Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / QodotPlugin/qodot-plugin issues and pull requests
#50 - PBR support for atlased mesh pipeline
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: enhancement, 1.6.0
#50 - PBR support for atlased mesh pipeline
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: enhancement, 1.6.0
#49 - Optimize atlas shader mip levels
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: enhancement, 1.6.0
#49 - Optimize atlas shader mip levels
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: enhancement, 1.6.0
#48 - Texture seams with atlased mesh
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: bug, 1.6.0
#48 - Texture seams with atlased mesh
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: bug, 1.6.0
#47 - Use TextureArray instead of a flat atlas
Pull Request -
State: closed - Opened by Shfty almost 5 years ago
#46 - Significantly slower tree attach in newer versions
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: regression
#45 - Geometry errors on ad_chapters and ad_sepulcher
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: bug
#45 - Geometry errors on ad_chapters and ad_sepulcher
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: bug
#44 - Negatively scaled textures displaying incorrectly
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: bug
#43 - Build pipeline class
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: enhancement
#43 - Build pipeline class
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: enhancement
#42 - Configurable mesh / collision split overrides
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 2 comments
Labels: enhancement, 1.6.0
#42 - Configurable mesh / collision split overrides
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 2 comments
Labels: enhancement, 1.6.0
#41 - Per-brush and per-entity mesh creation pipelines
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 2 comments
Labels: enhancement, 1.5.0
#41 - Per-brush and per-entity mesh creation pipelines
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 2 comments
Labels: enhancement, 1.5.0
#40 - CSG build pipeline
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: enhancement
#40 - CSG build pipeline
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: enhancement
#39 - Proper wiki documentation
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 4 comments
Labels: documentation, 1.5.0
#39 - Proper wiki documentation
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 4 comments
Labels: documentation, 1.5.0
#38 - Investigate a single-mesh solution w/texture atlasing
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 8 comments
Labels: enhancement
#38 - Investigate a single-mesh solution w/texture atlasing
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 8 comments
Labels: enhancement
#37 - Aggregate brush CollisionShapes by CollisionObject type
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: enhancement
#37 - Aggregate brush CollisionShapes by CollisionObject type
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: enhancement
#36 - Texture loader & fully modular build system
Pull Request -
State: closed - Opened by Shfty almost 5 years ago
#36 - Texture loader & fully modular build system
Pull Request -
State: closed - Opened by Shfty almost 5 years ago
#35 - QodotMap refactor
Pull Request -
State: closed - Opened by Shfty almost 5 years ago
#35 - QodotMap refactor
Pull Request -
State: closed - Opened by Shfty almost 5 years ago
#34 - Build profiling option
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 2 comments
Labels: enhancement
#34 - Build profiling option
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 2 comments
Labels: enhancement
#33 - Split main documentation out of README
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: documentation, help wanted
#33 - Split main documentation out of README
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: documentation, help wanted
#32 - Exclude all top-level files and directories (except `addons/`) from ZIP
Pull Request -
State: closed - Opened by Calinou almost 5 years ago
- 1 comment
#32 - Exclude all top-level files and directories (except `addons/`) from ZIP
Pull Request -
State: closed - Opened by Calinou almost 5 years ago
- 1 comment
#31 - Collision object wireframes don't fully render under multi-threaded generation
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: bug
#31 - Collision object wireframes don't fully render under multi-threaded generation
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: bug
#30 - Intermittent crashes during generation
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 2 comments
Labels: bug, question
#29 - Automatic map format recognition
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 4 comments
Labels: enhancement
#28 - Main thread is blocked by editor tree population
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 2 comments
Labels: enhancement
#27 - Main thread is blocked by .map file parsing
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: enhancement
#26 - Threaded geometry generation
Pull Request -
State: closed - Opened by Shfty almost 5 years ago
#25 - Fully modular QodotMap generation functionality
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 4 comments
Labels: enhancement
#24 - Fix import of large maps
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 2 comments
Labels: bug
#23 - Light support
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: enhancement
#22 - Manually-calculated vertex tangents
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 4 comments
Labels: bug, help wanted, question
#21 - Support func_illusionary
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: enhancement
#20 - Import fails in Godot 3.2 beta 2
Issue -
State: closed - Opened by Wavesonics almost 5 years ago
- 2 comments
Labels: bug, help wanted, question
#19 - Convert inheritance interface into usage-specific overridable scripts
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
#18 - Fix QuakePlaneAxes' icon path
Pull Request -
State: closed - Opened by Calinou almost 5 years ago
- 1 comment
#17 - Use a license more suited to code
Issue -
State: closed - Opened by Calinou almost 5 years ago
- 7 comments
Labels: question
#16 - Refactor brush generation to allow for separate visual faces
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: enhancement
#15 - CLIP and SKIP support
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 2 comments
Labels: enhancement
#14 - Occlusion Culling
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 16 comments
Labels: long-term
#13 - Proper SpatialMaterial support
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 2 comments
Labels: enhancement
#12 - Test TrenchBroom texture shearing
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
#11 - Investigate supporting other brush-based formats
Issue -
State: open - Opened by Shfty almost 5 years ago
Labels: long-term
#10 - Not in AssetLib yet
Issue -
State: closed - Opened by Teashrock almost 5 years ago
- 3 comments
#9 - Port business logic to a native C++ DLL and integrate with GDNative
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 2 comments
Labels: long-term
#8 - TrenchBroom game definition export from Godot
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 7 comments
Labels: enhancement
#7 - Texture WAD support
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 4 comments
Labels: enhancement
#6 - Support full range of Quake map formats
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 4 comments
Labels: enhancement
#5 - QuakeMapNode destroys non-Qodot child nodes on map update
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: invalid
#4 - Multi-threaded geometry generation
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: bug, enhancement
#3 - ShaderMaterial Support
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 2 comments
Labels: enhancement
#2 - QuakeMapNode loads a .map asset from a string path instead of an exported Resource
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: invalid, wontfix
#1 - QuakeMapNode needs to be manually refreshed on reimport
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: invalid