Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / PixelGuys/Cubyz issues and pull requests
#277 - Placing blocks lags a lot in debug mode.
Issue -
State: open - Opened by IntegratedQuantum 11 months ago
Labels: experimental, optimization
#277 - Placing blocks lags a lot in debug mode.
Issue -
State: open - Opened by IntegratedQuantum 11 months ago
Labels: experimental, optimization
#264 - Network Data Validation
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, engine, network
#259 - Breaking blocks does not update the occlusion culling data structure.
Issue -
State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: bug, graphics
#258 - Boost stats when sleeping well
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
- 2 comments
Labels: enhancement, experimental, undecided, gameplay
#258 - Boost stats when sleeping well
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
- 2 comments
Labels: enhancement, experimental, undecided, gameplay
#257 - Stamina
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
- 2 comments
Labels: enhancement, experimental, undecided, gameplay
#257 - Stamina
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
- 2 comments
Labels: enhancement, experimental, undecided, gameplay
#256 - Sometimes the world is dark shortly after starting the game.
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: bug, graphics
#256 - Sometimes the world is dark shortly after starting the game.
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: bug, graphics
#253 - 24×24 textures?
Issue -
State: closed - Opened by IntegratedQuantum about 1 year ago
- 1 comment
Labels: enhancement, experimental, undecided, graphics
#253 - 24×24 textures?
Issue -
State: closed - Opened by IntegratedQuantum about 1 year ago
- 1 comment
Labels: enhancement, experimental, undecided, graphics
#250 - Passive mobs should be able to trigger invasions or boss fights when attacked/killed
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, gameplay
#249 - Allow disconnecting items in the crafting grid.
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
- 1 comment
Labels: enhancement, experimental, undecided, content
#247 - Show the final item in the background of the crafting grid
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, graphics, ui/ux
#247 - Show the final item in the background of the crafting grid
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, graphics, ui/ux
#246 - Show if item can be crafted into a tool in the tooltip
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, engine, ui/ux
#246 - Show if item can be crafted into a tool in the tooltip
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, engine, ui/ux
#242 - Enemy Philosophy
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
- 2 comments
Labels: undecided, design principles
#239 - Calculate leverage of the handle, to get rid of the square shovel.
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, gameplay
#239 - Calculate leverage of the handle, to get rid of the square shovel.
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, gameplay
#238 - Make axes more intuitive to craft.
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, gameplay, ui/ux
#235 - tool sharpening idea
Issue -
State: closed - Opened by Glek3197 about 1 year ago
- 8 comments
Labels: enhancement, experimental, undecided, gameplay
#235 - tool sharpening idea
Issue -
State: closed - Opened by Glek3197 about 1 year ago
- 8 comments
Labels: enhancement, experimental, undecided, gameplay
#233 - Performance warnings for redundant frame buffer binding
Issue -
State: closed - Opened by IntegratedQuantum about 1 year ago
- 1 comment
Labels: optimization
#231 - Increase cave biome size
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, terrain
#230 - Make overweight tools consume more hunger
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, gameplay
#230 - Make overweight tools consume more hunger
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, gameplay
#229 - Add some information about the result of crafting a tool to the crafting menu
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, ui/ux
#229 - Add some information about the result of crafting a tool to the crafting menu
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, ui/ux
#228 - Game crashes - ability to run on older OpenGL
Issue -
State: closed - Opened by glowiak about 1 year ago
- 11 comments
Labels: bug, undecided
#228 - Game crashes - ability to run on older OpenGL
Issue -
State: closed - Opened by glowiak about 1 year ago
- 11 comments
Labels: bug, undecided
#227 - Make a launcher that allows selecting the latest master and tagged versions from github
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
- 4 comments
Labels: enhancement, contributor friendly, ui/ux
#225 - Better Tone Mapping
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, graphics
#225 - Better Tone Mapping
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, graphics
#213 - Switch to a hexagonal grid for the biome map.
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, terrain
#213 - Switch to a hexagonal grid for the biome map.
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, terrain
#210 - Caves need some better movement mechanics
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, gameplay, ideas, physics
#202 - Small mob ideas
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
- 5 comments
Labels: enhancement, gameplay, graphics, ideas
#202 - Small mob ideas
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
- 5 comments
Labels: enhancement, gameplay, graphics, ideas
#201 - Loading bars
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, ui/ux
#201 - Loading bars
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, ui/ux
#200 - Multi-block support
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, engine
#200 - Multi-block support
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, engine
#199 - Allow some terrain generation options when creating a world, like disabling generators, configuring generators and setting the seed.
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
- 1 comment
Labels: enhancement, ui/ux
#199 - Allow some terrain generation options when creating a world, like disabling generators, configuring generators and setting the seed.
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
- 1 comment
Labels: enhancement, ui/ux
#198 - Better caves
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, terrain
#198 - Better caves
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, terrain
#197 - Make certain materials require additional work stations around the crafting table.
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, gameplay
#197 - Make certain materials require additional work stations around the crafting table.
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, gameplay
#195 - Try a compute-shader rasterizer for small triangles
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: experimental, optimization
#195 - Try a compute-shader rasterizer for small triangles
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: experimental, optimization
#194 - Better trees
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
- 1 comment
Labels: enhancement, experimental, terrain
#194 - Better trees
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
- 1 comment
Labels: enhancement, experimental, terrain
#193 - ...animated Fog might actually be doable...
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, graphics
#193 - ...animated Fog might actually be doable...
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, graphics
#191 - Connected Textures
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, undecided, graphics
#190 - Redesign the grass texture
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
- 5 comments
Labels: enhancement, experimental, graphics
#190 - Redesign the grass texture
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
- 5 comments
Labels: enhancement, experimental, graphics
#188 - Rework mountain biomes to better work with LOD
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
- 1 comment
Labels: enhancement, experimental, graphics, terrain
#188 - Rework mountain biomes to better work with LOD
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
- 1 comment
Labels: enhancement, experimental, graphics, terrain
#187 - More detailed LOD
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, graphics, engine
#186 - Fade-in/fade-out on chunk loading/unloading
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
- 2 comments
Labels: enhancement, experimental, graphics
#186 - Fade-in/fade-out on chunk loading/unloading
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
- 2 comments
Labels: enhancement, experimental, graphics
#184 - Structure generation is sometimes inconsistent between lod0 and lod1
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: bug, terrain
#184 - Structure generation is sometimes inconsistent between lod0 and lod1
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: bug, terrain
#182 - out of memory error on linux when too many chunks are allocated.
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
- 1 comment
Labels: bug, optimization, engine
#182 - out of memory error on linux when too many chunks are allocated.
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
- 1 comment
Labels: bug, optimization, engine
#180 - Try to make the fog look more dynamic
Issue -
State: closed - Opened by IntegratedQuantum about 1 year ago
- 2 comments
Labels: enhancement, experimental, graphics
#180 - Try to make the fog look more dynamic
Issue -
State: closed - Opened by IntegratedQuantum about 1 year ago
- 2 comments
Labels: enhancement, experimental, graphics
#173 - Heightmap based LOD
Issue -
State: open - Opened by IntegratedQuantum over 1 year ago
Labels: enhancement, experimental, undecided, graphics
#172 - Tool Material Modifier Ideas
Issue -
State: open - Opened by IntegratedQuantum over 1 year ago
- 2 comments
Labels: enhancement, gameplay, ideas
#172 - Tool Material Modifier Ideas
Issue -
State: open - Opened by IntegratedQuantum over 1 year ago
- 2 comments
Labels: enhancement, gameplay, ideas
#157 - Normal mapping
Issue -
State: closed - Opened by IntegratedQuantum over 1 year ago
- 3 comments
Labels: enhancement, experimental, undecided, graphics
#157 - Normal mapping
Issue -
State: closed - Opened by IntegratedQuantum over 1 year ago
- 3 comments
Labels: enhancement, experimental, undecided, graphics
#148 - Disable unnecessary functionality from freetype and harfbuzz dependencies.
Issue -
State: open - Opened by IntegratedQuantum over 1 year ago
Labels: optimization
#148 - Disable unnecessary functionality from freetype and harfbuzz dependencies.
Issue -
State: open - Opened by IntegratedQuantum over 1 year ago
Labels: optimization
#135 - Don't generate LOD chunks far underground or up in the sky.
Issue -
State: closed - Opened by IntegratedQuantum over 1 year ago
- 1 comment
Labels: experimental, optimization, engine
#135 - Don't generate LOD chunks far underground or up in the sky.
Issue -
State: open - Opened by IntegratedQuantum over 1 year ago
Labels: experimental, optimization, engine
#133 - Consider greedy meshing or similar.
Issue -
State: closed - Opened by IntegratedQuantum over 1 year ago
- 2 comments
Labels: experimental, undecided, optimization, graphics
#133 - Consider greedy meshing or similar.
Issue -
State: closed - Opened by IntegratedQuantum over 1 year ago
- 2 comments
Labels: experimental, undecided, optimization, graphics
#132 - Add an option to switch to a f32 buffer, for better(longer range) fog.
Issue -
State: open - Opened by IntegratedQuantum over 1 year ago
Labels: enhancement, graphics, ui/ux
#132 - Add an option to switch to a f32 buffer, for better(longer range) fog.
Issue -
State: open - Opened by IntegratedQuantum over 1 year ago
Labels: enhancement, graphics, ui/ux
#122 - A data transmission and processing system for traps and puzzles
Issue -
State: open - Opened by IntegratedQuantum over 1 year ago
Labels: enhancement, experimental, undecided, gameplay
#122 - A data transmission and processing system for traps and puzzles
Issue -
State: open - Opened by IntegratedQuantum over 1 year ago
Labels: enhancement, experimental, undecided, gameplay
#120 - Time or biome dependant fog color/density
Issue -
State: open - Opened by IntegratedQuantum over 1 year ago
Labels: enhancement, experimental, undecided, graphics
#120 - Time or biome dependant fog color/density
Issue -
State: open - Opened by IntegratedQuantum over 1 year ago
Labels: enhancement, experimental, undecided, graphics
#119 - Biome blending
Issue -
State: open - Opened by IntegratedQuantum over 1 year ago
Labels: enhancement, experimental, undecided, graphics
#119 - Biome blending
Issue -
State: open - Opened by IntegratedQuantum over 1 year ago
Labels: enhancement, experimental, undecided, graphics
#116 - Gamma correction
Issue -
State: open - Opened by IntegratedQuantum over 1 year ago
Labels: enhancement, contributor friendly, graphics
#116 - Gamma correction
Issue -
State: open - Opened by IntegratedQuantum over 1 year ago
Labels: enhancement, contributor friendly, graphics
#115 - What could I do with the alpha component of my frame buffer?
Issue -
State: open - Opened by IntegratedQuantum over 1 year ago
Labels: question, contributor friendly, experimental, graphics
#114 - Consider using Compute shaders for post-processing effects like bloom
Issue -
State: open - Opened by IntegratedQuantum over 1 year ago
Labels: experimental, optimization, graphics
#112 - Procedural entity model generation
Issue -
State: open - Opened by IntegratedQuantum over 1 year ago
Labels: enhancement, experimental, graphics
#111 - Rethink procedural content generation
Issue -
State: closed - Opened by IntegratedQuantum over 1 year ago
- 1 comment
Labels: undecided, content
#111 - Rethink procedural content generation
Issue -
State: closed - Opened by IntegratedQuantum over 1 year ago
- 1 comment
Labels: undecided, content
#108 - Manually annotate uniform locations and image bindings
Issue -
State: open - Opened by IntegratedQuantum over 1 year ago
Labels: enhancement, contributor friendly, graphics
#107 - Poor performance of the noise_based_voronoi generator
Issue -
State: open - Opened by IntegratedQuantum over 1 year ago
Labels: optimization, terrain
#105 - Add shader `#include` support
Issue -
State: closed - Opened by IntegratedQuantum over 1 year ago
- 1 comment
Labels: enhancement, contributor friendly, engine
#105 - Add shader `#include` support
Issue -
State: closed - Opened by IntegratedQuantum over 1 year ago
- 1 comment
Labels: enhancement, contributor friendly, engine