Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / Shiqan/FortniteReplayDecompressor issues and pull requests
#57 - fix: update parse player elim for new version. Fixes #55
Pull Request -
State: closed - Opened by Shiqan 6 months ago
#56 - Placement information is sometimes not available
Issue -
State: closed - Opened by BeereMgM 6 months ago
- 7 comments
#55 - Elim info always is empty
Issue -
State: closed - Opened by izume32 7 months ago
- 1 comment
#54 - MapData class fields are empty for custom maps
Issue -
State: closed - Opened by cormac-doyle 7 months ago
- 2 comments
#53 - Replay Stats not loading for custom maps
Issue -
State: closed - Opened by cormac-doyle 7 months ago
- 2 comments
#52 - fix possible infinite loop while parsing for broken replays
Pull Request -
State: closed - Opened by diopolgg 8 months ago
- 1 comment
#51 - bitstring.exceptions.ReadError: Reading off the end of the data.
Issue -
State: closed - Opened by BobJr23 10 months ago
- 3 comments
#50 - support .net8 #minor
Pull Request -
State: closed - Opened by Shiqan 11 months ago
#47 - PlayerData no longer includes EpicId or PlayerId
Issue -
State: open - Opened by brbarnett about 1 year ago
- 1 comment
#46 - Implementing HISTORY_GAMESTATE_REPLCIATED_TIME_AS_DOUBLE
Pull Request -
State: closed - Opened by chrisai-dev over 1 year ago
#45 - adding support for v25.00
Pull Request -
State: closed - Opened by chrisai-dev over 1 year ago
#44 - Reporting a vulnerability
Issue -
State: closed - Opened by igibek over 1 year ago
#43 - Feature/new networkversion
Pull Request -
State: closed - Opened by Shiqan almost 2 years ago
#42 - fix parser for new fortnite update, thanks to @bassner and @xNocken
Pull Request -
State: closed - Opened by Shiqan about 2 years ago
#41 - Feature/add new engine version
Pull Request -
State: closed - Opened by Shiqan about 2 years ago
#40 - Some elimination assignments not registering
Issue -
State: closed - Opened by stevegee58 about 2 years ago
- 2 comments
#40 - Some elimination assignments not registering
Issue -
State: closed - Opened by stevegee58 about 2 years ago
- 2 comments
#39 - register default values for handle netfieldgroups as well #38
Pull Request -
State: closed - Opened by Shiqan over 2 years ago
#39 - register default values for handle netfieldgroups as well #38
Pull Request -
State: closed - Opened by Shiqan over 2 years ago
#39 - register default values for handle netfieldgroups as well #38
Pull Request -
State: closed - Opened by Shiqan over 2 years ago
#38 - Valid replay crashes console application
Issue -
State: closed - Opened by stevegee58 over 2 years ago
- 7 comments
#38 - Valid replay crashes console application
Issue -
State: closed - Opened by stevegee58 over 2 years ago
- 7 comments
#38 - Valid replay crashes console application
Issue -
State: closed - Opened by stevegee58 over 2 years ago
- 7 comments
#37 - HttpNetworkReplay
Issue -
State: closed - Opened by Skamiplan almost 3 years ago
- 3 comments
#37 - HttpNetworkReplay
Issue -
State: closed - Opened by Skamiplan almost 3 years ago
- 3 comments
#37 - HttpNetworkReplay
Issue -
State: closed - Opened by Skamiplan almost 3 years ago
- 3 comments
#36 - remove double check :disappointed:
Pull Request -
State: closed - Opened by Shiqan almost 3 years ago
#36 - remove double check :disappointed:
Pull Request -
State: closed - Opened by Shiqan almost 3 years ago
#35 - Release 2.0.0 #major
Pull Request -
State: closed - Opened by Shiqan almost 3 years ago
#35 - Release 2.0.0 #major
Pull Request -
State: closed - Opened by Shiqan almost 3 years ago
#35 - Release 2.0.0 #major
Pull Request -
State: closed - Opened by Shiqan almost 3 years ago
#34 - support reuse of the same fbitarchive to prevent reading bytes multiple times
Pull Request -
State: closed - Opened by Shiqan almost 3 years ago
#34 - support reuse of the same fbitarchive to prevent reading bytes multiple times
Pull Request -
State: closed - Opened by Shiqan almost 3 years ago
#34 - support reuse of the same fbitarchive to prevent reading bytes multiple times
Pull Request -
State: closed - Opened by Shiqan almost 3 years ago
#33 - use il delegate setters instead of fastmember
Pull Request -
State: closed - Opened by Shiqan almost 3 years ago
#33 - use il delegate setters instead of fastmember
Pull Request -
State: closed - Opened by Shiqan almost 3 years ago
#33 - use il delegate setters instead of fastmember
Pull Request -
State: closed - Opened by Shiqan almost 3 years ago
#32 - Question about external data
Issue -
State: closed - Opened by stevegee58 almost 3 years ago
- 2 comments
#32 - Question about external data
Issue -
State: closed - Opened by stevegee58 almost 3 years ago
- 2 comments
#31 - Feature/external data
Pull Request -
State: closed - Opened by Shiqan almost 3 years ago
#31 - Feature/external data
Pull Request -
State: closed - Opened by Shiqan almost 3 years ago
#31 - Feature/external data
Pull Request -
State: closed - Opened by Shiqan almost 3 years ago
#30 - fix bug in ReadReplayData for older replay versions
Pull Request -
State: closed - Opened by Shiqan almost 3 years ago
#30 - fix bug in ReadReplayData for older replay versions
Pull Request -
State: closed - Opened by Shiqan almost 3 years ago
#30 - fix bug in ReadReplayData for older replay versions
Pull Request -
State: closed - Opened by Shiqan almost 3 years ago
#29 - fix for new replay versions
Pull Request -
State: closed - Opened by Shiqan over 3 years ago
#29 - fix for new replay versions
Pull Request -
State: closed - Opened by Shiqan over 3 years ago
#28 - Chapter 2 Season 7 replays hang
Issue -
State: closed - Opened by stevegee58 over 3 years ago
- 4 comments
#28 - Chapter 2 Season 7 replays hang
Issue -
State: closed - Opened by stevegee58 over 3 years ago
- 4 comments
#27 - Perf Improvements
Pull Request -
State: closed - Opened by razfriman over 3 years ago
#27 - Perf Improvements
Pull Request -
State: closed - Opened by razfriman over 3 years ago
#26 - Upgrade from netcoreapp3.1 to netstandard2.1
Pull Request -
State: closed - Opened by razfriman over 3 years ago
- 2 comments
#26 - Upgrade from netcoreapp3.1 to netstandard2.1
Pull Request -
State: closed - Opened by razfriman over 3 years ago
- 2 comments
#25 - How to track some elements of replays without massively increasing processing time?
Issue -
State: closed - Opened by Lucas7yoshi over 3 years ago
- 4 comments
#25 - How to track some elements of replays without massively increasing processing time?
Issue -
State: closed - Opened by Lucas7yoshi over 3 years ago
- 4 comments
#24 - sssh, no one has to know
Pull Request -
State: closed - Opened by Shiqan almost 4 years ago
- 1 comment
#24 - sssh, no one has to know
Pull Request -
State: closed - Opened by Shiqan almost 4 years ago
- 1 comment
#24 - sssh, no one has to know
Pull Request -
State: closed - Opened by Shiqan almost 4 years ago
- 1 comment
#23 - create seperate project for fortnite netfieldexport models so users c…
Pull Request -
State: closed - Opened by Shiqan almost 4 years ago
#23 - create seperate project for fortnite netfieldexport models so users c…
Pull Request -
State: closed - Opened by Shiqan almost 4 years ago
#23 - create seperate project for fortnite netfieldexport models so users c…
Pull Request -
State: closed - Opened by Shiqan almost 4 years ago
#22 - move some stuff to .net standard 2.0 so it can be used with source ge…
Pull Request -
State: closed - Opened by Shiqan almost 4 years ago
#22 - move some stuff to .net standard 2.0 so it can be used with source ge…
Pull Request -
State: closed - Opened by Shiqan almost 4 years ago
#21 - immediately parse packets
Pull Request -
State: closed - Opened by Shiqan almost 4 years ago
- 3 comments
#21 - immediately parse packets
Pull Request -
State: closed - Opened by Shiqan almost 4 years ago
- 3 comments
#21 - immediately parse packets
Pull Request -
State: closed - Opened by Shiqan almost 4 years ago
- 3 comments
#20 - Feature/performance tweaks
Pull Request -
State: closed - Opened by Shiqan about 4 years ago
#19 - Feature/player locations
Pull Request -
State: closed - Opened by Shiqan over 4 years ago
#19 - Feature/player locations
Pull Request -
State: closed - Opened by Shiqan over 4 years ago
#18 - Feature/performance improvements
Pull Request -
State: closed - Opened by Shiqan over 4 years ago
#18 - Feature/performance improvements
Pull Request -
State: closed - Opened by Shiqan over 4 years ago
#18 - Feature/performance improvements
Pull Request -
State: closed - Opened by Shiqan over 4 years ago
#17 - Replay related to https://discordapp.com/channels/515831601331175424/661964036623040529/719479540602110023
Issue -
State: closed - Opened by qludy over 4 years ago
#17 - Replay related to https://discordapp.com/channels/515831601331175424/661964036623040529/719479540602110023
Issue -
State: closed - Opened by qludy over 4 years ago
#16 - Can't set breakpoints in FortniteReplayBuilder or FortniteReplayReader
Issue -
State: closed - Opened by stevegee58 over 4 years ago
- 4 comments
#16 - Can't set breakpoints in FortniteReplayBuilder or FortniteReplayReader
Issue -
State: closed - Opened by stevegee58 over 4 years ago
- 4 comments
#16 - Can't set breakpoints in FortniteReplayBuilder or FortniteReplayReader
Issue -
State: closed - Opened by stevegee58 over 4 years ago
- 4 comments
#16 - Can't set breakpoints in FortniteReplayBuilder or FortniteReplayReader
Issue -
State: closed - Opened by stevegee58 over 4 years ago
- 4 comments
#15 - Nuget package is missing dependencies
Issue -
State: closed - Opened by benwurth over 4 years ago
- 1 comment
#15 - Nuget package is missing dependencies
Issue -
State: closed - Opened by benwurth over 4 years ago
- 1 comment
#14 - Eliminated and Eliminator are always Guids (no real names)
Issue -
State: closed - Opened by EAbychkov over 4 years ago
- 6 comments
#13 - Crashing in Oodle.cs, same replay file
Issue -
State: closed - Opened by stevegee58 over 4 years ago
- 2 comments
#13 - Crashing in Oodle.cs, same replay file
Issue -
State: closed - Opened by stevegee58 over 4 years ago
- 2 comments
#12 - Newest replay files don't parse
Issue -
State: closed - Opened by stevegee58 over 4 years ago
- 2 comments
#12 - Newest replay files don't parse
Issue -
State: closed - Opened by stevegee58 over 4 years ago
- 2 comments
#11 - Added KillFeed support
Pull Request -
State: closed - Opened by stevegee58 over 4 years ago
- 2 comments
#10 - Visual Studio Version?
Issue -
State: closed - Opened by stevegee58 almost 5 years ago
- 5 comments
#9 - add HasGameSpecificFrameData
Pull Request -
State: closed - Opened by AlpaGit almost 5 years ago
#9 - add HasGameSpecificFrameData
Pull Request -
State: closed - Opened by AlpaGit almost 5 years ago
#9 - add HasGameSpecificFrameData
Pull Request -
State: closed - Opened by AlpaGit almost 5 years ago
#8 - replication layout ish
Pull Request -
State: closed - Opened by ApertureC about 5 years ago
#8 - replication layout ish
Pull Request -
State: closed - Opened by ApertureC about 5 years ago
#8 - replication layout ish
Pull Request -
State: closed - Opened by ApertureC about 5 years ago
#7 - InternalLoadObject flag reading changes
Pull Request -
State: closed - Opened by ApertureC about 5 years ago
#7 - InternalLoadObject flag reading changes
Pull Request -
State: closed - Opened by ApertureC about 5 years ago
#6 - Actor reading changes + channels
Pull Request -
State: closed - Opened by ApertureC about 5 years ago
#5 - Fix CloseReason reading when it shouldn't
Pull Request -
State: closed - Opened by ApertureC about 5 years ago
#5 - Fix CloseReason reading when it shouldn't
Pull Request -
State: closed - Opened by ApertureC about 5 years ago
#4 - Change ReadIntPacked to work correctly.
Pull Request -
State: closed - Opened by ApertureC about 5 years ago
#4 - Change ReadIntPacked to work correctly.
Pull Request -
State: closed - Opened by ApertureC about 5 years ago