Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / Skytrias/everpuzzle issues and pull requests
#45 - Create LICENSE
Pull Request -
State: closed - Opened by Skytrias almost 5 years ago
#44 - Can't build on Rust Stable 1.36.0
Issue -
State: closed - Opened by ghost over 5 years ago
- 1 comment
#43 - Add Garbage Mechanics
Issue -
State: closed - Opened by Skytrias almost 6 years ago
Labels: SinglePlayer / Coop Mode, New System | DIY
#42 - Experimental multiplayer
Pull Request -
State: closed - Opened by Skytrias almost 6 years ago
#41 - Have multiple keyboard inputs set for different cursors for local multiplayer
Issue -
State: closed - Opened by Skytrias almost 6 years ago
- 1 comment
Labels: Suggestion, Cursor Entity, SinglePlayer / Coop Mode, New System | DIY
#40 - Record the played time until you lose a game and log stats in the end
Issue -
State: closed - Opened by Skytrias almost 6 years ago
- 1 comment
Labels: SinglePlayer / Coop Mode, New System | DIY
#39 - Fix a bunch of typos, improve README
Pull Request -
State: closed - Opened by monospacedmagic almost 6 years ago
- 2 comments
#38 - Turn `const`s in data module into specs `Resource`s
Issue -
State: closed - Opened by monospacedmagic almost 6 years ago
- 2 comments
Labels: Suggestion
#37 - Add Cargo.lock, add VS Code files to .gitignore
Pull Request -
State: closed - Opened by monospacedmagic almost 6 years ago
- 1 comment
#36 - Seperate big systems to multiple to keep SystemData cleaner and be easier to extend
Issue -
State: closed - Opened by Skytrias almost 6 years ago
- 1 comment
Labels: Suggestion
#35 - Reset Component that can be tagged on to entities to reset once similar to Hidden in Amethyst
Issue -
State: closed - Opened by Skytrias almost 6 years ago
- 4 comments
Labels: good first issue, Block Entity, Cursor Entity, Playfield Entity
#34 - Cleanup
Pull Request -
State: closed - Opened by csherratt almost 6 years ago
- 3 comments
#33 - Add a timer / combo counter that will make singleplayer harder over time
Issue -
State: closed - Opened by Skytrias almost 6 years ago
- 1 comment
Labels: Playfield Entity, SinglePlayer / Coop Mode
#32 - Add Playfield level and all Animation data / .ron Files
Issue -
State: closed - Opened by Skytrias almost 6 years ago
- 1 comment
Labels: Playfield Entity, SinglePlayer / Coop Mode
#31 - Add stats that can be displayed by ingame text/ui or saved in files
Issue -
State: closed - Opened by Skytrias almost 6 years ago
Labels: help wanted, New System | DIY
#30 - Add a basic menu that can run different game modes
Issue -
State: closed - Opened by Skytrias almost 6 years ago
Labels: help wanted, good first issue
#29 - Add losing in the game
Issue -
State: closed - Opened by Skytrias almost 6 years ago
- 1 comment
Labels: Playfield Entity, SinglePlayer / Coop Mode
#28 - Add sounds / music via Amethyst to entities
Issue -
State: closed - Opened by Skytrias almost 6 years ago
Labels: help wanted, good first issue, New System | DIY
#27 - Add animation/particles to the game
Issue -
State: closed - Opened by Skytrias almost 6 years ago
Labels: help wanted, Suggestion
#26 - Puzzle Mode: Make unique puzzle levels that can be played through
Issue -
State: closed - Opened by Skytrias almost 6 years ago
Labels: help wanted, Block Entity, Cursor Entity, Playfield Entity, Puzzle Mode
#25 - Replay Mode: Record all Inputs and save each game into a file
Issue -
State: closed - Opened by Skytrias almost 6 years ago
Labels: help wanted, Block Entity, Cursor Entity, Replay Mode
#24 - Playfields: Make multiple Playfields work and offset each
Issue -
State: closed - Opened by Skytrias almost 6 years ago
- 1 comment
Labels: Playfield Entity, SinglePlayer / Coop Mode
#23 - KindGenerator: Should be a component that the Playfield builds with
Issue -
State: closed - Opened by Skytrias almost 6 years ago
- 1 comment
Labels: good first issue
#22 - Can't build on 1.30.0 (stable) or 1.31.0 (nightly)
Issue -
State: closed - Opened by lcowell almost 6 years ago
- 5 comments
Labels: bug
#21 - Better file structure for ECS
Issue -
State: closed - Opened by Skytrias almost 6 years ago
- 1 comment
#20 - Rewrite to systems
Pull Request -
State: closed - Opened by Skytrias about 6 years ago
#19 - push laptop work on building a fsm system
Pull Request -
State: closed - Opened by Skytrias about 6 years ago
#18 - Helper Functions: Generic Helpers to return the types that you input
Issue -
State: closed - Opened by Skytrias about 6 years ago
- 1 comment
Labels: good first issue
#17 - Block: References to other Block Components or Entities
Issue -
State: closed - Opened by Skytrias about 6 years ago
- 2 comments
Labels: help wanted
#16 - State: Loading Screen that shows progress of asset loading
Issue -
State: closed - Opened by Skytrias about 6 years ago
Labels: bug, States
#15 - General: A .ron file that contains all important game data so users can customize for fun
Issue -
State: closed - Opened by Skytrias about 6 years ago
Labels: Suggestion, States, New System | DIY
#14 - Block / Cursor: Entity or Resource that offsets all blocks and cursors
Issue -
State: closed - Opened by Skytrias about 6 years ago
- 1 comment
Labels: help wanted, good first issue
#13 - Tests: Create tests for all block actions
Issue -
State: closed - Opened by Skytrias about 6 years ago
- 1 comment
Labels: help wanted, Test Code | Scary Stuff
#12 - KindGenerator: RNG for block kinds
Issue -
State: closed - Opened by Skytrias about 6 years ago
#11 - Block: Optimize sprite loading
Issue -
State: closed - Opened by Skytrias about 6 years ago
- 2 comments
Labels: help wanted, States
#10 - Camera: Link dimensions with the display_config.ron data
Issue -
State: closed - Opened by Skytrias about 6 years ago
Labels: good first issue
#9 - Create some upper Entity that spawns all its blocks and its cursor
Issue -
State: closed - Opened by Skytrias about 6 years ago
Labels: good first issue
#8 - Block: Start a basic FSM and do actions based on each state
Issue -
State: closed - Opened by Skytrias about 6 years ago
- 2 comments
#7 - Block: Add neighbor knowledge to all blocks after creation
Issue -
State: closed - Opened by Skytrias about 6 years ago
- 2 comments
#6 - Block: Add manual animation that can be triggered
Issue -
State: closed - Opened by Skytrias about 6 years ago
- 1 comment
Labels: good first issue
#5 - Block: Add randomly generated white spaces
Issue -
State: closed - Opened by Skytrias about 6 years ago
#4 - Add controller support with amethyst configs preferably
Issue -
State: closed - Opened by Skytrias about 6 years ago
- 1 comment
Labels: bug, help wanted
#3 - Cursor: Directional Button movement needs to be specialized
Issue -
State: closed - Opened by Skytrias about 6 years ago
- 1 comment
Labels: good first issue
#2 - Cursor: Add Animation manually or via Amethyst animation
Issue -
State: closed - Opened by Skytrias about 6 years ago
Labels: good first issue
#1 - Create a Cursor / Controller Entity
Issue -
State: closed - Opened by Skytrias about 6 years ago