Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / RanvierMUD/core issues and pull requests
#133 - Quests branching
Pull Request -
State: closed - Opened by seanohue 8 months ago
#132 - Update Effect.js
Pull Request -
State: open - Opened by NaughtyMoleGames almost 2 years ago
#131 - Area #hydrate needs to call super.hydrate()
Issue -
State: open - Opened by nelsonsbrian almost 2 years ago
#130 - Bump qs from 6.5.2 to 6.5.3
Pull Request -
State: open - Opened by dependabot[bot] about 2 years ago
Labels: dependencies
#129 - Bump css-what from 2.1.0 to 2.1.3
Pull Request -
State: open - Opened by dependabot[bot] over 2 years ago
Labels: dependencies
#128 - Bump ajv from 6.6.2 to 6.12.6
Pull Request -
State: open - Opened by dependabot[bot] almost 3 years ago
Labels: dependencies
#127 - Bump lodash from 4.17.11 to 4.17.21
Pull Request -
State: open - Opened by dependabot[bot] almost 4 years ago
Labels: dependencies
#126 - Broadcast proxy
Pull Request -
State: open - Opened by NuSkooler almost 4 years ago
#125 - Event: combatantAdded missed hook
Pull Request -
State: open - Opened by bemisguided over 4 years ago
#124 - Extract attributes load method
Pull Request -
State: closed - Opened by seanohue over 4 years ago
#123 - Bump lodash from 4.17.11 to 4.17.19
Pull Request -
State: closed - Opened by dependabot[bot] over 4 years ago
- 1 comment
Labels: dependencies
#122 - Allow diagonal directions to be optional
Pull Request -
State: closed - Opened by azigler over 4 years ago
- 1 comment
#121 - Fix #63, #54, #62, and #101
Pull Request -
State: closed - Opened by azigler over 4 years ago
- 2 comments
#120 - Fix #63 and change #54 to use an early return
Pull Request -
State: closed - Opened by azigler over 4 years ago
#119 - MobManager should remove items from equipment or inventory on removeMob()
Issue -
State: open - Opened by nelsonsbrian over 4 years ago
- 1 comment
#118 - Update NYC, update require-dir, more specific import arg
Pull Request -
State: open - Opened by MarchosiasM almost 5 years ago
#117 - Add the effect variable to the emit that is being removed to player
Pull Request -
State: open - Opened by nelsonsbrian almost 5 years ago
- 1 comment
#116 - Add type definitions to allow editor autocompletion / intellisense
Pull Request -
State: open - Opened by clagiordano almost 5 years ago
- 6 comments
#115 - datasources could support an init function (for databases)
Issue -
State: open - Opened by ratacat almost 5 years ago
- 2 comments
#114 - using a new datasource (but not through NPM)
Issue -
State: open - Opened by ratacat almost 5 years ago
#113 - Add 'walls' property to inferred/coordinate-driven rooms
Pull Request -
State: open - Opened by NuSkooler about 5 years ago
- 6 comments
#112 - a GameState.metadata that serializes/hydrates
Issue -
State: open - Opened by ratacat over 5 years ago
#111 - Bump lodash from 4.17.11 to 4.17.15
Pull Request -
State: closed - Opened by dependabot[bot] over 5 years ago
- 1 comment
Labels: dependencies
#110 - Allow for extendable Entity Loaders
Pull Request -
State: closed - Opened by Sakeran over 5 years ago
- 6 comments
#109 - Fixes link
Pull Request -
State: open - Opened by nahilep over 5 years ago
#108 - Feature Suggestion: Stream-specific broadcasting
Issue -
State: open - Opened by Sakeran over 5 years ago
#107 - Make Account extend Metadatable
Pull Request -
State: closed - Opened by seanohue over 5 years ago
- 1 comment
#106 - Fix typo in docs
Pull Request -
State: open - Opened by nelsonsbrian over 5 years ago
#105 - EffectFactory fixes
Pull Request -
State: open - Opened by Sakeran over 5 years ago
- 1 comment
#104 - Set active properties before emitting events
Pull Request -
State: open - Opened by Sakeran over 5 years ago
- 2 comments
#103 - Only 1 param input
Pull Request -
State: open - Opened by nelsonsbrian over 5 years ago
#102 - The problem with the attributes of the character in the 3.1 update
Issue -
State: open - Opened by Muderru over 5 years ago
- 6 comments
Labels: bug
#101 - deep objects in effect state
Issue -
State: open - Opened by ratacat over 5 years ago
- 2 comments
Labels: bug
#100 - Add Item to ItemManager in hydrate()
Pull Request -
State: open - Opened by nelsonsbrian over 5 years ago
- 1 comment
#99 - NPC Class
Issue -
State: closed - Opened by illusaen over 5 years ago
- 1 comment
#98 - make MobManager#removeMob act on sourceRoom
Pull Request -
State: open - Opened by Sakeran over 5 years ago
- 2 comments
#97 - Area Instancing
Issue -
State: open - Opened by shawncplus over 5 years ago
- 8 comments
Labels: enhancement
#96 - Datastorage is semi-hardcoded for accounts
Issue -
State: open - Opened by Zuzuesque over 5 years ago
- 4 comments
#95 - Added walls for blocking exits when using room coordinates
Pull Request -
State: open - Opened by ProjectStickman over 5 years ago
- 2 comments
Labels: feedback
#94 - The parameter wrapWidth in the file Broadcast.js is calculated incorrectly for non-ascii characters
Issue -
State: closed - Opened by Muderru over 5 years ago
- 1 comment
#93 - Area#removeRoomFromMap
Pull Request -
State: open - Opened by ratacat over 5 years ago
- 3 comments
#92 - getDataFilePath(type, id) uses a static switch statement
Issue -
State: closed - Opened by devpitOne over 5 years ago
- 2 comments
#91 - Cannot bring a attribute with formula below it's formulated result via modifiers.
Issue -
State: closed - Opened by ratacat over 5 years ago
- 1 comment
#90 - Make sure metadata objects are unique
Pull Request -
State: closed - Opened by ratacat over 5 years ago
#89 - allow for N levels of metadata through setMeta
Pull Request -
State: closed - Opened by ratacat over 5 years ago
#88 - Character.js#setMeta should work for N levels deep. (currently just works for 2 or less)
Issue -
State: closed - Opened by ratacat over 5 years ago
- 1 comment
#86 - allow metadata to be set safely in yaml
Pull Request -
State: closed - Opened by ratacat over 5 years ago
- 2 comments
Labels: feedback
#85 - Give NPCs a commandQueue to allow for more dynamic combat.
Pull Request -
State: closed - Opened by ratacat over 5 years ago
#84 - Actually use the account.serialize() when saving.
Pull Request -
State: closed - Opened by nelsonsbrian over 5 years ago
#83 - saveInterval variable in ranvier main file
Issue -
State: open - Opened by Salvodif over 5 years ago
- 1 comment
#82 - Remove old code
Pull Request -
State: closed - Opened by tonymcnulty over 5 years ago
#81 - Handle quests without rewards
Pull Request -
State: closed - Opened by tonymcnulty over 5 years ago
#80 - Movement direction names
Issue -
State: closed - Opened by Salvodif almost 6 years ago
- 1 comment
#79 - ItemFactory entityRef needs area name
Issue -
State: open - Opened by Salvodif almost 6 years ago
#78 - fix result of PlayerManager's getBroadcastTargets
Pull Request -
State: closed - Opened by Sakeran almost 6 years ago
#77 - Fix logging
Pull Request -
State: closed - Opened by thedandroid almost 6 years ago
#76 - Add eventOnly option, channelSend event to Channel class
Pull Request -
State: open - Opened by Sakeran almost 6 years ago
#75 - Update QuestTracker.js
Pull Request -
State: closed - Opened by nelsonsbrian almost 6 years ago
#74 - Adds missing spawn events for items
Pull Request -
State: closed - Opened by Ryxias almost 6 years ago
- 6 comments
Labels: feedback
#73 - `Item#spawn` event is not consistently emitted
Issue -
State: open - Opened by Ryxias almost 6 years ago
- 1 comment
Labels: feedback
#72 - Loading A Player From an Invalid Room
Pull Request -
State: closed - Opened by Avienneau almost 6 years ago
- 1 comment
#71 - Proposal fix for issue #55
Pull Request -
State: closed - Opened by clagiordano almost 6 years ago
- 4 comments
#70 - Adds a check to only fire the metadata update event if there's an actual change to the data
Pull Request -
State: open - Opened by holl0wstar almost 6 years ago
- 1 comment
Labels: feedback
#69 - Metadatable#setMeta now fires an event whenever metadata changes
Pull Request -
State: closed - Opened by holl0wstar almost 6 years ago
- 3 comments
#68 - Add effects/attributes to all game entities
Pull Request -
State: open - Opened by shawncplus almost 6 years ago
- 3 comments
#67 - Room doesn't have a spawn event
Issue -
State: closed - Opened by shawncplus almost 6 years ago
Labels: enhancement
#66 - Metadatable#setMeta should fire an event to facilitate listening to metadata changes
Issue -
State: closed - Opened by shawncplus almost 6 years ago
Labels: enhancement, good first issue
#65 - CommandType
Issue -
State: closed - Opened by nahilep almost 6 years ago
- 4 comments
#64 - Option for defaulting an attribute to zero on attribute formula
Issue -
State: open - Opened by marcelomoreli almost 6 years ago
- 2 comments
Labels: enhancement
#63 - Comment on Room Exits not correct
Issue -
State: open - Opened by markscho almost 6 years ago
- 1 comment
Labels: good first issue
#62 - Spawned mobs are not fully cloned from reference.
Issue -
State: open - Opened by markscho almost 6 years ago
- 1 comment
Labels: bug
#61 - Create base AoE damage/heal classes
Issue -
State: open - Opened by shawncplus almost 6 years ago
Labels: enhancement, active PR
#60 - Effectable behavior refactor for rooms/items/characters
Issue -
State: open - Opened by shawncplus almost 6 years ago
- 1 comment
Labels: enhancement, active PR
#59 - Refactor Broadcast allowing for customizable transport stream decorators
Issue -
State: open - Opened by shawncplus almost 6 years ago
- 5 comments
Labels: enhancement
#58 - Return spawned item
Pull Request -
State: closed - Opened by nahilep almost 6 years ago
- 6 comments
#57 - Added warning when a command with the same name is loaded multiple times
Pull Request -
State: open - Opened by nahilep almost 6 years ago
- 3 comments
#56 - Move off Travis to CircleCI
Issue -
State: open - Opened by shawncplus almost 6 years ago
Labels: tests
#55 - ReferenceError: playerCallback is not defined
Issue -
State: open - Opened by marcelomoreli almost 6 years ago
- 1 comment
#54 - Fix: Can now force character independence regardless of current following status.
Pull Request -
State: open - Opened by markscho almost 6 years ago
- 1 comment
Labels: feedback
#53 - Area not defined
Pull Request -
State: closed - Opened by seanohue almost 6 years ago
- 1 comment
#52 - Area does not receive channelReceive event
Issue -
State: closed - Opened by shawncplus almost 6 years ago
Labels: bug
#51 - Inventory becomes null on purpose
Issue -
State: open - Opened by shawncplus almost 6 years ago
- 2 comments
Labels: bug
#50 - Channel should trigger a channelSend event on sender
Issue -
State: open - Opened by shawncplus almost 6 years ago
- 1 comment
Labels: bug, good first issue, active PR
#49 - Unit tests for effects
Issue -
State: open - Opened by shawncplus almost 6 years ago
Labels: tests
#48 - Error logging
Pull Request -
State: closed - Opened by seanohue almost 6 years ago
- 1 comment
#47 - ItemType should accept arbitrary values
Issue -
State: closed - Opened by marcelomoreli almost 6 years ago
Labels: bug
#46 - Fixes #45
Pull Request -
State: closed - Opened by atarsha about 6 years ago
#45 - lostFollower emit breaks teleport because follower is undefined
Issue -
State: closed - Opened by atarsha about 6 years ago
- 1 comment
#44 - Add shortcut to find and returns first helpfile matching topics
Pull Request -
State: closed - Opened by clagiordano about 6 years ago
- 7 comments
Labels: feedback
#43 - Effect listeners should have access to GameState
Issue -
State: closed - Opened by shawncplus about 6 years ago
Labels: bug
#42 - Add ability to get the exit by the target room
Pull Request -
State: closed - Opened by atarsha about 6 years ago
- 9 comments
#41 - Add this room to player npc enter events
Pull Request -
State: closed - Opened by atarsha about 6 years ago
- 2 comments
#40 - moveTo on Npc and Player should pass the previousRoom to the event
Issue -
State: closed - Opened by atarsha about 6 years ago
- 2 comments
#39 - Fix Issue #37
Pull Request -
State: closed - Opened by atarsha about 6 years ago
#38 - Fix Issue #37
Pull Request -
State: closed - Opened by atarsha about 6 years ago
- 1 comment
#37 - Room does not proxy npcEnter/npcLeave like it does for players
Issue -
State: closed - Opened by atarsha about 6 years ago
- 1 comment
#36 - Fixes Issue #35
Pull Request -
State: closed - Opened by atarsha about 6 years ago
- 3 comments
#35 - AreaAudience tries to concat undefined
Issue -
State: closed - Opened by atarsha about 6 years ago
Labels: bug
#32 - Fix: Multiple instantaneously-queued spells/skills now show correct lag.
Pull Request -
State: closed - Opened by markscho about 6 years ago
#19 - Allow for composite behaviors
Issue -
State: open - Opened by shawncplus over 7 years ago
- 2 comments
Labels: someday