Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / QodotPlugin/qodot-plugin issues and pull requests
#178 - Feature: Custom texture path
Pull Request -
State: open - Opened by Guusggg about 2 months ago
#177 - Fix invalid file format
Pull Request -
State: open - Opened by Guusggg about 2 months ago
#176 - Fix invalid script assigned to `trenchbroom_game_config.tres`
Pull Request -
State: open - Opened by Guusggg about 2 months ago
#100 - Mover class incorrectly assigns depth to speed
Issue -
State: open - Opened by Shfty over 4 years ago
Labels: bug
#100 - Mover class incorrectly assigns depth to speed
Issue -
State: open - Opened by Shfty over 4 years ago
Labels: bug
#99 - Mover class takes rotation in degrees instead of radians
Issue -
State: open - Opened by Shfty over 4 years ago
Labels: bug
#99 - Mover class takes rotation in degrees instead of radians
Issue -
State: open - Opened by Shfty over 4 years ago
Labels: bug
#98 - Opening examples
Issue -
State: closed - Opened by seadra over 4 years ago
- 1 comment
#98 - Opening examples
Issue -
State: closed - Opened by seadra over 4 years ago
- 1 comment
#97 - Fix QodotMap builds outside of scene tree & optional blocking builds
Pull Request -
State: closed - Opened by Matoking over 4 years ago
#97 - Fix QodotMap builds outside of scene tree & optional blocking builds
Pull Request -
State: closed - Opened by Matoking over 4 years ago
#96 - When I try to export to Windows from Linux breaks because missing files
Issue -
State: closed - Opened by sergicollado over 4 years ago
- 1 comment
#96 - When I try to export to Windows from Linux breaks because missing files
Issue -
State: closed - Opened by sergicollado over 4 years ago
- 1 comment
#95 - Error installing Qodot 1.6.4 using Assetlib in Godot 3.2.1
Issue -
State: closed - Opened by stolen-biscuit over 4 years ago
- 1 comment
#95 - Error installing Qodot 1.6.4 using Assetlib in Godot 3.2.1
Issue -
State: closed - Opened by stolen-biscuit over 4 years ago
- 1 comment
#94 - Suggestion about project settings
Issue -
State: open - Opened by sunkper over 4 years ago
- 2 comments
#93 - Build menu becomes inaccessible if you close the scene while building is in progress
Issue -
State: open - Opened by sunkper over 4 years ago
#93 - Build menu becomes inaccessible if you close the scene while building is in progress
Issue -
State: open - Opened by sunkper over 4 years ago
#92 - Better normal generation for _phong
Issue -
State: closed - Opened by Shfty over 4 years ago
- 1 comment
Labels: enhancement
#92 - Better normal generation for _phong
Issue -
State: closed - Opened by Shfty over 4 years ago
- 1 comment
Labels: enhancement
#91 - Investigate auto-reload functionality using Godot's resource system
Issue -
State: open - Opened by Shfty over 4 years ago
- 1 comment
#91 - Investigate auto-reload functionality using Godot's resource system
Issue -
State: open - Opened by Shfty over 4 years ago
- 1 comment
#90 - Ability to import TrenchBroom group names
Issue -
State: open - Opened by Shfty over 4 years ago
Labels: enhancement
#90 - Ability to import TrenchBroom group names
Issue -
State: open - Opened by Shfty over 4 years ago
Labels: enhancement
#89 - Missing .dll for Windows? Failed to install from AssetLib
Issue -
State: closed - Opened by tjanok over 4 years ago
- 1 comment
#89 - Missing .dll for Windows? Failed to install from AssetLib
Issue -
State: closed - Opened by tjanok over 4 years ago
- 1 comment
#88 - Transparency color option for WAD import
Issue -
State: open - Opened by Shfty over 4 years ago
#88 - Transparency color option for WAD import
Issue -
State: open - Opened by Shfty over 4 years ago
#87 - GIprobe artifacts when adding brush to a group
Issue -
State: closed - Opened by fossegutten over 4 years ago
- 1 comment
#87 - GIprobe artifacts when adding brush to a group
Issue -
State: closed - Opened by fossegutten over 4 years ago
- 1 comment
#86 - libmap crash under Arch and Manjaro
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 8 comments
Labels: bug
#86 - libmap crash under Arch and Manjaro
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 8 comments
Labels: bug
#85 - Procedural workflow features
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 2 comments
Labels: enhancement
#84 - typed gdscript 3rd time
Pull Request -
State: closed - Opened by fossegutten almost 5 years ago
- 1 comment
#84 - typed gdscript 3rd time
Pull Request -
State: closed - Opened by fossegutten almost 5 years ago
- 1 comment
#83 - more typed gdscript
Pull Request -
State: closed - Opened by fossegutten almost 5 years ago
- 1 comment
#83 - more typed gdscript
Pull Request -
State: closed - Opened by fossegutten almost 5 years ago
- 1 comment
#82 - libqodot fails to find libmap on Unix systems
Issue -
State: closed - Opened by w84death almost 5 years ago
- 21 comments
Labels: bug
#82 - libqodot fails to find libmap on Unix systems
Issue -
State: closed - Opened by w84death almost 5 years ago
- 21 comments
Labels: bug
#81 - Automatic property type conversion during entity build
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: enhancement
#81 - Automatic property type conversion during entity build
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: enhancement
#80 - Expose Godot signals to map editors
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 2 comments
Labels: enhancement
#80 - Expose Godot signals to map editors
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 2 comments
Labels: enhancement
#79 - Texture-based brush entity types
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: enhancement
#79 - Texture-based brush entity types
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: enhancement
#78 - Add option to use TrenchBroom groups to establish scene tree hierarchy
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 2 comments
Labels: enhancement
#78 - Add option to use TrenchBroom groups to establish scene tree hierarchy
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 2 comments
Labels: enhancement
#77 - Added some typed gdscript
Pull Request -
State: closed - Opened by fossegutten almost 5 years ago
- 1 comment
#77 - Added some typed gdscript
Pull Request -
State: closed - Opened by fossegutten almost 5 years ago
- 1 comment
#76 - WAD handling doesn't work under new build structure
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: bug
#76 - WAD handling doesn't work under new build structure
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: bug
#75 - Default inverse scale factor
Issue -
State: closed - Opened by fossegutten almost 5 years ago
- 2 comments
#75 - Default inverse scale factor
Issue -
State: closed - Opened by fossegutten almost 5 years ago
- 2 comments
#74 - Half-Life WAD Support
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: enhancement
#74 - Half-Life WAD Support
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: enhancement
#73 - Fix links in README.md
Pull Request -
State: closed - Opened by sunkper almost 5 years ago
- 1 comment
#73 - Fix links in README.md
Pull Request -
State: closed - Opened by sunkper almost 5 years ago
- 1 comment
#72 - [1.5.5] Wrong normal when you make bevel-like shape?
Issue -
State: closed - Opened by sunkper almost 5 years ago
- 2 comments
Labels: bug
#72 - [1.5.5] Wrong normal when you make bevel-like shape?
Issue -
State: closed - Opened by sunkper almost 5 years ago
- 2 comments
Labels: bug
#71 - Improved normal smoothing
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: enhancement, long-term
#71 - Improved normal smoothing
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: enhancement, long-term
#70 - Smooth normal support
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: enhancement
#70 - Smooth normal support
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: enhancement
#69 - [WIP] Add entity properties
Pull Request -
State: closed - Opened by rand0m-cloud almost 5 years ago
- 4 comments
#69 - [WIP] Add entity properties
Pull Request -
State: closed - Opened by rand0m-cloud almost 5 years ago
- 4 comments
#68 - maintain entity fields so they are easily accessible through godot
Pull Request -
State: closed - Opened by lordee almost 5 years ago
- 1 comment
#68 - maintain entity fields so they are easily accessible through godot
Pull Request -
State: closed - Opened by lordee almost 5 years ago
- 1 comment
#67 - Mesh build fails when using material override
Issue -
State: closed - Opened by sunkper almost 5 years ago
- 2 comments
#67 - Mesh build fails when using material override
Issue -
State: closed - Opened by sunkper almost 5 years ago
- 2 comments
#66 - First pass at entity definition system.
Pull Request -
State: closed - Opened by distractedmosfet almost 5 years ago
- 13 comments
#66 - First pass at entity definition system.
Pull Request -
State: closed - Opened by distractedmosfet almost 5 years ago
- 13 comments
#65 - Reimplement WAD loading in C
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 2 comments
Labels: enhancement
#65 - Reimplement WAD loading in C
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 2 comments
Labels: enhancement
#64 - When importing single-cube brushes, 24 verts are created when 8 should suffice
Issue -
State: closed - Opened by javawag almost 5 years ago
- 2 comments
#64 - When importing single-cube brushes, 24 verts are created when 8 should suffice
Issue -
State: closed - Opened by javawag almost 5 years ago
- 2 comments
#63 - Import Half Life goldsrc maps
Issue -
State: closed - Opened by fire almost 5 years ago
- 1 comment
#63 - Import Half Life goldsrc maps
Issue -
State: closed - Opened by fire almost 5 years ago
- 1 comment
#62 - Wiki Documentation
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 9 comments
Labels: documentation
#62 - Wiki Documentation
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 9 comments
Labels: documentation
#61 - Add project example screenshots to README
Issue -
State: closed - Opened by Shfty almost 5 years ago
Labels: documentation
#61 - Add project example screenshots to README
Issue -
State: closed - Opened by Shfty almost 5 years ago
Labels: documentation
#60 - Improve static light accuracy
Issue -
State: open - Opened by Shfty almost 5 years ago
Labels: enhancement
#60 - Improve static light accuracy
Issue -
State: open - Opened by Shfty almost 5 years ago
Labels: enhancement
#59 - Clearer / more intuitive download setup
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: enhancement, 1.6.0
#59 - Clearer / more intuitive download setup
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: enhancement, 1.6.0
#58 - Float-format support for light color
Issue -
State: closed - Opened by kakoeimon almost 5 years ago
- 8 comments
Labels: enhancement, 1.6.0
#58 - Float-format support for light color
Issue -
State: closed - Opened by kakoeimon almost 5 years ago
- 8 comments
Labels: enhancement, 1.6.0
#57 - Clearer documentation on the asset library / git master file difference & plugin update procedure
Issue -
State: closed - Opened by kakoeimon almost 5 years ago
- 3 comments
Labels: documentation, 1.5.0
#57 - Clearer documentation on the asset library / git master file difference & plugin update procedure
Issue -
State: closed - Opened by kakoeimon almost 5 years ago
- 3 comments
Labels: documentation, 1.5.0
#56 - More intuitive class layout for build pipelines
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 2 comments
Labels: enhancement, 1.6.0
#55 - Option for automatic BakedLightmap building
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 4 comments
Labels: enhancement, 1.6.0
#55 - Option for automatic BakedLightmap building
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 4 comments
Labels: enhancement, 1.6.0
#54 - Single, per-entity and per-brush convex / concave collision
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: enhancement, 1.5.0
#54 - Single, per-entity and per-brush convex / concave collision
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: enhancement, 1.5.0
#53 - TextureLayeredMesh is not compatible with light baking
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: bug, 1.6.0
#53 - TextureLayeredMesh is not compatible with light baking
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: bug, 1.6.0
#52 - Optimize all existing build steps for threading
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: enhancement, 1.6.0
#52 - Optimize all existing build steps for threading
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
Labels: enhancement, 1.6.0
#51 - Separate texture array tiling out from QodotTextureLayeredMesh
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment
#51 - Separate texture array tiling out from QodotTextureLayeredMesh
Issue -
State: closed - Opened by Shfty almost 5 years ago
- 1 comment