Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / SkytAsul/GuardianBeam issues and pull requests
#26 - 1.20.6/1.21
Issue -
State: open - Opened by Ekpoa 5 months ago
- 5 comments
#25 - GuardianBeam error when using Advanced Slime World Manager
Issue -
State: closed - Opened by MiguVT 7 months ago
- 6 comments
#24 - Feature Request: Add support for 1.8.8
Issue -
State: closed - Opened by WaveBleak 8 months ago
- 1 comment
#23 - Add support for 1.20.4 (1.20 R3)
Issue -
State: closed - Opened by NahuLD 9 months ago
- 1 comment
#22 - Kicked & error when targeting crystal laser over a certain amount of time
Issue -
State: closed - Opened by Nesanco 12 months ago
- 5 comments
#21 - 1.19.4 Crystal Laser Error
Issue -
State: closed - Opened by Nesanco over 1 year ago
- 37 comments
#20 - 1.19.4 support
Issue -
State: closed - Opened by WastProd over 1 year ago
- 2 comments
#19 - Runnable for the duration of the laser
Issue -
State: closed - Opened by Doc94 over 1 year ago
- 1 comment
#18 - New laser type: particles
Issue -
State: closed - Opened by Doc94 over 1 year ago
- 4 comments
Labels: enhancement
#17 - Feature request: Add customisable team colors and glow
Issue -
State: open - Opened by dev-hydrogen over 2 years ago
- 2 comments
#16 - Fixed 1.16.x initialization
Pull Request -
State: closed - Opened by chrisgdt over 2 years ago
- 1 comment
#15 - 2.2.4 not in maven repo
Issue -
State: closed - Opened by dev-hydrogen over 2 years ago
- 1 comment
#14 - The Laser Beam API is disabled. An error has occured during initialization.
Issue -
State: closed - Opened by Arini11 over 2 years ago
- 3 comments
#13 - Problem after the beam has timed out - solution
Issue -
State: closed - Opened by Goldentoenail almost 3 years ago
- 1 comment
#12 - Attempt to fix #10
Pull Request -
State: closed - Opened by SkytAsul almost 3 years ago
#11 - add refreshPackets() to fix #10
Pull Request -
State: closed - Opened by dev-hydrogen almost 3 years ago
- 3 comments
#10 - After stopping and starting a beam, its start and end locations are the ones set with the constructor instead of any location set with moveStart or moveEnd
Issue -
State: closed - Opened by dev-hydrogen almost 3 years ago
#9 - Feature request: Compatible with 1.18
Issue -
State: closed - Opened by YannisHofmann almost 3 years ago
- 2 comments
#8 - Lasers can be pushed around and can push around players
Issue -
State: closed - Opened by ghost about 3 years ago
- 1 comment
#7 - Laser endpoints extend out slightly farther than they should
Issue -
State: closed - Opened by ghost about 3 years ago
- 1 comment
#6 - Fixed restart beam (#5), negative distanceSquared and check moveInternal if plugin is still null
Pull Request -
State: closed - Opened by chrisgdt over 3 years ago
- 1 comment
#5 - Lasers can not be re-started after being stopped for the first time.
Issue -
State: closed - Opened by ghost over 3 years ago
- 2 comments
#4 - Laser stop moving after first move
Issue -
State: closed - Opened by iBuseWinner over 3 years ago
- 5 comments
#3 - ConcurrentModificationException
Issue -
State: closed - Opened by Ciph3r-Zer0 over 3 years ago
- 1 comment
#2 - Fix laser in 1.17.1
Pull Request -
State: closed - Opened by chrisgdt over 3 years ago
- 1 comment
#1 - "team already exists" error appear on bungeecoord when using Laser
Issue -
State: closed - Opened by Pitrex almost 4 years ago
- 9 comments