Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / PixelGuys/Cubyz issues and pull requests

#277 - Placing blocks lags a lot in debug mode.

Issue - State: open - Opened by IntegratedQuantum 11 months ago
Labels: experimental, optimization

#277 - Placing blocks lags a lot in debug mode.

Issue - State: open - Opened by IntegratedQuantum 11 months ago
Labels: experimental, optimization

#264 - Network Data Validation

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, engine, network

#259 - Breaking blocks does not update the occlusion culling data structure.

Issue - State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: bug, graphics

#258 - Boost stats when sleeping well

Issue - State: open - Opened by IntegratedQuantum about 1 year ago - 2 comments
Labels: enhancement, experimental, undecided, gameplay

#258 - Boost stats when sleeping well

Issue - State: open - Opened by IntegratedQuantum about 1 year ago - 2 comments
Labels: enhancement, experimental, undecided, gameplay

#257 - Stamina

Issue - State: open - Opened by IntegratedQuantum about 1 year ago - 2 comments
Labels: enhancement, experimental, undecided, gameplay

#257 - Stamina

Issue - State: open - Opened by IntegratedQuantum about 1 year ago - 2 comments
Labels: enhancement, experimental, undecided, gameplay

#256 - Sometimes the world is dark shortly after starting the game.

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: bug, graphics

#256 - Sometimes the world is dark shortly after starting the game.

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: bug, graphics

#253 - 24×24 textures?

Issue - State: closed - Opened by IntegratedQuantum about 1 year ago - 1 comment
Labels: enhancement, experimental, undecided, graphics

#253 - 24×24 textures?

Issue - State: closed - Opened by IntegratedQuantum about 1 year ago - 1 comment
Labels: enhancement, experimental, undecided, graphics

#250 - Passive mobs should be able to trigger invasions or boss fights when attacked/killed

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, gameplay

#249 - Allow disconnecting items in the crafting grid.

Issue - State: open - Opened by IntegratedQuantum about 1 year ago - 1 comment
Labels: enhancement, experimental, undecided, content

#247 - Show the final item in the background of the crafting grid

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, graphics, ui/ux

#247 - Show the final item in the background of the crafting grid

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, graphics, ui/ux

#246 - Show if item can be crafted into a tool in the tooltip

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, engine, ui/ux

#246 - Show if item can be crafted into a tool in the tooltip

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, engine, ui/ux

#242 - Enemy Philosophy

Issue - State: open - Opened by IntegratedQuantum about 1 year ago - 2 comments
Labels: undecided, design principles

#239 - Calculate leverage of the handle, to get rid of the square shovel.

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, gameplay

#239 - Calculate leverage of the handle, to get rid of the square shovel.

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, gameplay

#238 - Make axes more intuitive to craft.

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, gameplay, ui/ux

#235 - tool sharpening idea

Issue - State: closed - Opened by Glek3197 about 1 year ago - 8 comments
Labels: enhancement, experimental, undecided, gameplay

#235 - tool sharpening idea

Issue - State: closed - Opened by Glek3197 about 1 year ago - 8 comments
Labels: enhancement, experimental, undecided, gameplay

#233 - Performance warnings for redundant frame buffer binding

Issue - State: closed - Opened by IntegratedQuantum about 1 year ago - 1 comment
Labels: optimization

#231 - Increase cave biome size

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, terrain

#230 - Make overweight tools consume more hunger

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, gameplay

#230 - Make overweight tools consume more hunger

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, gameplay

#229 - Add some information about the result of crafting a tool to the crafting menu

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, ui/ux

#229 - Add some information about the result of crafting a tool to the crafting menu

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, ui/ux

#228 - Game crashes - ability to run on older OpenGL

Issue - State: closed - Opened by glowiak about 1 year ago - 11 comments
Labels: bug, undecided

#228 - Game crashes - ability to run on older OpenGL

Issue - State: closed - Opened by glowiak about 1 year ago - 11 comments
Labels: bug, undecided

#227 - Make a launcher that allows selecting the latest master and tagged versions from github

Issue - State: open - Opened by IntegratedQuantum about 1 year ago - 4 comments
Labels: enhancement, contributor friendly, ui/ux

#225 - Better Tone Mapping

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, graphics

#225 - Better Tone Mapping

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, graphics

#213 - Switch to a hexagonal grid for the biome map.

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, terrain

#213 - Switch to a hexagonal grid for the biome map.

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, terrain

#210 - Caves need some better movement mechanics

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, gameplay, ideas, physics

#202 - Small mob ideas

Issue - State: open - Opened by IntegratedQuantum about 1 year ago - 5 comments
Labels: enhancement, gameplay, graphics, ideas

#202 - Small mob ideas

Issue - State: open - Opened by IntegratedQuantum about 1 year ago - 5 comments
Labels: enhancement, gameplay, graphics, ideas

#201 - Loading bars

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, ui/ux

#201 - Loading bars

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, ui/ux

#200 - Multi-block support

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, engine

#200 - Multi-block support

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, engine

#198 - Better caves

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, terrain

#198 - Better caves

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, terrain

#197 - Make certain materials require additional work stations around the crafting table.

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, gameplay

#197 - Make certain materials require additional work stations around the crafting table.

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, gameplay

#195 - Try a compute-shader rasterizer for small triangles

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: experimental, optimization

#195 - Try a compute-shader rasterizer for small triangles

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: experimental, optimization

#194 - Better trees

Issue - State: open - Opened by IntegratedQuantum about 1 year ago - 1 comment
Labels: enhancement, experimental, terrain

#194 - Better trees

Issue - State: open - Opened by IntegratedQuantum about 1 year ago - 1 comment
Labels: enhancement, experimental, terrain

#193 - ...animated Fog might actually be doable...

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, graphics

#193 - ...animated Fog might actually be doable...

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, graphics

#191 - Connected Textures

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, undecided, graphics

#190 - Redesign the grass texture

Issue - State: open - Opened by IntegratedQuantum about 1 year ago - 5 comments
Labels: enhancement, experimental, graphics

#190 - Redesign the grass texture

Issue - State: open - Opened by IntegratedQuantum about 1 year ago - 5 comments
Labels: enhancement, experimental, graphics

#188 - Rework mountain biomes to better work with LOD

Issue - State: open - Opened by IntegratedQuantum about 1 year ago - 1 comment
Labels: enhancement, experimental, graphics, terrain

#188 - Rework mountain biomes to better work with LOD

Issue - State: open - Opened by IntegratedQuantum about 1 year ago - 1 comment
Labels: enhancement, experimental, graphics, terrain

#187 - More detailed LOD

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, graphics, engine

#186 - Fade-in/fade-out on chunk loading/unloading

Issue - State: open - Opened by IntegratedQuantum about 1 year ago - 2 comments
Labels: enhancement, experimental, graphics

#186 - Fade-in/fade-out on chunk loading/unloading

Issue - State: open - Opened by IntegratedQuantum about 1 year ago - 2 comments
Labels: enhancement, experimental, graphics

#184 - Structure generation is sometimes inconsistent between lod0 and lod1

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: bug, terrain

#184 - Structure generation is sometimes inconsistent between lod0 and lod1

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: bug, terrain

#182 - out of memory error on linux when too many chunks are allocated.

Issue - State: open - Opened by IntegratedQuantum about 1 year ago - 1 comment
Labels: bug, optimization, engine

#182 - out of memory error on linux when too many chunks are allocated.

Issue - State: open - Opened by IntegratedQuantum about 1 year ago - 1 comment
Labels: bug, optimization, engine

#180 - Try to make the fog look more dynamic

Issue - State: closed - Opened by IntegratedQuantum about 1 year ago - 2 comments
Labels: enhancement, experimental, graphics

#180 - Try to make the fog look more dynamic

Issue - State: closed - Opened by IntegratedQuantum about 1 year ago - 2 comments
Labels: enhancement, experimental, graphics

#173 - Heightmap based LOD

Issue - State: open - Opened by IntegratedQuantum over 1 year ago
Labels: enhancement, experimental, undecided, graphics

#172 - Tool Material Modifier Ideas

Issue - State: open - Opened by IntegratedQuantum over 1 year ago - 2 comments
Labels: enhancement, gameplay, ideas

#172 - Tool Material Modifier Ideas

Issue - State: open - Opened by IntegratedQuantum over 1 year ago - 2 comments
Labels: enhancement, gameplay, ideas

#157 - Normal mapping

Issue - State: closed - Opened by IntegratedQuantum over 1 year ago - 3 comments
Labels: enhancement, experimental, undecided, graphics

#157 - Normal mapping

Issue - State: closed - Opened by IntegratedQuantum over 1 year ago - 3 comments
Labels: enhancement, experimental, undecided, graphics

#148 - Disable unnecessary functionality from freetype and harfbuzz dependencies.

Issue - State: open - Opened by IntegratedQuantum over 1 year ago
Labels: optimization

#148 - Disable unnecessary functionality from freetype and harfbuzz dependencies.

Issue - State: open - Opened by IntegratedQuantum over 1 year ago
Labels: optimization

#135 - Don't generate LOD chunks far underground or up in the sky.

Issue - State: closed - Opened by IntegratedQuantum over 1 year ago - 1 comment
Labels: experimental, optimization, engine

#135 - Don't generate LOD chunks far underground or up in the sky.

Issue - State: open - Opened by IntegratedQuantum over 1 year ago
Labels: experimental, optimization, engine

#133 - Consider greedy meshing or similar.

Issue - State: closed - Opened by IntegratedQuantum over 1 year ago - 2 comments
Labels: experimental, undecided, optimization, graphics

#133 - Consider greedy meshing or similar.

Issue - State: closed - Opened by IntegratedQuantum over 1 year ago - 2 comments
Labels: experimental, undecided, optimization, graphics

#132 - Add an option to switch to a f32 buffer, for better(longer range) fog.

Issue - State: open - Opened by IntegratedQuantum over 1 year ago
Labels: enhancement, graphics, ui/ux

#132 - Add an option to switch to a f32 buffer, for better(longer range) fog.

Issue - State: open - Opened by IntegratedQuantum over 1 year ago
Labels: enhancement, graphics, ui/ux

#122 - A data transmission and processing system for traps and puzzles

Issue - State: open - Opened by IntegratedQuantum over 1 year ago
Labels: enhancement, experimental, undecided, gameplay

#122 - A data transmission and processing system for traps and puzzles

Issue - State: open - Opened by IntegratedQuantum over 1 year ago
Labels: enhancement, experimental, undecided, gameplay

#120 - Time or biome dependant fog color/density

Issue - State: open - Opened by IntegratedQuantum over 1 year ago
Labels: enhancement, experimental, undecided, graphics

#120 - Time or biome dependant fog color/density

Issue - State: open - Opened by IntegratedQuantum over 1 year ago
Labels: enhancement, experimental, undecided, graphics

#119 - Biome blending

Issue - State: open - Opened by IntegratedQuantum over 1 year ago
Labels: enhancement, experimental, undecided, graphics

#119 - Biome blending

Issue - State: open - Opened by IntegratedQuantum over 1 year ago
Labels: enhancement, experimental, undecided, graphics

#116 - Gamma correction

Issue - State: open - Opened by IntegratedQuantum over 1 year ago
Labels: enhancement, contributor friendly, graphics

#116 - Gamma correction

Issue - State: open - Opened by IntegratedQuantum over 1 year ago
Labels: enhancement, contributor friendly, graphics

#115 - What could I do with the alpha component of my frame buffer?

Issue - State: open - Opened by IntegratedQuantum over 1 year ago
Labels: question, contributor friendly, experimental, graphics

#114 - Consider using Compute shaders for post-processing effects like bloom

Issue - State: open - Opened by IntegratedQuantum over 1 year ago
Labels: experimental, optimization, graphics

#112 - Procedural entity model generation

Issue - State: open - Opened by IntegratedQuantum over 1 year ago
Labels: enhancement, experimental, graphics

#111 - Rethink procedural content generation

Issue - State: closed - Opened by IntegratedQuantum over 1 year ago - 1 comment
Labels: undecided, content

#111 - Rethink procedural content generation

Issue - State: closed - Opened by IntegratedQuantum over 1 year ago - 1 comment
Labels: undecided, content

#108 - Manually annotate uniform locations and image bindings

Issue - State: open - Opened by IntegratedQuantum over 1 year ago
Labels: enhancement, contributor friendly, graphics

#107 - Poor performance of the noise_based_voronoi generator

Issue - State: open - Opened by IntegratedQuantum over 1 year ago
Labels: optimization, terrain

#105 - Add shader `#include` support

Issue - State: closed - Opened by IntegratedQuantum over 1 year ago - 1 comment
Labels: enhancement, contributor friendly, engine

#105 - Add shader `#include` support

Issue - State: closed - Opened by IntegratedQuantum over 1 year ago - 1 comment
Labels: enhancement, contributor friendly, engine