Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / RiptideNetworking/Riptide issues and pull requests
#160 - Compact message data
Pull Request -
State: closed - Opened by Per6 about 1 month ago
- 3 comments
Labels: Won't Fix
#159 - Disconnected from server: Poor connection.
Issue -
State: open - Opened by mblogest about 1 month ago
- 1 comment
#158 - Use Message.Create to send disconnect message on server stop
Pull Request -
State: closed - Opened by apkatsikas about 1 month ago
Labels: Bug
#157 - Running Server.Stop() does not result in Client getting expected Disconnect Reason
Issue -
State: closed - Opened by apkatsikas about 1 month ago
- 1 comment
Labels: Bug
#156 - add nanosockets
Pull Request -
State: open - Opened by Molth about 2 months ago
#155 - Feature Request: Encryption/Decryption Support for Network Traffic
Issue -
State: open - Opened by snnaakee about 2 months ago
- 5 comments
Labels: Feature Request, Under Consideration
#154 - Not supported on .NET Framework 3.5
Issue -
State: closed - Opened by NetheriteOfficial about 2 months ago
- 3 comments
Labels: Feature Request, Won't Fix
#153 - Could not guarantee delivery of a ClientConnected message after 15 attempts! Disconnecting..
Issue -
State: closed - Opened by GatitoStudio 2 months ago
- 2 comments
Labels: User Error, Question
#152 - Feature Request: New Send mode with even better reliability
Issue -
State: closed - Opened by Per6 2 months ago
- 2 comments
Labels: Feature Request, Won't Fix
#151 - Messages become unusable for no reason
Issue -
State: closed - Opened by Per6 2 months ago
- 4 comments
Labels: User Error
#150 - Overly reliable send mode and Id parameter for messages
Pull Request -
State: closed - Opened by Per6 2 months ago
- 12 comments
Labels: Feature Request, Won't Fix
#149 - Feature Request: Reliable messages with backup
Issue -
State: closed - Opened by Per6 2 months ago
- 1 comment
#148 - when writing and reading a line the first character is lost
Issue -
State: closed - Opened by IKatyrov 2 months ago
- 1 comment
Labels: User Error
#147 - Feature Request: Allow host names in addition to ip-addresses
Issue -
State: open - Opened by Jeroen-R 3 months ago
- 5 comments
Labels: Feature Request, Under Consideration
#146 - Feature request: For Server, allow the IP Address to be specified
Issue -
State: closed - Opened by Jeroen-R 3 months ago
- 1 comment
Labels: Feature Request, Already Exists
#145 - (SERVER): Could not guarantee delivery of a Welcome message after 15 attempts! Disconnecting...
Issue -
State: closed - Opened by NetheriteOfficial 3 months ago
- 5 comments
Labels: User Error
#144 - Throw exception when failing to read from message.
Issue -
State: open - Opened by titusio 4 months ago
- 2 comments
Labels: Feature Request
#144 - Throw exception when failing to read from message.
Issue -
State: open - Opened by titusio 4 months ago
- 2 comments
Labels: Feature Request
#143 - Can you upgrade ushort client ids to 32 bit unsigned integers ?
Issue -
State: closed - Opened by CrossV4 4 months ago
- 2 comments
Labels: Feature Request, Won't Fix
#142 - Kcp Transport
Issue -
State: closed - Opened by coinsoundsbetter 4 months ago
- 1 comment
Labels: Feature Request, Question, Under Consideration
#141 - Switch to nanosockets to minimize allocations
Issue -
State: open - Opened by megalithos 6 months ago
- 1 comment
Labels: Feature Request
#141 - Switch to nanosockets to minimize allocations
Issue -
State: open - Opened by megalithos 6 months ago
- 1 comment
Labels: Feature Request
#140 - MessageExtensionUnity.cs missing in Repo
Issue -
State: closed - Opened by ApfelTeeSaft 6 months ago
- 1 comment
Labels: User Error, Question
#140 - MessageExtensionUnity.cs missing in Repo
Issue -
State: closed - Opened by ApfelTeeSaft 6 months ago
- 1 comment
Labels: User Error, Question
#139 - PlayerLeft event Hook in NetworkManager not working
Issue -
State: closed - Opened by ApfelTeeSaft 6 months ago
- 1 comment
Labels: User Error
#139 - PlayerLeft event Hook in NetworkManager not working
Issue -
State: closed - Opened by ApfelTeeSaft 6 months ago
- 1 comment
Labels: User Error
#138 - Seperate server and client library
Issue -
State: closed - Opened by bberka 7 months ago
- 1 comment
Labels: More Info Required
#138 - Seperate server and client library
Issue -
State: closed - Opened by bberka 7 months ago
- 1 comment
Labels: More Info Required
#137 - Better packet model handling
Issue -
State: closed - Opened by bberka 7 months ago
- 1 comment
Labels: Feature Request, Already Exists
#137 - Better packet model handling
Issue -
State: closed - Opened by bberka 7 months ago
- 1 comment
Labels: Feature Request, Already Exists
#136 - Change Id method
Issue -
State: closed - Opened by Per6 8 months ago
- 2 comments
Labels: Feature Request, Already Exists
#136 - Change Id method
Issue -
State: closed - Opened by Per6 8 months ago
- 2 comments
Labels: Feature Request, Already Exists
#135 - Reliability of reliable messages
Issue -
State: closed - Opened by Per6 8 months ago
- 2 comments
Labels: Question
#135 - Reliability of reliable messages
Issue -
State: closed - Opened by Per6 8 months ago
- 2 comments
Labels: Question
#134 - Simulating network conditions (latency/ping, packet loss, etc.)
Issue -
State: open - Opened by devilExE3 9 months ago
- 2 comments
Labels: Feature Request, Question, Won't Fix
#134 - Simulating network conditions (latency/ping, packet loss, etc.)
Issue -
State: open - Opened by devilExE3 9 months ago
- 2 comments
Labels: Feature Request, Question, Won't Fix
#133 - [Bug/Question] UnreadBits not zero after reading all data from Notify message
Issue -
State: closed - Opened by Charanor 9 months ago
- 3 comments
Labels: Question
#133 - [Bug/Question] UnreadBits not zero after reading all data from Notify message
Issue -
State: closed - Opened by Charanor 9 months ago
- 3 comments
Labels: Question
#132 - [Bug] Some values not being read properly
Issue -
State: closed - Opened by Charanor 9 months ago
- 2 comments
Labels: User Error
#132 - [Bug] Some values not being read properly
Issue -
State: closed - Opened by Charanor 9 months ago
- 2 comments
Labels: User Error
#131 - [Question] Example usage of Notify send mode?
Issue -
State: closed - Opened by Charanor 10 months ago
- 7 comments
Labels: Question
#131 - [Question] Example usage of Notify send mode?
Issue -
State: closed - Opened by Charanor 10 months ago
- 7 comments
Labels: Question
#130 - Fix ack message sending redundant sequence ID
Pull Request -
State: closed - Opened by RudyTheDev 11 months ago
Labels: Bug
#130 - Fix ack message sending redundant sequence ID
Pull Request -
State: closed - Opened by RudyTheDev 11 months ago
Labels: Bug
#129 - Show message id when reliable message fails to ack in PendingMessage.TrySend
Issue -
State: open - Opened by jwlondon98 11 months ago
- 1 comment
Labels: Feature Request, Under Consideration
#129 - Show message id when reliable message fails to ack in PendingMessage.TrySend
Issue -
State: open - Opened by jwlondon98 11 months ago
- 1 comment
Labels: Feature Request, Under Consideration
#128 - Suggestion for AddBytes method
Issue -
State: closed - Opened by megalithos 11 months ago
- 1 comment
Labels: Feature Request
#128 - Suggestion for AddBytes method
Issue -
State: closed - Opened by megalithos 11 months ago
- 1 comment
Labels: Feature Request
#127 - Added overload Get methods with only array no set amount to Message, also Fixed spelling mistake.
Pull Request -
State: closed - Opened by Gohan500 11 months ago
#127 - Added overload Get methods with only array no set amount to Message, also Fixed spelling mistake.
Pull Request -
State: closed - Opened by Gohan500 11 months ago
#126 - update
Pull Request -
State: closed - Opened by Gohan500 11 months ago
- 4 comments
#126 - update
Pull Request -
State: closed - Opened by Gohan500 11 months ago
- 4 comments
#125 - Client _._._._:_ stopped responding while the connection was fully established!
Issue -
State: closed - Opened by minhtribui153 11 months ago
- 4 comments
Labels: User Error
#125 - Client _._._._:_ stopped responding while the connection was fully established!
Issue -
State: closed - Opened by minhtribui153 11 months ago
- 4 comments
Labels: User Error
#124 - Serialisation Bug
Issue -
State: closed - Opened by eeetem 11 months ago
- 1 comment
Labels: Bug
#124 - Serialisation Bug
Issue -
State: closed - Opened by eeetem 11 months ago
- 1 comment
Labels: Bug
#123 - The second client to connect is disconnected because a reliable message can't be delivered
Issue -
State: closed - Opened by tom-weiland 12 months ago
Labels: Bug
#123 - The second client to connect is disconnected because a reliable message can't be delivered
Issue -
State: closed - Opened by tom-weiland 12 months ago
Labels: Bug
#122 - Fix minor typo in send modes explaination
Pull Request -
State: closed - Opened by Mograine 12 months ago
- 2 comments
Labels: Documentation
#122 - Fix minor typo in send modes explaination
Pull Request -
State: closed - Opened by Mograine 12 months ago
- 2 comments
Labels: Documentation
#121 - Reworked the Message class to operate on the bit level (as opposed to the byte leve)
Pull Request -
State: closed - Opened by tom-weiland 12 months ago
#121 - Reworked the Message class to operate on the bit level (as opposed to the byte leve)
Pull Request -
State: closed - Opened by tom-weiland 12 months ago
#120 - dose it work on sanctioned countrys
Issue -
State: closed - Opened by mostafablender about 1 year ago
- 1 comment
Labels: Question
#119 - Bug | Eating bytes if is count more than 32767 (Message only contains 7170 unread bytes, which is not enough to retrieve 72706 bytes! Returned array will contain default elements)
Issue -
State: closed - Opened by DPrison about 1 year ago
- 2 comments
Labels: Bug, Already Exists
#118 - Feature Request | Restriction to bytes length send separately to server and client
Issue -
State: closed - Opened by DPrison about 1 year ago
- 5 comments
Labels: Feature Request, Already Exists
#118 - Feature Request | Restriction to bytes length send separately to server and client
Issue -
State: closed - Opened by DPrison about 1 year ago
- 5 comments
Labels: Feature Request, Already Exists
#117 - Handling player servers inside Master Server
Issue -
State: closed - Opened by CrossV4 about 1 year ago
- 2 comments
Labels: Question
#117 - Handling player servers inside Master Server
Issue -
State: closed - Opened by CrossV4 about 1 year ago
- 2 comments
Labels: Question
#116 - Can unity client connect to console server
Issue -
State: closed - Opened by huykhaduy about 1 year ago
- 3 comments
Labels: User Error
#116 - Can unity client connect to console server
Issue -
State: closed - Opened by huykhaduy about 1 year ago
- 3 comments
Labels: User Error
#115 - Weird Timeout
Issue -
State: closed - Opened by JingchengYang4 about 1 year ago
- 4 comments
Labels: User Error
#115 - Weird Timeout
Issue -
State: closed - Opened by JingchengYang4 about 1 year ago
- 4 comments
Labels: User Error
#114 - Docs fail to display code references
Issue -
State: closed - Opened by Pikanchion about 1 year ago
- 2 comments
Labels: Bug, Documentation
#114 - Docs fail to display code references
Issue -
State: closed - Opened by Pikanchion about 1 year ago
- 2 comments
Labels: Bug, Documentation
#113 - Add error log on attempt to connect using non-empty message
Pull Request -
State: closed - Opened by Warlander over 1 year ago
- 1 comment
#113 - Add error log on attempt to connect using non-empty message
Pull Request -
State: closed - Opened by Warlander over 1 year ago
- 1 comment
#112 - Server.MessageReceived dont work
Issue -
State: closed - Opened by jackduang over 1 year ago
- 3 comments
Labels: More Info Required
#112 - Server.MessageReceived dont work
Issue -
State: closed - Opened by jackduang over 1 year ago
- 3 comments
Labels: More Info Required
#111 - Infinite Loop
Issue -
State: closed - Opened by Espii over 1 year ago
Labels: Bug
#110 - Feature Request | Additional MessageSendModes
Issue -
State: closed - Opened by vakuor over 1 year ago
- 7 comments
Labels: Feature Request, More Info Required, Under Consideration
#110 - Feature Request | Additional MessageSendModes
Issue -
State: closed - Opened by vakuor over 1 year ago
- 8 comments
Labels: Feature Request, More Info Required, Under Consideration
#109 - Fixed duplicate filtering, added "notify" message type, and reworked message sequencing
Pull Request -
State: closed - Opened by tom-weiland over 1 year ago
#109 - Fixed duplicate filtering, added "notify" message type, and reworked message sequencing
Pull Request -
State: closed - Opened by tom-weiland over 1 year ago
#108 - NullReferenceException at Riptide.Connection.ResetTimeout()
Issue -
State: closed - Opened by megalithos over 1 year ago
- 2 comments
Labels: Bug
#108 - NullReferenceException at Riptide.Connection.ResetTimeout()
Issue -
State: closed - Opened by megalithos over 1 year ago
- 2 comments
Labels: Bug
#107 - Character Selection Info
Issue -
State: closed - Opened by NightfoxGames over 1 year ago
- 1 comment
Labels: Question
#107 - Character Selection Info
Issue -
State: closed - Opened by NightfoxGames over 1 year ago
- 1 comment
Labels: Question
#106 - Limit the amount of players
Issue -
State: closed - Opened by NightfoxGames over 1 year ago
- 3 comments
Labels: Feature Request, Already Exists
#106 - Limit the amount of players
Issue -
State: closed - Opened by NightfoxGames over 1 year ago
- 3 comments
Labels: Feature Request, Already Exists
#105 - Client instance getting timed out after reconnecting
Issue -
State: closed - Opened by KevinAndok over 1 year ago
Labels: Bug
#105 - Client instance getting timed out after reconnecting
Issue -
State: closed - Opened by KevinAndok over 1 year ago
Labels: Bug
#104 - Fix OnClientDisconnected not invoked when Client in Pending state
Pull Request -
State: closed - Opened by Bilnord over 1 year ago
- 1 comment
Labels: Bug
#103 - Feature Request | Message.Reserve & Message.Insert methods
Issue -
State: closed - Opened by megalithos over 1 year ago
- 5 comments
Labels: Feature Request
#103 - Feature Request | Message.Reserve & Message.Insert methods
Issue -
State: closed - Opened by megalithos over 1 year ago
- 5 comments
Labels: Feature Request
#102 - Fix unhandled SocketExceptions
Pull Request -
State: closed - Opened by Bilnord over 1 year ago
- 1 comment
#102 - Fix unhandled SocketExceptions
Pull Request -
State: closed - Opened by Bilnord over 1 year ago
- 1 comment
#101 - Unhandled SocketException while Client with no Internet Connection tries to connect to the server.
Issue -
State: closed - Opened by Bilnord over 1 year ago
- 2 comments
Labels: Bug
#101 - Unhandled SocketException while Client with no Internet Connection tries to connect to the server.
Issue -
State: closed - Opened by Bilnord over 1 year ago
- 2 comments
Labels: Bug
#100 - Feature Request | Simulating Fake Ping
Issue -
State: closed - Opened by megalithos over 1 year ago
- 3 comments
Labels: Feature Request, Won't Fix
#100 - Feature Request | Simulating Fake Ping
Issue -
State: closed - Opened by megalithos over 1 year ago
- 3 comments
Labels: Feature Request, Won't Fix