Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / SnowflakePowered/librashader issues and pull requests
#84 - capi: fix malformed vulkan include
Pull Request -
State: closed - Opened by bsdcode 4 months ago
#84 - capi: fix malformed vulkan include
Pull Request -
State: closed - Opened by bsdcode 4 months ago
#83 - presets: show file name and details on io error
Pull Request -
State: closed - Opened by hhirtz 4 months ago
#82 - Finish nightly upgrade
Pull Request -
State: closed - Opened by chyyran 5 months ago
#81 - Nightly upgrade and bugfixes
Pull Request -
State: closed - Opened by chyyran 5 months ago
#80 - MPV Support
Issue -
State: closed - Opened by user18081972 5 months ago
- 2 comments
#79 - [Metal] librashader creating texture exceeding max width
Issue -
State: closed - Opened by jcm93 6 months ago
- 1 comment
#78 - mtl_filter_chain_frame with (1, 1)-sized output texture can cause use of (0, 0)-sized intermediate MTLTextures, crash
Issue -
State: closed - Opened by jcm93 7 months ago
- 1 comment
#77 - Update wgpu
Pull Request -
State: closed - Opened by IsaacMarovitz 7 months ago
- 2 comments
#76 - glslang (and spirv-cross) may not be linked statically as expected.
Issue -
State: closed - Opened by Mastergatto 7 months ago
- 6 comments
#75 - Metal Shader Compatibility Report (via ares emulator)
Issue -
State: closed - Opened by jcm93 8 months ago
- 25 comments
#74 - Rely on `GetDesc` rather than manual size data
Pull Request -
State: closed - Opened by chyyran 8 months ago
- 2 comments
#73 - Revert frame blit workarounds
Pull Request -
State: closed - Opened by chyyran 8 months ago
#72 - Experimental D3D9 pipeline + bugfixes
Pull Request -
State: closed - Opened by chyyran 9 months ago
#71 - gl: load luts with TopLeft orientation, flipping render buffer instead
Pull Request -
State: closed - Opened by chyyran 9 months ago
#70 - lock improvements
Pull Request -
State: closed - Opened by chyyran 9 months ago
#69 - spirv-to-dxbc pipeline for D3D11
Pull Request -
State: closed - Opened by chyyran 9 months ago
#68 - deps: upgrade to windows 0.52
Pull Request -
State: closed - Opened by chyyran 9 months ago
#67 - vk: remove unneeded device arcs
Pull Request -
State: closed - Opened by chyyran 9 months ago
#66 - switch to glow for OpenGL
Issue -
State: closed - Opened by chyyran 9 months ago
- 2 comments
#65 - unify vertex input struct
Pull Request -
State: closed - Opened by chyyran 9 months ago
#64 - Test shader reflection in CI optionally
Pull Request -
State: closed - Opened by chyyran 9 months ago
#63 - ci: add aarch64-windows build
Pull Request -
State: closed - Opened by chyyran 9 months ago
#61 - spirv-to-dxbc for D3D11
Issue -
State: open - Opened by chyyran 9 months ago
#61 - spirv-to-dxbc for D3D11
Issue -
State: open - Opened by chyyran 9 months ago
#61 - spirv-to-dxbc for D3D11
Issue -
State: open - Opened by chyyran 9 months ago
#61 - spirv-to-dxbc for D3D11
Issue -
State: open - Opened by chyyran 9 months ago
#60 - ci: unify build workflow
Pull Request -
State: closed - Opened by chyyran 9 months ago
#60 - ci: unify build workflow
Pull Request -
State: closed - Opened by chyyran 9 months ago
#59 - Prioritize spirv-to-dxil path for D3D12
Pull Request -
State: closed - Opened by chyyran 9 months ago
#58 - Remove dxil.dll requirement for d3d12
Issue -
State: closed - Opened by chyyran 9 months ago
#57 - use identity matrix for intermediate GL passes
Pull Request -
State: closed - Opened by chyyran 9 months ago
#55 - Building on Stable Rust without the `stable` feature
Issue -
State: open - Opened by chyyran 9 months ago
#55 - Building on Stable Rust without the `stable` feature
Issue -
State: open - Opened by chyyran 9 months ago
#54 - 0.2.0 chores
Pull Request -
State: closed - Opened by chyyran 9 months ago
#53 - 0.2.0 bugfixes
Pull Request -
State: closed - Opened by chyyran 9 months ago
#53 - 0.2.0 bugfixes
Pull Request -
State: closed - Opened by chyyran 9 months ago
#52 - regression when building mega_bezel
Issue -
State: closed - Opened by chyyran 9 months ago
- 2 comments
#52 - regression when building mega_bezel
Issue -
State: closed - Opened by chyyran 9 months ago
- 2 comments
#51 - Update README.md
Pull Request -
State: closed - Opened by chyyran 9 months ago
#51 - Update README.md
Pull Request -
State: closed - Opened by chyyran 9 months ago
#50 - CI improvements
Pull Request -
State: closed - Opened by chyyran 9 months ago
#49 - lib: use a vec-based hashmap implementation for small sizes
Pull Request -
State: closed - Opened by chyyran 9 months ago
#48 - Fails to build on Archlinux with rust 1.76
Issue -
State: closed - Opened by Mastergatto 9 months ago
- 3 comments
#47 - Doc fixes
Pull Request -
State: closed - Opened by chyyran 9 months ago
#46 - cache: get rid of rusqlite to avoid a C dependency
Pull Request -
State: closed - Opened by chyyran 9 months ago
#45 - switch to redb
Issue -
State: closed - Opened by chyyran 9 months ago
- 3 comments
#44 - opengl + other runtime fixes
Pull Request -
State: closed - Opened by chyyran 9 months ago
#43 - Add new scale mode and uniforms
Pull Request -
State: closed - Opened by chyyran 9 months ago
#42 - rotation uniforms
Issue -
State: closed - Opened by chyyran 9 months ago
#41 - Reflect refactor
Pull Request -
State: closed - Opened by chyyran 9 months ago
#41 - Reflect refactor
Pull Request -
State: closed - Opened by chyyran 9 months ago
#40 - Scaletype `original`
Issue -
State: closed - Opened by chyyran 9 months ago
#39 - Subframe uniforms
Issue -
State: closed - Opened by chyyran 9 months ago
#39 - Subframe uniforms
Issue -
State: open - Opened by chyyran 9 months ago
#38 - metal
Pull Request -
State: open - Opened by chyyran 9 months ago
#38 - metal
Pull Request -
State: closed - Opened by chyyran 9 months ago
- 3 comments
#37 - Preset context
Pull Request -
State: closed - Opened by chyyran 9 months ago
#36 - support building for macOS and non-linux unixes
Pull Request -
State: closed - Opened by LukeUsher 9 months ago
- 4 comments
#35 - update deps and fix a double free in rt(vk)
Pull Request -
State: closed - Opened by chyyran 9 months ago
#34 - Remove shaderc and cmake from the build tree
Pull Request -
State: closed - Opened by chyyran 9 months ago
#33 - Cleanup
Pull Request -
State: closed - Opened by chyyran 9 months ago
#32 - Package shared library on Linux
Pull Request -
State: closed - Opened by chyyran 9 months ago
- 2 comments
#31 - build: clean unused features
Pull Request -
State: closed - Opened by chyyran 10 months ago
#31 - build: clean unused features
Pull Request -
State: closed - Opened by chyyran 10 months ago
#30 - Make things 'closer' to building on stable
Pull Request -
State: closed - Opened by chyyran 10 months ago
- 1 comment
#30 - Make things 'closer' to building on stable
Pull Request -
State: closed - Opened by chyyran 10 months ago
- 1 comment
#29 - Fix build
Pull Request -
State: closed - Opened by chyyran 10 months ago
#29 - Fix build
Pull Request -
State: closed - Opened by chyyran 10 months ago
#28 - Is it possible to integrate librashader (LS) into Zelda Classic (ZC)?
Issue -
State: closed - Opened by fm3845w0 11 months ago
- 1 comment
#27 - switch from shaderc to glslang
Issue -
State: closed - Opened by chyyran 11 months ago
- 1 comment
#26 - Build Linux packages with OpenBuildService
Issue -
State: closed - Opened by chyyran 11 months ago
- 1 comment
#25 - Storing DLL inside application
Issue -
State: closed - Opened by cruduxcru0 11 months ago
- 3 comments
#24 - Add a WGPU runtime
Pull Request -
State: closed - Opened by chyyran 12 months ago
- 1 comment
#23 - build: prefer linking shaderc statically
Pull Request -
State: closed - Opened by chyyran 12 months ago
#23 - build: prefer linking shaderc statically
Pull Request -
State: closed - Opened by chyyran 12 months ago
#21 - build: update spirv-to-dxil-sys to reduce mesa build reqs
Pull Request -
State: closed - Opened by chyyran 12 months ago
#20 - Librashader.lib not being compiled as static
Issue -
State: closed - Opened by star69rem about 1 year ago
- 22 comments
#19 - nightly maintenance for rustc 1.73
Pull Request -
State: closed - Opened by chyyran over 1 year ago
#18 - capi: better clarify story around panic safety
Pull Request -
State: closed - Opened by chyyran over 1 year ago
#17 - deps: upgrade to windows 0.48.0
Pull Request -
State: closed - Opened by chyyran over 1 year ago
#16 - Preset path wildcard replacement
Issue -
State: closed - Opened by chyyran over 1 year ago
- 2 comments
Labels: enhancement
#15 - Apply librashader to any game/executable
Issue -
State: open - Opened by user18081972 over 1 year ago
- 7 comments
Labels: enhancement, notinscope
#14 - presets: allow unbalanced quotes
Pull Request -
State: closed - Opened by chyyran over 1 year ago
#13 - d3d11/12: fix sampler set creation
Pull Request -
State: closed - Opened by chyyran over 1 year ago
#12 - capi: emit delayload link arg for D3D12 dependencies
Pull Request -
State: closed - Opened by chyyran over 1 year ago
#11 - librashader.dll pulls in unnecessary D3D12 imports
Issue -
State: closed - Opened by chyyran over 1 year ago
#10 - Transparent shader cache
Pull Request -
State: closed - Opened by chyyran over 1 year ago
#9 - WGPU backend
Issue -
State: closed - Opened by chyyran almost 2 years ago
- 1 comment
#8 - Switch shader compiler to naga
Issue -
State: closed - Opened by chyyran almost 2 years ago
- 1 comment
#7 - Some shaders output corrupted textures in DirectX 11
Issue -
State: closed - Opened by chyyran almost 2 years ago
- 9 comments
#6 - Direct3D 12 Runtime
Pull Request -
State: closed - Opened by chyyran almost 2 years ago
#4 - Allow binding uniform names to both UBO and Push Constants
Pull Request -
State: closed - Opened by chyyran almost 2 years ago
#1 - Provide C++ examples for using librashader_ld.h
Issue -
State: closed - Opened by star69rem almost 2 years ago
- 33 comments