Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / Ruin0x11/OpenNefia issues and pull requests
#364 - Update README.md
Pull Request -
State: closed - Opened by Ruin0x11 about 3 years ago
#363 - Code contributing
Issue -
State: closed - Opened by txe over 3 years ago
- 2 comments
#362 - Declaratively specify UI widgets instead of needing to call `Gui.add_hud_widget()`/`Gui.add_global_widget()`
Issue -
State: open - Opened by Ruin0x11 over 3 years ago
Labels: design, data, refactoring
#361 - Standardize the two kinds of "blocking" in event callbacks
Issue -
State: open - Opened by Ruin0x11 over 3 years ago
Labels: standardization, refactoring
#360 - In-game menu for changing the current theme set
Pull Request -
State: closed - Opened by Ruin0x11 over 3 years ago
Labels: enhancement
#359 - Random fixes
Pull Request -
State: closed - Opened by Ruin0x11 over 3 years ago
#358 - Missing racial images should not cause errors in character making
Issue -
State: open - Opened by Ruin0x11 over 3 years ago
Labels: bug
#357 - Typechecker; typecheck data entries
Pull Request -
State: closed - Opened by Ruin0x11 over 3 years ago
Labels: enhancement, data, refactoring
#356 - Making screen scrolling compatible with draw layers
Issue -
State: closed - Opened by Ruin0x11 over 3 years ago
Labels: design, modding
#355 - Bugs with updating the screen in the middle of scrolling
Issue -
State: open - Opened by Ruin0x11 over 3 years ago
Labels: bug
#354 - Move default aspect function implementations from interfaces to concrete classes
Issue -
State: open - Opened by Ruin0x11 over 3 years ago
Labels: standardization, refactoring
#353 - Screen scrolling (α version)
Pull Request -
State: closed - Opened by Ruin0x11 over 3 years ago
Labels: enhancement, compat
#352 - New map editor/map format
Pull Request -
State: closed - Opened by Ruin0x11 over 3 years ago
Labels: enhancement
#351 - Think about how aspect state and prototype definitions should work together
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
- 1 comment
Labels: design, performance
#350 - Implement startup/time warning messages
Pull Request -
State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: compat
#349 - Implement combined diagonal keybinds
Pull Request -
State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: bug, compat
#348 - Character references are unintentionally saved onto activity instances
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
- 2 comments
Labels: bug
#347 - Advanced drawing APIs
Pull Request -
State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: enhancement, modding
#346 - More ergonomic way of creating draw callbacks
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: design, modding
#345 - Independent map renderer UI component
Pull Request -
State: closed - Opened by Ruin0x11 almost 4 years ago
#344 - Small refactoring of character making to be more general
Pull Request -
State: closed - Opened by Ruin0x11 almost 4 years ago
#343 - Implement gene engineering
Pull Request -
State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: compat
#342 - Implement startup/time elapsed messages
Issue -
State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: compat
#341 - Implement menu hiding in inventory proto callbacks
Pull Request -
State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: bug
#340 - Implement all traits and items with charges (spellbooks, rods, etc.)
Pull Request -
State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: compat
#340 - Implement all traits and items with charges (spellbooks, rods, etc.)
Pull Request -
State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: compat
#339 - Make the default operation for :mod(...)-like functions "set" instead of "add"
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: api, refactoring
#339 - Make the default operation for :mod(...)-like functions "set" instead of "add"
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: api, refactoring
#338 - Potion puddles from potions with an `IItemPotionAspect` don't work
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: bug
#338 - Potion puddles from potions with an `IItemPotionAspect` don't work
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: bug
#337 - Implement key hints
Pull Request -
State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: compat
#336 - Hiding/showing of the inventory menu inside inventory protos is incorrect
Issue -
State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: bug, compat
#335 - Make key delay operate on delta time instead of frame count
Issue -
State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: enhancement
#335 - Make key delay operate on delta time instead of frame count
Issue -
State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: enhancement
#334 - Implement house guests
Pull Request -
State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: compat
#334 - Implement house guests
Pull Request -
State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: compat
#333 - Support pagination inside config menus
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: enhancement
#333 - Support pagination inside config menus
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: enhancement
#332 - Implement all unique dialogs/sidequests
Pull Request -
State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: compat
#332 - Implement all unique dialogs/sidequests
Pull Request -
State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: compat
#331 - Format the codebase consistently
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
#331 - Format the codebase consistently
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
#330 - Immutable data edits
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: api, design, data, modding
#329 - Support multiple fonts, font fallbacks and font styling/switching in theme entries
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: enhancement
#329 - Support multiple fonts, font fallbacks and font styling/switching in theme entries
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: enhancement
#328 - Implement `noAggroRefresh`
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: compat
#328 - Implement `noAggroRefresh`
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: compat
#327 - Make `default_impl` on `IAspect` a concrete required class table instead of a require path string
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: bug, api
#327 - Make `default_impl` on `IAspect` a concrete required class table instead of a require path string
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: bug, api
#326 - Add config menu items that are missing for some base config options
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: enhancement
#325 - When generating a map, regenerate stairs for vanilla's instanced sub quest maps if they are active/completed
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: bug, compat
#325 - When generating a map, regenerate stairs for vanilla's instanced sub quest maps if they are active/completed
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: bug, compat
#324 - `face.bmp` for Elona+ themes seems to have a different format than vanilla's
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: bug, data
#324 - `face.bmp` for Elona+ themes seems to have a different format than vanilla's
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: bug, data
#323 - Change "talk type" from an integer to a data prototype ID
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: data, refactoring
#322 - Save data updating
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: enhancement
#322 - Save data updating
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: enhancement
#321 - Remove documentation feature/Penlight/Fennel
Pull Request -
State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: refactoring
#321 - Remove documentation feature/Penlight/Fennel
Pull Request -
State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: refactoring
#320 - Serializing class instances can mutate their state in damaging ways
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: bug, design, standardization
#320 - Serializing class instances can mutate their state in damaging ways
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: bug, design, standardization
#319 - Mod loading order should always be deterministic
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: bug
#319 - Mod loading order should always be deterministic
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: bug
#318 - Ability to change the character making steps based on the scenario chosen/other variables
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
- 1 comment
Labels: enhancement, modding
#317 - Refactor color constants in code/data prototypes to use themes
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: standardization, refactoring, modding
#317 - Refactor color constants in code/data prototypes to use themes
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: standardization, refactoring, modding
#316 - Refactor usages of I18N.quote_speech() to use ICharaTalk:say()
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: refactoring
#316 - Refactor usages of I18N.quote_speech() to use ICharaTalk:say()
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: refactoring
#315 - Add fallback tone for characters that are missing certain talk events
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: design, data
#315 - Add fallback tone for characters that are missing certain talk events
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: design, data
#314 - Implement custom god talk
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: compat
#314 - Implement custom god talk
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: compat
#313 - Use interfaces instead of events for replacing HUD widgets
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: standardization, refactoring
#313 - Use interfaces instead of events for replacing HUD widgets
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: standardization, refactoring
#312 - Automatically removing aspects from mods that were removed or disabled on an existing save
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: enhancement
#312 - Automatically removing aspects from mods that were removed or disabled on an existing save
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: enhancement
#311 - Add omake overhaul EN translations to story cutscenes
Pull Request -
State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: enhancement, modding
#311 - Add omake overhaul EN translations to story cutscenes
Pull Request -
State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: enhancement, modding
#310 - Implement the main quest
Pull Request -
State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: compat
#310 - Implement the main quest
Pull Request -
State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: compat
#309 - When hotloading, event callbacks with duplicate names in the same chunk are not accounted for
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: bug
#309 - When hotloading, event callbacks with duplicate names in the same chunk are not accounted for
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: bug
#308 - Consider replacing character roles with aspects
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
- 1 comment
Labels: undecided, refactoring, modding
#308 - Consider replacing character roles with aspects
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
- 1 comment
Labels: undecided, refactoring, modding
#307 - Implement gene engineering
Issue -
State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: compat
#306 - Fix loading of RGBA bitmaps with key colors
Pull Request -
State: closed - Opened by Ruin0x11 almost 4 years ago
#306 - Fix loading of RGBA bitmaps with key colors
Pull Request -
State: closed - Opened by Ruin0x11 almost 4 years ago
#305 - Unified way to specify sort order for data prototype iteration
Issue -
State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: data, standardization, refactoring
#304 - Implement wells
Pull Request -
State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: compat, refactoring
#304 - Implement wells
Pull Request -
State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: compat, refactoring
#303 - Dropping items with a huge inventory is slow
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: performance
#303 - Dropping items with a huge inventory is slow
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: performance
#302 - Items disappear if picking them up fails
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: bug
#302 - Items disappear if picking them up fails
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: bug
#301 - Item shortcuts cannot be applied to items on the ground
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: bug
#301 - Item shortcuts cannot be applied to items on the ground
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: bug
#300 - Implement resist details in inventory/equipment menu
Pull Request -
State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: compat
#300 - Implement resist details in inventory/equipment menu
Pull Request -
State: closed - Opened by Ruin0x11 almost 4 years ago
Labels: compat
#299 - Refactor rest of items to use aspects when desired
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: data, refactoring
#299 - Refactor rest of items to use aspects when desired
Issue -
State: open - Opened by Ruin0x11 almost 4 years ago
Labels: data, refactoring