Ecosyste.ms: Issues

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GitHub / Ralith/vk-shader-macros issues and pull requests

#12 - Support inferring shader stage from files named `.<<stage>>.glsl`

Issue - State: closed - Opened by alex-tdrn about 2 months ago - 2 comments

#11 - Support specifying vulkan1.3 target environment

Pull Request - State: closed - Opened by alex-tdrn about 2 months ago - 1 comment

#10 - Update to shaderc v0.8

Pull Request - State: closed - Opened by tomaka 5 months ago - 4 comments

#9 - Add inline GLSL, don't use `proc_macro_hack`, update dependencies

Pull Request - State: closed - Opened by wackbyte over 2 years ago - 5 comments

#8 - Bump shaderc-rs version

Pull Request - State: closed - Opened by unknownue over 3 years ago - 1 comment

#7 - Support ray/mesh/asm shader kinds

Pull Request - State: closed - Opened by Ralith over 4 years ago

#6 - RayTracing shaders compilation is not yet support

Issue - State: closed - Opened by unknownue over 4 years ago - 5 comments

#5 - Support specifying target environment

Pull Request - State: closed - Opened by Ralith over 4 years ago

#4 - Enable debug info in non release build

Issue - State: closed - Opened by Yamakaky over 4 years ago - 3 comments

#3 - Support for inline glsl.

Issue - State: closed - Opened by cheako about 5 years ago - 2 comments
Labels: enhancement, help wanted, good first issue

#2 - Update deps

Pull Request - State: closed - Opened by rukai about 5 years ago - 2 comments

#1 - Add `optimize: <level>` option to `include_glsl` macro.

Pull Request - State: closed - Opened by kyren over 5 years ago - 1 comment