Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / Ruin0x11/OpenNefia issues and pull requests

#364 - Update README.md

Pull Request - State: closed - Opened by Ruin0x11 about 3 years ago

#363 - Code contributing

Issue - State: closed - Opened by txe over 3 years ago - 2 comments

#362 - Declaratively specify UI widgets instead of needing to call `Gui.add_hud_widget()`/`Gui.add_global_widget()`

Issue - State: open - Opened by Ruin0x11 over 3 years ago
Labels: design, data, refactoring

#361 - Standardize the two kinds of "blocking" in event callbacks

Issue - State: open - Opened by Ruin0x11 over 3 years ago
Labels: standardization, refactoring

#360 - In-game menu for changing the current theme set

Pull Request - State: closed - Opened by Ruin0x11 over 3 years ago
Labels: enhancement

#359 - Random fixes

Pull Request - State: closed - Opened by Ruin0x11 over 3 years ago

#358 - Missing racial images should not cause errors in character making

Issue - State: open - Opened by Ruin0x11 over 3 years ago
Labels: bug

#357 - Typechecker; typecheck data entries

Pull Request - State: closed - Opened by Ruin0x11 over 3 years ago
Labels: enhancement, data, refactoring

#356 - Making screen scrolling compatible with draw layers

Issue - State: closed - Opened by Ruin0x11 over 3 years ago
Labels: design, modding

#355 - Bugs with updating the screen in the middle of scrolling

Issue - State: open - Opened by Ruin0x11 over 3 years ago
Labels: bug

#354 - Move default aspect function implementations from interfaces to concrete classes

Issue - State: open - Opened by Ruin0x11 over 3 years ago
Labels: standardization, refactoring

#353 - Screen scrolling (α version)

Pull Request - State: closed - Opened by Ruin0x11 over 3 years ago
Labels: enhancement, compat

#352 - New map editor/map format

Pull Request - State: closed - Opened by Ruin0x11 over 3 years ago
Labels: enhancement

#351 - Think about how aspect state and prototype definitions should work together

Issue - State: open - Opened by Ruin0x11 almost 4 years ago - 1 comment
Labels: design, performance

#350 - Implement startup/time warning messages

Pull Request - State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: compat

#349 - Implement combined diagonal keybinds

Pull Request - State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: bug, compat

#348 - Character references are unintentionally saved onto activity instances

Issue - State: open - Opened by Ruin0x11 almost 4 years ago - 2 comments
Labels: bug

#347 - Advanced drawing APIs

Pull Request - State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: enhancement, modding

#346 - More ergonomic way of creating draw callbacks

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: design, modding

#345 - Independent map renderer UI component

Pull Request - State: closed - Opened by Ruin0x11 almost 4 years ago

#344 - Small refactoring of character making to be more general

Pull Request - State: closed - Opened by Ruin0x11 almost 4 years ago

#343 - Implement gene engineering

Pull Request - State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: compat

#342 - Implement startup/time elapsed messages

Issue - State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: compat

#341 - Implement menu hiding in inventory proto callbacks

Pull Request - State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: bug

#340 - Implement all traits and items with charges (spellbooks, rods, etc.)

Pull Request - State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: compat

#340 - Implement all traits and items with charges (spellbooks, rods, etc.)

Pull Request - State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: compat

#339 - Make the default operation for :mod(...)-like functions "set" instead of "add"

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: api, refactoring

#339 - Make the default operation for :mod(...)-like functions "set" instead of "add"

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: api, refactoring

#338 - Potion puddles from potions with an `IItemPotionAspect` don't work

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: bug

#338 - Potion puddles from potions with an `IItemPotionAspect` don't work

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: bug

#337 - Implement key hints

Pull Request - State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: compat

#336 - Hiding/showing of the inventory menu inside inventory protos is incorrect

Issue - State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: bug, compat

#335 - Make key delay operate on delta time instead of frame count

Issue - State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: enhancement

#335 - Make key delay operate on delta time instead of frame count

Issue - State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: enhancement

#334 - Implement house guests

Pull Request - State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: compat

#334 - Implement house guests

Pull Request - State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: compat

#333 - Support pagination inside config menus

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: enhancement

#333 - Support pagination inside config menus

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: enhancement

#332 - Implement all unique dialogs/sidequests

Pull Request - State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: compat

#332 - Implement all unique dialogs/sidequests

Pull Request - State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: compat

#331 - Format the codebase consistently

Issue - State: open - Opened by Ruin0x11 almost 4 years ago

#331 - Format the codebase consistently

Issue - State: open - Opened by Ruin0x11 almost 4 years ago

#330 - Immutable data edits

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: api, design, data, modding

#329 - Support multiple fonts, font fallbacks and font styling/switching in theme entries

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: enhancement

#329 - Support multiple fonts, font fallbacks and font styling/switching in theme entries

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: enhancement

#328 - Implement `noAggroRefresh`

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: compat

#328 - Implement `noAggroRefresh`

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: compat

#326 - Add config menu items that are missing for some base config options

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: enhancement

#324 - `face.bmp` for Elona+ themes seems to have a different format than vanilla's

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: bug, data

#324 - `face.bmp` for Elona+ themes seems to have a different format than vanilla's

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: bug, data

#323 - Change "talk type" from an integer to a data prototype ID

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: data, refactoring

#322 - Save data updating

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: enhancement

#322 - Save data updating

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: enhancement

#321 - Remove documentation feature/Penlight/Fennel

Pull Request - State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: refactoring

#321 - Remove documentation feature/Penlight/Fennel

Pull Request - State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: refactoring

#320 - Serializing class instances can mutate their state in damaging ways

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: bug, design, standardization

#320 - Serializing class instances can mutate their state in damaging ways

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: bug, design, standardization

#319 - Mod loading order should always be deterministic

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: bug

#319 - Mod loading order should always be deterministic

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: bug

#318 - Ability to change the character making steps based on the scenario chosen/other variables

Issue - State: open - Opened by Ruin0x11 almost 4 years ago - 1 comment
Labels: enhancement, modding

#317 - Refactor color constants in code/data prototypes to use themes

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: standardization, refactoring, modding

#317 - Refactor color constants in code/data prototypes to use themes

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: standardization, refactoring, modding

#316 - Refactor usages of I18N.quote_speech() to use ICharaTalk:say()

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: refactoring

#316 - Refactor usages of I18N.quote_speech() to use ICharaTalk:say()

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: refactoring

#315 - Add fallback tone for characters that are missing certain talk events

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: design, data

#315 - Add fallback tone for characters that are missing certain talk events

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: design, data

#314 - Implement custom god talk

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: compat

#314 - Implement custom god talk

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: compat

#313 - Use interfaces instead of events for replacing HUD widgets

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: standardization, refactoring

#313 - Use interfaces instead of events for replacing HUD widgets

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: standardization, refactoring

#312 - Automatically removing aspects from mods that were removed or disabled on an existing save

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: enhancement

#312 - Automatically removing aspects from mods that were removed or disabled on an existing save

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: enhancement

#311 - Add omake overhaul EN translations to story cutscenes

Pull Request - State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: enhancement, modding

#311 - Add omake overhaul EN translations to story cutscenes

Pull Request - State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: enhancement, modding

#310 - Implement the main quest

Pull Request - State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: compat

#310 - Implement the main quest

Pull Request - State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: compat

#308 - Consider replacing character roles with aspects

Issue - State: open - Opened by Ruin0x11 almost 4 years ago - 1 comment
Labels: undecided, refactoring, modding

#308 - Consider replacing character roles with aspects

Issue - State: open - Opened by Ruin0x11 almost 4 years ago - 1 comment
Labels: undecided, refactoring, modding

#307 - Implement gene engineering

Issue - State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: compat

#306 - Fix loading of RGBA bitmaps with key colors

Pull Request - State: closed - Opened by Ruin0x11 almost 4 years ago

#306 - Fix loading of RGBA bitmaps with key colors

Pull Request - State: closed - Opened by Ruin0x11 almost 4 years ago

#305 - Unified way to specify sort order for data prototype iteration

Issue - State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: data, standardization, refactoring

#304 - Implement wells

Pull Request - State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: compat, refactoring

#304 - Implement wells

Pull Request - State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: compat, refactoring

#303 - Dropping items with a huge inventory is slow

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: performance

#303 - Dropping items with a huge inventory is slow

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: performance

#302 - Items disappear if picking them up fails

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: bug

#302 - Items disappear if picking them up fails

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: bug

#301 - Item shortcuts cannot be applied to items on the ground

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: bug

#301 - Item shortcuts cannot be applied to items on the ground

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: bug

#300 - Implement resist details in inventory/equipment menu

Pull Request - State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: compat

#300 - Implement resist details in inventory/equipment menu

Pull Request - State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: compat

#299 - Refactor rest of items to use aspects when desired

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: data, refactoring

#299 - Refactor rest of items to use aspects when desired

Issue - State: open - Opened by Ruin0x11 almost 4 years ago
Labels: data, refactoring