Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / RobertBeckebans/RBDOOM-3-BFG issues and pull requests
#100 - Cannot open FFMPEG video file: 'sound/vo/video/deployment.bik'
Issue -
State: closed - Opened by RobertBeckebans almost 11 years ago
- 4 comments
Labels: bug
#99 - Added instructions for openSUSE.
Pull Request -
State: closed - Opened by LinAGKar almost 11 years ago
#98 - make Error - out of memory allocating
Issue -
State: closed - Opened by slacka almost 11 years ago
- 5 comments
#97 - error while trying to launch with bumblebee
Issue -
State: closed - Opened by LinAGKar almost 11 years ago
- 1 comment
Labels: duplicate
#96 - Use empty inline function to ignore return values
Pull Request -
State: closed - Opened by davidfoerster almost 11 years ago
- 1 comment
#95 - Crashes on start up - ERROR: While linking GLSL program
Issue -
State: closed - Opened by slacka almost 11 years ago
- 14 comments
Labels: bug
#94 - Attempt at removing the kludge concerning non-standard printf format references
Pull Request -
State: closed - Opened by davidfoerster almost 11 years ago
- 6 comments
#93 - Fix length error in prefix comparison
Pull Request -
State: closed - Opened by davidfoerster almost 11 years ago
#92 - Black screen when running in Ubuntu 14.04
Issue -
State: closed - Opened by urbenlegend almost 11 years ago
- 6 comments
Labels: bug
#91 - Fixed critical out of bounds bug in RB_DrawShaderPasses() has a bug
Issue -
State: closed - Opened by CSmowens almost 11 years ago
- 3 comments
#90 - intel SandyBridge ( HD graphics 3000 ) + mesa 10.1 + Ubuntu 14.04 doesn't compile the shaders
Issue -
State: closed - Opened by BielBdeLuna almost 11 years ago
- 9 comments
Labels: bug
#89 - Add support for Mouse4 and Mouse5 in Linux
Issue -
State: closed - Opened by slacka almost 11 years ago
- 1 comment
Labels: bug
#88 - x86 compilation error in File.cpp.o
Issue -
State: closed - Opened by orderorder almost 11 years ago
- 18 comments
#87 - Mac OS X port
Issue -
State: closed - Opened by kode54 almost 11 years ago
- 22 comments
#86 - Doom3 fail to build shaders with mesa drivers.
Issue -
State: closed - Opened by lordheavy almost 11 years ago
- 2 comments
Labels: duplicate
#85 - libsdl2-dev no detected, compilation only works installing libsdl1.2-dev
Issue -
State: closed - Opened by obedlink almost 11 years ago
- 3 comments
#84 - Enable switching to C++11 for gcc and clang. Disabled by default!
Pull Request -
State: closed - Opened by abergmeier almost 11 years ago
#83 - Fix spelling error.
Pull Request -
State: closed - Opened by abergmeier almost 11 years ago
#82 - Rework usage of activeSounds.
Pull Request -
State: closed - Opened by abergmeier almost 11 years ago
#81 - Turn on some non-problematic errors for clang and gcc.
Pull Request -
State: closed - Opened by abergmeier almost 11 years ago
#80 - Force format invocations to be correct (on gcc and clang) and fix them.
Pull Request -
State: closed - Opened by abergmeier almost 11 years ago
#79 - Properly handle format analysis
Pull Request -
State: closed - Opened by abergmeier almost 11 years ago
#78 - Force usage of result of RayIntersection and PlaneIntersection...
Pull Request -
State: closed - Opened by abergmeier almost 11 years ago
- 1 comment
#77 - Treat unused function result as an error for gcc and clang...
Pull Request -
State: closed - Opened by abergmeier almost 11 years ago
#76 - Add format analysis to formatting in idLib functions.
Pull Request -
State: closed - Opened by abergmeier almost 11 years ago
- 1 comment
#75 - Fix usage of trigraphs.
Pull Request -
State: closed - Opened by abergmeier almost 11 years ago
#74 - virtual/abstract/interface classes need virtual destructors...
Pull Request -
State: closed - Opened by abergmeier almost 11 years ago
- 1 comment
#73 - Use C++11 static_assert ...
Pull Request -
State: closed - Opened by abergmeier about 11 years ago
- 1 comment
#72 - Correct initialization order of idSoundVoice_OpenAL constructor.
Pull Request -
State: closed - Opened by abergmeier about 11 years ago
#71 - Fix accessing array in PrintFloat by char instead of int.
Pull Request -
State: closed - Opened by abergmeier about 11 years ago
#70 - Handle st_lwPolygon::surf for 64bit.
Pull Request -
State: closed - Opened by abergmeier about 11 years ago
#69 - idPlane::RayIntersection may result in uninitialized scale
Issue -
State: closed - Opened by abergmeier about 11 years ago
- 3 comments
#68 - Segmentation fault when loading game in RoE & strange graphics when using artefact
Issue -
State: closed - Opened by ghost about 11 years ago
- 1 comment
#67 - Crash attempting to load a map when all .resources are unpacked and .resources files are removed
Issue -
State: closed - Opened by JamieBlahut about 11 years ago
#66 - Add missing argument to sprintf
Pull Request -
State: closed - Opened by ckorn about 11 years ago
- 6 comments
#65 - Fix typos
Pull Request -
State: closed - Opened by ckorn about 11 years ago
#64 - SDL joystick input handling unimplemented
Issue -
State: closed - Opened by MalikuMane about 11 years ago
- 6 comments
Labels: enhancement
#63 - Add 64-bit and OpenAL support for Doom Classic
Pull Request -
State: closed - Opened by ghost over 11 years ago
#62 - Fix gldebug compile
Pull Request -
State: closed - Opened by DanielGibson over 11 years ago
- 1 comment
#61 - Error compiling with GCC 4.8.1
Issue -
State: closed - Opened by scaronni over 11 years ago
- 7 comments
#60 - Fix compiling with SDL2 release
Pull Request -
State: closed - Opened by DanielGibson over 11 years ago
#59 - Player starts out with the Soul Cube in Doom 3
Issue -
State: closed - Opened by chungy over 11 years ago
- 5 comments
#58 - Video Disks not working.
Issue -
State: closed - Opened by skarekrow over 11 years ago
- 4 comments
#57 - Multiplayer doesn't work (unless I am not doing something right)
Issue -
State: closed - Opened by motorsep over 11 years ago
- 9 comments
#56 - signal caught: Segmentation fault
Issue -
State: closed - Opened by ghost over 11 years ago
- 6 comments
#55 - Can not debug on Windows
Issue -
State: closed - Opened by motorsep over 11 years ago
- 2 comments
#54 - Shadows z-fighting
Issue -
State: closed - Opened by motorsep over 11 years ago
- 2 comments
#53 - How do I compile RBDoom3BFG with SDL2 release candidate?
Issue -
State: closed - Opened by motorsep over 11 years ago
- 4 comments
#52 - massive graphics corruption under Intel HD 4600
Issue -
State: closed - Opened by kholia over 11 years ago
- 4 comments
#51 - Fix DEBUG_THREADS on FreeBSD
Pull Request -
State: closed - Opened by DanielGibson over 11 years ago
#50 - light fallOff texture projection is broken
Issue -
State: closed - Opened by motorsep over 11 years ago
- 11 comments
#49 - Code duplication in idWeapon::Clear
Pull Request -
State: closed - Opened by unkier over 11 years ago
#48 - Game freezes on autosave when new game is started from the menu
Issue -
State: closed - Opened by motorsep over 11 years ago
- 8 comments
#47 - Fix compile bug
Pull Request -
State: closed - Opened by tapir over 11 years ago
- 3 comments
#46 - ParallelJobList_JobHeaders.h not using precompiled header
Issue -
State: closed - Opened by abergmeier over 11 years ago
- 1 comment
#45 - Segmentation fault in ~idSaveLoadParms
Issue -
State: closed - Opened by abergmeier over 11 years ago
- 2 comments
#44 - Red screen flash on damage does not dissapear until load or full health
Issue -
State: closed - Opened by JamesChristie almost 12 years ago
- 7 comments
#43 - Texture compression artifacts
Issue -
State: closed - Opened by motorsep almost 12 years ago
#42 - SDL2: SDL_GetWindowDisplay got renamed to SDL_GetWindowDisplayIndex
Pull Request -
State: closed - Opened by rettichschnidi about 12 years ago
#41 - Strings are not loaded/displayed correctly
Issue -
State: closed - Opened by justxi about 12 years ago
- 5 comments
#40 - Error while using cmake
Issue -
State: closed - Opened by Rifuz about 12 years ago
#39 - [BUG] Map Mars City 2 won't load
Issue -
State: closed - Opened by Anthony-Gaudino about 12 years ago
- 4 comments
#38 - Add classic com_showFPS mode
Pull Request -
State: closed - Opened by DanielGibson about 12 years ago
#37 - [BUG] Map Mars City Underground won't load
Issue -
State: closed - Opened by Anthony-Gaudino about 12 years ago
- 4 comments
#36 - Fix console-input in SDL1.2 for lots of unmapped keys
Pull Request -
State: closed - Opened by DanielGibson about 12 years ago
#35 - Implement Sys_ReLaunch() for Linux, refactor it
Pull Request -
State: closed - Opened by DanielGibson about 12 years ago
#34 - [BUG] "Unmapped SDL key"
Issue -
State: closed - Opened by Anthony-Gaudino about 12 years ago
- 3 comments
#33 - [BUG] Game wont restart after settings have been changed
Issue -
State: closed - Opened by Anthony-Gaudino about 12 years ago
- 2 comments
#32 - [BUG] Stereoscopic view makes game screen all black
Issue -
State: closed - Opened by Anthony-Gaudino about 12 years ago
- 5 comments
#31 - Question regarding menu
Issue -
State: closed - Opened by scaronni about 12 years ago
- 2 comments
#30 - Port RBDOOM-3-BFG to FreeBSD
Pull Request -
State: closed - Opened by Yamagi about 12 years ago
- 5 comments
#29 - Keep Map Autosave
Issue -
State: closed - Opened by TobiasKarnat about 12 years ago
- 2 comments
#28 - Necks stretched.
Issue -
State: closed - Opened by ghost about 12 years ago
- 15 comments
#27 - Largest screen resolution is not choosen properly
Issue -
State: closed - Opened by TobiasKarnat about 12 years ago
- 2 comments
#26 - Default r_useGPUSkinning=1 can cause problems
Issue -
State: closed - Opened by TobiasKarnat about 12 years ago
- 9 comments
#25 - Default Release Build
Issue -
State: closed - Opened by TobiasKarnat about 12 years ago
- 4 comments
#24 - Super Shotgun does not work
Issue -
State: closed - Opened by TobiasKarnat about 12 years ago
- 17 comments
#23 - Remove references to 'soft' OpenAL definitions
Issue -
State: closed - Opened by tehpola about 12 years ago
- 1 comment
#22 - README.TXT, fixed list numbering
Pull Request -
State: closed - Opened by SpiritQuaddicted about 12 years ago
#21 - Also check for com_pause when USE_DOOMCLASSIC
Pull Request -
State: closed - Opened by DanielGibson about 12 years ago
#20 - Win64 build still has collisions bug
Issue -
State: closed - Opened by motorsep about 12 years ago
- 5 comments
#19 - Compression for .resource files
Issue -
State: closed - Opened by motorsep about 12 years ago
#18 - Update readme
Pull Request -
State: closed - Opened by DanielGibson about 12 years ago
#17 - recordDemo double fault Segmentation fault
Issue -
State: closed - Opened by motorsep about 12 years ago
- 2 comments
#16 - Small fixes
Pull Request -
State: closed - Opened by DanielGibson about 12 years ago
#15 - Update zlib to 1.2.7 and minizip to 1.1
Pull Request -
State: closed - Opened by DanielGibson about 12 years ago
#14 - in erebus1 map, an assertion in RB_DrawElementsWithCounters() fails
Issue -
State: closed - Opened by DanielGibson about 12 years ago
- 1 comment
#13 - Imp spawns as black box in RoE (erebus1)
Issue -
State: closed - Opened by motorsep about 12 years ago
- 2 comments
#12 - Use system zlib instead of bundled library
Pull Request -
State: closed - Opened by scaronni about 12 years ago
- 6 comments
#11 - Linux BFG doesn't see savegame files
Issue -
State: closed - Opened by motorsep about 12 years ago
- 5 comments
#10 - Failed to restore Fedora desktop
Issue -
State: closed - Opened by rxonda about 12 years ago
- 2 comments
#9 - Half-way working tools and modding for BFG
Issue -
State: closed - Opened by motorsep about 12 years ago
- 2 comments
#8 - The game doesn't see saved games
Issue -
State: closed - Opened by motorsep about 12 years ago
#7 - Segfault on exit
Issue -
State: closed - Opened by motorsep about 12 years ago
- 4 comments
#6 - SDL_SCANCODE_GRAVE
Issue -
State: closed - Opened by efreeze about 12 years ago
- 3 comments
#5 - compile error
Issue -
State: closed - Opened by neilr71 about 12 years ago
- 1 comment
#4 - ERROR: GL_ARB_uniform_buffer_object not available
Issue -
State: closed - Opened by dsalt about 12 years ago
- 1 comment
#3 - "Insufficient storage space" after game launches on Linux
Issue -
State: closed - Opened by motorsep about 12 years ago
- 2 comments
#2 - Fails to compile on Ubuntu 12.04 64bit
Issue -
State: closed - Opened by motorsep about 12 years ago
- 1 comment
#1 - Use static runtime, remove 2 annoying assertions
Pull Request -
State: closed - Opened by DanielGibson about 12 years ago