Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / Robmaister/SharpNav issues and pull requests

#90 - MergeCorridorStartMoved does not resize the path

Issue - State: open - Opened by TomKuhn over 2 years ago - 1 comment

#89 - Bump Newtonsoft.Json from 8.0.3 to 13.0.1 in /Source/SharpNav

Pull Request - State: open - Opened by dependabot[bot] over 2 years ago
Labels: dependencies

#88 - Bump Newtonsoft.Json from 8.0.3 to 13.0.1 in /Source/SharpNav.Tests

Pull Request - State: open - Opened by dependabot[bot] over 2 years ago
Labels: dependencies

#87 - Bump Newtonsoft.Json from 8.0.3 to 13.0.1 in /Build/CI/Standalone

Pull Request - State: open - Opened by dependabot[bot] over 2 years ago
Labels: dependencies

#86 - Bump Newtonsoft.Json from 8.0.3 to 13.0.1 in /Build/CI/SharpDX

Pull Request - State: open - Opened by dependabot[bot] over 2 years ago
Labels: dependencies

#85 - Bump Newtonsoft.Json from 8.0.3 to 13.0.1 in /Build/CI/OpenTK

Pull Request - State: open - Opened by dependabot[bot] over 2 years ago
Labels: dependencies

#84 - Bump Newtonsoft.Json from 8.0.3 to 13.0.1 in /Build/CI/MonoGame

Pull Request - State: open - Opened by dependabot[bot] over 2 years ago
Labels: dependencies

#83 - Exception: The provided PolyMesh has no vertices.

Issue - State: closed - Opened by courgeon over 3 years ago - 1 comment

#82 - TiledNavMesh not lining up

Issue - State: open - Opened by mathias234 about 5 years ago - 2 comments

#81 - Bump YamlDotNet.Signed from 3.8.0 to 6.0.0 in /Source/SharpNav

Pull Request - State: open - Opened by dependabot[bot] about 5 years ago
Labels: dependencies

#80 - Update OpenTK version to 2.0.0

Pull Request - State: open - Opened by erictuvesson about 5 years ago

#79 - The "filter" in InitSlicedFindPath

Issue - State: open - Opened by mite51 over 5 years ago

#78 - Mesh generation time. Testing on big meshes.

Issue - State: open - Opened by Stridemann almost 6 years ago - 2 comments

#77 - Is this library appropriate for my usage?

Issue - State: closed - Opened by flycast about 6 years ago - 3 comments

#76 - fix agents element unexpected replaces bug

Pull Request - State: open - Opened by kzerse over 6 years ago - 1 comment

#75 - Dynamic Obstacle

Issue - State: open - Opened by MachoChen over 6 years ago

#74 - CalcSlabEndPoints - Struct by reference needed

Issue - State: open - Opened by Lanboost over 6 years ago - 1 comment

#73 - How are SharpNav dealing with Licenses?

Issue - State: open - Opened by Lanboost over 6 years ago - 3 comments

#72 - How to import NavMesh from Unity?

Issue - State: open - Opened by drcrack almost 7 years ago - 1 comment

#71 - ERROR

Issue - State: closed - Opened by SallyDT almost 7 years ago - 1 comment

#70 - .net standard version

Issue - State: open - Opened by boriscallens over 7 years ago - 2 comments

#69 - OpenGL error on Example

Issue - State: open - Opened by Deepankar1993 over 7 years ago - 10 comments

#68 - .Obj exported from Unity3D causes System.IndexOutOfRangeException

Issue - State: open - Opened by Mirazes over 7 years ago - 9 comments

#67 - Fail to compile against .NET 3.5

Issue - State: closed - Opened by cr4yz about 8 years ago - 8 comments

#66 - Fixed Triangulate incorrect DiagonalLoose call

Pull Request - State: closed - Opened by Andres-Barrera about 8 years ago - 1 comment

#65 - No nearby polys InvalidOperationException

Issue - State: open - Opened by AqlaSolutions about 8 years ago

#64 - fixed TypeInitializationException from OpenTK.Input by upgrading OpenTK

Pull Request - State: closed - Opened by bruceoutdoors over 8 years ago - 1 comment

#63 - Bugfix - different from original c++ code

Pull Request - State: open - Opened by JYKeith123 over 8 years ago - 7 comments

#62 - fixed mistakes in GetSteerTarget

Pull Request - State: closed - Opened by AqlaSolutions over 8 years ago - 1 comment

#61 - FindRandomPointAroundCircle IndexOutOfRangeException

Issue - State: closed - Opened by AqlaSolutions over 8 years ago - 2 comments

#60 - FixupCorridor IndexOutOfRangeException

Issue - State: closed - Opened by AqlaSolutions over 8 years ago - 11 comments

#59 - Using SharpNav.SharpDX in conjunction with SharpDX 3.0.1

Issue - State: closed - Opened by Warpten almost 9 years ago - 4 comments

#58 - Agents do not move when requested target is on the same polygon

Issue - State: open - Opened by 70fu almost 9 years ago - 4 comments
Labels: bug

#57 - Internal OffMeshConnections are not linked correctly

Issue - State: open - Opened by 70fu almost 9 years ago - 3 comments
Labels: bug

#56 - Update PathCorridor.cs

Pull Request - State: closed - Opened by 70fu almost 9 years ago - 1 comment

#55 - Update NavMeshBuilder.cs

Pull Request - State: closed - Opened by 70fu almost 9 years ago - 1 comment

#54 - Correct Behaviour in PathCorridor.MoveOverOffMeshConnection?

Issue - State: closed - Opened by 70fu almost 9 years ago - 1 comment
Labels: bug

#53 - Cannot add OffMeshConnections to NavMeshBuilder

Issue - State: closed - Opened by 70fu almost 9 years ago - 3 comments
Labels: bug

#52 - Request: FindSmoothPath as built-in

Issue - State: open - Opened by AqlaSolutions almost 9 years ago - 1 comment
Labels: enhancement

#51 - Right-left handed coordinates problem

Issue - State: open - Opened by AqlaSolutions almost 9 years ago - 5 comments
Labels: bug

#50 - FindRandomPointAroundCircle throws exception on PolyId 0

Issue - State: closed - Opened by AqlaSolutions almost 9 years ago - 6 comments
Labels: bug

#49 - Exception "Something went wrong"

Issue - State: closed - Opened by AqlaSolutions almost 9 years ago - 6 comments
Labels: question

#48 - Possibility to implement deterministic path finding?

Issue - State: open - Opened by wuyuntao almost 9 years ago - 3 comments
Labels: enhancement

#47 - Prevent agents crowd Count UI control from decrementing below zero

Pull Request - State: closed - Opened by dol-leodagan about 9 years ago - 1 comment

#46 - Update Demo ExampleWindow.Drawing.cs

Pull Request - State: closed - Opened by dol-leodagan about 9 years ago - 3 comments

#45 - Possibility to find a walkable path to approximately desired direction

Issue - State: open - Opened by AqlaSolutions over 9 years ago - 8 comments
Labels: enhancement

#44 - Is there a way to find a random point reachable from specified?

Issue - State: closed - Opened by AqlaSolutions over 9 years ago - 4 comments
Labels: enhancement

#43 - FindRandomPoint (and OnCircle) sometimes return false

Issue - State: closed - Opened by AqlaSolutions over 9 years ago - 2 comments
Labels: bug

#42 - Possibility to use our exact model for navmesh instead of generating

Issue - State: open - Opened by AqlaSolutions over 9 years ago - 4 comments
Labels: enhancement

#41 - Not all area is covered with generated navmesh

Issue - State: closed - Opened by AqlaSolutions over 9 years ago - 15 comments
Labels: bug

#40 - Link to examples 404

Issue - State: closed - Opened by boriscallens over 9 years ago - 3 comments
Labels: bug

#39 - Add more integrations

Issue - State: open - Opened by Robmaister over 9 years ago - 2 comments
Labels: enhancement

#38 - GUI finished

Pull Request - State: closed - Opened by ab9x3jhx6a over 9 years ago - 1 comment

#37 - TODO: Add Ryan back to the team for this summer

Issue - State: closed - Opened by ghost over 9 years ago - 1 comment
Labels: invalid

#36 - Json nav mesh serialization

Pull Request - State: closed - Opened by Sgreben72 over 9 years ago - 3 comments

#35 - Saving/loading navigation mesh

Issue - State: closed - Opened by Sgreben72 over 9 years ago - 3 comments
Labels: enhancement

#34 - Changes to the CLI and GUI clients

Pull Request - State: closed - Opened by ab9x3jhx6a over 9 years ago - 1 comment

#33 - Some meaninglessly named commits for resolving conflicts

Pull Request - State: closed - Opened by ab9x3jhx6a over 9 years ago - 1 comment

#32 - The conflicts are in GUI/Program.cs and ConfigurationForm.Designer.cs

Pull Request - State: closed - Opened by ab9x3jhx6a over 9 years ago

#31 - CLI+GUI

Pull Request - State: closed - Opened by ab9x3jhx6a over 9 years ago

#30 - Fixing agent path-finding.

Pull Request - State: closed - Opened by arandra over 9 years ago - 1 comment

#29 - Fixing agent path-finding

Pull Request - State: closed - Opened by arandra over 9 years ago - 1 comment

#28 - fixing agent path-finding.

Pull Request - State: closed - Opened by arandra over 9 years ago - 1 comment

#27 - AgentTrail count

Issue - State: closed - Opened by arandra over 9 years ago - 1 comment
Labels: bug

#26 - Static member thread safety: IndexOutOfRangeException in ClipPolygonToPlane

Issue - State: closed - Opened by AqlaSolutions almost 10 years ago - 4 comments
Labels: bug

#25 - NavMesh from triangles - IndexOutOfRangeException

Issue - State: closed - Opened by AqlaSolutions almost 10 years ago - 8 comments
Labels: bug

#24 - Path Offset / Buffer

Issue - State: closed - Opened by keslabs about 10 years ago - 2 comments
Labels: question

#23 - Problems with PolyMeshDetail

Issue - State: closed - Opened by lsteffens about 10 years ago - 8 comments
Labels: bug

#22 - 2D Settings definition

Issue - State: closed - Opened by keslabs about 10 years ago - 3 comments

#21 - memory usage generating navmesh

Issue - State: open - Opened by gamemachine over 10 years ago - 3 comments
Labels: bug

#20 - Nuget package?

Issue - State: closed - Opened by mcintyre321 over 10 years ago - 3 comments
Labels: enhancement

#19 - Can't load obj file

Issue - State: closed - Opened by Nononwmana over 10 years ago - 5 comments
Labels: bug

#18 - cANNOT LOA

Issue - State: closed - Opened by Nononwmana over 10 years ago
Labels: invalid

#17 - Navigation?

Issue - State: closed - Opened by SallyDT over 10 years ago - 1 comment
Labels: question

#16 - Dynamic obstacles

Issue - State: open - Opened by AqlaSolutions over 10 years ago - 6 comments
Labels: enhancement

#15 - Check if path or direction is walkable

Issue - State: open - Opened by AqlaSolutions over 10 years ago - 1 comment
Labels: enhancement

#14 - Exception "Span has no thickness"

Issue - State: closed - Opened by AqlaSolutions over 10 years ago - 4 comments
Labels: bug

#13 - Using multiple meshes with specified transformation

Issue - State: closed - Opened by AqlaSolutions over 10 years ago - 2 comments

#12 - Security bug in unity webplayer

Issue - State: closed - Opened by sysujack almost 11 years ago - 7 comments

#11 - NavMeshQuery returns the same FindRandomPoint almost every time

Issue - State: closed - Opened by AqlaSolutions almost 11 years ago - 7 comments

#10 - A bug about MeshTile.detailVerts .

Issue - State: open - Opened by sysujack almost 11 years ago - 3 comments
Labels: bug

#8 - Add Shift + Zoom feature

Issue - State: closed - Opened by SallyDT almost 11 years ago - 4 comments

#7 - When you load a mesh, calculate where the nearest Y axis is for a mesh

Issue - State: open - Opened by SallyDT almost 11 years ago - 5 comments
Labels: enhancement

#6 - Set mesh as walkable, non-walkable.

Issue - State: closed - Opened by SallyDT almost 11 years ago - 5 comments
Labels: enhancement

#5 - load multiple meshes?

Issue - State: closed - Opened by SallyDT almost 11 years ago - 3 comments

#4 - Suggestion. Use MeshOmatic

Issue - State: closed - Opened by SallyDT almost 11 years ago - 1 comment

#3 - Bug in ObjModel.cs (float.TryParse)

Issue - State: closed - Opened by ghost almost 11 years ago - 4 comments

#2 - Import OBJ to mesh

Issue - State: closed - Opened by SallyDT about 11 years ago - 7 comments
Labels: question

#1 - How do you load Collada data and generate a Mesh?

Issue - State: closed - Opened by SallyDT about 11 years ago - 1 comment