Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / QodotPlugin/qodot-plugin issues and pull requests

#50 - PBR support for atlased mesh pipeline

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: enhancement, 1.6.0

#50 - PBR support for atlased mesh pipeline

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: enhancement, 1.6.0

#49 - Optimize atlas shader mip levels

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: enhancement, 1.6.0

#49 - Optimize atlas shader mip levels

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: enhancement, 1.6.0

#48 - Texture seams with atlased mesh

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: bug, 1.6.0

#48 - Texture seams with atlased mesh

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: bug, 1.6.0

#47 - Use TextureArray instead of a flat atlas

Pull Request - State: closed - Opened by Shfty almost 5 years ago

#46 - Significantly slower tree attach in newer versions

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: regression

#45 - Geometry errors on ad_chapters and ad_sepulcher

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: bug

#45 - Geometry errors on ad_chapters and ad_sepulcher

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: bug

#44 - Negatively scaled textures displaying incorrectly

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: bug

#43 - Build pipeline class

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: enhancement

#43 - Build pipeline class

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: enhancement

#42 - Configurable mesh / collision split overrides

Issue - State: closed - Opened by Shfty almost 5 years ago - 2 comments
Labels: enhancement, 1.6.0

#42 - Configurable mesh / collision split overrides

Issue - State: closed - Opened by Shfty almost 5 years ago - 2 comments
Labels: enhancement, 1.6.0

#41 - Per-brush and per-entity mesh creation pipelines

Issue - State: closed - Opened by Shfty almost 5 years ago - 2 comments
Labels: enhancement, 1.5.0

#41 - Per-brush and per-entity mesh creation pipelines

Issue - State: closed - Opened by Shfty almost 5 years ago - 2 comments
Labels: enhancement, 1.5.0

#40 - CSG build pipeline

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: enhancement

#40 - CSG build pipeline

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: enhancement

#39 - Proper wiki documentation

Issue - State: closed - Opened by Shfty almost 5 years ago - 4 comments
Labels: documentation, 1.5.0

#39 - Proper wiki documentation

Issue - State: closed - Opened by Shfty almost 5 years ago - 4 comments
Labels: documentation, 1.5.0

#38 - Investigate a single-mesh solution w/texture atlasing

Issue - State: closed - Opened by Shfty almost 5 years ago - 8 comments
Labels: enhancement

#38 - Investigate a single-mesh solution w/texture atlasing

Issue - State: closed - Opened by Shfty almost 5 years ago - 8 comments
Labels: enhancement

#37 - Aggregate brush CollisionShapes by CollisionObject type

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: enhancement

#37 - Aggregate brush CollisionShapes by CollisionObject type

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: enhancement

#36 - Texture loader & fully modular build system

Pull Request - State: closed - Opened by Shfty almost 5 years ago

#36 - Texture loader & fully modular build system

Pull Request - State: closed - Opened by Shfty almost 5 years ago

#35 - QodotMap refactor

Pull Request - State: closed - Opened by Shfty almost 5 years ago

#35 - QodotMap refactor

Pull Request - State: closed - Opened by Shfty almost 5 years ago

#34 - Build profiling option

Issue - State: closed - Opened by Shfty almost 5 years ago - 2 comments
Labels: enhancement

#34 - Build profiling option

Issue - State: closed - Opened by Shfty almost 5 years ago - 2 comments
Labels: enhancement

#33 - Split main documentation out of README

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: documentation, help wanted

#33 - Split main documentation out of README

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: documentation, help wanted

#32 - Exclude all top-level files and directories (except `addons/`) from ZIP

Pull Request - State: closed - Opened by Calinou almost 5 years ago - 1 comment

#32 - Exclude all top-level files and directories (except `addons/`) from ZIP

Pull Request - State: closed - Opened by Calinou almost 5 years ago - 1 comment

#31 - Collision object wireframes don't fully render under multi-threaded generation

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: bug

#31 - Collision object wireframes don't fully render under multi-threaded generation

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: bug

#30 - Intermittent crashes during generation

Issue - State: closed - Opened by Shfty almost 5 years ago - 2 comments
Labels: bug, question

#29 - Automatic map format recognition

Issue - State: closed - Opened by Shfty almost 5 years ago - 4 comments
Labels: enhancement

#28 - Main thread is blocked by editor tree population

Issue - State: closed - Opened by Shfty almost 5 years ago - 2 comments
Labels: enhancement

#27 - Main thread is blocked by .map file parsing

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: enhancement

#26 - Threaded geometry generation

Pull Request - State: closed - Opened by Shfty almost 5 years ago

#25 - Fully modular QodotMap generation functionality

Issue - State: closed - Opened by Shfty almost 5 years ago - 4 comments
Labels: enhancement

#24 - Fix import of large maps

Issue - State: closed - Opened by Shfty almost 5 years ago - 2 comments
Labels: bug

#23 - Light support

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: enhancement

#22 - Manually-calculated vertex tangents

Issue - State: closed - Opened by Shfty almost 5 years ago - 4 comments
Labels: bug, help wanted, question

#21 - Support func_illusionary

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: enhancement

#20 - Import fails in Godot 3.2 beta 2

Issue - State: closed - Opened by Wavesonics almost 5 years ago - 2 comments
Labels: bug, help wanted, question

#19 - Convert inheritance interface into usage-specific overridable scripts

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment

#18 - Fix QuakePlaneAxes' icon path

Pull Request - State: closed - Opened by Calinou almost 5 years ago - 1 comment

#17 - Use a license more suited to code

Issue - State: closed - Opened by Calinou almost 5 years ago - 7 comments
Labels: question

#16 - Refactor brush generation to allow for separate visual faces

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: enhancement

#15 - CLIP and SKIP support

Issue - State: closed - Opened by Shfty almost 5 years ago - 2 comments
Labels: enhancement

#14 - Occlusion Culling

Issue - State: closed - Opened by Shfty almost 5 years ago - 16 comments
Labels: long-term

#13 - Proper SpatialMaterial support

Issue - State: closed - Opened by Shfty almost 5 years ago - 2 comments
Labels: enhancement

#12 - Test TrenchBroom texture shearing

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment

#11 - Investigate supporting other brush-based formats

Issue - State: open - Opened by Shfty almost 5 years ago
Labels: long-term

#10 - Not in AssetLib yet

Issue - State: closed - Opened by Teashrock almost 5 years ago - 3 comments

#9 - Port business logic to a native C++ DLL and integrate with GDNative

Issue - State: closed - Opened by Shfty almost 5 years ago - 2 comments
Labels: long-term

#8 - TrenchBroom game definition export from Godot

Issue - State: closed - Opened by Shfty almost 5 years ago - 7 comments
Labels: enhancement

#7 - Texture WAD support

Issue - State: closed - Opened by Shfty almost 5 years ago - 4 comments
Labels: enhancement

#6 - Support full range of Quake map formats

Issue - State: closed - Opened by Shfty almost 5 years ago - 4 comments
Labels: enhancement

#5 - QuakeMapNode destroys non-Qodot child nodes on map update

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: invalid

#4 - Multi-threaded geometry generation

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: bug, enhancement

#3 - ShaderMaterial Support

Issue - State: closed - Opened by Shfty almost 5 years ago - 2 comments
Labels: enhancement

#2 - QuakeMapNode loads a .map asset from a string path instead of an exported Resource

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: invalid, wontfix

#1 - QuakeMapNode needs to be manually refreshed on reimport

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: invalid