Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / Redot-Engine/redot-engine issues and pull requests

#681 - Add new Dark Gray theme

Pull Request - State: open - Opened by valkyrienyanko 4 months ago - 2 comments
Labels: enhancement, topic:editor

#679 - gltf import problem!

Issue - State: open - Opened by gnuchanos 4 months ago - 3 comments
Labels: bug, topic:rendering, crash, topic:3d

#677 - Mac Build Distribution Workaround (Suggestion)

Issue - State: closed - Opened by time-killer-games 4 months ago - 1 comment
Labels: discussion

#674 - compatibility vulkan error

Issue - State: open - Opened by gnuchanos 4 months ago - 13 comments
Labels: bug, topic:rendering

#667 - (Redot sometimes crashed on Linux) ERROR: Index p_screen = -5 is out of bounds

Issue - State: closed - Opened by mcdubhghlas 4 months ago - 4 comments
Labels: bug, archived, platform:linuxbsd, crash, tracked:godot

#664 - Fix the visual studio project creation

Pull Request - State: closed - Opened by tokengamedev 4 months ago - 5 comments
Labels: bug, rebranding, topic:buildsystem

#663 - Rebranding the Visual studio project creation

Pull Request - State: closed - Opened by tokengamedev 4 months ago
Labels: bug, rebranding, topic:buildsystem

#659 - Rebrand Godot to Redot

Pull Request - State: closed - Opened by Spartan322 4 months ago
Labels: enhancement, rebranding

#659 - Rebrand Godot to Redot

Pull Request - State: closed - Opened by Spartan322 4 months ago
Labels: enhancement, rebranding

#269 - Android Export Issues

Issue - State: open - Opened by Starkium 4 months ago - 1 comment
Labels: bug, platform:android, topic:export

#269 - Android Export Issues

Issue - State: open - Opened by Starkium 4 months ago - 1 comment
Labels: bug, platform:android, topic:export

#256 - Implement basic C# translation parser plugin

Pull Request - State: open - Opened by leNicDev 5 months ago - 7 comments
Labels: enhancement, topic:dotnet

#256 - Implement basic C# translation parser plugin

Pull Request - State: open - Opened by leNicDev 5 months ago - 7 comments
Labels: enhancement, topic:dotnet

#247 - Add NixOS Flake

Pull Request - State: open - Opened by theoparis 5 months ago - 5 comments
Labels: enhancement, platform:linuxbsd, platform:macos, topic:buildsystem

#197 - Proposal to improve the redot-engine's git repository

Issue - State: closed - Opened by obiwor 5 months ago - 3 comments

#193 - Brand image in dark mode

Issue - State: closed - Opened by apofex 5 months ago - 8 comments

#192 - [Godot] Input.joy_connection_changed bug on disconnect joypad (no signal emit)

Issue - State: open - Opened by Andrew6311 5 months ago - 3 comments
Labels: bug, topic:input, tracked:godot

#190 - Update 2 Master

Pull Request - State: closed - Opened by Bioblaze 5 months ago - 4 comments

#187 - Add Pull Requests that have been slowed down in the main branch.

Issue - State: open - Opened by RAS-GIT 5 months ago - 2 comments
Labels: enhancement, discussion

#183 - [Godot] Area3D's with ConcavePolygonShape3D shapes causes unintentional emission of "body_entered" signal when body exiting area

Issue - State: open - Opened by pulpdev 5 months ago - 7 comments
Labels: bug, topic:physics, tracked:godot

#182 - [Proposal] Allow for splitting exportation templates into DLLs

Issue - State: open - Opened by rossbridger 5 months ago - 1 comment
Labels: enhancement, discussion, topic:export

#181 - [suggestion] Go lang addition

Issue - State: closed - Opened by Andrew-Fright 5 months ago - 15 comments
Labels: enhancement, discussion, archived

#177 - [Suggestion]: Rust language implementations

Issue - State: closed - Opened by nedfreetoplay 5 months ago - 5 comments
Labels: discussion

#172 - GDScript makes Redot dependent on the choices of the Godot project.

Issue - State: closed - Opened by AppliedBees 5 months ago - 49 comments
Labels: discussion

#171 - VisualScript not working in Godot 4

Issue - State: closed - Opened by AppliedBees 5 months ago - 8 comments
Labels: bug, wontfix

#168 - Show hidden nodes on search (quality of life improvement)

Issue - State: closed - Opened by RakibRyan 5 months ago - 3 comments

#164 - Doc/update readme

Pull Request - State: closed - Opened by obiwor 5 months ago - 31 comments

#158 - [Godot] Unable to assign Skeleton with Import Script

Issue - State: open - Opened by scotmcp 5 months ago - 11 comments
Labels: bug, topic:import, tracked:godot

#157 - Improve performance for godot_shape_2d.get_xformed_segment_normal

Issue - State: open - Opened by FireBrandMint 5 months ago - 1 comment
Labels: bug, topic:physics, topic:2d

#156 - [Godot] SDFGI broken with Intel Arc GPUs

Issue - State: open - Opened by MikeLundahl 5 months ago - 8 comments
Labels: bug, platform:windows, topic:rendering, topic:thirdparty, topic:3d, tracked:godot

#154 - Added a Nix flake containing everything needed to build, dev and run …

Pull Request - State: open - Opened by MichaelFisher1997 5 months ago - 4 comments
Labels: enhancement, platform:linuxbsd, topic:buildsystem

#153 - Node3D editor: Added tooltips for Grid Snap and Local Space transform toggles

Pull Request - State: closed - Opened by TheEclectus 5 months ago - 4 comments
Labels: enhancement, topic:editor

#153 - Node3D editor: Added tooltips for Grid Snap and Local Space transform toggles

Pull Request - State: closed - Opened by TheEclectus 5 months ago - 4 comments
Labels: enhancement, topic:editor

#150 - Infer array length from custom array if no vertex array is provided

Pull Request - State: open - Opened by Adrian-Samoticha 5 months ago - 1 comment
Labels: enhancement, topic:rendering

#149 - Godot Material uv edit sucks

Issue - State: closed - Opened by wolfsmith520-github 5 months ago - 10 comments

#148 - Add sigmoid(), sigmoid_approx(), sigmoid_affine() and sigmoid_affine_approx() functions

Pull Request - State: closed - Opened by NickUfer 5 months ago - 37 comments
Labels: enhancement, topic:core

#145 - Added Proposal for Logo

Pull Request - State: closed - Opened by Rhysjosmin 5 months ago - 3 comments

#142 - Is it possible to abandon GDScript and use C#?

Issue - State: closed - Opened by 1249993110 5 months ago - 5 comments
Labels: wontfix

#138 - Redot is too woke, change the UI and code as I can still smell the wokeness

Issue - State: closed - Opened by At0mlix 5 months ago - 2 comments

#137 - Optimize ImageLoaderSVG::create_image_from_utf8_buffer

Pull Request - State: open - Opened by beru 5 months ago - 8 comments
Labels: enhancement, performance

#136 - AStarGrid2D Maximum Traversals

Pull Request - State: closed - Opened by Veradictus 5 months ago - 4 comments

#135 - Update README.md

Pull Request - State: closed - Opened by TobiDev1 5 months ago - 2 comments

#132 - unable to shade polygon normals

Issue - State: closed - Opened by sylveonsylvia 5 months ago - 5 comments

#131 - Add a Frames option to the Timer node.

Pull Request - State: closed - Opened by CoreTaxxe 5 months ago - 14 comments
Labels: enhancement, topic:core

#131 - Add a Frames option to the Timer node.

Pull Request - State: closed - Opened by CoreTaxxe 5 months ago - 14 comments
Labels: enhancement, topic:core

#129 - Fix mono glue generation with .NET 6

Pull Request - State: closed - Opened by jss2a98aj 5 months ago - 2 comments

#128 - SwiftGodot Integration

Issue - State: closed - Opened by JacobSyndeo 5 months ago - 21 comments
Labels: enhancement, archived

#126 - Add separate export templates for each platform

Issue - State: closed - Opened by TONYflare123 5 months ago - 2 comments

#64 - What will make this engine different from Godot?

Issue - State: closed - Opened by ShadowMosesIsland 5 months ago - 9 comments

#63 - Update version.py

Pull Request - State: closed - Opened by anthonygilbertt 5 months ago - 5 comments
Labels: rebranding

#62 - stop it, get some help

Issue - State: closed - Opened by azureskylines 5 months ago - 9 comments

#61 - Pathetic

Issue - State: closed - Opened by Deftu 5 months ago - 13 comments

#60 - trans rights are human rights

Issue - State: closed - Opened by schlosserleo 5 months ago - 11 comments

#59 - Make C# first class citizen in CI.

Pull Request - State: closed - Opened by ChloePrime 5 months ago - 2 comments
Labels: enhancement, topic:buildsystem

#59 - Make C# first class citizen in CI.

Pull Request - State: closed - Opened by ChloePrime 5 months ago - 2 comments
Labels: enhancement, topic:buildsystem

#57 - Create binaries

Issue - State: closed - Opened by Hsyenoh05 5 months ago - 14 comments

#56 - Update Readme

Pull Request - State: closed - Opened by SleeeepyZhou 5 months ago - 1 comment

#54 - Locate Godot images for rebrand

Issue - State: closed - Opened by tindrew 5 months ago - 5 comments
Labels: enhancement, rebranding

#50 - Updated the icon and logo for the new fork

Pull Request - State: closed - Opened by dave67498 5 months ago - 4 comments

#40 - Fix bitmap fonts

Issue - State: closed - Opened by darkhog 5 months ago - 10 comments
Labels: bug, archived

#39 - Discussions

Issue - State: closed - Opened by temotskipa 5 months ago - 18 comments
Labels: enhancement, good first issue, discussion

#38 - Missing 3.x branch on repo

Issue - State: closed - Opened by capsiir-2997 5 months ago - 12 comments

#37 - [Draft] Package Manager

Issue - State: open - Opened by KAW0 5 months ago - 11 comments
Labels: discussion, feature proposal, topic:editor, topic:gui

#32 - [Godot] CanvasItem light_mask is ignored by LightOccluder2D occluder_light_mask

Issue - State: open - Opened by joshmossas 5 months ago - 9 comments
Labels: bug, topic:rendering, confirmed, topic:2d, tracked:godot

#31 - [Godot] Websocket dropping data violates TCP reliability and congestion control

Issue - State: closed - Opened by joshmossas 5 months ago - 8 comments
Labels: bug, topic:network, tracked:godot

#30 - Change compiled executable names to match the new project name

Pull Request - State: closed - Opened by Tekisasu-JohnK 5 months ago - 4 comments

#28 - Performance/usabilily optimization upon project load and feedback from 4.4

Issue - State: closed - Opened by Saul2022 5 months ago - 2 comments
Labels: enhancement

#27 - Recommended areas of focus for people who want to help out?

Issue - State: open - Opened by Nyaa-rlathotep 5 months ago - 14 comments
Labels: enhancement, discussion

#25 - Use SDL for joypad input on Linux

Pull Request - State: closed - Opened by EIREXE 5 months ago - 2 comments
Labels: enhancement, topic:input

#24 - Fix Projection::invert on orthogonal projections and others.

Pull Request - State: closed - Opened by EIREXE 5 months ago - 1 comment
Labels: bug, topic:shaders

#20 - Updated "misc/dist/windows/README.md" file

Pull Request - State: open - Opened by Sengeki1 5 months ago
Labels: bug, rebranding

#18 - Remove Godot branding and reskin engine to differentiate from Godot.

Issue - State: closed - Opened by FringeSci-com 5 months ago - 86 comments
Labels: enhancement, discussion, rebranding

#14 - Misc branding for new project name

Pull Request - State: closed - Opened by Tekisasu-JohnK 5 months ago - 2 comments

#8 - Expose runtime baking functionality in LightmapGI

Pull Request - State: open - Opened by sourcelocation 5 months ago - 6 comments
Labels: enhancement, topic:rendering, topic:3d

#5 - Add AGX and AGX Punchy tonemapper options to Environment

Pull Request - State: closed - Opened by Norrox 5 months ago - 3 comments

#3 - Update logo_outlined.svg

Pull Request - State: closed - Opened by MrDraxs 5 months ago - 7 comments