Ecosyste.ms: Issues

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GitHub / SamWheating/battlesnake2020 issues and pull requests

#18 - Related Works

Issue - State: open - Opened by SamWheating over 3 years ago - 3 comments

#17 - Improved logging

Pull Request - State: open - Opened by SamWheating over 3 years ago

#16 - Adding less dumb decision making

Pull Request - State: closed - Opened by SamWheating over 3 years ago

#15 - scale down to 3/1000 on an F1

Pull Request - State: closed - Opened by SamWheating almost 4 years ago

#14 - Invert y axis as per API v1->2

Pull Request - State: closed - Opened by SamWheating almost 4 years ago

#12 - Change defaults, add messy parallelization

Pull Request - State: closed - Opened by SamWheating almost 4 years ago

#11 - CI / CD from github

Issue - State: open - Opened by SamWheating about 4 years ago

#10 - Don't think too much about stupid scenarios

Pull Request - State: closed - Opened by SamWheating about 4 years ago

#9 - Make the board copy less bad

Pull Request - State: closed - Opened by RyanBrushett about 4 years ago - 1 comment

#8 - Adding weighted death penalties

Pull Request - State: closed - Opened by SamWheating about 4 years ago

#7 - Known Edge Cases

Issue - State: open - Opened by SamWheating about 4 years ago - 1 comment

#6 - Remove duplicates from generated possible moves?

Issue - State: open - Opened by SamWheating about 4 years ago - 1 comment

#5 - WebUI for altering heuristics on-the-fly.

Issue - State: closed - Opened by SamWheating about 4 years ago - 1 comment

#4 - Performance Improvements

Issue - State: open - Opened by SamWheating about 4 years ago - 5 comments

#3 - Vary death penalty based on turns-until-death

Issue - State: closed - Opened by SamWheating about 4 years ago

#2 - Hunger-based affect on Heuristic.

Issue - State: open - Opened by SamWheating about 4 years ago

#1 - messy but progress

Pull Request - State: closed - Opened by RyanBrushett over 4 years ago