Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / SebLague/Path-Creator issues and pull requests

#147 - "Ratio" Terminology instead of "Time"

Issue - State: open - Opened by maridany1999 5 months ago

#146 - Getting constant NullReferenceExceptions in Unity 2022.3.28f1

Issue - State: open - Opened by JAMC8 6 months ago - 1 comment

#145 - Path Creator doesn't work on unity 2022.3

Issue - State: closed - Opened by billykatz 8 months ago - 1 comment

#145 - Path Creator doesn't work on unity 2022.3

Issue - State: closed - Opened by billykatz 8 months ago - 1 comment

#144 - Flip Normals Set to True

Issue - State: open - Opened by whynames 10 months ago

#144 - Flip Normals Set to True

Issue - State: open - Opened by whynames 10 months ago

#143 - Path doesn't display when selected

Issue - State: closed - Opened by KC098 over 1 year ago - 1 comment

#143 - Path doesn't display when selected

Issue - State: closed - Opened by KC098 over 1 year ago - 1 comment

#142 - Fix detect count of points, anchor points and segments

Pull Request - State: open - Opened by MegaDiablo over 1 year ago

#142 - Fix detect count of points, anchor points and segments

Pull Request - State: open - Opened by MegaDiablo over 1 year ago

#141 - Seamless Path switch

Issue - State: open - Opened by Redsam121 over 1 year ago - 3 comments

#141 - Seamless Path switch

Issue - State: open - Opened by Redsam121 over 1 year ago - 3 comments

#138 - CalculateClosestPointOnPathData returns NaN

Issue - State: open - Opened by Agenicy over 1 year ago

#138 - CalculateClosestPointOnPathData returns NaN

Issue - State: open - Opened by Agenicy over 1 year ago

#137 - Anchor & Control Points

Issue - State: closed - Opened by shemtomke over 1 year ago - 1 comment

#136 - Constant null reference exceptions in editor

Issue - State: open - Opened by mistertoenails over 1 year ago - 5 comments

#136 - Constant null reference exceptions in editor

Issue - State: open - Opened by mistertoenails over 1 year ago - 5 comments

#135 - Fix null ref exception: add default constructor to initialise bezierpath instance

Pull Request - State: closed - Opened by riccardone over 1 year ago - 3 comments

#135 - Fix null ref exception: add default constructor to initialise bezierpath instance

Pull Request - State: closed - Opened by riccardone over 1 year ago - 3 comments

#134 - Path only works if I have path GameObject selected in hierarchy

Issue - State: open - Opened by kipBO over 1 year ago - 2 comments

#134 - Path only works if I have path GameObject selected in hierarchy

Issue - State: open - Opened by kipBO over 1 year ago - 2 comments

#131 - Branching/Splitting a Path

Issue - State: open - Opened by shemtomke over 1 year ago - 1 comment

#130 - Getting constant NullReferenceException s in Unity 2022.2.10

Issue - State: closed - Opened by HunterXZX over 1 year ago - 2 comments

#130 - Getting constant NullReferenceException s in Unity 2022.2.10

Issue - State: closed - Opened by HunterXZX over 1 year ago - 2 comments

#129 - check if the path is intersecting with itself

Issue - State: open - Opened by luckyblackcat23 almost 2 years ago

#129 - check if the path is intersecting with itself

Issue - State: open - Opened by luckyblackcat23 almost 2 years ago

#128 - "Generating a path" has a issue

Issue - State: open - Opened by Monobesatoshi about 2 years ago - 1 comment

#128 - "Generating a path" has a issue

Issue - State: open - Opened by Monobesatoshi about 2 years ago - 1 comment

#127 - Converting Bezier point to vertex point

Issue - State: open - Opened by fartsniffer19 about 2 years ago

#127 - Converting Bezier point to vertex point

Issue - State: open - Opened by fartsniffer19 about 2 years ago

#125 - Doesn't convert bezier to vertex path

Issue - State: open - Opened by novavision about 2 years ago

#125 - Doesn't convert bezier to vertex path

Issue - State: open - Opened by novavision about 2 years ago

#124 - Vertex path doesn't update properly when new points are added in runtime

Issue - State: closed - Opened by fartsniffer19 about 2 years ago - 3 comments

#124 - Vertex path doesn't update properly when new points are added in runtime

Issue - State: closed - Opened by fartsniffer19 about 2 years ago - 3 comments

#123 - NullReferenceException

Issue - State: open - Opened by Fire-Cube about 2 years ago - 4 comments

#123 - NullReferenceException

Issue - State: open - Opened by Fire-Cube about 2 years ago - 4 comments

#122 - Want the Cube move Anchor Point to Anchor Point

Issue - State: open - Opened by darkdoom973 over 2 years ago

#122 - Want the Cube move Anchor Point to Anchor Point

Issue - State: open - Opened by darkdoom973 over 2 years ago

#121 - Bézier path tab doesn't draw selected point

Issue - State: open - Opened by KeyboardRules over 2 years ago - 1 comment

#121 - Bézier path tab doesn't draw selected point

Issue - State: open - Opened by KeyboardRules over 2 years ago - 1 comment

#120 - Any Plans for Unity Spline Tool Support

Issue - State: open - Opened by ohernpaul over 2 years ago - 3 comments

#120 - Any Plans for Unity Spline Tool Support

Issue - State: open - Opened by ohernpaul over 2 years ago - 3 comments

#117 - Possible issues with normal interpolation

Issue - State: open - Opened by kkkkkom over 2 years ago

#117 - Possible issues with normal interpolation

Issue - State: open - Opened by kkkkkom over 2 years ago

#116 - Refactor into Unity Package

Pull Request - State: closed - Opened by forcepusher over 2 years ago - 1 comment

#116 - Refactor into Unity Package

Pull Request - State: closed - Opened by forcepusher over 2 years ago - 1 comment

#115 - Path is not displaying when selected

Issue - State: closed - Opened by kkkkkom over 2 years ago - 2 comments

#114 - RoadMesh change from rotations in weird way

Issue - State: open - Opened by darkman481 almost 3 years ago

#114 - RoadMesh change from rotations in weird way

Issue - State: open - Opened by darkman481 almost 3 years ago

#113 - VertexPath does not contain a constructor that takes only one argument

Issue - State: closed - Opened by EnriqueE almost 3 years ago - 1 comment

#112 - Add path generation button to GeneratePathExample

Pull Request - State: open - Opened by joebinns almost 3 years ago

#112 - Add path generation button to GeneratePathExample

Pull Request - State: open - Opened by joebinns almost 3 years ago

#111 - Quite broken on unity 2021.2 - URP

Issue - State: open - Opened by Neeklow almost 3 years ago - 1 comment

#111 - Quite broken on unity 2021.2 - URP

Issue - State: open - Opened by Neeklow almost 3 years ago - 1 comment

#110 - Manually input position for a point?

Issue - State: open - Opened by Leprawel about 3 years ago - 1 comment

#110 - Manually input position for a point?

Issue - State: open - Opened by Leprawel about 3 years ago - 1 comment

#109 - Applying rotation to 2D sprite makes it dissapear

Issue - State: open - Opened by ArtBIT about 3 years ago - 4 comments

#109 - Applying rotation to 2D sprite makes it dissapear

Issue - State: open - Opened by ArtBIT about 3 years ago - 4 comments

#108 - Its moving by itself

Issue - State: open - Opened by WilleD70 about 3 years ago - 5 comments

#108 - Its moving by itself

Issue - State: open - Opened by WilleD70 about 3 years ago - 5 comments

#107 - Its lags. Editor loop Garbage.

Issue - State: open - Opened by mansoor090 about 3 years ago

#107 - Its lags. Editor loop Garbage.

Issue - State: open - Opened by mansoor090 about 3 years ago

#106 - How to Path Edit in Runtime

Issue - State: open - Opened by leeyesang over 3 years ago

#106 - How to Path Edit in Runtime

Issue - State: open - Opened by leeyesang over 3 years ago

#105 - Question: Is there a In-Game fork of this?

Issue - State: open - Opened by Georodin over 3 years ago

#104 - Remove Points Duplicates When Incapsulate

Pull Request - State: closed - Opened by IgorMats over 3 years ago

#104 - Remove Points Duplicates When Incapsulate

Pull Request - State: closed - Opened by IgorMats over 3 years ago

#102 - Unity 2020 editor doesn´t show path to be edtable

Issue - State: open - Opened by NelsonBilber over 3 years ago - 2 comments

#102 - Unity 2020 editor doesn´t show path to be edtable

Issue - State: open - Opened by NelsonBilber over 3 years ago - 2 comments

#101 - don't loop until t is greater than 1

Pull Request - State: open - Opened by mafsays over 3 years ago

#99 - (BUG) Circle Path Does Not Connect Sometimes

Issue - State: closed - Opened by ohernpaul over 3 years ago - 2 comments

#99 - (BUG) Circle Path Does Not Connect Sometimes

Issue - State: closed - Opened by ohernpaul over 3 years ago - 2 comments

#98 - Make 2d Collision

Issue - State: closed - Opened by Zaitam over 3 years ago - 1 comment

#98 - Make 2d Collision

Issue - State: closed - Opened by Zaitam over 3 years ago - 1 comment

#97 - 2-point curve not showing as a straight line

Issue - State: open - Opened by mduvergey over 3 years ago

#97 - 2-point curve not showing as a straight line

Issue - State: open - Opened by mduvergey over 3 years ago

#96 - MathUtility.SetTransform causing my path to move in editor

Issue - State: open - Opened by notwhoyouthink1 over 3 years ago - 4 comments

#96 - MathUtility.SetTransform causing my path to move in editor

Issue - State: open - Opened by notwhoyouthink1 over 3 years ago - 4 comments

#95 - Rotation glitches with 2d path

Issue - State: open - Opened by ZenyteFury almost 4 years ago - 1 comment

#95 - Rotation glitches with 2d path

Issue - State: open - Opened by ZenyteFury almost 4 years ago - 1 comment

#94 - Fix BezierPath.DeleteSegment()

Pull Request - State: closed - Opened by ProceduralCode almost 4 years ago - 1 comment

#94 - Fix BezierPath.DeleteSegment()

Pull Request - State: closed - Opened by ProceduralCode almost 4 years ago - 1 comment

#93 - Introduce local editing mode for path points

Pull Request - State: open - Opened by krisrok almost 4 years ago

#93 - Introduce local editing mode for path points

Pull Request - State: open - Opened by krisrok almost 4 years ago