Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / Shiqan/FortniteReplayDecompressor issues and pull requests
#64 - How to use PlayerPawnAI.cs in the project ?
Issue -
State: closed - Opened by d3hydr8 29 days ago
- 2 comments
#63 - Adding Player Crown Wins into the decompressor
Issue -
State: closed - Opened by nathanlev76 about 1 month ago
- 1 comment
#62 - feat: add support for .net 9 #minor
Pull Request -
State: closed - Opened by Shiqan 2 months ago
#61 - fix: parse `FGameplayTag` with new `bUseDynamicReplication`
Pull Request -
State: closed - Opened by Shiqan 2 months ago
#60 - Add support for v32 #minor
Pull Request -
State: closed - Opened by Shiqan 3 months ago
#60 - Add support for v32 #minor
Pull Request -
State: closed - Opened by Shiqan 3 months ago
#59 - Updated for C5S5
Pull Request -
State: closed - Opened by SL-x-TnT 3 months ago
- 1 comment
#59 - Updated for C5S5
Pull Request -
State: closed - Opened by SL-x-TnT 3 months ago
- 1 comment
#58 - New Season Issues with Replay: System.IndexOutOfRangeException
Issue -
State: closed - Opened by dabbers 3 months ago
- 2 comments
#57 - fix: update parse player elim for new version. Fixes #55
Pull Request -
State: closed - Opened by Shiqan 10 months ago
#56 - Placement information is sometimes not available
Issue -
State: closed - Opened by BeereMgM 10 months ago
- 7 comments
#55 - Elim info always is empty
Issue -
State: closed - Opened by izume32 10 months ago
- 1 comment
#54 - MapData class fields are empty for custom maps
Issue -
State: closed - Opened by cormac-doyle 11 months ago
- 2 comments
#53 - Replay Stats not loading for custom maps
Issue -
State: closed - Opened by cormac-doyle 11 months ago
- 2 comments
#52 - fix possible infinite loop while parsing for broken replays
Pull Request -
State: closed - Opened by diopolgg 12 months ago
- 1 comment
#51 - bitstring.exceptions.ReadError: Reading off the end of the data.
Issue -
State: closed - Opened by BobJr23 about 1 year ago
- 3 comments
#50 - support .net8 #minor
Pull Request -
State: closed - Opened by Shiqan about 1 year ago
#47 - PlayerData no longer includes EpicId or PlayerId
Issue -
State: open - Opened by brbarnett over 1 year ago
- 1 comment
#46 - Implementing HISTORY_GAMESTATE_REPLCIATED_TIME_AS_DOUBLE
Pull Request -
State: closed - Opened by chrisai-dev over 1 year ago
#45 - adding support for v25.00
Pull Request -
State: closed - Opened by chrisai-dev over 1 year ago
#44 - Reporting a vulnerability
Issue -
State: closed - Opened by igibek almost 2 years ago
#43 - Feature/new networkversion
Pull Request -
State: closed - Opened by Shiqan about 2 years ago
#42 - fix parser for new fortnite update, thanks to @bassner and @xNocken
Pull Request -
State: closed - Opened by Shiqan over 2 years ago
#41 - Feature/add new engine version
Pull Request -
State: closed - Opened by Shiqan over 2 years ago
#40 - Some elimination assignments not registering
Issue -
State: closed - Opened by stevegee58 over 2 years ago
- 2 comments
#40 - Some elimination assignments not registering
Issue -
State: closed - Opened by stevegee58 over 2 years ago
- 2 comments
#39 - register default values for handle netfieldgroups as well #38
Pull Request -
State: closed - Opened by Shiqan almost 3 years ago
#39 - register default values for handle netfieldgroups as well #38
Pull Request -
State: closed - Opened by Shiqan almost 3 years ago
#39 - register default values for handle netfieldgroups as well #38
Pull Request -
State: closed - Opened by Shiqan almost 3 years ago
#38 - Valid replay crashes console application
Issue -
State: closed - Opened by stevegee58 almost 3 years ago
- 7 comments
#38 - Valid replay crashes console application
Issue -
State: closed - Opened by stevegee58 almost 3 years ago
- 7 comments
#38 - Valid replay crashes console application
Issue -
State: closed - Opened by stevegee58 almost 3 years ago
- 7 comments
#37 - HttpNetworkReplay
Issue -
State: closed - Opened by Skamiplan about 3 years ago
- 3 comments
#37 - HttpNetworkReplay
Issue -
State: closed - Opened by Skamiplan about 3 years ago
- 3 comments
#37 - HttpNetworkReplay
Issue -
State: closed - Opened by Skamiplan about 3 years ago
- 3 comments
#36 - remove double check :disappointed:
Pull Request -
State: closed - Opened by Shiqan about 3 years ago
#36 - remove double check :disappointed:
Pull Request -
State: closed - Opened by Shiqan about 3 years ago
#35 - Release 2.0.0 #major
Pull Request -
State: closed - Opened by Shiqan about 3 years ago
#35 - Release 2.0.0 #major
Pull Request -
State: closed - Opened by Shiqan about 3 years ago
#35 - Release 2.0.0 #major
Pull Request -
State: closed - Opened by Shiqan about 3 years ago
#34 - support reuse of the same fbitarchive to prevent reading bytes multiple times
Pull Request -
State: closed - Opened by Shiqan about 3 years ago
#34 - support reuse of the same fbitarchive to prevent reading bytes multiple times
Pull Request -
State: closed - Opened by Shiqan about 3 years ago
#34 - support reuse of the same fbitarchive to prevent reading bytes multiple times
Pull Request -
State: closed - Opened by Shiqan about 3 years ago
#33 - use il delegate setters instead of fastmember
Pull Request -
State: closed - Opened by Shiqan about 3 years ago
#33 - use il delegate setters instead of fastmember
Pull Request -
State: closed - Opened by Shiqan about 3 years ago
#33 - use il delegate setters instead of fastmember
Pull Request -
State: closed - Opened by Shiqan about 3 years ago
#32 - Question about external data
Issue -
State: closed - Opened by stevegee58 over 3 years ago
- 2 comments
#32 - Question about external data
Issue -
State: closed - Opened by stevegee58 over 3 years ago
- 2 comments
#31 - Feature/external data
Pull Request -
State: closed - Opened by Shiqan over 3 years ago
#31 - Feature/external data
Pull Request -
State: closed - Opened by Shiqan over 3 years ago
#31 - Feature/external data
Pull Request -
State: closed - Opened by Shiqan over 3 years ago
#30 - fix bug in ReadReplayData for older replay versions
Pull Request -
State: closed - Opened by Shiqan over 3 years ago
#30 - fix bug in ReadReplayData for older replay versions
Pull Request -
State: closed - Opened by Shiqan over 3 years ago
#30 - fix bug in ReadReplayData for older replay versions
Pull Request -
State: closed - Opened by Shiqan over 3 years ago
#29 - fix for new replay versions
Pull Request -
State: closed - Opened by Shiqan over 3 years ago
#29 - fix for new replay versions
Pull Request -
State: closed - Opened by Shiqan over 3 years ago
#28 - Chapter 2 Season 7 replays hang
Issue -
State: closed - Opened by stevegee58 over 3 years ago
- 4 comments
#28 - Chapter 2 Season 7 replays hang
Issue -
State: closed - Opened by stevegee58 over 3 years ago
- 4 comments
#27 - Perf Improvements
Pull Request -
State: closed - Opened by razfriman almost 4 years ago
#27 - Perf Improvements
Pull Request -
State: closed - Opened by razfriman almost 4 years ago
#26 - Upgrade from netcoreapp3.1 to netstandard2.1
Pull Request -
State: closed - Opened by razfriman almost 4 years ago
- 2 comments
#26 - Upgrade from netcoreapp3.1 to netstandard2.1
Pull Request -
State: closed - Opened by razfriman almost 4 years ago
- 2 comments
#25 - How to track some elements of replays without massively increasing processing time?
Issue -
State: closed - Opened by Lucas7yoshi almost 4 years ago
- 4 comments
#25 - How to track some elements of replays without massively increasing processing time?
Issue -
State: closed - Opened by Lucas7yoshi almost 4 years ago
- 4 comments
#24 - sssh, no one has to know
Pull Request -
State: closed - Opened by Shiqan over 4 years ago
- 1 comment
#24 - sssh, no one has to know
Pull Request -
State: closed - Opened by Shiqan over 4 years ago
- 1 comment
#24 - sssh, no one has to know
Pull Request -
State: closed - Opened by Shiqan over 4 years ago
- 1 comment
#23 - create seperate project for fortnite netfieldexport models so users c…
Pull Request -
State: closed - Opened by Shiqan over 4 years ago
#23 - create seperate project for fortnite netfieldexport models so users c…
Pull Request -
State: closed - Opened by Shiqan over 4 years ago
#23 - create seperate project for fortnite netfieldexport models so users c…
Pull Request -
State: closed - Opened by Shiqan over 4 years ago
#22 - move some stuff to .net standard 2.0 so it can be used with source ge…
Pull Request -
State: closed - Opened by Shiqan over 4 years ago
#22 - move some stuff to .net standard 2.0 so it can be used with source ge…
Pull Request -
State: closed - Opened by Shiqan over 4 years ago
#21 - immediately parse packets
Pull Request -
State: closed - Opened by Shiqan over 4 years ago
- 3 comments
#21 - immediately parse packets
Pull Request -
State: closed - Opened by Shiqan over 4 years ago
- 3 comments
#21 - immediately parse packets
Pull Request -
State: closed - Opened by Shiqan over 4 years ago
- 3 comments
#20 - Feature/performance tweaks
Pull Request -
State: closed - Opened by Shiqan over 4 years ago
#19 - Feature/player locations
Pull Request -
State: closed - Opened by Shiqan over 4 years ago
#19 - Feature/player locations
Pull Request -
State: closed - Opened by Shiqan over 4 years ago
#18 - Feature/performance improvements
Pull Request -
State: closed - Opened by Shiqan over 4 years ago
#18 - Feature/performance improvements
Pull Request -
State: closed - Opened by Shiqan over 4 years ago
#18 - Feature/performance improvements
Pull Request -
State: closed - Opened by Shiqan over 4 years ago
#17 - Replay related to https://discordapp.com/channels/515831601331175424/661964036623040529/719479540602110023
Issue -
State: closed - Opened by qludy over 4 years ago
#17 - Replay related to https://discordapp.com/channels/515831601331175424/661964036623040529/719479540602110023
Issue -
State: closed - Opened by qludy over 4 years ago
#16 - Can't set breakpoints in FortniteReplayBuilder or FortniteReplayReader
Issue -
State: closed - Opened by stevegee58 over 4 years ago
- 4 comments
#16 - Can't set breakpoints in FortniteReplayBuilder or FortniteReplayReader
Issue -
State: closed - Opened by stevegee58 over 4 years ago
- 4 comments
#16 - Can't set breakpoints in FortniteReplayBuilder or FortniteReplayReader
Issue -
State: closed - Opened by stevegee58 over 4 years ago
- 4 comments
#16 - Can't set breakpoints in FortniteReplayBuilder or FortniteReplayReader
Issue -
State: closed - Opened by stevegee58 over 4 years ago
- 4 comments
#15 - Nuget package is missing dependencies
Issue -
State: closed - Opened by benwurth almost 5 years ago
- 1 comment
#15 - Nuget package is missing dependencies
Issue -
State: closed - Opened by benwurth almost 5 years ago
- 1 comment
#14 - Eliminated and Eliminator are always Guids (no real names)
Issue -
State: closed - Opened by EAbychkov almost 5 years ago
- 6 comments
#13 - Crashing in Oodle.cs, same replay file
Issue -
State: closed - Opened by stevegee58 almost 5 years ago
- 2 comments
#13 - Crashing in Oodle.cs, same replay file
Issue -
State: closed - Opened by stevegee58 almost 5 years ago
- 2 comments
#12 - Newest replay files don't parse
Issue -
State: closed - Opened by stevegee58 almost 5 years ago
- 2 comments
#12 - Newest replay files don't parse
Issue -
State: closed - Opened by stevegee58 almost 5 years ago
- 2 comments
#11 - Added KillFeed support
Pull Request -
State: closed - Opened by stevegee58 almost 5 years ago
- 2 comments
#10 - Visual Studio Version?
Issue -
State: closed - Opened by stevegee58 about 5 years ago
- 5 comments
#9 - add HasGameSpecificFrameData
Pull Request -
State: closed - Opened by AlpaGit about 5 years ago
#9 - add HasGameSpecificFrameData
Pull Request -
State: closed - Opened by AlpaGit about 5 years ago
#9 - add HasGameSpecificFrameData
Pull Request -
State: closed - Opened by AlpaGit about 5 years ago
#8 - replication layout ish
Pull Request -
State: closed - Opened by ApertureC over 5 years ago