Ecosyste.ms: Issues

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GitHub / Skytrias/everpuzzle issues and pull requests

#45 - Create LICENSE

Pull Request - State: closed - Opened by Skytrias almost 5 years ago

#44 - Can't build on Rust Stable 1.36.0

Issue - State: closed - Opened by ghost over 5 years ago - 1 comment

#43 - Add Garbage Mechanics

Issue - State: closed - Opened by Skytrias almost 6 years ago
Labels: SinglePlayer / Coop Mode, New System | DIY

#42 - Experimental multiplayer

Pull Request - State: closed - Opened by Skytrias almost 6 years ago

#41 - Have multiple keyboard inputs set for different cursors for local multiplayer

Issue - State: closed - Opened by Skytrias almost 6 years ago - 1 comment
Labels: Suggestion, Cursor Entity, SinglePlayer / Coop Mode, New System | DIY

#40 - Record the played time until you lose a game and log stats in the end

Issue - State: closed - Opened by Skytrias almost 6 years ago - 1 comment
Labels: SinglePlayer / Coop Mode, New System | DIY

#39 - Fix a bunch of typos, improve README

Pull Request - State: closed - Opened by monospacedmagic almost 6 years ago - 2 comments

#38 - Turn `const`s in data module into specs `Resource`s

Issue - State: closed - Opened by monospacedmagic almost 6 years ago - 2 comments
Labels: Suggestion

#37 - Add Cargo.lock, add VS Code files to .gitignore

Pull Request - State: closed - Opened by monospacedmagic almost 6 years ago - 1 comment

#36 - Seperate big systems to multiple to keep SystemData cleaner and be easier to extend

Issue - State: closed - Opened by Skytrias almost 6 years ago - 1 comment
Labels: Suggestion

#35 - Reset Component that can be tagged on to entities to reset once similar to Hidden in Amethyst

Issue - State: closed - Opened by Skytrias almost 6 years ago - 4 comments
Labels: good first issue, Block Entity, Cursor Entity, Playfield Entity

#34 - Cleanup

Pull Request - State: closed - Opened by csherratt almost 6 years ago - 3 comments

#33 - Add a timer / combo counter that will make singleplayer harder over time

Issue - State: closed - Opened by Skytrias almost 6 years ago - 1 comment
Labels: Playfield Entity, SinglePlayer / Coop Mode

#32 - Add Playfield level and all Animation data / .ron Files

Issue - State: closed - Opened by Skytrias almost 6 years ago - 1 comment
Labels: Playfield Entity, SinglePlayer / Coop Mode

#31 - Add stats that can be displayed by ingame text/ui or saved in files

Issue - State: closed - Opened by Skytrias almost 6 years ago
Labels: help wanted, New System | DIY

#30 - Add a basic menu that can run different game modes

Issue - State: closed - Opened by Skytrias almost 6 years ago
Labels: help wanted, good first issue

#29 - Add losing in the game

Issue - State: closed - Opened by Skytrias almost 6 years ago - 1 comment
Labels: Playfield Entity, SinglePlayer / Coop Mode

#28 - Add sounds / music via Amethyst to entities

Issue - State: closed - Opened by Skytrias almost 6 years ago
Labels: help wanted, good first issue, New System | DIY

#27 - Add animation/particles to the game

Issue - State: closed - Opened by Skytrias almost 6 years ago
Labels: help wanted, Suggestion

#26 - Puzzle Mode: Make unique puzzle levels that can be played through

Issue - State: closed - Opened by Skytrias almost 6 years ago
Labels: help wanted, Block Entity, Cursor Entity, Playfield Entity, Puzzle Mode

#25 - Replay Mode: Record all Inputs and save each game into a file

Issue - State: closed - Opened by Skytrias almost 6 years ago
Labels: help wanted, Block Entity, Cursor Entity, Replay Mode

#24 - Playfields: Make multiple Playfields work and offset each

Issue - State: closed - Opened by Skytrias almost 6 years ago - 1 comment
Labels: Playfield Entity, SinglePlayer / Coop Mode

#23 - KindGenerator: Should be a component that the Playfield builds with

Issue - State: closed - Opened by Skytrias almost 6 years ago - 1 comment
Labels: good first issue

#22 - Can't build on 1.30.0 (stable) or 1.31.0 (nightly)

Issue - State: closed - Opened by lcowell almost 6 years ago - 5 comments
Labels: bug

#21 - Better file structure for ECS

Issue - State: closed - Opened by Skytrias almost 6 years ago - 1 comment

#20 - Rewrite to systems

Pull Request - State: closed - Opened by Skytrias about 6 years ago

#19 - push laptop work on building a fsm system

Pull Request - State: closed - Opened by Skytrias about 6 years ago

#18 - Helper Functions: Generic Helpers to return the types that you input

Issue - State: closed - Opened by Skytrias about 6 years ago - 1 comment
Labels: good first issue

#17 - Block: References to other Block Components or Entities

Issue - State: closed - Opened by Skytrias about 6 years ago - 2 comments
Labels: help wanted

#16 - State: Loading Screen that shows progress of asset loading

Issue - State: closed - Opened by Skytrias about 6 years ago
Labels: bug, States

#15 - General: A .ron file that contains all important game data so users can customize for fun

Issue - State: closed - Opened by Skytrias about 6 years ago
Labels: Suggestion, States, New System | DIY

#14 - Block / Cursor: Entity or Resource that offsets all blocks and cursors

Issue - State: closed - Opened by Skytrias about 6 years ago - 1 comment
Labels: help wanted, good first issue

#13 - Tests: Create tests for all block actions

Issue - State: closed - Opened by Skytrias about 6 years ago - 1 comment
Labels: help wanted, Test Code | Scary Stuff

#12 - KindGenerator: RNG for block kinds

Issue - State: closed - Opened by Skytrias about 6 years ago

#11 - Block: Optimize sprite loading

Issue - State: closed - Opened by Skytrias about 6 years ago - 2 comments
Labels: help wanted, States

#10 - Camera: Link dimensions with the display_config.ron data

Issue - State: closed - Opened by Skytrias about 6 years ago
Labels: good first issue

#9 - Create some upper Entity that spawns all its blocks and its cursor

Issue - State: closed - Opened by Skytrias about 6 years ago
Labels: good first issue

#8 - Block: Start a basic FSM and do actions based on each state

Issue - State: closed - Opened by Skytrias about 6 years ago - 2 comments

#7 - Block: Add neighbor knowledge to all blocks after creation

Issue - State: closed - Opened by Skytrias about 6 years ago - 2 comments

#6 - Block: Add manual animation that can be triggered

Issue - State: closed - Opened by Skytrias about 6 years ago - 1 comment
Labels: good first issue

#5 - Block: Add randomly generated white spaces

Issue - State: closed - Opened by Skytrias about 6 years ago

#4 - Add controller support with amethyst configs preferably

Issue - State: closed - Opened by Skytrias about 6 years ago - 1 comment
Labels: bug, help wanted

#3 - Cursor: Directional Button movement needs to be specialized

Issue - State: closed - Opened by Skytrias about 6 years ago - 1 comment
Labels: good first issue

#2 - Cursor: Add Animation manually or via Amethyst animation

Issue - State: closed - Opened by Skytrias about 6 years ago
Labels: good first issue

#1 - Create a Cursor / Controller Entity

Issue - State: closed - Opened by Skytrias about 6 years ago