Ecosyste.ms: Issues
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GitHub / Ralith/vk-shader-macros issues and pull requests
#12 - Support inferring shader stage from files named `.<<stage>>.glsl`
Issue -
State: closed - Opened by alex-tdrn about 2 months ago
- 2 comments
#11 - Support specifying vulkan1.3 target environment
Pull Request -
State: closed - Opened by alex-tdrn about 2 months ago
- 1 comment
#10 - Update to shaderc v0.8
Pull Request -
State: closed - Opened by tomaka 5 months ago
- 4 comments
#9 - Add inline GLSL, don't use `proc_macro_hack`, update dependencies
Pull Request -
State: closed - Opened by wackbyte over 2 years ago
- 5 comments
#8 - Bump shaderc-rs version
Pull Request -
State: closed - Opened by unknownue over 3 years ago
- 1 comment
#7 - Support ray/mesh/asm shader kinds
Pull Request -
State: closed - Opened by Ralith over 4 years ago
#6 - RayTracing shaders compilation is not yet support
Issue -
State: closed - Opened by unknownue over 4 years ago
- 5 comments
#5 - Support specifying target environment
Pull Request -
State: closed - Opened by Ralith over 4 years ago
#4 - Enable debug info in non release build
Issue -
State: closed - Opened by Yamakaky over 4 years ago
- 3 comments
#3 - Support for inline glsl.
Issue -
State: closed - Opened by cheako about 5 years ago
- 2 comments
Labels: enhancement, help wanted, good first issue
#2 - Update deps
Pull Request -
State: closed - Opened by rukai about 5 years ago
- 2 comments
#1 - Add `optimize: <level>` option to `include_glsl` macro.
Pull Request -
State: closed - Opened by kyren over 5 years ago
- 1 comment