Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / ShadowApex/godot-go issues and pull requests
#55 - does it support Godot v4?
Issue -
State: open - Opened by ardawan over 1 year ago
- 1 comment
#54 - Has this project ceased maintenance?
Issue -
State: closed - Opened by Yakumo-Yukari over 3 years ago
- 2 comments
#53 - Has this branch stopped developing?
Issue -
State: open - Opened by yunfengwangluo over 3 years ago
- 4 comments
#52 - KinematicBody2D Move and Collide crashes game
Issue -
State: open - Opened by Trey2k over 3 years ago
#51 - Compiling for iOS and Android
Issue -
State: open - Opened by naqvijafar91 over 4 years ago
#51 - Compiling for iOS and Android
Issue -
State: open - Opened by naqvijafar91 over 4 years ago
#50 - Fixed issue with multiple arguments
Pull Request -
State: open - Opened by kohlten about 5 years ago
#50 - Fixed issue with multiple arguments
Pull Request -
State: open - Opened by kohlten about 5 years ago
#49 - Windows compiled DLL closes without error Godot
Issue -
State: open - Opened by chiguireitor over 5 years ago
- 2 comments
#48 - Problem passing multiple parameters to "RegisterMethod" registered method
Issue -
State: open - Opened by chiguireitor over 5 years ago
- 1 comment
#47 - Probelm with AnimationPlayer (suspecting gd.Real does not translate well)
Issue -
State: open - Opened by mastern2k3 over 5 years ago
- 6 comments
#46 - Editor crashes after loading GDNative
Issue -
State: open - Opened by jog1t over 5 years ago
- 3 comments
#46 - Editor crashes after loading GDNative
Issue -
State: open - Opened by jog1t over 5 years ago
- 3 comments
#45 - Path Error on Windows & gofmt error due to error generating type.
Issue -
State: open - Opened by vaiktorg almost 6 years ago
#45 - Path Error on Windows & gofmt error due to error generating type.
Issue -
State: open - Opened by vaiktorg almost 6 years ago
#44 - Does not have a library for the current platform error
Issue -
State: open - Opened by FryDay almost 6 years ago
- 1 comment
#44 - Does not have a library for the current platform error
Issue -
State: closed - Opened by FryDay almost 6 years ago
- 1 comment
#43 - Update README to be consistent with godot's
Issue -
State: open - Opened by Mobilpadde about 6 years ago
#43 - Update README to be consistent with godot's
Issue -
State: open - Opened by Mobilpadde about 6 years ago
#42 - Doesn't compile under windows
Issue -
State: open - Opened by diocore over 6 years ago
- 3 comments
#42 - Doesn't compile under windows
Issue -
State: open - Opened by diocore over 6 years ago
- 3 comments
#41 - Debugging
Issue -
State: open - Opened by bryab over 6 years ago
- 1 comment
#41 - Debugging
Issue -
State: open - Opened by bryab over 6 years ago
- 1 comment
#40 - Error on android
Issue -
State: open - Opened by vahid-sohrabloo over 6 years ago
- 1 comment
#40 - Error on android
Issue -
State: open - Opened by vahid-sohrabloo over 6 years ago
- 1 comment
#39 - Question about running on mac.
Issue -
State: open - Opened by tealMage over 6 years ago
- 1 comment
#39 - Question about running on mac.
Issue -
State: open - Opened by tealMage over 6 years ago
- 1 comment
#38 - Crash on example DodgeTheCreeps
Issue -
State: open - Opened by 1l0 over 6 years ago
- 3 comments
#38 - Crash on example DodgeTheCreeps
Issue -
State: open - Opened by 1l0 over 6 years ago
- 3 comments
#37 - Readme example does not compile
Issue -
State: closed - Opened by delaneyj over 6 years ago
- 2 comments
#37 - Readme example does not compile
Issue -
State: closed - Opened by delaneyj over 6 years ago
- 2 comments
#36 - Provide an example of using Go code for networking
Issue -
State: closed - Opened by dobegor over 6 years ago
#36 - Provide an example of using Go code for networking
Issue -
State: open - Opened by dobegor over 6 years ago
#35 - Fix Vector2.SetY()
Pull Request -
State: closed - Opened by worrel almost 7 years ago
- 1 comment
#35 - Fix Vector2.SetY()
Pull Request -
State: closed - Opened by worrel almost 7 years ago
- 1 comment
#34 - [WIP] Generate direct call bindings
Pull Request -
State: open - Opened by worrel almost 7 years ago
- 14 comments
#34 - [WIP] Generate direct call bindings
Pull Request -
State: open - Opened by worrel almost 7 years ago
- 14 comments
#33 - Update API & convert.go to 3.0_stable (fixes Pong example)
Pull Request -
State: closed - Opened by worrel almost 7 years ago
- 1 comment
#33 - Update API & convert.go to 3.0_stable (fixes Pong example)
Pull Request -
State: closed - Opened by worrel almost 7 years ago
- 1 comment
#32 - Bump version (compatible with Godot 3.0 beta 2)
Pull Request -
State: closed - Opened by 1l0 almost 7 years ago
- 1 comment
#32 - Bump version (compatible with Godot 3.0 beta 2)
Pull Request -
State: closed - Opened by 1l0 almost 7 years ago
- 1 comment
#31 - Not work gdnative
Issue -
State: closed - Opened by yakud almost 7 years ago
- 7 comments
#31 - Not work gdnative
Issue -
State: closed - Opened by yakud almost 7 years ago
- 7 comments
#30 - Subtree merge
Pull Request -
State: closed - Opened by 1l0 almost 7 years ago
- 2 comments
#30 - Subtree merge
Pull Request -
State: closed - Opened by 1l0 almost 7 years ago
- 2 comments
#29 - gdnative api change on godot tip
Issue -
State: closed - Opened by capnm about 7 years ago
- 3 comments
#29 - gdnative api change on godot tip
Issue -
State: closed - Opened by capnm about 7 years ago
- 3 comments
#28 - libgodot.so: undefined symbol: godot_rect3_get_shortest_axis_size
Issue -
State: closed - Opened by lstep about 7 years ago
- 5 comments
#28 - libgodot.so: undefined symbol: godot_rect3_get_shortest_axis_size
Issue -
State: closed - Opened by lstep about 7 years ago
- 5 comments
#27 - Default setting for GDNativeLibrary in Project Settings doesn't exist anymore?
Issue -
State: closed - Opened by lstep about 7 years ago
- 2 comments
#27 - Default setting for GDNativeLibrary in Project Settings doesn't exist anymore?
Issue -
State: closed - Opened by lstep about 7 years ago
- 2 comments
#26 - It doesn't seem to make any sense, and cgo doesn't use go to develop games
Issue -
State: closed - Opened by cjmxp about 7 years ago
- 1 comment
#26 - It doesn't seem to make any sense, and cgo doesn't use go to develop games
Issue -
State: closed - Opened by cjmxp about 7 years ago
- 1 comment
#25 - compiling on OSX ?
Issue -
State: closed - Opened by joeblew99 about 7 years ago
- 9 comments
#25 - compiling on OSX ?
Issue -
State: closed - Opened by joeblew99 about 7 years ago
- 9 comments
#24 - nodePath & classes.go template updates, pong troubleshooting.
Pull Request -
State: closed - Opened by pastaq about 7 years ago
#24 - nodePath & classes.go template updates, pong troubleshooting.
Pull Request -
State: closed - Opened by pastaq about 7 years ago
#23 - Individual Class Files
Issue -
State: closed - Opened by pastaq about 7 years ago
- 1 comment
#23 - Individual Class Files
Issue -
State: closed - Opened by pastaq about 7 years ago
- 1 comment
#22 - Added Color data type
Pull Request -
State: closed - Opened by pastaq about 7 years ago
#21 - Rect2, Rect3, RID
Pull Request -
State: closed - Opened by pastaq about 7 years ago
#21 - Rect2, Rect3, RID
Pull Request -
State: closed - Opened by pastaq about 7 years ago
#20 - Added Quat data type
Pull Request -
State: closed - Opened by pastaq about 7 years ago
#20 - Added Quat data type
Pull Request -
State: closed - Opened by pastaq about 7 years ago
#19 - Added singleton handling.
Pull Request -
State: closed - Opened by pastaq about 7 years ago
#18 - We did this on GHANG
Pull Request -
State: closed - Opened by pastaq about 7 years ago
#18 - We did this on GHANG
Pull Request -
State: closed - Opened by pastaq about 7 years ago
#17 - Implemented Basis data type.
Pull Request -
State: closed - Opened by pastaq about 7 years ago
#17 - Implemented Basis data type.
Pull Request -
State: closed - Opened by pastaq about 7 years ago
#16 - Fixed issues with vector type declarations.
Pull Request -
State: closed - Opened by pastaq about 7 years ago
#16 - Fixed issues with vector type declarations.
Pull Request -
State: closed - Opened by pastaq about 7 years ago
#15 - Vector3 Implementation
Pull Request -
State: closed - Opened by pastaq about 7 years ago
#14 - Vector2 Wrapper Implementation
Pull Request -
State: closed - Opened by pastaq about 7 years ago
#14 - Vector2 Wrapper Implementation
Pull Request -
State: closed - Opened by pastaq about 7 years ago
#13 - cgo: darwin
Pull Request -
State: closed - Opened by 1l0 about 7 years ago
#13 - cgo: darwin
Pull Request -
State: closed - Opened by 1l0 about 7 years ago
#12 - Implement Signals
Issue -
State: closed - Opened by ShadowApex about 7 years ago
#12 - Implement Signals
Issue -
State: closed - Opened by ShadowApex about 7 years ago
#11 - Implement Godot Constants
Issue -
State: open - Opened by ShadowApex about 7 years ago
#11 - Implement Godot Constants
Issue -
State: open - Opened by ShadowApex about 7 years ago
#10 - Implement Singletons Classes
Issue -
State: closed - Opened by ShadowApex about 7 years ago
- 1 comment
#10 - Implement Singletons Classes
Issue -
State: closed - Opened by ShadowApex about 7 years ago
- 1 comment
#9 - Identified requirements(depends) for all non built in godot types.
Pull Request -
State: closed - Opened by pastaq about 7 years ago
#8 - Implement properties for Go classes
Issue -
State: closed - Opened by ShadowApex about 7 years ago
#8 - Implement properties for Go classes
Issue -
State: closed - Opened by ShadowApex about 7 years ago
#7 - Look into using maps instead of case/switch
Issue -
State: open - Opened by ShadowApex about 7 years ago
- 1 comment
#7 - Look into using maps instead of case/switch
Issue -
State: open - Opened by ShadowApex about 7 years ago
- 1 comment
#6 - Returned a string to GDScript from go.
Pull Request -
State: closed - Opened by pastaq about 7 years ago
#6 - Returned a string to GDScript from go.
Pull Request -
State: closed - Opened by pastaq about 7 years ago
#5 - Implement all Godot Variant types in Go.
Issue -
State: closed - Opened by ShadowApex over 7 years ago
- 9 comments
#5 - Implement all Godot Variant types in Go.
Issue -
State: closed - Opened by ShadowApex over 7 years ago
- 9 comments
#4 - Implement calling of Godot parent methods.
Issue -
State: closed - Opened by ShadowApex over 7 years ago
#4 - Implement calling of Godot parent methods.
Issue -
State: closed - Opened by ShadowApex over 7 years ago
#3 - Generate Go structures for all Godot objects.
Issue -
State: closed - Opened by ShadowApex over 7 years ago
#2 - BUG FIX
Pull Request -
State: closed - Opened by pastaq over 7 years ago
#2 - BUG FIX
Pull Request -
State: closed - Opened by pastaq over 7 years ago
#1 - Add go-gettable CFLAG for MacOS
Pull Request -
State: closed - Opened by 1l0 over 7 years ago
- 2 comments
#1 - Add go-gettable CFLAG for MacOS
Pull Request -
State: closed - Opened by 1l0 over 7 years ago
- 2 comments