Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / Samsung/GearVRf issues and pull requests
#50 - Adding a GVRTextSceneObject
Pull Request -
State: closed - Opened by thomasflynn over 9 years ago
#49 - Add a setDrawMode() method to GVRRenderData.
Pull Request -
State: closed - Opened by thomasflynn over 9 years ago
- 7 comments
#49 - Add a setDrawMode() method to GVRRenderData.
Pull Request -
State: closed - Opened by thomasflynn over 9 years ago
- 7 comments
#48 - Solids
Pull Request -
State: closed - Opened by thomasflynn over 9 years ago
#48 - Solids
Pull Request -
State: closed - Opened by thomasflynn over 9 years ago
#47 - Occlusion Query and Frustum Culling.
Pull Request -
State: closed - Opened by lcbasu over 9 years ago
- 8 comments
#47 - Occlusion Query and Frustum Culling.
Pull Request -
State: closed - Opened by lcbasu over 9 years ago
- 8 comments
#46 - GVRTransform::getRotationPitch - Result is NaN
Issue -
State: closed - Opened by santhyago over 9 years ago
- 3 comments
Labels: bug
#46 - GVRTransform::getRotationPitch - Result is NaN
Issue -
State: closed - Opened by santhyago over 9 years ago
- 3 comments
Labels: bug
#45 - Frustum culling
Pull Request -
State: closed - Opened by lcbasu almost 10 years ago
- 5 comments
#45 - Frustum culling
Pull Request -
State: closed - Opened by lcbasu almost 10 years ago
- 5 comments
#44 - More preconditions
Pull Request -
State: closed - Opened by JonShemitz almost 10 years ago
- 1 comment
#44 - More preconditions
Pull Request -
State: closed - Opened by JonShemitz almost 10 years ago
- 1 comment
#43 - Fix issue 39.
Pull Request -
State: closed - Opened by JonShemitz almost 10 years ago
- 2 comments
#43 - Fix issue 39.
Pull Request -
State: closed - Opened by JonShemitz almost 10 years ago
- 2 comments
#42 - Get the Oculus Mobile SDK path from envvar
Pull Request -
State: closed - Opened by marctrem almost 10 years ago
- 1 comment
#41 - GVRF 2.0!
Pull Request -
State: closed - Opened by JonShemitz almost 10 years ago
- 5 comments
#41 - GVRF 2.0!
Pull Request -
State: closed - Opened by JonShemitz almost 10 years ago
- 5 comments
#40 - Add a way for custom post effects to access latest projection matrix.
Pull Request -
State: closed - Opened by KolorCompany almost 10 years ago
- 5 comments
#40 - Add a way for custom post effects to access latest projection matrix.
Pull Request -
State: closed - Opened by KolorCompany almost 10 years ago
- 5 comments
#39 - For gvrvideo, you can't stop audio after pressing home key.
Issue -
State: closed - Opened by chenchao1407 almost 10 years ago
- 1 comment
#39 - For gvrvideo, you can't stop audio after pressing home key.
Issue -
State: closed - Opened by chenchao1407 almost 10 years ago
- 1 comment
#38 - Add cube map texture support.
Pull Request -
State: closed - Opened by rongguodong almost 10 years ago
- 6 comments
#38 - Add cube map texture support.
Pull Request -
State: closed - Opened by rongguodong almost 10 years ago
- 6 comments
#37 - Update Simple Sample code
Pull Request -
State: closed - Opened by phyuzion almost 10 years ago
- 3 comments
#37 - Update Simple Sample code
Pull Request -
State: closed - Opened by phyuzion almost 10 years ago
- 3 comments
#36 - Initial Monoscopic renderer
Pull Request -
State: closed - Opened by thomasflynn almost 10 years ago
- 10 comments
#36 - Initial Monoscopic renderer
Pull Request -
State: closed - Opened by thomasflynn almost 10 years ago
- 10 comments
#35 - Add a couple of missing JavaDoc comments.
Pull Request -
State: closed - Opened by JonShemitz almost 10 years ago
- 2 comments
#35 - Add a couple of missing JavaDoc comments.
Pull Request -
State: closed - Opened by JonShemitz almost 10 years ago
- 2 comments
#34 - Add 3D screenshot API.
Pull Request -
State: closed - Opened by rongguodong almost 10 years ago
- 29 comments
#34 - Add 3D screenshot API.
Pull Request -
State: closed - Opened by rongguodong almost 10 years ago
- 29 comments
#33 - Introduce class Preconditions and restructure some parameter checks in G...
Pull Request -
State: closed - Opened by chenchao1407 almost 10 years ago
- 14 comments
#33 - Introduce class Preconditions and restructure some parameter checks in G...
Pull Request -
State: closed - Opened by chenchao1407 almost 10 years ago
- 14 comments
#32 - GVRContext::loadMesh(GVRAndroidResource androidResource) - non-triangle meshes are not getting visible
Issue -
State: closed - Opened by DanielNogueiraAndroid almost 10 years ago
- 2 comments
Labels: enhancement
#32 - GVRContext::loadMesh(GVRAndroidResource androidResource) - non-triangle meshes are not getting visible
Issue -
State: closed - Opened by DanielNogueiraAndroid almost 10 years ago
- 2 comments
Labels: enhancement
#31 - fix for some similar issues of,
Pull Request -
State: closed - Opened by jason2kim almost 10 years ago
- 4 comments
#31 - fix for some similar issues of,
Pull Request -
State: closed - Opened by jason2kim almost 10 years ago
- 4 comments
#30 - GVRSceneObject::setName(String) - native crash
Issue -
State: closed - Opened by nathanalmeida almost 10 years ago
- 1 comment
Labels: bug
#30 - GVRSceneObject::setName(String) - native crash
Issue -
State: closed - Opened by nathanalmeida almost 10 years ago
- 1 comment
Labels: bug
#29 - GVRMaterial::getVec2(String) - native crash
Issue -
State: closed - Opened by nathanalmeida almost 10 years ago
- 1 comment
Labels: bug
#29 - GVRMaterial::getVec2(String) - native crash
Issue -
State: closed - Opened by nathanalmeida almost 10 years ago
- 1 comment
Labels: bug
#28 - GVRCameraRig::getFloat(String) - native crash
Issue -
State: closed - Opened by nathanalmeida almost 10 years ago
- 2 comments
Labels: bug
#28 - GVRCameraRig::getFloat(String) - native crash
Issue -
State: closed - Opened by nathanalmeida almost 10 years ago
- 2 comments
Labels: bug
#27 - GVRBitmapTexture::new GVRBitmapTexture(GVRContext, String) - native crash
Issue -
State: closed - Opened by nathanalmeida almost 10 years ago
- 2 comments
Labels: bug
#27 - GVRBitmapTexture::new GVRBitmapTexture(GVRContext, String) - native crash
Issue -
State: closed - Opened by nathanalmeida almost 10 years ago
- 2 comments
Labels: bug
#26 - GVRCameraRig::setCameraRigType(int) - Invalid parameter
Issue -
State: closed - Opened by nathanalmeida almost 10 years ago
- 2 comments
Labels: bug
#26 - GVRCameraRig::setCameraRigType(int) - Invalid parameter
Issue -
State: closed - Opened by nathanalmeida almost 10 years ago
- 2 comments
Labels: bug
#25 - GVRVideoSceneObject::new GVRVideoSceneObject(GVRContext, float, float, MediaPlayer, int) - Error message
Issue -
State: closed - Opened by nathanalmeida almost 10 years ago
- 1 comment
#25 - GVRVideoSceneObject::new GVRVideoSceneObject(GVRContext, float, float, MediaPlayer, int) - Error message
Issue -
State: closed - Opened by nathanalmeida almost 10 years ago
- 1 comment
#24 - GVRF reference counting
Issue -
State: closed - Opened by JonShemitz almost 10 years ago
- 10 comments
#24 - GVRF reference counting
Issue -
State: closed - Opened by JonShemitz almost 10 years ago
- 10 comments
#23 - Fix for (GVRF-14) Crash in video sample
Pull Request -
State: closed - Opened by jason2kim almost 10 years ago
- 2 comments
#23 - Fix for (GVRF-14) Crash in video sample
Pull Request -
State: closed - Opened by jason2kim almost 10 years ago
- 2 comments
#22 - Fix for (GVRF-14) Crash in video sample
Pull Request -
State: closed - Opened by jason2kim almost 10 years ago
#22 - Fix for (GVRF-14) Crash in video sample
Pull Request -
State: closed - Opened by jason2kim almost 10 years ago
#21 - GVRAccelerateDecelerateInterpolator::mapRatio(float) - Negative infinity
Issue -
State: closed - Opened by nathanalmeida almost 10 years ago
- 1 comment
#21 - GVRAccelerateDecelerateInterpolator::mapRatio(float) - Negative infinity
Issue -
State: closed - Opened by nathanalmeida almost 10 years ago
- 1 comment
#20 - GVRAccelerateDecelerateInterpolator::mapRatio(float) - Positive infinity
Issue -
State: closed - Opened by nathanalmeida almost 10 years ago
- 1 comment
#20 - GVRAccelerateDecelerateInterpolator::mapRatio(float) - Positive infinity
Issue -
State: closed - Opened by nathanalmeida almost 10 years ago
- 1 comment
#19 - GVRAccelerateDecelerateInterpolator::mapRatio(float) - Error message
Issue -
State: closed - Opened by nathanalmeida almost 10 years ago
- 1 comment
#19 - GVRAccelerateDecelerateInterpolator::mapRatio(float) - Error message
Issue -
State: closed - Opened by nathanalmeida almost 10 years ago
- 1 comment
#18 - Support for loading the full hierarchy in a model in case it exists
Pull Request -
State: closed - Opened by soumyajitdeb almost 10 years ago
- 37 comments
#18 - Support for loading the full hierarchy in a model in case it exists
Pull Request -
State: closed - Opened by soumyajitdeb almost 10 years ago
- 37 comments
#17 - Simplified async code.
Pull Request -
State: closed - Opened by JonShemitz almost 10 years ago
- 4 comments
#17 - Simplified async code.
Pull Request -
State: closed - Opened by JonShemitz almost 10 years ago
- 4 comments
#16 - Add a new, high-level eye picking API.
Pull Request -
State: closed - Opened by JonShemitz almost 10 years ago
#16 - Add a new, high-level eye picking API.
Pull Request -
State: closed - Opened by JonShemitz almost 10 years ago
#15 - Add 2D screenshot APIs for left eye, right eye, and center eye.
Pull Request -
State: closed - Opened by rongguodong almost 10 years ago
- 10 comments
#15 - Add 2D screenshot APIs for left eye, right eye, and center eye.
Pull Request -
State: closed - Opened by rongguodong almost 10 years ago
- 10 comments
#14 - Post effect: add a way to set uniform mat4.
Pull Request -
State: closed - Opened by KolorCompany almost 10 years ago
- 3 comments
#14 - Post effect: add a way to set uniform mat4.
Pull Request -
State: closed - Opened by KolorCompany almost 10 years ago
- 3 comments
#13 - GVRAnimation::new GVRAnimation - nested animation crashes api
Issue -
State: closed - Opened by nathanalmeida almost 10 years ago
- 2 comments
#13 - GVRAnimation::new GVRAnimation - nested animation crashes api
Issue -
State: closed - Opened by nathanalmeida almost 10 years ago
- 2 comments
#12 - Fix data check on GVRMesh.setVecXVector(), also put check on all setX().
Pull Request -
State: closed - Opened by chenchao1407 almost 10 years ago
- 8 comments
#11 - Fix another couple of object-identity bugs.
Pull Request -
State: closed - Opened by JonShemitz almost 10 years ago
- 3 comments
#10 - Update samples, primarily to be 'splash aware'
Pull Request -
State: closed - Opened by JonShemitz almost 10 years ago
- 2 comments
#9 - Decrease the number of samples
Issue -
State: closed - Opened by dknaan almost 10 years ago
- 12 comments
#8 - Port to the Oculus 0.5.0 sdk.
Pull Request -
State: closed - Opened by thomasflynn almost 10 years ago
- 5 comments
#7 - Port to the Oculus 0.5.0 sdk.
Pull Request -
State: closed - Opened by thomasflynn almost 10 years ago
- 2 comments
#6 - Reset project.properties to API 19.
Pull Request -
State: closed - Opened by JonShemitz almost 10 years ago
- 1 comment
#5 - Remove three warnings.
Pull Request -
State: closed - Opened by JonShemitz almost 10 years ago
- 3 comments
#4 - Remove two warnings.
Pull Request -
State: closed - Opened by JonShemitz almost 10 years ago
- 4 comments
#3 - Fix the rotation animation on the thumbnails and object.
Pull Request -
State: closed - Opened by tflynnt almost 10 years ago
- 3 comments
#2 - Update Android.mk and project.properties to change oculus reference folder'name
Pull Request -
State: closed - Opened by samsungax almost 10 years ago
#1 - Update Android.mk
Pull Request -
State: closed - Opened by samsungax almost 10 years ago
- 5 comments