Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / SebLague/Path-Creator issues and pull requests
#92 - Shared EditorState
Pull Request -
State: open - Opened by krisrok about 4 years ago
#91 - Missing UI for setting point positions
Issue -
State: open - Opened by krisrok about 4 years ago
#90 - add support to install this repo as a package
Pull Request -
State: open - Opened by hannesdelbeke about 4 years ago
- 2 comments
#89 - CubicBezierUtility.EstimateCurveLength possible issue.
Issue -
State: open - Opened by Genso-0 about 4 years ago
#89 - CubicBezierUtility.EstimateCurveLength possible issue.
Issue -
State: open - Opened by Genso-0 about 4 years ago
#88 - Anchor points added (Shift+Left Click) are placed at distant coordinates
Issue -
State: open - Opened by daneobyrd about 4 years ago
- 1 comment
#88 - Anchor points added (Shift+Left Click) are placed at distant coordinates
Issue -
State: open - Opened by daneobyrd about 4 years ago
- 1 comment
#87 - Object position is changing without any logic
Issue -
State: closed - Opened by koralturkk about 4 years ago
- 1 comment
#87 - Object position is changing without any logic
Issue -
State: closed - Opened by koralturkk about 4 years ago
- 1 comment
#86 - missing package referece
Issue -
State: closed - Opened by koralturkk about 4 years ago
- 1 comment
#85 - Merge/Snap Two or More Path Objetcs
Issue -
State: open - Opened by kgediya about 4 years ago
- 1 comment
#85 - Merge/Snap Two or More Path Objetcs
Issue -
State: open - Opened by kgediya about 4 years ago
- 1 comment
#84 - Hello i want to let the player change the position of and make new anchor points during play mode ,how can i do that?
Issue -
State: open - Opened by sidadi657 about 4 years ago
#84 - Hello i want to let the player change the position of and make new anchor points during play mode ,how can i do that?
Issue -
State: open - Opened by sidadi657 about 4 years ago
#83 - Initial points shouldn't be automatically created
Issue -
State: open - Opened by Roland09 over 4 years ago
#83 - Initial points shouldn't be automatically created
Issue -
State: open - Opened by Roland09 over 4 years ago
#82 - follower's child camera glitches at point 0
Issue -
State: open - Opened by rubnCarmona over 4 years ago
#82 - follower's child camera glitches at point 0
Issue -
State: open - Opened by rubnCarmona over 4 years ago
#81 - Align points' normals to an object in scene?
Issue -
State: open - Opened by rubnCarmona over 4 years ago
- 1 comment
#81 - Align points' normals to an object in scene?
Issue -
State: open - Opened by rubnCarmona over 4 years ago
- 1 comment
#80 - Missing features to get the reverse path directions/reversing path motion?
Issue -
State: open - Opened by NeatWolf over 4 years ago
#79 - - Displaying labels for anchor numbers
Pull Request -
State: open - Opened by salvicode over 4 years ago
- 3 comments
#79 - - Displaying labels for anchor numbers
Pull Request -
State: open - Opened by salvicode over 4 years ago
- 3 comments
#78 - New control points should raycast against collider
Issue -
State: open - Opened by Roland09 over 4 years ago
- 3 comments
#78 - New control points should raycast against collider
Issue -
State: open - Opened by Roland09 over 4 years ago
- 3 comments
#77 - How to move object from an AnchorPoint to other AnchorPoint on bezier path?
Issue -
State: open - Opened by strictlad over 4 years ago
- 1 comment
#77 - How to move object from an AnchorPoint to other AnchorPoint on bezier path?
Issue -
State: open - Opened by strictlad over 4 years ago
- 1 comment
#76 - Insert new anchor point but too far.
Issue -
State: open - Opened by TangMonk over 4 years ago
#76 - Insert new anchor point but too far.
Issue -
State: open - Opened by TangMonk over 4 years ago
#75 - Moving an object along the path based on Input?
Issue -
State: open - Opened by mspacemedia over 4 years ago
- 2 comments
#75 - Moving an object along the path based on Input?
Issue -
State: open - Opened by mspacemedia over 4 years ago
- 2 comments
#74 - Path Creator Script Space changes to 3D xyz on play.
Issue -
State: closed - Opened by NickSpaghetti over 4 years ago
- 1 comment
#74 - Path Creator Script Space changes to 3D xyz on play.
Issue -
State: closed - Opened by NickSpaghetti over 4 years ago
- 1 comment
#73 - Allow to set control spacing to 0 to create straight lines
Issue -
State: open - Opened by christianvoigt over 4 years ago
#73 - Allow to set control spacing to 0 to create straight lines
Issue -
State: open - Opened by christianvoigt over 4 years ago
#72 - How to space out objects on a path
Issue -
State: closed - Opened by KingTempest07 over 4 years ago
#72 - How to space out objects on a path
Issue -
State: closed - Opened by KingTempest07 over 4 years ago
#71 - Help - holder is offseting objects that should be on a path.
Issue -
State: open - Opened by FrontKolia over 4 years ago
#71 - Help - holder is offseting objects that should be on a path.
Issue -
State: open - Opened by FrontKolia over 4 years ago
#70 - how to limit the loop of end of path
Issue -
State: open - Opened by revathi-astroved over 4 years ago
#70 - how to limit the loop of end of path
Issue -
State: open - Opened by revathi-astroved over 4 years ago
#69 - Procedural path creation - unexpected flips of normal when adding first new anchor point
Issue -
State: open - Opened by x70BG over 4 years ago
- 1 comment
#69 - Procedural path creation - unexpected flips of normal when adding first new anchor point
Issue -
State: open - Opened by x70BG over 4 years ago
- 1 comment
#68 - Procedural path creation not rendering the path on scene
Issue -
State: closed - Opened by x70BG over 4 years ago
#67 - Road mesh for procedural path creation
Issue -
State: closed - Opened by x70BG over 4 years ago
- 1 comment
#67 - Road mesh for procedural path creation
Issue -
State: closed - Opened by x70BG over 4 years ago
- 1 comment
#66 - How to make Rigid body follow a path?
Issue -
State: open - Opened by FrontKolia over 4 years ago
- 1 comment
#66 - How to make Rigid body follow a path?
Issue -
State: open - Opened by FrontKolia over 4 years ago
- 1 comment
#65 - VertexPath.GetPointAtTime(1.0f) return wrong answer
Issue -
State: closed - Opened by Orabig over 4 years ago
- 2 comments
#65 - VertexPath.GetPointAtTime(1.0f) return wrong answer
Issue -
State: closed - Opened by Orabig over 4 years ago
- 2 comments
#64 - Fix NaN normals
Pull Request -
State: closed - Opened by LunaCapra over 4 years ago
- 1 comment
#64 - Fix NaN normals
Pull Request -
State: closed - Opened by LunaCapra over 4 years ago
- 1 comment
#63 - Path creator
Issue -
State: closed - Opened by AaronNtambwe over 4 years ago
#63 - Path creator
Issue -
State: closed - Opened by AaronNtambwe over 4 years ago
#62 - Help - Path not visible when clicking on the GameObject
Issue -
State: open - Opened by theo97490 over 4 years ago
- 5 comments
#62 - Help - Path not visible when clicking on the GameObject
Issue -
State: open - Opened by theo97490 over 4 years ago
- 5 comments
#61 - path.GetClosest functions extremely slower compared to previous versions
Issue -
State: open - Opened by michelesandroni almost 5 years ago
- 4 comments
#61 - path.GetClosest functions extremely slower compared to previous versions
Issue -
State: open - Opened by michelesandroni almost 5 years ago
- 4 comments
#60 - Editing control points in script
Issue -
State: open - Opened by Gwemlin almost 5 years ago
- 7 comments
#60 - Editing control points in script
Issue -
State: open - Opened by Gwemlin almost 5 years ago
- 7 comments
#59 - How check end of path
Issue -
State: open - Opened by Wizards2k almost 5 years ago
- 4 comments
#58 - Is possible to use this with rigidbodies?
Issue -
State: open - Opened by fpmirabile almost 5 years ago
#58 - Is possible to use this with rigidbodies?
Issue -
State: open - Opened by fpmirabile almost 5 years ago
#57 - Straight Lines
Issue -
State: open - Opened by cckelly almost 5 years ago
- 1 comment
#57 - Straight Lines
Issue -
State: open - Opened by cckelly almost 5 years ago
- 1 comment
#56 - road mesh is invisible when instantiate path and road form prefab until select it
Issue -
State: closed - Opened by ssaff almost 5 years ago
- 2 comments
#56 - road mesh is invisible when instantiate path and road form prefab until select it
Issue -
State: closed - Opened by ssaff almost 5 years ago
- 2 comments
#55 - pathCreator.path.GetPoint(1f) = cannot convert from 'float' to 'int'
Issue -
State: open - Opened by johnl6234 almost 5 years ago
- 2 comments
#52 - Feature - Custom Mesh Support.
Issue -
State: closed - Opened by NightPotato about 5 years ago
#52 - Feature - Custom Mesh Support.
Issue -
State: closed - Opened by NightPotato about 5 years ago
#51 - Point Position Moving
Issue -
State: open - Opened by emeraldkraken about 5 years ago
- 7 comments
#51 - Point Position Moving
Issue -
State: open - Opened by emeraldkraken about 5 years ago
- 7 comments
#49 - VertexPath.GetNormalAtDistance(0) return NaN vector
Issue -
State: open - Opened by jmaster1 about 5 years ago
- 1 comment
#49 - VertexPath.GetNormalAtDistance(0) return NaN vector
Issue -
State: open - Opened by jmaster1 about 5 years ago
- 1 comment
#46 - Deleting the path causes the path to be deleted.
Issue -
State: open - Opened by SuperBrainBro about 5 years ago
- 1 comment
#44 - Change from one path to another
Issue -
State: closed - Opened by FrancisBru over 5 years ago
- 6 comments
#44 - Change from one path to another
Issue -
State: closed - Opened by FrancisBru over 5 years ago
- 6 comments
#42 - Normals on 2D line cause unwanted rotation
Issue -
State: open - Opened by Mosscairn over 5 years ago
- 4 comments
#42 - Normals on 2D line cause unwanted rotation
Issue -
State: open - Opened by Mosscairn over 5 years ago
- 4 comments
#31 - Path Follow Rotation inaccurate
Issue -
State: open - Opened by adrienhdx almost 6 years ago
- 1 comment