Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / QodotPlugin/qodot-plugin issues and pull requests

#100 - Mover class incorrectly assigns depth to speed

Issue - State: open - Opened by Shfty over 4 years ago
Labels: bug

#100 - Mover class incorrectly assigns depth to speed

Issue - State: open - Opened by Shfty over 4 years ago
Labels: bug

#99 - Mover class takes rotation in degrees instead of radians

Issue - State: open - Opened by Shfty over 4 years ago
Labels: bug

#99 - Mover class takes rotation in degrees instead of radians

Issue - State: open - Opened by Shfty over 4 years ago
Labels: bug

#98 - Opening examples

Issue - State: closed - Opened by seadra over 4 years ago - 1 comment

#98 - Opening examples

Issue - State: closed - Opened by seadra over 4 years ago - 1 comment

#97 - Fix QodotMap builds outside of scene tree & optional blocking builds

Pull Request - State: closed - Opened by Matoking over 4 years ago

#97 - Fix QodotMap builds outside of scene tree & optional blocking builds

Pull Request - State: closed - Opened by Matoking over 4 years ago

#96 - When I try to export to Windows from Linux breaks because missing files

Issue - State: closed - Opened by sergicollado over 4 years ago - 1 comment

#96 - When I try to export to Windows from Linux breaks because missing files

Issue - State: closed - Opened by sergicollado over 4 years ago - 1 comment

#95 - Error installing Qodot 1.6.4 using Assetlib in Godot 3.2.1

Issue - State: closed - Opened by stolen-biscuit over 4 years ago - 1 comment

#95 - Error installing Qodot 1.6.4 using Assetlib in Godot 3.2.1

Issue - State: closed - Opened by stolen-biscuit over 4 years ago - 1 comment

#94 - Suggestion about project settings

Issue - State: open - Opened by sunkper over 4 years ago - 2 comments

#92 - Better normal generation for _phong

Issue - State: closed - Opened by Shfty over 4 years ago - 1 comment
Labels: enhancement

#92 - Better normal generation for _phong

Issue - State: closed - Opened by Shfty over 4 years ago - 1 comment
Labels: enhancement

#91 - Investigate auto-reload functionality using Godot's resource system

Issue - State: open - Opened by Shfty over 4 years ago - 1 comment

#91 - Investigate auto-reload functionality using Godot's resource system

Issue - State: open - Opened by Shfty over 4 years ago - 1 comment

#90 - Ability to import TrenchBroom group names

Issue - State: open - Opened by Shfty over 4 years ago
Labels: enhancement

#90 - Ability to import TrenchBroom group names

Issue - State: open - Opened by Shfty over 4 years ago
Labels: enhancement

#89 - Missing .dll for Windows? Failed to install from AssetLib

Issue - State: closed - Opened by tjanok over 4 years ago - 1 comment

#89 - Missing .dll for Windows? Failed to install from AssetLib

Issue - State: closed - Opened by tjanok over 4 years ago - 1 comment

#88 - Transparency color option for WAD import

Issue - State: open - Opened by Shfty over 4 years ago

#88 - Transparency color option for WAD import

Issue - State: open - Opened by Shfty over 4 years ago

#87 - GIprobe artifacts when adding brush to a group

Issue - State: closed - Opened by fossegutten over 4 years ago - 1 comment

#87 - GIprobe artifacts when adding brush to a group

Issue - State: closed - Opened by fossegutten over 4 years ago - 1 comment

#86 - libmap crash under Arch and Manjaro

Issue - State: closed - Opened by Shfty over 4 years ago - 8 comments
Labels: bug

#86 - libmap crash under Arch and Manjaro

Issue - State: closed - Opened by Shfty over 4 years ago - 8 comments
Labels: bug

#85 - Procedural workflow features

Issue - State: closed - Opened by Shfty over 4 years ago - 2 comments
Labels: enhancement

#84 - typed gdscript 3rd time

Pull Request - State: closed - Opened by fossegutten over 4 years ago - 1 comment

#84 - typed gdscript 3rd time

Pull Request - State: closed - Opened by fossegutten over 4 years ago - 1 comment

#83 - more typed gdscript

Pull Request - State: closed - Opened by fossegutten over 4 years ago - 1 comment

#83 - more typed gdscript

Pull Request - State: closed - Opened by fossegutten over 4 years ago - 1 comment

#82 - libqodot fails to find libmap on Unix systems

Issue - State: closed - Opened by w84death over 4 years ago - 21 comments
Labels: bug

#82 - libqodot fails to find libmap on Unix systems

Issue - State: closed - Opened by w84death over 4 years ago - 21 comments
Labels: bug

#81 - Automatic property type conversion during entity build

Issue - State: closed - Opened by Shfty over 4 years ago - 1 comment
Labels: enhancement

#81 - Automatic property type conversion during entity build

Issue - State: closed - Opened by Shfty over 4 years ago - 1 comment
Labels: enhancement

#80 - Expose Godot signals to map editors

Issue - State: closed - Opened by Shfty over 4 years ago - 2 comments
Labels: enhancement

#80 - Expose Godot signals to map editors

Issue - State: closed - Opened by Shfty over 4 years ago - 2 comments
Labels: enhancement

#79 - Texture-based brush entity types

Issue - State: closed - Opened by Shfty over 4 years ago - 1 comment
Labels: enhancement

#79 - Texture-based brush entity types

Issue - State: closed - Opened by Shfty over 4 years ago - 1 comment
Labels: enhancement

#78 - Add option to use TrenchBroom groups to establish scene tree hierarchy

Issue - State: closed - Opened by Shfty over 4 years ago - 2 comments
Labels: enhancement

#78 - Add option to use TrenchBroom groups to establish scene tree hierarchy

Issue - State: closed - Opened by Shfty over 4 years ago - 2 comments
Labels: enhancement

#77 - Added some typed gdscript

Pull Request - State: closed - Opened by fossegutten over 4 years ago - 1 comment

#77 - Added some typed gdscript

Pull Request - State: closed - Opened by fossegutten over 4 years ago - 1 comment

#76 - WAD handling doesn't work under new build structure

Issue - State: closed - Opened by Shfty over 4 years ago - 1 comment
Labels: bug

#76 - WAD handling doesn't work under new build structure

Issue - State: closed - Opened by Shfty over 4 years ago - 1 comment
Labels: bug

#75 - Default inverse scale factor

Issue - State: closed - Opened by fossegutten over 4 years ago - 2 comments

#75 - Default inverse scale factor

Issue - State: closed - Opened by fossegutten over 4 years ago - 2 comments

#74 - Half-Life WAD Support

Issue - State: closed - Opened by Shfty over 4 years ago - 1 comment
Labels: enhancement

#74 - Half-Life WAD Support

Issue - State: closed - Opened by Shfty over 4 years ago - 1 comment
Labels: enhancement

#73 - Fix links in README.md

Pull Request - State: closed - Opened by sunkper over 4 years ago - 1 comment

#73 - Fix links in README.md

Pull Request - State: closed - Opened by sunkper over 4 years ago - 1 comment

#72 - [1.5.5] Wrong normal when you make bevel-like shape?

Issue - State: closed - Opened by sunkper over 4 years ago - 2 comments
Labels: bug

#72 - [1.5.5] Wrong normal when you make bevel-like shape?

Issue - State: closed - Opened by sunkper over 4 years ago - 2 comments
Labels: bug

#71 - Improved normal smoothing

Issue - State: closed - Opened by Shfty over 4 years ago - 1 comment
Labels: enhancement, long-term

#71 - Improved normal smoothing

Issue - State: closed - Opened by Shfty over 4 years ago - 1 comment
Labels: enhancement, long-term

#70 - Smooth normal support

Issue - State: closed - Opened by Shfty over 4 years ago - 1 comment
Labels: enhancement

#70 - Smooth normal support

Issue - State: closed - Opened by Shfty over 4 years ago - 1 comment
Labels: enhancement

#69 - [WIP] Add entity properties

Pull Request - State: closed - Opened by rand0m-cloud over 4 years ago - 4 comments

#69 - [WIP] Add entity properties

Pull Request - State: closed - Opened by rand0m-cloud over 4 years ago - 4 comments

#68 - maintain entity fields so they are easily accessible through godot

Pull Request - State: closed - Opened by lordee over 4 years ago - 1 comment

#68 - maintain entity fields so they are easily accessible through godot

Pull Request - State: closed - Opened by lordee over 4 years ago - 1 comment

#67 - Mesh build fails when using material override

Issue - State: closed - Opened by sunkper over 4 years ago - 2 comments

#67 - Mesh build fails when using material override

Issue - State: closed - Opened by sunkper over 4 years ago - 2 comments

#66 - First pass at entity definition system.

Pull Request - State: closed - Opened by distractedmosfet over 4 years ago - 13 comments

#66 - First pass at entity definition system.

Pull Request - State: closed - Opened by distractedmosfet over 4 years ago - 13 comments

#65 - Reimplement WAD loading in C

Issue - State: closed - Opened by Shfty over 4 years ago - 2 comments
Labels: enhancement

#65 - Reimplement WAD loading in C

Issue - State: closed - Opened by Shfty over 4 years ago - 2 comments
Labels: enhancement

#64 - When importing single-cube brushes, 24 verts are created when 8 should suffice

Issue - State: closed - Opened by javawag over 4 years ago - 2 comments

#64 - When importing single-cube brushes, 24 verts are created when 8 should suffice

Issue - State: closed - Opened by javawag over 4 years ago - 2 comments

#63 - Import Half Life goldsrc maps

Issue - State: closed - Opened by fire over 4 years ago - 1 comment

#63 - Import Half Life goldsrc maps

Issue - State: closed - Opened by fire over 4 years ago - 1 comment

#62 - Wiki Documentation

Issue - State: closed - Opened by Shfty over 4 years ago - 9 comments
Labels: documentation

#62 - Wiki Documentation

Issue - State: closed - Opened by Shfty over 4 years ago - 9 comments
Labels: documentation

#61 - Add project example screenshots to README

Issue - State: closed - Opened by Shfty over 4 years ago
Labels: documentation

#61 - Add project example screenshots to README

Issue - State: closed - Opened by Shfty over 4 years ago
Labels: documentation

#60 - Improve static light accuracy

Issue - State: open - Opened by Shfty over 4 years ago
Labels: enhancement

#60 - Improve static light accuracy

Issue - State: open - Opened by Shfty over 4 years ago
Labels: enhancement

#59 - Clearer / more intuitive download setup

Issue - State: closed - Opened by Shfty over 4 years ago - 1 comment
Labels: enhancement, 1.6.0

#59 - Clearer / more intuitive download setup

Issue - State: closed - Opened by Shfty over 4 years ago - 1 comment
Labels: enhancement, 1.6.0

#58 - Float-format support for light color

Issue - State: closed - Opened by kakoeimon almost 5 years ago - 8 comments
Labels: enhancement, 1.6.0

#58 - Float-format support for light color

Issue - State: closed - Opened by kakoeimon almost 5 years ago - 8 comments
Labels: enhancement, 1.6.0

#57 - Clearer documentation on the asset library / git master file difference & plugin update procedure

Issue - State: closed - Opened by kakoeimon almost 5 years ago - 3 comments
Labels: documentation, 1.5.0

#57 - Clearer documentation on the asset library / git master file difference & plugin update procedure

Issue - State: closed - Opened by kakoeimon almost 5 years ago - 3 comments
Labels: documentation, 1.5.0

#56 - More intuitive class layout for build pipelines

Issue - State: closed - Opened by Shfty almost 5 years ago - 2 comments
Labels: enhancement, 1.6.0

#55 - Option for automatic BakedLightmap building

Issue - State: closed - Opened by Shfty almost 5 years ago - 4 comments
Labels: enhancement, 1.6.0

#55 - Option for automatic BakedLightmap building

Issue - State: closed - Opened by Shfty almost 5 years ago - 4 comments
Labels: enhancement, 1.6.0

#54 - Single, per-entity and per-brush convex / concave collision

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: enhancement, 1.5.0

#54 - Single, per-entity and per-brush convex / concave collision

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: enhancement, 1.5.0

#53 - TextureLayeredMesh is not compatible with light baking

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: bug, 1.6.0

#53 - TextureLayeredMesh is not compatible with light baking

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: bug, 1.6.0

#52 - Optimize all existing build steps for threading

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: enhancement, 1.6.0

#52 - Optimize all existing build steps for threading

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: enhancement, 1.6.0

#51 - Separate texture array tiling out from QodotTextureLayeredMesh

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment

#51 - Separate texture array tiling out from QodotTextureLayeredMesh

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment

#50 - PBR support for atlased mesh pipeline

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: enhancement, 1.6.0

#50 - PBR support for atlased mesh pipeline

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: enhancement, 1.6.0

#49 - Optimize atlas shader mip levels

Issue - State: closed - Opened by Shfty almost 5 years ago - 1 comment
Labels: enhancement, 1.6.0