Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / Redot-Engine/redot-engine issues and pull requests
#681 - Add new Dark Gray theme
Pull Request -
State: open - Opened by valkyrienyanko 4 months ago
- 2 comments
Labels: enhancement, topic:editor
#679 - gltf import problem!
Issue -
State: open - Opened by gnuchanos 4 months ago
- 3 comments
Labels: bug, topic:rendering, crash, topic:3d
#677 - Mac Build Distribution Workaround (Suggestion)
Issue -
State: closed - Opened by time-killer-games 4 months ago
- 1 comment
Labels: discussion
#674 - compatibility vulkan error
Issue -
State: open - Opened by gnuchanos 4 months ago
- 13 comments
Labels: bug, topic:rendering
#667 - (Redot sometimes crashed on Linux) ERROR: Index p_screen = -5 is out of bounds
Issue -
State: closed - Opened by mcdubhghlas 4 months ago
- 4 comments
Labels: bug, archived, platform:linuxbsd, crash, tracked:godot
#664 - Fix the visual studio project creation
Pull Request -
State: closed - Opened by tokengamedev 4 months ago
- 5 comments
Labels: bug, rebranding, topic:buildsystem
#663 - Rebranding the Visual studio project creation
Pull Request -
State: closed - Opened by tokengamedev 4 months ago
Labels: bug, rebranding, topic:buildsystem
#659 - Rebrand Godot to Redot
Pull Request -
State: closed - Opened by Spartan322 4 months ago
Labels: enhancement, rebranding
#659 - Rebrand Godot to Redot
Pull Request -
State: closed - Opened by Spartan322 4 months ago
Labels: enhancement, rebranding
#654 - Fixed whitespace in REDOT_AUTHORS.md and updates other .md and screenshot
Pull Request -
State: closed - Opened by SkogiB 4 months ago
#269 - Android Export Issues
Issue -
State: open - Opened by Starkium 4 months ago
- 1 comment
Labels: bug, platform:android, topic:export
#269 - Android Export Issues
Issue -
State: open - Opened by Starkium 4 months ago
- 1 comment
Labels: bug, platform:android, topic:export
#256 - Implement basic C# translation parser plugin
Pull Request -
State: open - Opened by leNicDev 5 months ago
- 7 comments
Labels: enhancement, topic:dotnet
#256 - Implement basic C# translation parser plugin
Pull Request -
State: open - Opened by leNicDev 5 months ago
- 7 comments
Labels: enhancement, topic:dotnet
#247 - Add NixOS Flake
Pull Request -
State: open - Opened by theoparis 5 months ago
- 5 comments
Labels: enhancement, platform:linuxbsd, platform:macos, topic:buildsystem
#197 - Proposal to improve the redot-engine's git repository
Issue -
State: closed - Opened by obiwor 5 months ago
- 3 comments
#193 - Brand image in dark mode
Issue -
State: closed - Opened by apofex 5 months ago
- 8 comments
#192 - [Godot] Input.joy_connection_changed bug on disconnect joypad (no signal emit)
Issue -
State: open - Opened by Andrew6311 5 months ago
- 3 comments
Labels: bug, topic:input, tracked:godot
#190 - Update 2 Master
Pull Request -
State: closed - Opened by Bioblaze 5 months ago
- 4 comments
#187 - Add Pull Requests that have been slowed down in the main branch.
Issue -
State: open - Opened by RAS-GIT 5 months ago
- 2 comments
Labels: enhancement, discussion
#183 - [Godot] Area3D's with ConcavePolygonShape3D shapes causes unintentional emission of "body_entered" signal when body exiting area
Issue -
State: open - Opened by pulpdev 5 months ago
- 7 comments
Labels: bug, topic:physics, tracked:godot
#182 - [Proposal] Allow for splitting exportation templates into DLLs
Issue -
State: open - Opened by rossbridger 5 months ago
- 1 comment
Labels: enhancement, discussion, topic:export
#181 - [suggestion] Go lang addition
Issue -
State: closed - Opened by Andrew-Fright 5 months ago
- 15 comments
Labels: enhancement, discussion, archived
#177 - [Suggestion]: Rust language implementations
Issue -
State: closed - Opened by nedfreetoplay 5 months ago
- 5 comments
Labels: discussion
#172 - GDScript makes Redot dependent on the choices of the Godot project.
Issue -
State: closed - Opened by AppliedBees 5 months ago
- 49 comments
Labels: discussion
#171 - VisualScript not working in Godot 4
Issue -
State: closed - Opened by AppliedBees 5 months ago
- 8 comments
Labels: bug, wontfix
#168 - Show hidden nodes on search (quality of life improvement)
Issue -
State: closed - Opened by RakibRyan 5 months ago
- 3 comments
#164 - Doc/update readme
Pull Request -
State: closed - Opened by obiwor 5 months ago
- 31 comments
#158 - [Godot] Unable to assign Skeleton with Import Script
Issue -
State: open - Opened by scotmcp 5 months ago
- 11 comments
Labels: bug, topic:import, tracked:godot
#157 - Improve performance for godot_shape_2d.get_xformed_segment_normal
Issue -
State: open - Opened by FireBrandMint 5 months ago
- 1 comment
Labels: bug, topic:physics, topic:2d
#156 - [Godot] SDFGI broken with Intel Arc GPUs
Issue -
State: open - Opened by MikeLundahl 5 months ago
- 8 comments
Labels: bug, platform:windows, topic:rendering, topic:thirdparty, topic:3d, tracked:godot
#154 - Added a Nix flake containing everything needed to build, dev and run …
Pull Request -
State: open - Opened by MichaelFisher1997 5 months ago
- 4 comments
Labels: enhancement, platform:linuxbsd, topic:buildsystem
#153 - Node3D editor: Added tooltips for Grid Snap and Local Space transform toggles
Pull Request -
State: closed - Opened by TheEclectus 5 months ago
- 4 comments
Labels: enhancement, topic:editor
#153 - Node3D editor: Added tooltips for Grid Snap and Local Space transform toggles
Pull Request -
State: closed - Opened by TheEclectus 5 months ago
- 4 comments
Labels: enhancement, topic:editor
#150 - Infer array length from custom array if no vertex array is provided
Pull Request -
State: open - Opened by Adrian-Samoticha 5 months ago
- 1 comment
Labels: enhancement, topic:rendering
#149 - Godot Material uv edit sucks
Issue -
State: closed - Opened by wolfsmith520-github 5 months ago
- 10 comments
#148 - Add sigmoid(), sigmoid_approx(), sigmoid_affine() and sigmoid_affine_approx() functions
Pull Request -
State: closed - Opened by NickUfer 5 months ago
- 37 comments
Labels: enhancement, topic:core
#145 - Added Proposal for Logo
Pull Request -
State: closed - Opened by Rhysjosmin 5 months ago
- 3 comments
#142 - Is it possible to abandon GDScript and use C#?
Issue -
State: closed - Opened by 1249993110 5 months ago
- 5 comments
Labels: wontfix
#138 - Redot is too woke, change the UI and code as I can still smell the wokeness
Issue -
State: closed - Opened by At0mlix 5 months ago
- 2 comments
#137 - Optimize ImageLoaderSVG::create_image_from_utf8_buffer
Pull Request -
State: open - Opened by beru 5 months ago
- 8 comments
Labels: enhancement, performance
#136 - AStarGrid2D Maximum Traversals
Pull Request -
State: closed - Opened by Veradictus 5 months ago
- 4 comments
#135 - Update README.md
Pull Request -
State: closed - Opened by TobiDev1 5 months ago
- 2 comments
#132 - unable to shade polygon normals
Issue -
State: closed - Opened by sylveonsylvia 5 months ago
- 5 comments
#131 - Add a Frames option to the Timer node.
Pull Request -
State: closed - Opened by CoreTaxxe 5 months ago
- 14 comments
Labels: enhancement, topic:core
#131 - Add a Frames option to the Timer node.
Pull Request -
State: closed - Opened by CoreTaxxe 5 months ago
- 14 comments
Labels: enhancement, topic:core
#129 - Fix mono glue generation with .NET 6
Pull Request -
State: closed - Opened by jss2a98aj 5 months ago
- 2 comments
#128 - SwiftGodot Integration
Issue -
State: closed - Opened by JacobSyndeo 5 months ago
- 21 comments
Labels: enhancement, archived
#127 - Issue Creation for non-bug issues redirects to Godot Proposals repo, rather than Redot Proposals
Issue -
State: closed - Opened by JacobSyndeo 5 months ago
- 4 comments
#126 - Add separate export templates for each platform
Issue -
State: closed - Opened by TONYflare123 5 months ago
- 2 comments
#124 - [Discussion] Due to being a direct fork, github prevents users from contributing to itself and main project
Issue -
State: closed - Opened by EthanBoiLol 5 months ago
- 14 comments
Labels: discussion
#122 - Redid README.md, includes new logo (Can be updated later when website is acutally up)
Pull Request -
State: closed - Opened by EthanBoiLol 5 months ago
- 9 comments
#64 - What will make this engine different from Godot?
Issue -
State: closed - Opened by ShadowMosesIsland 5 months ago
- 9 comments
#63 - Update version.py
Pull Request -
State: closed - Opened by anthonygilbertt 5 months ago
- 5 comments
Labels: rebranding
#62 - stop it, get some help
Issue -
State: closed - Opened by azureskylines 5 months ago
- 9 comments
#61 - Pathetic
Issue -
State: closed - Opened by Deftu 5 months ago
- 13 comments
#60 - trans rights are human rights
Issue -
State: closed - Opened by schlosserleo 5 months ago
- 11 comments
#59 - Make C# first class citizen in CI.
Pull Request -
State: closed - Opened by ChloePrime 5 months ago
- 2 comments
Labels: enhancement, topic:buildsystem
#59 - Make C# first class citizen in CI.
Pull Request -
State: closed - Opened by ChloePrime 5 months ago
- 2 comments
Labels: enhancement, topic:buildsystem
#57 - Create binaries
Issue -
State: closed - Opened by Hsyenoh05 5 months ago
- 14 comments
#56 - Update Readme
Pull Request -
State: closed - Opened by SleeeepyZhou 5 months ago
- 1 comment
#54 - Locate Godot images for rebrand
Issue -
State: closed - Opened by tindrew 5 months ago
- 5 comments
Labels: enhancement, rebranding
#50 - Updated the icon and logo for the new fork
Pull Request -
State: closed - Opened by dave67498 5 months ago
- 4 comments
#40 - Fix bitmap fonts
Issue -
State: closed - Opened by darkhog 5 months ago
- 10 comments
Labels: bug, archived
#39 - Discussions
Issue -
State: closed - Opened by temotskipa 5 months ago
- 18 comments
Labels: enhancement, good first issue, discussion
#38 - Missing 3.x branch on repo
Issue -
State: closed - Opened by capsiir-2997 5 months ago
- 12 comments
#37 - [Draft] Package Manager
Issue -
State: open - Opened by KAW0 5 months ago
- 11 comments
Labels: discussion, feature proposal, topic:editor, topic:gui
#32 - [Godot] CanvasItem light_mask is ignored by LightOccluder2D occluder_light_mask
Issue -
State: open - Opened by joshmossas 5 months ago
- 9 comments
Labels: bug, topic:rendering, confirmed, topic:2d, tracked:godot
#31 - [Godot] Websocket dropping data violates TCP reliability and congestion control
Issue -
State: closed - Opened by joshmossas 5 months ago
- 8 comments
Labels: bug, topic:network, tracked:godot
#30 - Change compiled executable names to match the new project name
Pull Request -
State: closed - Opened by Tekisasu-JohnK 5 months ago
- 4 comments
#28 - Performance/usabilily optimization upon project load and feedback from 4.4
Issue -
State: closed - Opened by Saul2022 5 months ago
- 2 comments
Labels: enhancement
#27 - Recommended areas of focus for people who want to help out?
Issue -
State: open - Opened by Nyaa-rlathotep 5 months ago
- 14 comments
Labels: enhancement, discussion
#25 - Use SDL for joypad input on Linux
Pull Request -
State: closed - Opened by EIREXE 5 months ago
- 2 comments
Labels: enhancement, topic:input
#24 - Fix Projection::invert on orthogonal projections and others.
Pull Request -
State: closed - Opened by EIREXE 5 months ago
- 1 comment
Labels: bug, topic:shaders
#20 - Updated "misc/dist/windows/README.md" file
Pull Request -
State: open - Opened by Sengeki1 5 months ago
Labels: bug, rebranding
#18 - Remove Godot branding and reskin engine to differentiate from Godot.
Issue -
State: closed - Opened by FringeSci-com 5 months ago
- 86 comments
Labels: enhancement, discussion, rebranding
#14 - Misc branding for new project name
Pull Request -
State: closed - Opened by Tekisasu-JohnK 5 months ago
- 2 comments
#8 - Expose runtime baking functionality in LightmapGI
Pull Request -
State: open - Opened by sourcelocation 5 months ago
- 6 comments
Labels: enhancement, topic:rendering, topic:3d
#5 - Add AGX and AGX Punchy tonemapper options to Environment
Pull Request -
State: closed - Opened by Norrox 5 months ago
- 3 comments
#3 - Update logo_outlined.svg
Pull Request -
State: closed - Opened by MrDraxs 5 months ago
- 7 comments