Opened by gdhsnlvr about 6 years ago
- 1 comment
#148 - Added MP5SD EquipmentElement, added MP5SD to MapEquipment.
Pull Request -
State: closed - Opened by master117 about 6 years ago
- 3 comments
#147 - Include MP5-SD
Issue -
State: closed - Opened by master117 about 6 years ago
- 1 comment
#146 - Fix or Walkaround on parser for third party platforms
Issue -
State: open - Opened by thiagohrm about 6 years ago
- 5 comments
#145 - Reports
Issue -
State: closed - Opened by MakcStudio about 6 years ago
- 2 comments
#144 - Where does cslocaldata.* and localdata.* come from?
Issue -
State: open - Opened by nicklaswj about 6 years ago
- 3 comments
#143 - Playing with friends
Issue -
State: closed - Opened by MakcStudio about 6 years ago
- 2 comments
#142 - Somewhere players are lost
Issue -
State: closed - Opened by ZUBAT over 6 years ago
- 2 comments
#141 - Null Weapons
Issue -
State: closed - Opened by JordanBerge over 6 years ago
- 2 comments
#140 - Potential additions
Issue -
State: open - Opened by econoraptor over 6 years ago
- 1 comment
#139 - Nade Trajectory
Issue -
State: open - Opened by thiagofelix over 6 years ago
- 5 comments
#138 - Better grenades
Pull Request -
State: open - Opened by econoraptor over 6 years ago
- 1 comment
#137 - No `RoundAnnounceMatchStarted` event in one of my demos, and empty `AdditionaInformations` for players
Issue -
State: closed - Opened by mecwerks almost 7 years ago
- 3 comments
#136 - made FireNadeWithOwnerStarted an event
Pull Request -
State: closed - Opened by econoraptor almost 7 years ago
#135 - Associate players with molotov detonation events
Pull Request -
State: closed - Opened by econoraptor almost 7 years ago
- 1 comment
#134 - Entity destroyed event
Pull Request -
State: closed - Opened by econoraptor almost 7 years ago
#133 - discussion: bomb_abortdefuse alternative
Issue -
State: closed - Opened by econoraptor almost 7 years ago
- 1 comment
#132 - fix missing players data since recent update
Pull Request -
State: closed - Opened by akiver almost 7 years ago
- 4 comments
#131 - Fixed that the Revolver is always recognized as a Deagle
Pull Request -
State: closed - Opened by tpf89 almost 7 years ago
#130 - Missing hurt events
Issue -
State: open - Opened by WillBrindle almost 7 years ago
- 3 comments
#128 - Ensure that the weapon in the fire event is not null
Pull Request -
State: closed - Opened by maxmeijer42 about 7 years ago
#127 - e.Weapon is null in Weapon Fired Event
Issue -
State: closed - Opened by master117 about 7 years ago
#126 - e.Shooter/e.Victim/e.Player is null in WeaponFired/PlayerKilled/BombExploded.
Issue -
State: open - Opened by master117 about 7 years ago
- 1 comment
#125 - FlashNadeExploded / ExplosiveNadeExploded gets called without a previous WeaponFiredEvent, when player dies before throwing.
Issue -
State: open - Opened by master117 about 7 years ago
- 2 comments
Labels: help wanted
#124 - Java port?
Issue -
State: open - Opened by caefree about 7 years ago
- 3 comments
Labels: invalid
#123 - BombPlanted gets fired multiple times in a single round (with only 1 bombplant).
Issue -
State: closed - Opened by master117 about 7 years ago
- 3 comments
#122 - RoundEndedEventArgs.Reason is bugged when the bomb kills the last CT
Issue -
State: open - Opened by master117 about 7 years ago
#121 - Blind event
Pull Request -
State: closed - Opened by econoraptor over 7 years ago
- 2 comments
#120 - FlashedPlayers misses most flashed players and includes spectators
Issue -
State: open - Opened by econoraptor over 7 years ago
- 2 comments
#119 - Incendiary always used for FireEventArgs
Issue -
State: open - Opened by econoraptor over 7 years ago
#118 - Inventory events
Pull Request -
State: closed - Opened by econoraptor over 7 years ago
- 2 comments
#117 - Proposal: PickupWeapon and DropWeapon events
Issue -
State: open - Opened by econoraptor over 7 years ago
#116 - Only 1 flashbang counted
Issue -
State: closed - Opened by econoraptor over 7 years ago
#115 - Can't handle Demo-Command: 0
Issue -
State: open - Opened by MADsadFATcat over 7 years ago
- 2 comments
#114 - Extended Player Copy() to include active weapon
Pull Request -
State: closed - Opened by dennisfischer over 7 years ago
#113 - Confused w/ ManagedBitStream method
Issue -
State: closed - Opened by purplS1 over 7 years ago
- 2 comments
#112 - Off-Topic Help: Counter Strike Global Offensive Coordinate System
Issue -
State: closed - Opened by PMatthaei almost 8 years ago
- 2 comments
#111 - Check if it's a CSGO demo
Pull Request -
State: closed - Opened by Calak almost 8 years ago
- 7 comments
#110 - Demoinfo detects L4D2 Branch as csgo demos
Issue -
State: closed - Opened by Traderain almost 8 years ago
- 1 comment
#109 - Not all participants being listed
Issue -
State: closed - Opened by myluki2000 about 8 years ago
- 7 comments
#108 - Missing events(Jumping, Steps, Flashduration)(?)
Issue -
State: closed - Opened by PMatthaei about 8 years ago
- 11 comments
Labels: help wanted
#107 - Newcomer problems
Issue -
State: closed - Opened by PMatthaei about 8 years ago
- 7 comments
Labels: question
#106 - Plans on POV demo analyser
Issue -
State: open - Opened by MrMinicop about 8 years ago
- 13 comments
Labels: bug, help wanted
#105 - Low level events
Issue -
State: open - Opened by Ottunger over 8 years ago
- 1 comment
Labels: enhancement, help wanted
#104 - Repository moved to the StatsHelix organisation
Issue -
State: closed - Opened by moritzuehling over 8 years ago
Labels: enhancement
#103 - fix end reason number
Pull Request -
State: closed - Opened by akiver over 8 years ago
- 1 comment
#102 - Rounds which do not end
Issue -
State: closed - Opened by AyukJason over 8 years ago
- 6 comments
#101 - Wrong win at the end of a round
Issue -
State: closed - Opened by AyukJason over 8 years ago
- 6 comments
#100 - Added molotov_projectile
Pull Request -
State: closed - Opened by econoraptor over 8 years ago
- 1 comment
#99 - ServerInfo
Pull Request -
State: open - Opened by econoraptor over 8 years ago
- 20 comments
#98 - add round_announce_match_start event
Pull Request -
State: closed - Opened by akiver over 8 years ago
#97 - add FastNetMessages implementation of SayText, SayText2 and ServerRan…
Pull Request -
State: closed - Opened by akiver over 8 years ago
- 6 comments
#96 - How do we use the ServerRankUpdate?
Issue -
State: closed - Opened by TomSmith27 over 8 years ago
- 4 comments
#95 - get rank (CSGO)
Issue -
State: closed - Opened by clankill3r over 8 years ago
- 3 comments
Labels: help wanted
#94 - detect impact location of bullet
Issue -
State: closed - Opened by clankill3r over 8 years ago
- 1 comment
#93 - Player not getting added to RawPlayers
Issue -
State: closed - Opened by econoraptor over 8 years ago
- 1 comment
Labels: wontfix
#92 - weapon_fire event not triggered for some knife attacks
Issue -
State: open - Opened by econoraptor over 8 years ago
- 2 comments
Labels: bug, help wanted
#91 - Header not parsing correctly
Issue -
State: open - Opened by econoraptor over 8 years ago
- 15 comments
Labels: bug, help wanted
#90 - parser.CurrentTick doesn't refer to the current tick of an event
Issue -
State: closed - Opened by LennyPenny over 8 years ago
- 1 comment
#89 - changed bombsite detection code
Pull Request -
State: closed - Opened by skirsten over 8 years ago
#88 - Not self explanatory code in bombsite location snippet
Issue -
State: closed - Opened by skirsten over 8 years ago
- 3 comments
#87 - Update DemoParser, in HandleTeamScores()
Pull Request -
State: closed - Opened by Calak over 8 years ago
- 3 comments
#86 - Removed outdated/misleading TODO section from README.
Pull Request -
State: closed - Opened by JSterling8 over 8 years ago
#85 - Update readme to reflect current status
Issue -
State: closed - Opened by RasmusWL over 8 years ago
- 7 comments
#84 - Player Rank
Issue -
State: closed - Opened by okankaya almost 9 years ago
- 2 comments
#83 - changed some spellings in Events.cs
Pull Request -
State: closed - Opened by mike-u almost 9 years ago
- 3 comments
#82 - revert surrender order
Pull Request -
State: closed - Opened by akiver almost 9 years ago
#81 - fix weapons original string with new demos
Pull Request -
State: closed - Opened by akiver almost 9 years ago
#80 - fix weapons original string with new demos
Pull Request -
State: closed - Opened by akiver almost 9 years ago
- 1 comment
#79 - Timeout Event
Issue -
State: closed - Opened by okankaya almost 9 years ago
- 5 comments
#78 - added revolver weapon
Pull Request -
State: closed - Opened by akiver almost 9 years ago
- 4 comments
#77 - added player flashbang duration
Pull Request -
State: closed - Opened by akiver almost 9 years ago
- 1 comment
#76 - added optional CancellationToken in ParseToEnd()
Pull Request -
State: closed - Opened by akiver almost 9 years ago
#75 - fix inverted surrender team in RoundEndReason
Pull Request -
State: closed - Opened by akiver almost 9 years ago
- 4 comments
#74 - Create a new release package
Issue -
State: closed - Opened by moritzuehling almost 9 years ago
- 1 comment
Labels: bug
#72 - added buytime_ended event
Pull Request -
State: closed - Opened by akiver about 9 years ago
- 1 comment
#71 - fixed check weapons model names used to detect M4A1/M4A4, USP/P2000 a…
Pull Request -
State: closed - Opened by akiver about 9 years ago
- 1 comment
#68 - Valve now uses ZigZag-Encoded Varints
Issue -
State: closed - Opened by moritzuehling about 9 years ago
Labels: bug, help wanted, DOOM
#63 - implented UserMessage parser
Pull Request -
State: closed - Opened by akiver about 9 years ago
- 4 comments
#49 - Swag7
Issue -
State: closed - Opened by pawREP over 9 years ago
- 4 comments