Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / SolarLune/tetra3d issues and pull requests
#30 - Properties.Get documentation is incorrect
Issue -
State: closed - Opened by scw007 about 1 year ago
- 1 comment
#28 - update path to vector package
Pull Request -
State: closed - Opened by quartercastle almost 2 years ago
- 1 comment
#27 - Capsule collision doesn't work with some triangle meshes
Issue -
State: closed - Opened by eliasdaler almost 2 years ago
- 2 comments
#25 - Buggy Z-order of billboard sprites when objects are close to each other
Issue -
State: closed - Opened by eliasdaler almost 2 years ago
- 4 comments
#23 - Fix examples
Pull Request -
State: closed - Opened by eliasdaler almost 2 years ago
- 1 comment
#22 - GLTF Export & Resolve Scene Resolution
Pull Request -
State: closed - Opened by tomlister about 2 years ago
- 1 comment
#21 - Small objects get clipped even if I set camera.Near to very low values
Issue -
State: closed - Opened by eliasdaler about 2 years ago
- 3 comments
#20 - panic: Error: MeshPart.AddTriangles() not given enough vertices to construct complete triangles (i.e. multiples of 3 vertices).
Issue -
State: closed - Opened by xackery about 2 years ago
- 2 comments
#19 - panic: runtime error: index out of range [2] with length 2
Issue -
State: open - Opened by xackery about 2 years ago
#18 - panic: index out of range
Issue -
State: open - Opened by xackery about 2 years ago
- 4 comments
#17 - nil exception in gltf loader
Issue -
State: open - Opened by xackery about 2 years ago
- 2 comments
#13 - Refactored examples by extracting common code on camera stuff
Pull Request -
State: closed - Opened by luisparravicini over 2 years ago
- 2 comments
#12 - recent releases aren't using recognized semantic version numbers
Issue -
State: closed - Opened by c-robinson over 2 years ago
- 1 comment
#10 - Increase glTF parsing performance
Pull Request -
State: closed - Opened by qmuntal over 2 years ago
- 2 comments
#9 - Crashing when loading a mesh
Issue -
State: closed - Opened by eliasdaler over 2 years ago
- 2 comments
#8 - Ensure colorShader always returns a color, regardless of depth
Pull Request -
State: closed - Opened by adamrt over 2 years ago
- 1 comment
#7 - Lots of noise when displaying triangles
Issue -
State: closed - Opened by adamrt over 2 years ago
- 6 comments
#3 - use go:embed and 1.16 to support wasm
Pull Request -
State: closed - Opened by superloach almost 3 years ago
- 1 comment
#2 - WASM support
Pull Request -
State: closed - Opened by superloach almost 3 years ago
- 1 comment