Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / Samsung/GearVRf issues and pull requests

#50 - Adding a GVRTextSceneObject

Pull Request - State: closed - Opened by thomasflynn over 9 years ago

#49 - Add a setDrawMode() method to GVRRenderData.

Pull Request - State: closed - Opened by thomasflynn over 9 years ago - 7 comments

#49 - Add a setDrawMode() method to GVRRenderData.

Pull Request - State: closed - Opened by thomasflynn over 9 years ago - 7 comments

#48 - Solids

Pull Request - State: closed - Opened by thomasflynn over 9 years ago

#48 - Solids

Pull Request - State: closed - Opened by thomasflynn over 9 years ago

#47 - Occlusion Query and Frustum Culling.

Pull Request - State: closed - Opened by lcbasu over 9 years ago - 8 comments

#47 - Occlusion Query and Frustum Culling.

Pull Request - State: closed - Opened by lcbasu over 9 years ago - 8 comments

#46 - GVRTransform::getRotationPitch - Result is NaN

Issue - State: closed - Opened by santhyago over 9 years ago - 3 comments
Labels: bug

#46 - GVRTransform::getRotationPitch - Result is NaN

Issue - State: closed - Opened by santhyago over 9 years ago - 3 comments
Labels: bug

#45 - Frustum culling

Pull Request - State: closed - Opened by lcbasu almost 10 years ago - 5 comments

#45 - Frustum culling

Pull Request - State: closed - Opened by lcbasu almost 10 years ago - 5 comments

#44 - More preconditions

Pull Request - State: closed - Opened by JonShemitz almost 10 years ago - 1 comment

#44 - More preconditions

Pull Request - State: closed - Opened by JonShemitz almost 10 years ago - 1 comment

#43 - Fix issue 39.

Pull Request - State: closed - Opened by JonShemitz almost 10 years ago - 2 comments

#43 - Fix issue 39.

Pull Request - State: closed - Opened by JonShemitz almost 10 years ago - 2 comments

#42 - Get the Oculus Mobile SDK path from envvar

Pull Request - State: closed - Opened by marctrem almost 10 years ago - 1 comment

#41 - GVRF 2.0!

Pull Request - State: closed - Opened by JonShemitz almost 10 years ago - 5 comments

#41 - GVRF 2.0!

Pull Request - State: closed - Opened by JonShemitz almost 10 years ago - 5 comments

#40 - Add a way for custom post effects to access latest projection matrix.

Pull Request - State: closed - Opened by KolorCompany almost 10 years ago - 5 comments

#40 - Add a way for custom post effects to access latest projection matrix.

Pull Request - State: closed - Opened by KolorCompany almost 10 years ago - 5 comments

#39 - For gvrvideo, you can't stop audio after pressing home key.

Issue - State: closed - Opened by chenchao1407 almost 10 years ago - 1 comment

#39 - For gvrvideo, you can't stop audio after pressing home key.

Issue - State: closed - Opened by chenchao1407 almost 10 years ago - 1 comment

#38 - Add cube map texture support.

Pull Request - State: closed - Opened by rongguodong almost 10 years ago - 6 comments

#38 - Add cube map texture support.

Pull Request - State: closed - Opened by rongguodong almost 10 years ago - 6 comments

#37 - Update Simple Sample code

Pull Request - State: closed - Opened by phyuzion almost 10 years ago - 3 comments

#37 - Update Simple Sample code

Pull Request - State: closed - Opened by phyuzion almost 10 years ago - 3 comments

#36 - Initial Monoscopic renderer

Pull Request - State: closed - Opened by thomasflynn almost 10 years ago - 10 comments

#36 - Initial Monoscopic renderer

Pull Request - State: closed - Opened by thomasflynn almost 10 years ago - 10 comments

#35 - Add a couple of missing JavaDoc comments.

Pull Request - State: closed - Opened by JonShemitz almost 10 years ago - 2 comments

#35 - Add a couple of missing JavaDoc comments.

Pull Request - State: closed - Opened by JonShemitz almost 10 years ago - 2 comments

#34 - Add 3D screenshot API.

Pull Request - State: closed - Opened by rongguodong almost 10 years ago - 29 comments

#34 - Add 3D screenshot API.

Pull Request - State: closed - Opened by rongguodong almost 10 years ago - 29 comments

#33 - Introduce class Preconditions and restructure some parameter checks in G...

Pull Request - State: closed - Opened by chenchao1407 almost 10 years ago - 14 comments

#33 - Introduce class Preconditions and restructure some parameter checks in G...

Pull Request - State: closed - Opened by chenchao1407 almost 10 years ago - 14 comments

#32 - GVRContext::loadMesh(GVRAndroidResource androidResource) - non-triangle meshes are not getting visible

Issue - State: closed - Opened by DanielNogueiraAndroid almost 10 years ago - 2 comments
Labels: enhancement

#32 - GVRContext::loadMesh(GVRAndroidResource androidResource) - non-triangle meshes are not getting visible

Issue - State: closed - Opened by DanielNogueiraAndroid almost 10 years ago - 2 comments
Labels: enhancement

#31 - fix for some similar issues of,

Pull Request - State: closed - Opened by jason2kim almost 10 years ago - 4 comments

#31 - fix for some similar issues of,

Pull Request - State: closed - Opened by jason2kim almost 10 years ago - 4 comments

#30 - GVRSceneObject::setName(String) - native crash

Issue - State: closed - Opened by nathanalmeida almost 10 years ago - 1 comment
Labels: bug

#30 - GVRSceneObject::setName(String) - native crash

Issue - State: closed - Opened by nathanalmeida almost 10 years ago - 1 comment
Labels: bug

#29 - GVRMaterial::getVec2(String) - native crash

Issue - State: closed - Opened by nathanalmeida almost 10 years ago - 1 comment
Labels: bug

#29 - GVRMaterial::getVec2(String) - native crash

Issue - State: closed - Opened by nathanalmeida almost 10 years ago - 1 comment
Labels: bug

#28 - GVRCameraRig::getFloat(String) - native crash

Issue - State: closed - Opened by nathanalmeida almost 10 years ago - 2 comments
Labels: bug

#28 - GVRCameraRig::getFloat(String) - native crash

Issue - State: closed - Opened by nathanalmeida almost 10 years ago - 2 comments
Labels: bug

#27 - GVRBitmapTexture::new GVRBitmapTexture(GVRContext, String) - native crash

Issue - State: closed - Opened by nathanalmeida almost 10 years ago - 2 comments
Labels: bug

#27 - GVRBitmapTexture::new GVRBitmapTexture(GVRContext, String) - native crash

Issue - State: closed - Opened by nathanalmeida almost 10 years ago - 2 comments
Labels: bug

#26 - GVRCameraRig::setCameraRigType(int) - Invalid parameter

Issue - State: closed - Opened by nathanalmeida almost 10 years ago - 2 comments
Labels: bug

#26 - GVRCameraRig::setCameraRigType(int) - Invalid parameter

Issue - State: closed - Opened by nathanalmeida almost 10 years ago - 2 comments
Labels: bug

#24 - GVRF reference counting

Issue - State: closed - Opened by JonShemitz almost 10 years ago - 10 comments

#24 - GVRF reference counting

Issue - State: closed - Opened by JonShemitz almost 10 years ago - 10 comments

#23 - Fix for (GVRF-14) Crash in video sample

Pull Request - State: closed - Opened by jason2kim almost 10 years ago - 2 comments

#23 - Fix for (GVRF-14) Crash in video sample

Pull Request - State: closed - Opened by jason2kim almost 10 years ago - 2 comments

#22 - Fix for (GVRF-14) Crash in video sample

Pull Request - State: closed - Opened by jason2kim almost 10 years ago

#22 - Fix for (GVRF-14) Crash in video sample

Pull Request - State: closed - Opened by jason2kim almost 10 years ago

#21 - GVRAccelerateDecelerateInterpolator::mapRatio(float) - Negative infinity

Issue - State: closed - Opened by nathanalmeida almost 10 years ago - 1 comment

#21 - GVRAccelerateDecelerateInterpolator::mapRatio(float) - Negative infinity

Issue - State: closed - Opened by nathanalmeida almost 10 years ago - 1 comment

#20 - GVRAccelerateDecelerateInterpolator::mapRatio(float) - Positive infinity

Issue - State: closed - Opened by nathanalmeida almost 10 years ago - 1 comment

#20 - GVRAccelerateDecelerateInterpolator::mapRatio(float) - Positive infinity

Issue - State: closed - Opened by nathanalmeida almost 10 years ago - 1 comment

#19 - GVRAccelerateDecelerateInterpolator::mapRatio(float) - Error message

Issue - State: closed - Opened by nathanalmeida almost 10 years ago - 1 comment

#19 - GVRAccelerateDecelerateInterpolator::mapRatio(float) - Error message

Issue - State: closed - Opened by nathanalmeida almost 10 years ago - 1 comment

#18 - Support for loading the full hierarchy in a model in case it exists

Pull Request - State: closed - Opened by soumyajitdeb almost 10 years ago - 37 comments

#18 - Support for loading the full hierarchy in a model in case it exists

Pull Request - State: closed - Opened by soumyajitdeb almost 10 years ago - 37 comments

#17 - Simplified async code.

Pull Request - State: closed - Opened by JonShemitz almost 10 years ago - 4 comments

#17 - Simplified async code.

Pull Request - State: closed - Opened by JonShemitz almost 10 years ago - 4 comments

#16 - Add a new, high-level eye picking API.

Pull Request - State: closed - Opened by JonShemitz almost 10 years ago

#16 - Add a new, high-level eye picking API.

Pull Request - State: closed - Opened by JonShemitz almost 10 years ago

#15 - Add 2D screenshot APIs for left eye, right eye, and center eye.

Pull Request - State: closed - Opened by rongguodong almost 10 years ago - 10 comments

#15 - Add 2D screenshot APIs for left eye, right eye, and center eye.

Pull Request - State: closed - Opened by rongguodong almost 10 years ago - 10 comments

#14 - Post effect: add a way to set uniform mat4.

Pull Request - State: closed - Opened by KolorCompany almost 10 years ago - 3 comments

#14 - Post effect: add a way to set uniform mat4.

Pull Request - State: closed - Opened by KolorCompany almost 10 years ago - 3 comments

#13 - GVRAnimation::new GVRAnimation - nested animation crashes api

Issue - State: closed - Opened by nathanalmeida almost 10 years ago - 2 comments

#13 - GVRAnimation::new GVRAnimation - nested animation crashes api

Issue - State: closed - Opened by nathanalmeida almost 10 years ago - 2 comments

#12 - Fix data check on GVRMesh.setVecXVector(), also put check on all setX().

Pull Request - State: closed - Opened by chenchao1407 almost 10 years ago - 8 comments

#11 - Fix another couple of object-identity bugs.

Pull Request - State: closed - Opened by JonShemitz almost 10 years ago - 3 comments

#10 - Update samples, primarily to be 'splash aware'

Pull Request - State: closed - Opened by JonShemitz almost 10 years ago - 2 comments

#9 - Decrease the number of samples

Issue - State: closed - Opened by dknaan almost 10 years ago - 12 comments

#8 - Port to the Oculus 0.5.0 sdk.

Pull Request - State: closed - Opened by thomasflynn almost 10 years ago - 5 comments

#7 - Port to the Oculus 0.5.0 sdk.

Pull Request - State: closed - Opened by thomasflynn almost 10 years ago - 2 comments

#6 - Reset project.properties to API 19.

Pull Request - State: closed - Opened by JonShemitz almost 10 years ago - 1 comment

#5 - Remove three warnings.

Pull Request - State: closed - Opened by JonShemitz almost 10 years ago - 3 comments

#4 - Remove two warnings.

Pull Request - State: closed - Opened by JonShemitz almost 10 years ago - 4 comments

#3 - Fix the rotation animation on the thumbnails and object.

Pull Request - State: closed - Opened by tflynnt almost 10 years ago - 3 comments

#1 - Update Android.mk

Pull Request - State: closed - Opened by samsungax almost 10 years ago - 5 comments