Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / RiptideNetworking/Riptide issues and pull requests

#153 - Could not guarantee delivery of a ClientConnected message after 15 attempts! Disconnecting..

Issue - State: closed - Opened by GatitoStudio 15 days ago - 2 comments
Labels: User Error, Question

#152 - Feature Request: New Send mode with even better reliability

Issue - State: closed - Opened by Per6 19 days ago - 2 comments
Labels: Feature Request, Won't Fix

#151 - Messages become unusable for no reason

Issue - State: closed - Opened by Per6 20 days ago - 4 comments
Labels: User Error

#150 - Overly reliable send mode and Id parameter for messages

Pull Request - State: closed - Opened by Per6 21 days ago - 6 comments
Labels: Feature Request, Won't Fix

#149 - Feature Request: Reliable messages with backup

Issue - State: closed - Opened by Per6 22 days ago - 1 comment

#148 - when writing and reading a line the first character is lost

Issue - State: closed - Opened by IKatyrov 23 days ago - 1 comment
Labels: User Error

#147 - Feature Request: Allow host names in addition to ip-addresses

Issue - State: open - Opened by Jeroen-R about 1 month ago - 5 comments
Labels: Feature Request, Under Consideration

#146 - Feature request: For Server, allow the IP Address to be specified

Issue - State: closed - Opened by Jeroen-R about 1 month ago - 1 comment
Labels: Feature Request, Already Exists

#145 - (SERVER): Could not guarantee delivery of a Welcome message after 15 attempts! Disconnecting...

Issue - State: closed - Opened by NetheriteOfficial about 2 months ago - 5 comments
Labels: User Error

#144 - Throw exception when failing to read from message.

Issue - State: open - Opened by titusio about 2 months ago - 2 comments
Labels: Feature Request

#144 - Throw exception when failing to read from message.

Issue - State: open - Opened by titusio about 2 months ago - 2 comments
Labels: Feature Request

#143 - Can you upgrade ushort client ids to 32 bit unsigned integers ?

Issue - State: closed - Opened by CrossV4 about 2 months ago - 2 comments
Labels: Feature Request, Won't Fix

#142 - Kcp Transport

Issue - State: closed - Opened by coinsoundsbetter 2 months ago - 1 comment
Labels: Feature Request, Question, Under Consideration

#141 - Switch to nanosockets to minimize allocations

Issue - State: open - Opened by megalithos 4 months ago - 1 comment
Labels: Feature Request

#141 - Switch to nanosockets to minimize allocations

Issue - State: open - Opened by megalithos 4 months ago - 1 comment
Labels: Feature Request

#140 - MessageExtensionUnity.cs missing in Repo

Issue - State: closed - Opened by ApfelTeeSaft 4 months ago - 1 comment
Labels: User Error, Question

#140 - MessageExtensionUnity.cs missing in Repo

Issue - State: closed - Opened by ApfelTeeSaft 4 months ago - 1 comment
Labels: User Error, Question

#139 - PlayerLeft event Hook in NetworkManager not working

Issue - State: closed - Opened by ApfelTeeSaft 4 months ago - 1 comment
Labels: User Error

#139 - PlayerLeft event Hook in NetworkManager not working

Issue - State: closed - Opened by ApfelTeeSaft 4 months ago - 1 comment
Labels: User Error

#138 - Seperate server and client library

Issue - State: closed - Opened by bberka 5 months ago - 1 comment
Labels: More Info Required

#138 - Seperate server and client library

Issue - State: closed - Opened by bberka 5 months ago - 1 comment
Labels: More Info Required

#137 - Better packet model handling

Issue - State: closed - Opened by bberka 5 months ago - 1 comment
Labels: Feature Request, Already Exists

#137 - Better packet model handling

Issue - State: closed - Opened by bberka 5 months ago - 1 comment
Labels: Feature Request, Already Exists

#136 - Change Id method

Issue - State: closed - Opened by Per6 6 months ago - 2 comments
Labels: Feature Request, Already Exists

#136 - Change Id method

Issue - State: closed - Opened by Per6 6 months ago - 2 comments
Labels: Feature Request, Already Exists

#135 - Reliability of reliable messages

Issue - State: closed - Opened by Per6 6 months ago - 2 comments
Labels: Question

#135 - Reliability of reliable messages

Issue - State: closed - Opened by Per6 6 months ago - 2 comments
Labels: Question

#134 - Simulating network conditions (latency/ping, packet loss, etc.)

Issue - State: open - Opened by devilExE3 7 months ago - 2 comments
Labels: Feature Request, Question, Won't Fix

#134 - Simulating network conditions (latency/ping, packet loss, etc.)

Issue - State: open - Opened by devilExE3 7 months ago - 2 comments
Labels: Feature Request, Question, Won't Fix

#133 - [Bug/Question] UnreadBits not zero after reading all data from Notify message

Issue - State: closed - Opened by Charanor 8 months ago - 3 comments
Labels: Question

#133 - [Bug/Question] UnreadBits not zero after reading all data from Notify message

Issue - State: closed - Opened by Charanor 8 months ago - 3 comments
Labels: Question

#132 - [Bug] Some values not being read properly

Issue - State: closed - Opened by Charanor 8 months ago - 2 comments
Labels: User Error

#132 - [Bug] Some values not being read properly

Issue - State: closed - Opened by Charanor 8 months ago - 2 comments
Labels: User Error

#131 - [Question] Example usage of Notify send mode?

Issue - State: closed - Opened by Charanor 8 months ago - 7 comments
Labels: Question

#131 - [Question] Example usage of Notify send mode?

Issue - State: closed - Opened by Charanor 8 months ago - 7 comments
Labels: Question

#130 - Fix ack message sending redundant sequence ID

Pull Request - State: closed - Opened by RudyTheDev 9 months ago
Labels: Bug

#130 - Fix ack message sending redundant sequence ID

Pull Request - State: closed - Opened by RudyTheDev 9 months ago
Labels: Bug

#129 - Show message id when reliable message fails to ack in PendingMessage.TrySend

Issue - State: open - Opened by jwlondon98 9 months ago - 1 comment
Labels: Feature Request, Under Consideration

#129 - Show message id when reliable message fails to ack in PendingMessage.TrySend

Issue - State: open - Opened by jwlondon98 9 months ago - 1 comment
Labels: Feature Request, Under Consideration

#128 - Suggestion for AddBytes method

Issue - State: closed - Opened by megalithos 9 months ago - 1 comment
Labels: Feature Request

#128 - Suggestion for AddBytes method

Issue - State: closed - Opened by megalithos 9 months ago - 1 comment
Labels: Feature Request

#126 - update

Pull Request - State: closed - Opened by Gohan500 9 months ago - 4 comments

#126 - update

Pull Request - State: closed - Opened by Gohan500 9 months ago - 4 comments

#125 - Client _._._._:_ stopped responding while the connection was fully established!

Issue - State: closed - Opened by minhtribui153 10 months ago - 4 comments
Labels: User Error

#125 - Client _._._._:_ stopped responding while the connection was fully established!

Issue - State: closed - Opened by minhtribui153 10 months ago - 4 comments
Labels: User Error

#124 - Serialisation Bug

Issue - State: closed - Opened by eeetem 10 months ago - 1 comment
Labels: Bug

#124 - Serialisation Bug

Issue - State: closed - Opened by eeetem 10 months ago - 1 comment
Labels: Bug

#122 - Fix minor typo in send modes explaination

Pull Request - State: closed - Opened by Mograine 10 months ago - 2 comments
Labels: Documentation

#122 - Fix minor typo in send modes explaination

Pull Request - State: closed - Opened by Mograine 10 months ago - 2 comments
Labels: Documentation

#120 - dose it work on sanctioned countrys

Issue - State: closed - Opened by mostafablender 11 months ago - 1 comment
Labels: Question

#118 - Feature Request | Restriction to bytes length send separately to server and client

Issue - State: closed - Opened by DPrison 11 months ago - 5 comments
Labels: Feature Request, Already Exists

#118 - Feature Request | Restriction to bytes length send separately to server and client

Issue - State: closed - Opened by DPrison 11 months ago - 5 comments
Labels: Feature Request, Already Exists

#117 - Handling player servers inside Master Server

Issue - State: closed - Opened by CrossV4 12 months ago - 2 comments
Labels: Question

#117 - Handling player servers inside Master Server

Issue - State: closed - Opened by CrossV4 12 months ago - 2 comments
Labels: Question

#116 - Can unity client connect to console server

Issue - State: closed - Opened by huykhaduy about 1 year ago - 3 comments
Labels: User Error

#116 - Can unity client connect to console server

Issue - State: closed - Opened by huykhaduy about 1 year ago - 3 comments
Labels: User Error

#115 - Weird Timeout

Issue - State: closed - Opened by JingchengYang4 about 1 year ago - 4 comments
Labels: User Error

#115 - Weird Timeout

Issue - State: closed - Opened by JingchengYang4 about 1 year ago - 4 comments
Labels: User Error

#114 - Docs fail to display code references

Issue - State: closed - Opened by Pikanchion about 1 year ago - 2 comments
Labels: Bug, Documentation

#114 - Docs fail to display code references

Issue - State: closed - Opened by Pikanchion about 1 year ago - 2 comments
Labels: Bug, Documentation

#113 - Add error log on attempt to connect using non-empty message

Pull Request - State: closed - Opened by Warlander about 1 year ago - 1 comment

#113 - Add error log on attempt to connect using non-empty message

Pull Request - State: closed - Opened by Warlander about 1 year ago - 1 comment

#112 - Server.MessageReceived dont work

Issue - State: closed - Opened by jackduang about 1 year ago - 3 comments
Labels: More Info Required

#112 - Server.MessageReceived dont work

Issue - State: closed - Opened by jackduang about 1 year ago - 3 comments
Labels: More Info Required

#111 - Infinite Loop

Issue - State: closed - Opened by Espii about 1 year ago
Labels: Bug

#110 - Feature Request | Additional MessageSendModes

Issue - State: closed - Opened by vakuor about 1 year ago - 7 comments
Labels: Feature Request, More Info Required, Under Consideration

#110 - Feature Request | Additional MessageSendModes

Issue - State: closed - Opened by vakuor about 1 year ago - 7 comments
Labels: Feature Request, More Info Required, Under Consideration

#108 - NullReferenceException at Riptide.Connection.ResetTimeout()

Issue - State: closed - Opened by megalithos about 1 year ago - 2 comments
Labels: Bug

#108 - NullReferenceException at Riptide.Connection.ResetTimeout()

Issue - State: closed - Opened by megalithos about 1 year ago - 2 comments
Labels: Bug

#107 - Character Selection Info

Issue - State: closed - Opened by NightfoxGames about 1 year ago - 1 comment
Labels: Question

#107 - Character Selection Info

Issue - State: closed - Opened by NightfoxGames about 1 year ago - 1 comment
Labels: Question

#106 - Limit the amount of players

Issue - State: closed - Opened by NightfoxGames about 1 year ago - 3 comments
Labels: Feature Request, Already Exists

#106 - Limit the amount of players

Issue - State: closed - Opened by NightfoxGames about 1 year ago - 3 comments
Labels: Feature Request, Already Exists

#105 - Client instance getting timed out after reconnecting

Issue - State: closed - Opened by KevinAndok over 1 year ago
Labels: Bug

#105 - Client instance getting timed out after reconnecting

Issue - State: closed - Opened by KevinAndok over 1 year ago
Labels: Bug

#104 - Fix OnClientDisconnected not invoked when Client in Pending state

Pull Request - State: closed - Opened by Bilnord over 1 year ago - 1 comment
Labels: Bug

#103 - Feature Request | Message.Reserve & Message.Insert methods

Issue - State: closed - Opened by megalithos over 1 year ago - 5 comments
Labels: Feature Request

#103 - Feature Request | Message.Reserve & Message.Insert methods

Issue - State: closed - Opened by megalithos over 1 year ago - 5 comments
Labels: Feature Request

#102 - Fix unhandled SocketExceptions

Pull Request - State: closed - Opened by Bilnord over 1 year ago - 1 comment

#102 - Fix unhandled SocketExceptions

Pull Request - State: closed - Opened by Bilnord over 1 year ago - 1 comment

#101 - Unhandled SocketException while Client with no Internet Connection tries to connect to the server.

Issue - State: closed - Opened by Bilnord over 1 year ago - 2 comments
Labels: Bug

#101 - Unhandled SocketException while Client with no Internet Connection tries to connect to the server.

Issue - State: closed - Opened by Bilnord over 1 year ago - 2 comments
Labels: Bug

#100 - Feature Request | Simulating Fake Ping

Issue - State: closed - Opened by megalithos over 1 year ago - 3 comments
Labels: Feature Request, Won't Fix

#100 - Feature Request | Simulating Fake Ping

Issue - State: closed - Opened by megalithos over 1 year ago - 3 comments
Labels: Feature Request, Won't Fix

#99 - Add section with ports to other languages

Pull Request - State: closed - Opened by ebosseck over 1 year ago - 1 comment
Labels: Documentation

#99 - Add section with ports to other languages

Pull Request - State: closed - Opened by ebosseck over 1 year ago - 1 comment
Labels: Documentation

#98 - Exposed Peer.TimeoutTime for connections

Pull Request - State: closed - Opened by xzippyzachx over 1 year ago - 3 comments

#98 - Exposed Peer.TimeoutTime for connections

Pull Request - State: closed - Opened by xzippyzachx over 1 year ago - 3 comments

#97 - Timeout Time For Individual Connections

Issue - State: closed - Opened by xzippyzachx over 1 year ago - 1 comment
Labels: Feature Request

#96 - Monitoring Socket Buffer Usage

Issue - State: closed - Opened by xzippyzachx over 1 year ago - 2 comments
Labels: Feature Request

#96 - Monitoring Socket Buffer Usage

Issue - State: closed - Opened by xzippyzachx over 1 year ago - 2 comments
Labels: Feature Request