Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / RanvierMUD/core issues and pull requests

#133 - Quests branching

Pull Request - State: closed - Opened by seanohue 4 months ago

#132 - Update Effect.js

Pull Request - State: open - Opened by NaughtyMoleGames over 1 year ago

#131 - Area #hydrate needs to call super.hydrate()

Issue - State: open - Opened by nelsonsbrian over 1 year ago

#130 - Bump qs from 6.5.2 to 6.5.3

Pull Request - State: open - Opened by dependabot[bot] almost 2 years ago
Labels: dependencies

#129 - Bump css-what from 2.1.0 to 2.1.3

Pull Request - State: open - Opened by dependabot[bot] about 2 years ago
Labels: dependencies

#128 - Bump ajv from 6.6.2 to 6.12.6

Pull Request - State: open - Opened by dependabot[bot] over 2 years ago
Labels: dependencies

#127 - Bump lodash from 4.17.11 to 4.17.21

Pull Request - State: open - Opened by dependabot[bot] over 3 years ago
Labels: dependencies

#126 - Broadcast proxy

Pull Request - State: open - Opened by NuSkooler over 3 years ago

#125 - Event: combatantAdded missed hook

Pull Request - State: open - Opened by bemisguided about 4 years ago

#124 - Extract attributes load method

Pull Request - State: closed - Opened by seanohue about 4 years ago

#123 - Bump lodash from 4.17.11 to 4.17.19

Pull Request - State: closed - Opened by dependabot[bot] about 4 years ago - 1 comment
Labels: dependencies

#122 - Allow diagonal directions to be optional

Pull Request - State: closed - Opened by azigler over 4 years ago - 1 comment

#121 - Fix #63, #54, #62, and #101

Pull Request - State: closed - Opened by azigler over 4 years ago - 2 comments

#120 - Fix #63 and change #54 to use an early return

Pull Request - State: closed - Opened by azigler over 4 years ago

#118 - Update NYC, update require-dir, more specific import arg

Pull Request - State: open - Opened by MarchosiasM over 4 years ago

#117 - Add the effect variable to the emit that is being removed to player

Pull Request - State: open - Opened by nelsonsbrian over 4 years ago - 1 comment

#116 - Add type definitions to allow editor autocompletion / intellisense

Pull Request - State: open - Opened by clagiordano over 4 years ago - 6 comments

#115 - datasources could support an init function (for databases)

Issue - State: open - Opened by ratacat over 4 years ago - 2 comments

#114 - using a new datasource (but not through NPM)

Issue - State: open - Opened by ratacat over 4 years ago

#113 - Add 'walls' property to inferred/coordinate-driven rooms

Pull Request - State: open - Opened by NuSkooler almost 5 years ago - 6 comments

#112 - a GameState.metadata that serializes/hydrates

Issue - State: open - Opened by ratacat almost 5 years ago

#111 - Bump lodash from 4.17.11 to 4.17.15

Pull Request - State: closed - Opened by dependabot[bot] almost 5 years ago - 1 comment
Labels: dependencies

#110 - Allow for extendable Entity Loaders

Pull Request - State: closed - Opened by Sakeran almost 5 years ago - 6 comments

#109 - Fixes link

Pull Request - State: open - Opened by nahilep almost 5 years ago

#108 - Feature Suggestion: Stream-specific broadcasting

Issue - State: open - Opened by Sakeran almost 5 years ago

#107 - Make Account extend Metadatable

Pull Request - State: closed - Opened by seanohue about 5 years ago - 1 comment

#106 - Fix typo in docs

Pull Request - State: open - Opened by nelsonsbrian about 5 years ago

#105 - EffectFactory fixes

Pull Request - State: open - Opened by Sakeran about 5 years ago - 1 comment

#104 - Set active properties before emitting events

Pull Request - State: open - Opened by Sakeran about 5 years ago - 2 comments

#103 - Only 1 param input

Pull Request - State: open - Opened by nelsonsbrian about 5 years ago

#102 - The problem with the attributes of the character in the 3.1 update

Issue - State: open - Opened by Muderru about 5 years ago - 6 comments
Labels: bug

#101 - deep objects in effect state

Issue - State: open - Opened by ratacat about 5 years ago - 2 comments
Labels: bug

#100 - Add Item to ItemManager in hydrate()

Pull Request - State: open - Opened by nelsonsbrian about 5 years ago - 1 comment

#99 - NPC Class

Issue - State: closed - Opened by illusaen about 5 years ago - 1 comment

#98 - make MobManager#removeMob act on sourceRoom

Pull Request - State: open - Opened by Sakeran about 5 years ago - 2 comments

#97 - Area Instancing

Issue - State: open - Opened by shawncplus about 5 years ago - 8 comments
Labels: enhancement

#96 - Datastorage is semi-hardcoded for accounts

Issue - State: open - Opened by Zuzuesque about 5 years ago - 4 comments

#95 - Added walls for blocking exits when using room coordinates

Pull Request - State: open - Opened by ProjectStickman about 5 years ago - 2 comments
Labels: feedback

#93 - Area#removeRoomFromMap

Pull Request - State: open - Opened by ratacat about 5 years ago - 3 comments

#92 - getDataFilePath(type, id) uses a static switch statement

Issue - State: closed - Opened by devpitOne about 5 years ago - 2 comments

#91 - Cannot bring a attribute with formula below it's formulated result via modifiers.

Issue - State: closed - Opened by ratacat over 5 years ago - 1 comment

#90 - Make sure metadata objects are unique

Pull Request - State: closed - Opened by ratacat over 5 years ago

#89 - allow for N levels of metadata through setMeta

Pull Request - State: closed - Opened by ratacat over 5 years ago

#86 - allow metadata to be set safely in yaml

Pull Request - State: closed - Opened by ratacat over 5 years ago - 2 comments
Labels: feedback

#85 - Give NPCs a commandQueue to allow for more dynamic combat.

Pull Request - State: closed - Opened by ratacat over 5 years ago

#84 - Actually use the account.serialize() when saving.

Pull Request - State: closed - Opened by nelsonsbrian over 5 years ago

#83 - saveInterval variable in ranvier main file

Issue - State: open - Opened by Salvodif over 5 years ago - 1 comment

#82 - Remove old code

Pull Request - State: closed - Opened by tonymcnulty over 5 years ago

#81 - Handle quests without rewards

Pull Request - State: closed - Opened by tonymcnulty over 5 years ago

#80 - Movement direction names

Issue - State: closed - Opened by Salvodif over 5 years ago - 1 comment

#79 - ItemFactory entityRef needs area name

Issue - State: open - Opened by Salvodif over 5 years ago

#78 - fix result of PlayerManager's getBroadcastTargets

Pull Request - State: closed - Opened by Sakeran over 5 years ago

#77 - Fix logging

Pull Request - State: closed - Opened by thedandroid over 5 years ago

#76 - Add eventOnly option, channelSend event to Channel class

Pull Request - State: open - Opened by Sakeran over 5 years ago

#75 - Update QuestTracker.js

Pull Request - State: closed - Opened by nelsonsbrian over 5 years ago

#74 - Adds missing spawn events for items

Pull Request - State: closed - Opened by Ryxias over 5 years ago - 6 comments
Labels: feedback

#73 - `Item#spawn` event is not consistently emitted

Issue - State: open - Opened by Ryxias over 5 years ago - 1 comment
Labels: feedback

#72 - Loading A Player From an Invalid Room

Pull Request - State: closed - Opened by Avienneau over 5 years ago - 1 comment

#71 - Proposal fix for issue #55

Pull Request - State: closed - Opened by clagiordano over 5 years ago - 4 comments

#70 - Adds a check to only fire the metadata update event if there's an actual change to the data

Pull Request - State: open - Opened by holl0wstar over 5 years ago - 1 comment
Labels: feedback

#69 - Metadatable#setMeta now fires an event whenever metadata changes

Pull Request - State: closed - Opened by holl0wstar over 5 years ago - 3 comments

#68 - Add effects/attributes to all game entities

Pull Request - State: open - Opened by shawncplus over 5 years ago - 3 comments

#67 - Room doesn't have a spawn event

Issue - State: closed - Opened by shawncplus over 5 years ago
Labels: enhancement

#66 - Metadatable#setMeta should fire an event to facilitate listening to metadata changes

Issue - State: closed - Opened by shawncplus over 5 years ago
Labels: enhancement, good first issue

#65 - CommandType

Issue - State: closed - Opened by nahilep over 5 years ago - 4 comments

#64 - Option for defaulting an attribute to zero on attribute formula

Issue - State: open - Opened by marcelomoreli over 5 years ago - 2 comments
Labels: enhancement

#63 - Comment on Room Exits not correct

Issue - State: open - Opened by markscho over 5 years ago - 1 comment
Labels: good first issue

#62 - Spawned mobs are not fully cloned from reference.

Issue - State: open - Opened by markscho over 5 years ago - 1 comment
Labels: bug

#61 - Create base AoE damage/heal classes

Issue - State: open - Opened by shawncplus over 5 years ago
Labels: enhancement, active PR

#60 - Effectable behavior refactor for rooms/items/characters

Issue - State: open - Opened by shawncplus over 5 years ago - 1 comment
Labels: enhancement, active PR

#59 - Refactor Broadcast allowing for customizable transport stream decorators

Issue - State: open - Opened by shawncplus over 5 years ago - 5 comments
Labels: enhancement

#58 - Return spawned item

Pull Request - State: closed - Opened by nahilep over 5 years ago - 6 comments

#57 - Added warning when a command with the same name is loaded multiple times

Pull Request - State: open - Opened by nahilep over 5 years ago - 3 comments

#56 - Move off Travis to CircleCI

Issue - State: open - Opened by shawncplus over 5 years ago
Labels: tests

#55 - ReferenceError: playerCallback is not defined

Issue - State: open - Opened by marcelomoreli over 5 years ago - 1 comment

#54 - Fix: Can now force character independence regardless of current following status.

Pull Request - State: open - Opened by markscho over 5 years ago - 1 comment
Labels: feedback

#53 - Area not defined

Pull Request - State: closed - Opened by seanohue over 5 years ago - 1 comment

#52 - Area does not receive channelReceive event

Issue - State: closed - Opened by shawncplus over 5 years ago
Labels: bug

#51 - Inventory becomes null on purpose

Issue - State: open - Opened by shawncplus over 5 years ago - 2 comments
Labels: bug

#50 - Channel should trigger a channelSend event on sender

Issue - State: open - Opened by shawncplus over 5 years ago - 1 comment
Labels: bug, good first issue, active PR

#49 - Unit tests for effects

Issue - State: open - Opened by shawncplus over 5 years ago
Labels: tests

#48 - Error logging

Pull Request - State: closed - Opened by seanohue over 5 years ago - 1 comment

#47 - ItemType should accept arbitrary values

Issue - State: closed - Opened by marcelomoreli over 5 years ago
Labels: bug

#46 - Fixes #45

Pull Request - State: closed - Opened by atarsha over 5 years ago

#45 - lostFollower emit breaks teleport because follower is undefined

Issue - State: closed - Opened by atarsha over 5 years ago - 1 comment

#44 - Add shortcut to find and returns first helpfile matching topics

Pull Request - State: closed - Opened by clagiordano over 5 years ago - 7 comments
Labels: feedback

#43 - Effect listeners should have access to GameState

Issue - State: closed - Opened by shawncplus over 5 years ago
Labels: bug

#42 - Add ability to get the exit by the target room

Pull Request - State: closed - Opened by atarsha over 5 years ago - 9 comments

#41 - Add this room to player npc enter events

Pull Request - State: closed - Opened by atarsha over 5 years ago - 2 comments

#40 - moveTo on Npc and Player should pass the previousRoom to the event

Issue - State: closed - Opened by atarsha over 5 years ago - 2 comments

#39 - Fix Issue #37

Pull Request - State: closed - Opened by atarsha over 5 years ago

#38 - Fix Issue #37

Pull Request - State: closed - Opened by atarsha over 5 years ago - 1 comment

#37 - Room does not proxy npcEnter/npcLeave like it does for players

Issue - State: closed - Opened by atarsha over 5 years ago - 1 comment

#36 - Fixes Issue #35

Pull Request - State: closed - Opened by atarsha over 5 years ago - 3 comments

#35 - AreaAudience tries to concat undefined

Issue - State: closed - Opened by atarsha over 5 years ago
Labels: bug

#32 - Fix: Multiple instantaneously-queued spells/skills now show correct lag.

Pull Request - State: closed - Opened by markscho over 5 years ago

#19 - Allow for composite behaviors

Issue - State: open - Opened by shawncplus about 7 years ago - 2 comments
Labels: someday