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GitHub / ScriptLineStudios/pygame_shaders issues and pull requests
#12 - pygame_shaders depends on moderngl but doesn't automatically install it when it is installed
Issue -
State: open - Opened by void4 7 months ago
#11 - [bug]the surface read from Shader.render lost its alpha value[solution provided]
Issue -
State: open - Opened by MeteorShower2004 9 months ago
#10 - File "C........Python312\Lib\site-packages\moderngl\__init__.py", line 1647, in _vertex_array attribs = [types[x] if type(x) is int else types[locations[x]] for x in attribs] ^^^ KeyError: 'vertexTexCoord'
Issue -
State: open - Opened by IshaanGarud about 1 year ago
- 3 comments
#9 - module 'pygame_shaders' has no attribute 'DefaultScreenShader'
Issue -
State: closed - Opened by John-Dekka over 1 year ago
- 5 comments
#8 - How to use "texture (iChannel0,"?
Issue -
State: open - Opened by zenbooster over 1 year ago
#7 - pygame_shaders.Shader.send don't work with uniform vec3
Issue -
State: open - Opened by zenbooster over 1 year ago
#6 - rendering fails when done command is called through a thread
Issue -
State: open - Opened by Alexander020304 over 1 year ago
#5 - Drop requirement on "pygame"
Pull Request -
State: closed - Opened by Starbuck5 almost 2 years ago
- 1 comment
#4 - ValueError: Requested OpenGL version 330, got version 0
Issue -
State: open - Opened by antazoey about 2 years ago
#3 - Increasing memory useage.
Issue -
State: closed - Opened by Reeniee about 2 years ago
- 1 comment
#2 - Thank you!
Issue -
State: open - Opened by gghj678910 over 2 years ago
#1 - Create LICENSE
Pull Request -
State: closed - Opened by ScriptLineStudios over 2 years ago