Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / ShadowApex/godot-go issues and pull requests

#55 - does it support Godot v4?

Issue - State: open - Opened by ardawan about 1 year ago - 1 comment

#54 - Has this project ceased maintenance?

Issue - State: closed - Opened by Yakumo-Yukari about 3 years ago - 2 comments

#53 - Has this branch stopped developing?

Issue - State: open - Opened by yunfengwangluo over 3 years ago - 4 comments

#52 - KinematicBody2D Move and Collide crashes game

Issue - State: open - Opened by Trey2k over 3 years ago

#51 - Compiling for iOS and Android

Issue - State: open - Opened by naqvijafar91 over 4 years ago

#51 - Compiling for iOS and Android

Issue - State: open - Opened by naqvijafar91 over 4 years ago

#50 - Fixed issue with multiple arguments

Pull Request - State: open - Opened by kohlten about 5 years ago

#50 - Fixed issue with multiple arguments

Pull Request - State: open - Opened by kohlten about 5 years ago

#49 - Windows compiled DLL closes without error Godot

Issue - State: open - Opened by chiguireitor about 5 years ago - 2 comments

#48 - Problem passing multiple parameters to "RegisterMethod" registered method

Issue - State: open - Opened by chiguireitor over 5 years ago - 1 comment

#47 - Probelm with AnimationPlayer (suspecting gd.Real does not translate well)

Issue - State: open - Opened by mastern2k3 over 5 years ago - 6 comments

#46 - Editor crashes after loading GDNative

Issue - State: open - Opened by jog1t over 5 years ago - 3 comments

#46 - Editor crashes after loading GDNative

Issue - State: open - Opened by jog1t over 5 years ago - 3 comments

#44 - Does not have a library for the current platform error

Issue - State: open - Opened by FryDay over 5 years ago - 1 comment

#44 - Does not have a library for the current platform error

Issue - State: closed - Opened by FryDay over 5 years ago - 1 comment

#43 - Update README to be consistent with godot's

Issue - State: open - Opened by Mobilpadde about 6 years ago

#43 - Update README to be consistent with godot's

Issue - State: open - Opened by Mobilpadde about 6 years ago

#42 - Doesn't compile under windows

Issue - State: open - Opened by diocore about 6 years ago - 3 comments

#42 - Doesn't compile under windows

Issue - State: open - Opened by diocore about 6 years ago - 3 comments

#41 - Debugging

Issue - State: open - Opened by bryab about 6 years ago - 1 comment

#41 - Debugging

Issue - State: open - Opened by bryab about 6 years ago - 1 comment

#40 - Error on android

Issue - State: open - Opened by vahid-sohrabloo over 6 years ago - 1 comment

#40 - Error on android

Issue - State: open - Opened by vahid-sohrabloo over 6 years ago - 1 comment

#39 - Question about running on mac.

Issue - State: open - Opened by tealMage over 6 years ago - 1 comment

#39 - Question about running on mac.

Issue - State: open - Opened by tealMage over 6 years ago - 1 comment

#38 - Crash on example DodgeTheCreeps

Issue - State: open - Opened by 1l0 over 6 years ago - 3 comments

#38 - Crash on example DodgeTheCreeps

Issue - State: open - Opened by 1l0 over 6 years ago - 3 comments

#37 - Readme example does not compile

Issue - State: closed - Opened by delaneyj over 6 years ago - 2 comments

#37 - Readme example does not compile

Issue - State: closed - Opened by delaneyj over 6 years ago - 2 comments

#36 - Provide an example of using Go code for networking

Issue - State: closed - Opened by dobegor over 6 years ago

#36 - Provide an example of using Go code for networking

Issue - State: open - Opened by dobegor over 6 years ago

#35 - Fix Vector2.SetY()

Pull Request - State: closed - Opened by worrel over 6 years ago - 1 comment

#35 - Fix Vector2.SetY()

Pull Request - State: closed - Opened by worrel over 6 years ago - 1 comment

#34 - [WIP] Generate direct call bindings

Pull Request - State: open - Opened by worrel over 6 years ago - 14 comments

#34 - [WIP] Generate direct call bindings

Pull Request - State: open - Opened by worrel over 6 years ago - 14 comments

#33 - Update API & convert.go to 3.0_stable (fixes Pong example)

Pull Request - State: closed - Opened by worrel over 6 years ago - 1 comment

#33 - Update API & convert.go to 3.0_stable (fixes Pong example)

Pull Request - State: closed - Opened by worrel over 6 years ago - 1 comment

#32 - Bump version (compatible with Godot 3.0 beta 2)

Pull Request - State: closed - Opened by 1l0 almost 7 years ago - 1 comment

#32 - Bump version (compatible with Godot 3.0 beta 2)

Pull Request - State: closed - Opened by 1l0 almost 7 years ago - 1 comment

#31 - Not work gdnative

Issue - State: closed - Opened by yakud almost 7 years ago - 7 comments

#31 - Not work gdnative

Issue - State: closed - Opened by yakud almost 7 years ago - 7 comments

#30 - Subtree merge

Pull Request - State: closed - Opened by 1l0 almost 7 years ago - 2 comments

#30 - Subtree merge

Pull Request - State: closed - Opened by 1l0 almost 7 years ago - 2 comments

#29 - gdnative api change on godot tip

Issue - State: closed - Opened by capnm almost 7 years ago - 3 comments

#29 - gdnative api change on godot tip

Issue - State: closed - Opened by capnm almost 7 years ago - 3 comments

#28 - libgodot.so: undefined symbol: godot_rect3_get_shortest_axis_size

Issue - State: closed - Opened by lstep almost 7 years ago - 5 comments

#28 - libgodot.so: undefined symbol: godot_rect3_get_shortest_axis_size

Issue - State: closed - Opened by lstep almost 7 years ago - 5 comments

#27 - Default setting for GDNativeLibrary in Project Settings doesn't exist anymore?

Issue - State: closed - Opened by lstep almost 7 years ago - 2 comments

#27 - Default setting for GDNativeLibrary in Project Settings doesn't exist anymore?

Issue - State: closed - Opened by lstep almost 7 years ago - 2 comments

#26 - It doesn't seem to make any sense, and cgo doesn't use go to develop games

Issue - State: closed - Opened by cjmxp almost 7 years ago - 1 comment

#26 - It doesn't seem to make any sense, and cgo doesn't use go to develop games

Issue - State: closed - Opened by cjmxp almost 7 years ago - 1 comment

#25 - compiling on OSX ?

Issue - State: closed - Opened by joeblew99 almost 7 years ago - 9 comments

#25 - compiling on OSX ?

Issue - State: closed - Opened by joeblew99 almost 7 years ago - 9 comments

#24 - nodePath & classes.go template updates, pong troubleshooting.

Pull Request - State: closed - Opened by pastaq about 7 years ago

#24 - nodePath & classes.go template updates, pong troubleshooting.

Pull Request - State: closed - Opened by pastaq about 7 years ago

#23 - Individual Class Files

Issue - State: closed - Opened by pastaq about 7 years ago - 1 comment

#23 - Individual Class Files

Issue - State: closed - Opened by pastaq about 7 years ago - 1 comment

#22 - Added Color data type

Pull Request - State: closed - Opened by pastaq about 7 years ago

#21 - Rect2, Rect3, RID

Pull Request - State: closed - Opened by pastaq about 7 years ago

#21 - Rect2, Rect3, RID

Pull Request - State: closed - Opened by pastaq about 7 years ago

#20 - Added Quat data type

Pull Request - State: closed - Opened by pastaq about 7 years ago

#20 - Added Quat data type

Pull Request - State: closed - Opened by pastaq about 7 years ago

#19 - Added singleton handling.

Pull Request - State: closed - Opened by pastaq about 7 years ago

#18 - We did this on GHANG

Pull Request - State: closed - Opened by pastaq about 7 years ago

#18 - We did this on GHANG

Pull Request - State: closed - Opened by pastaq about 7 years ago

#17 - Implemented Basis data type.

Pull Request - State: closed - Opened by pastaq about 7 years ago

#17 - Implemented Basis data type.

Pull Request - State: closed - Opened by pastaq about 7 years ago

#16 - Fixed issues with vector type declarations.

Pull Request - State: closed - Opened by pastaq about 7 years ago

#16 - Fixed issues with vector type declarations.

Pull Request - State: closed - Opened by pastaq about 7 years ago

#15 - Vector3 Implementation

Pull Request - State: closed - Opened by pastaq about 7 years ago

#14 - Vector2 Wrapper Implementation

Pull Request - State: closed - Opened by pastaq about 7 years ago

#14 - Vector2 Wrapper Implementation

Pull Request - State: closed - Opened by pastaq about 7 years ago

#13 - cgo: darwin

Pull Request - State: closed - Opened by 1l0 about 7 years ago

#13 - cgo: darwin

Pull Request - State: closed - Opened by 1l0 about 7 years ago

#12 - Implement Signals

Issue - State: closed - Opened by ShadowApex about 7 years ago

#12 - Implement Signals

Issue - State: closed - Opened by ShadowApex about 7 years ago

#11 - Implement Godot Constants

Issue - State: open - Opened by ShadowApex about 7 years ago

#11 - Implement Godot Constants

Issue - State: open - Opened by ShadowApex about 7 years ago

#10 - Implement Singletons Classes

Issue - State: closed - Opened by ShadowApex about 7 years ago - 1 comment

#10 - Implement Singletons Classes

Issue - State: closed - Opened by ShadowApex about 7 years ago - 1 comment

#9 - Identified requirements(depends) for all non built in godot types.

Pull Request - State: closed - Opened by pastaq about 7 years ago

#8 - Implement properties for Go classes

Issue - State: closed - Opened by ShadowApex about 7 years ago

#8 - Implement properties for Go classes

Issue - State: closed - Opened by ShadowApex about 7 years ago

#7 - Look into using maps instead of case/switch

Issue - State: open - Opened by ShadowApex about 7 years ago - 1 comment

#7 - Look into using maps instead of case/switch

Issue - State: open - Opened by ShadowApex about 7 years ago - 1 comment

#6 - Returned a string to GDScript from go.

Pull Request - State: closed - Opened by pastaq about 7 years ago

#6 - Returned a string to GDScript from go.

Pull Request - State: closed - Opened by pastaq about 7 years ago

#5 - Implement all Godot Variant types in Go.

Issue - State: closed - Opened by ShadowApex about 7 years ago - 9 comments

#5 - Implement all Godot Variant types in Go.

Issue - State: closed - Opened by ShadowApex about 7 years ago - 9 comments

#4 - Implement calling of Godot parent methods.

Issue - State: closed - Opened by ShadowApex about 7 years ago

#4 - Implement calling of Godot parent methods.

Issue - State: closed - Opened by ShadowApex about 7 years ago

#3 - Generate Go structures for all Godot objects.

Issue - State: closed - Opened by ShadowApex about 7 years ago

#2 - BUG FIX

Pull Request - State: closed - Opened by pastaq about 7 years ago

#2 - BUG FIX

Pull Request - State: closed - Opened by pastaq about 7 years ago

#1 - Add go-gettable CFLAG for MacOS

Pull Request - State: closed - Opened by 1l0 about 7 years ago - 2 comments

#1 - Add go-gettable CFLAG for MacOS

Pull Request - State: closed - Opened by 1l0 about 7 years ago - 2 comments