Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / Robmaister/SharpNav issues and pull requests
#90 - MergeCorridorStartMoved does not resize the path
Issue -
State: open - Opened by TomKuhn over 2 years ago
- 1 comment
#89 - Bump Newtonsoft.Json from 8.0.3 to 13.0.1 in /Source/SharpNav
Pull Request -
State: open - Opened by dependabot[bot] over 2 years ago
Labels: dependencies
#88 - Bump Newtonsoft.Json from 8.0.3 to 13.0.1 in /Source/SharpNav.Tests
Pull Request -
State: open - Opened by dependabot[bot] over 2 years ago
Labels: dependencies
#87 - Bump Newtonsoft.Json from 8.0.3 to 13.0.1 in /Build/CI/Standalone
Pull Request -
State: open - Opened by dependabot[bot] over 2 years ago
Labels: dependencies
#86 - Bump Newtonsoft.Json from 8.0.3 to 13.0.1 in /Build/CI/SharpDX
Pull Request -
State: open - Opened by dependabot[bot] over 2 years ago
Labels: dependencies
#85 - Bump Newtonsoft.Json from 8.0.3 to 13.0.1 in /Build/CI/OpenTK
Pull Request -
State: open - Opened by dependabot[bot] over 2 years ago
Labels: dependencies
#84 - Bump Newtonsoft.Json from 8.0.3 to 13.0.1 in /Build/CI/MonoGame
Pull Request -
State: open - Opened by dependabot[bot] over 2 years ago
Labels: dependencies
#83 - Exception: The provided PolyMesh has no vertices.
Issue -
State: closed - Opened by courgeon over 3 years ago
- 1 comment
#82 - TiledNavMesh not lining up
Issue -
State: open - Opened by mathias234 about 5 years ago
- 2 comments
#81 - Bump YamlDotNet.Signed from 3.8.0 to 6.0.0 in /Source/SharpNav
Pull Request -
State: open - Opened by dependabot[bot] about 5 years ago
Labels: dependencies
#80 - Update OpenTK version to 2.0.0
Pull Request -
State: open - Opened by erictuvesson about 5 years ago
#79 - The "filter" in InitSlicedFindPath
Issue -
State: open - Opened by mite51 over 5 years ago
#78 - Mesh generation time. Testing on big meshes.
Issue -
State: open - Opened by Stridemann almost 6 years ago
- 2 comments
#77 - Is this library appropriate for my usage?
Issue -
State: closed - Opened by flycast about 6 years ago
- 3 comments
#76 - fix agents element unexpected replaces bug
Pull Request -
State: open - Opened by kzerse over 6 years ago
- 1 comment
#75 - Dynamic Obstacle
Issue -
State: open - Opened by MachoChen over 6 years ago
#74 - CalcSlabEndPoints - Struct by reference needed
Issue -
State: open - Opened by Lanboost over 6 years ago
- 1 comment
#73 - How are SharpNav dealing with Licenses?
Issue -
State: open - Opened by Lanboost over 6 years ago
- 3 comments
#72 - How to import NavMesh from Unity?
Issue -
State: open - Opened by drcrack almost 7 years ago
- 1 comment
#71 - ERROR
Issue -
State: closed - Opened by SallyDT almost 7 years ago
- 1 comment
#70 - .net standard version
Issue -
State: open - Opened by boriscallens over 7 years ago
- 2 comments
#69 - OpenGL error on Example
Issue -
State: open - Opened by Deepankar1993 over 7 years ago
- 10 comments
#68 - .Obj exported from Unity3D causes System.IndexOutOfRangeException
Issue -
State: open - Opened by Mirazes over 7 years ago
- 9 comments
#67 - Fail to compile against .NET 3.5
Issue -
State: closed - Opened by cr4yz about 8 years ago
- 8 comments
#66 - Fixed Triangulate incorrect DiagonalLoose call
Pull Request -
State: closed - Opened by Andres-Barrera about 8 years ago
- 1 comment
#65 - No nearby polys InvalidOperationException
Issue -
State: open - Opened by AqlaSolutions about 8 years ago
#64 - fixed TypeInitializationException from OpenTK.Input by upgrading OpenTK
Pull Request -
State: closed - Opened by bruceoutdoors over 8 years ago
- 1 comment
#63 - Bugfix - different from original c++ code
Pull Request -
State: open - Opened by JYKeith123 over 8 years ago
- 7 comments
#62 - fixed mistakes in GetSteerTarget
Pull Request -
State: closed - Opened by AqlaSolutions over 8 years ago
- 1 comment
#61 - FindRandomPointAroundCircle IndexOutOfRangeException
Issue -
State: closed - Opened by AqlaSolutions over 8 years ago
- 2 comments
#60 - FixupCorridor IndexOutOfRangeException
Issue -
State: closed - Opened by AqlaSolutions over 8 years ago
- 11 comments
#59 - Using SharpNav.SharpDX in conjunction with SharpDX 3.0.1
Issue -
State: closed - Opened by Warpten almost 9 years ago
- 4 comments
#58 - Agents do not move when requested target is on the same polygon
Issue -
State: open - Opened by 70fu almost 9 years ago
- 4 comments
Labels: bug
#57 - Internal OffMeshConnections are not linked correctly
Issue -
State: open - Opened by 70fu almost 9 years ago
- 3 comments
Labels: bug
#56 - Update PathCorridor.cs
Pull Request -
State: closed - Opened by 70fu almost 9 years ago
- 1 comment
#55 - Update NavMeshBuilder.cs
Pull Request -
State: closed - Opened by 70fu almost 9 years ago
- 1 comment
#54 - Correct Behaviour in PathCorridor.MoveOverOffMeshConnection?
Issue -
State: closed - Opened by 70fu almost 9 years ago
- 1 comment
Labels: bug
#53 - Cannot add OffMeshConnections to NavMeshBuilder
Issue -
State: closed - Opened by 70fu almost 9 years ago
- 3 comments
Labels: bug
#52 - Request: FindSmoothPath as built-in
Issue -
State: open - Opened by AqlaSolutions almost 9 years ago
- 1 comment
Labels: enhancement
#51 - Right-left handed coordinates problem
Issue -
State: open - Opened by AqlaSolutions almost 9 years ago
- 5 comments
Labels: bug
#50 - FindRandomPointAroundCircle throws exception on PolyId 0
Issue -
State: closed - Opened by AqlaSolutions almost 9 years ago
- 6 comments
Labels: bug
#49 - Exception "Something went wrong"
Issue -
State: closed - Opened by AqlaSolutions almost 9 years ago
- 6 comments
Labels: question
#48 - Possibility to implement deterministic path finding?
Issue -
State: open - Opened by wuyuntao almost 9 years ago
- 3 comments
Labels: enhancement
#47 - Prevent agents crowd Count UI control from decrementing below zero
Pull Request -
State: closed - Opened by dol-leodagan about 9 years ago
- 1 comment
#46 - Update Demo ExampleWindow.Drawing.cs
Pull Request -
State: closed - Opened by dol-leodagan about 9 years ago
- 3 comments
#45 - Possibility to find a walkable path to approximately desired direction
Issue -
State: open - Opened by AqlaSolutions over 9 years ago
- 8 comments
Labels: enhancement
#44 - Is there a way to find a random point reachable from specified?
Issue -
State: closed - Opened by AqlaSolutions over 9 years ago
- 4 comments
Labels: enhancement
#43 - FindRandomPoint (and OnCircle) sometimes return false
Issue -
State: closed - Opened by AqlaSolutions over 9 years ago
- 2 comments
Labels: bug
#42 - Possibility to use our exact model for navmesh instead of generating
Issue -
State: open - Opened by AqlaSolutions over 9 years ago
- 4 comments
Labels: enhancement
#41 - Not all area is covered with generated navmesh
Issue -
State: closed - Opened by AqlaSolutions over 9 years ago
- 15 comments
Labels: bug
#40 - Link to examples 404
Issue -
State: closed - Opened by boriscallens over 9 years ago
- 3 comments
Labels: bug
#39 - Add more integrations
Issue -
State: open - Opened by Robmaister over 9 years ago
- 2 comments
Labels: enhancement
#38 - GUI finished
Pull Request -
State: closed - Opened by ab9x3jhx6a over 9 years ago
- 1 comment
#37 - TODO: Add Ryan back to the team for this summer
Issue -
State: closed - Opened by ghost over 9 years ago
- 1 comment
Labels: invalid
#36 - Json nav mesh serialization
Pull Request -
State: closed - Opened by Sgreben72 over 9 years ago
- 3 comments
#35 - Saving/loading navigation mesh
Issue -
State: closed - Opened by Sgreben72 over 9 years ago
- 3 comments
Labels: enhancement
#34 - Changes to the CLI and GUI clients
Pull Request -
State: closed - Opened by ab9x3jhx6a over 9 years ago
- 1 comment
#33 - Some meaninglessly named commits for resolving conflicts
Pull Request -
State: closed - Opened by ab9x3jhx6a over 9 years ago
- 1 comment
#32 - The conflicts are in GUI/Program.cs and ConfigurationForm.Designer.cs
Pull Request -
State: closed - Opened by ab9x3jhx6a over 9 years ago
#31 - CLI+GUI
Pull Request -
State: closed - Opened by ab9x3jhx6a over 9 years ago
#30 - Fixing agent path-finding.
Pull Request -
State: closed - Opened by arandra over 9 years ago
- 1 comment
#29 - Fixing agent path-finding
Pull Request -
State: closed - Opened by arandra over 9 years ago
- 1 comment
#28 - fixing agent path-finding.
Pull Request -
State: closed - Opened by arandra over 9 years ago
- 1 comment
#27 - AgentTrail count
Issue -
State: closed - Opened by arandra over 9 years ago
- 1 comment
Labels: bug
#26 - Static member thread safety: IndexOutOfRangeException in ClipPolygonToPlane
Issue -
State: closed - Opened by AqlaSolutions almost 10 years ago
- 4 comments
Labels: bug
#25 - NavMesh from triangles - IndexOutOfRangeException
Issue -
State: closed - Opened by AqlaSolutions almost 10 years ago
- 8 comments
Labels: bug
#24 - Path Offset / Buffer
Issue -
State: closed - Opened by keslabs about 10 years ago
- 2 comments
Labels: question
#23 - Problems with PolyMeshDetail
Issue -
State: closed - Opened by lsteffens about 10 years ago
- 8 comments
Labels: bug
#22 - 2D Settings definition
Issue -
State: closed - Opened by keslabs about 10 years ago
- 3 comments
#21 - memory usage generating navmesh
Issue -
State: open - Opened by gamemachine over 10 years ago
- 3 comments
Labels: bug
#20 - Nuget package?
Issue -
State: closed - Opened by mcintyre321 over 10 years ago
- 3 comments
Labels: enhancement
#19 - Can't load obj file
Issue -
State: closed - Opened by Nononwmana over 10 years ago
- 5 comments
Labels: bug
#18 - cANNOT LOA
Issue -
State: closed - Opened by Nononwmana over 10 years ago
Labels: invalid
#17 - Navigation?
Issue -
State: closed - Opened by SallyDT over 10 years ago
- 1 comment
Labels: question
#16 - Dynamic obstacles
Issue -
State: open - Opened by AqlaSolutions over 10 years ago
- 6 comments
Labels: enhancement
#15 - Check if path or direction is walkable
Issue -
State: open - Opened by AqlaSolutions over 10 years ago
- 1 comment
Labels: enhancement
#14 - Exception "Span has no thickness"
Issue -
State: closed - Opened by AqlaSolutions over 10 years ago
- 4 comments
Labels: bug
#13 - Using multiple meshes with specified transformation
Issue -
State: closed - Opened by AqlaSolutions over 10 years ago
- 2 comments
#12 - Security bug in unity webplayer
Issue -
State: closed - Opened by sysujack almost 11 years ago
- 7 comments
#11 - NavMeshQuery returns the same FindRandomPoint almost every time
Issue -
State: closed - Opened by AqlaSolutions almost 11 years ago
- 7 comments
#10 - A bug about MeshTile.detailVerts .
Issue -
State: open - Opened by sysujack almost 11 years ago
- 3 comments
Labels: bug
#9 - Missing NavMeshQuery.FindNearestPoly, need functionality to find the closest ref of the specified point
Issue -
State: closed - Opened by AqlaSolutions almost 11 years ago
- 11 comments
#8 - Add Shift + Zoom feature
Issue -
State: closed - Opened by SallyDT almost 11 years ago
- 4 comments
#7 - When you load a mesh, calculate where the nearest Y axis is for a mesh
Issue -
State: open - Opened by SallyDT almost 11 years ago
- 5 comments
Labels: enhancement
#6 - Set mesh as walkable, non-walkable.
Issue -
State: closed - Opened by SallyDT almost 11 years ago
- 5 comments
Labels: enhancement
#5 - load multiple meshes?
Issue -
State: closed - Opened by SallyDT almost 11 years ago
- 3 comments
#4 - Suggestion. Use MeshOmatic
Issue -
State: closed - Opened by SallyDT almost 11 years ago
- 1 comment
#3 - Bug in ObjModel.cs (float.TryParse)
Issue -
State: closed - Opened by ghost almost 11 years ago
- 4 comments
#2 - Import OBJ to mesh
Issue -
State: closed - Opened by SallyDT about 11 years ago
- 7 comments
Labels: question
#1 - How do you load Collada data and generate a Mesh?
Issue -
State: closed - Opened by SallyDT about 11 years ago
- 1 comment