Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / PixelGuys/Cubyz issues and pull requests

#735 - There is lots of debug message spam when opening a world

Issue - State: open - Opened by IntegratedQuantum 4 months ago
Labels: contributor friendly

#734 - Don't convert dotfiles to ZON, which may include editor configurations.

Pull Request - State: closed - Opened by catmeow72 5 months ago - 3 comments

#733 - Should we switch to a different data format than the current modded json?

Issue - State: closed - Opened by IntegratedQuantum 5 months ago - 3 comments
Labels: enhancement, engine, ui/ux

#732 - Song Playlist and Chances System

Issue - State: open - Opened by ikabod-kee 5 months ago - 2 comments
Labels: experimental, engine

#731 - Stone tiles

Pull Request - State: closed - Opened by careeoki 5 months ago - 1 comment

#730 - Remove all the unreachable stun servers from the list of stun servers.

Issue - State: closed - Opened by IntegratedQuantum 5 months ago
Labels: bug, contributor friendly, ui/ux

#729 - When a username has unmatched formatting qualifiers, the message is always underlined/bold by default.

Issue - State: closed - Opened by IntegratedQuantum 5 months ago - 1 comment
Labels: bug, contributor friendly, ui/ux

#728 - Make nearby stuff (within a few blocks) faintly visible

Issue - State: open - Opened by IntegratedQuantum 5 months ago - 1 comment
Labels: enhancement, ui/ux

#727 - Reacharound block placing

Issue - State: open - Opened by careeoki 5 months ago - 2 comments
Labels: enhancement, gameplay, ui/ux

#726 - Held Item Model

Issue - State: open - Opened by ikabod-kee 5 months ago
Labels: contributor friendly, graphics, engine, ui/ux

#725 - "Root World"

Issue - State: closed - Opened by ikabod-kee 5 months ago
Labels: gameplay, content, terrain

#724 - Post-processing effects like tint, contrast, quantization, brightness, and etc.

Issue - State: open - Opened by ikabod-kee 5 months ago
Labels: enhancement, graphics, engine

#723 - Make lava have a thick fog

Pull Request - State: closed - Opened by OneAvargeCoder193 5 months ago

#722 - Determining which meshes and LOD meshes are visible should be optimized

Issue - State: closed - Opened by IntegratedQuantum 5 months ago
Labels: experimental, optimization, graphics, engine

#721 - Can the GPU occlusion culling be improved by downscaling the depth texture first?

Issue - State: open - Opened by IntegratedQuantum 5 months ago
Labels: experimental, optimization, graphics

#720 - Biome stripes should be optimized.

Issue - State: open - Opened by IntegratedQuantum 5 months ago
Labels: contributor friendly, experimental, optimization, engine, terrain

#719 - Host zig compiler versions in a separate github project

Issue - State: closed - Opened by IntegratedQuantum 5 months ago
Labels: enhancement, ui/ux

#718 - Fix Zig download url

Pull Request - State: closed - Opened by catmeow72 5 months ago - 1 comment

#717 - Game controller support

Pull Request - State: open - Opened by catmeow72 5 months ago - 7 comments

#716 - Dynamic FOV

Issue - State: open - Opened by ikabod-kee 5 months ago
Labels: enhancement, contributor friendly, experimental, engine

#708 - Closing the name creating prompt that appears on first launch leads to an empty screen.

Issue - State: closed - Opened by IntegratedQuantum 5 months ago - 1 comment
Labels: bug, contributor friendly, ui/ux

#705 - sprint-flying backwards and sidewards

Pull Request - State: open - Opened by ttmso 5 months ago - 3 comments

#701 - Multiplayer names are still visible when switching to singleplayer

Issue - State: open - Opened by IntegratedQuantum 5 months ago
Labels: bug, ui/ux

#701 - Multiplayer names are still visible when switching to singleplayer

Issue - State: open - Opened by IntegratedQuantum 5 months ago
Labels: bug, ui/ux

#698 - Allow uploading OBJ models to represent players

Issue - State: closed - Opened by ikabod-kee 5 months ago - 2 comments
Labels: contributor friendly, experimental, graphics, content, ui/ux

#698 - Allow uploading OBJ models to represent players

Issue - State: closed - Opened by ikabod-kee 5 months ago - 2 comments
Labels: contributor friendly, experimental, graphics, content, ui/ux

#696 - Z-fighting with chiseled blocks and glass

Issue - State: open - Opened by TheNewSector 5 months ago - 3 comments
Labels: bug, graphics

#696 - Z-fighting with chiseled blocks and glass

Issue - State: open - Opened by TheNewSector 5 months ago - 4 comments
Labels: bug, graphics

#695 - Don't trigger window drag when trying to click on a window button

Pull Request - State: closed - Opened by catmeow72 5 months ago - 17 comments

#688 - Allow connections without an invitation.

Issue - State: closed - Opened by IntegratedQuantum 5 months ago - 1 comment
Labels: enhancement, ui/ux

#688 - Allow connections without an invitation.

Issue - State: closed - Opened by IntegratedQuantum 5 months ago - 1 comment
Labels: enhancement, ui/ux

#670 - Add Survival Mode

Issue - State: open - Opened by ikabod-kee 5 months ago - 5 comments
Labels: enhancement, contributor friendly, experimental, gameplay, engine, content, ui/ux, physics

#665 - Add View Bobbing to Camera

Pull Request - State: open - Opened by AlexDavies8 5 months ago - 58 comments

#664 - Play animations from a sprite sheet

Issue - State: closed - Opened by careeoki 5 months ago - 1 comment
Labels: enhancement, content, ui/ux

#647 - Map the geometry onto a sphere

Issue - State: open - Opened by IntegratedQuantum 6 months ago - 8 comments
Labels: enhancement, experimental, undecided, graphics

#645 - Breaking blocks doesn't drop items

Issue - State: closed - Opened by IntegratedQuantum 6 months ago
Labels: bug, engine

#645 - Breaking blocks doesn't drop items

Issue - State: closed - Opened by IntegratedQuantum 6 months ago
Labels: bug, engine

#644 - Item drops cannot be collected

Issue - State: closed - Opened by IntegratedQuantum 6 months ago
Labels: enhancement, engine

#644 - Item drops cannot be collected

Issue - State: closed - Opened by IntegratedQuantum 6 months ago
Labels: enhancement, engine

#642 - Support for more modern mesh format(s)

Issue - State: closed - Opened by jujubeja 6 months ago - 2 comments
Labels: enhancement, undecided, engine

#642 - Support for more modern mesh format(s)

Issue - State: closed - Opened by jujubeja 6 months ago - 2 comments
Labels: enhancement, undecided, engine

#628 - Prevent placing blocks inside of other entities, such as other players.

Issue - State: closed - Opened by IntegratedQuantum 7 months ago - 1 comment
Labels: enhancement, gameplay, engine

#628 - Prevent placing blocks inside of other entities, such as other players.

Issue - State: closed - Opened by IntegratedQuantum 7 months ago - 1 comment
Labels: enhancement, gameplay, engine

#620 - Calculate time to break a block from tool properties in survival and add a block breaking animation.

Issue - State: closed - Opened by IntegratedQuantum 7 months ago
Labels: enhancement, gameplay, graphics

#619 - Standalone server

Issue - State: open - Opened by IntegratedQuantum 7 months ago
Labels: enhancement, engine, network

#612 - Use vectors in more places.

Issue - State: closed - Opened by IntegratedQuantum 7 months ago - 1 comment
Labels: engine, refactor

#612 - Use vectors in more places.

Issue - State: closed - Opened by IntegratedQuantum 7 months ago - 1 comment
Labels: engine, refactor

#611 - Handle ores on different stone types.

Issue - State: closed - Opened by IntegratedQuantum 7 months ago - 3 comments
Labels: enhancement, experimental, engine, content

#604 - Armor and accessories

Issue - State: open - Opened by IntegratedQuantum 7 months ago - 4 comments
Labels: enhancement, gameplay, engine, ui/ux

#603 - Rework how inventory updates are sent to the server.

Issue - State: closed - Opened by IntegratedQuantum 7 months ago - 1 comment
Labels: gameplay, engine, refactor

#603 - Rework how inventory updates are sent to the server.

Issue - State: closed - Opened by IntegratedQuantum 7 months ago - 1 comment
Labels: gameplay, engine, refactor

#601 - Merge `CaveBiomeMapView` and `InterpolatableCaveBiomeMapView`

Issue - State: open - Opened by IntegratedQuantum 7 months ago
Labels: optimization, terrain, refactor

#601 - Merge `CaveBiomeMapView` and `InterpolatableCaveBiomeMapView`

Issue - State: open - Opened by IntegratedQuantum 7 months ago
Labels: optimization, terrain, refactor

#599 - When vsync is disabled the player camera somewhat sinks into the ground.

Issue - State: open - Opened by IntegratedQuantum 7 months ago
Labels: bug, physics

#599 - When vsync is disabled the player camera somewhat sinks into the ground.

Issue - State: open - Opened by IntegratedQuantum 7 months ago
Labels: bug, physics

#595 - [Bug] FPS counter only shows when menu is open

Issue - State: open - Opened by ikabod-kee 7 months ago - 3 comments
Labels: bug, graphics

#595 - [Bug] FPS counter only shows when menu is open

Issue - State: open - Opened by ikabod-kee 7 months ago - 3 comments
Labels: bug, graphics

#594 - The crafting grid should be restricted depending on the tool type

Issue - State: open - Opened by IntegratedQuantum 7 months ago - 5 comments
Labels: enhancement, experimental, gameplay, ui/ux

#592 - Add fog occlusion for biome fog

Issue - State: closed - Opened by ikabod-kee 7 months ago - 3 comments
Labels: enhancement, optimization

#592 - Add fog occlusion for biome fog

Issue - State: closed - Opened by ikabod-kee 7 months ago - 3 comments
Labels: enhancement, optimization

#581 - Experimental: Add downwards momentum when walking and sprinting

Issue - State: open - Opened by ikabod-kee 7 months ago - 5 comments
Labels: enhancement, contributor friendly, experimental, physics

#579 - LOD0.5

Issue - State: closed - Opened by IntegratedQuantum 7 months ago - 8 comments
Labels: experimental, optimization, graphics

#561 - Crouching & Crawling

Issue - State: open - Opened by careeoki 7 months ago
Labels: enhancement, contributor friendly, gameplay, physics

#557 - Structure: vegetation_patch

Issue - State: closed - Opened by careeoki 7 months ago
Labels: enhancement, contributor friendly, terrain

#556 - Cave biomes determined by surface biome

Issue - State: open - Opened by careeoki 7 months ago - 2 comments
Labels: enhancement, terrain

#556 - Cave biomes determined by surface biome

Issue - State: open - Opened by careeoki 7 months ago - 2 comments
Labels: enhancement, terrain

#553 - Reduce friction for smoother movement

Issue - State: closed - Opened by ikabod-kee 7 months ago - 1 comment
Labels: contributor friendly, physics

#547 - Cave structures generating on the surface

Issue - State: closed - Opened by careeoki 7 months ago - 1 comment
Labels: bug, terrain

#547 - Cave structures generating on the surface

Issue - State: closed - Opened by careeoki 7 months ago - 1 comment
Labels: bug, terrain

#526 - Remove the old CPU-based occlusion culling heuristic

Issue - State: closed - Opened by IntegratedQuantum 8 months ago
Labels: experimental, optimization, engine

#521 - Placing a block inside the player can teleport them seemingly in a random direction.

Issue - State: open - Opened by IntegratedQuantum 8 months ago - 4 comments
Labels: bug, physics

#514 - Occlusion culling breaks when the camera is exactly on a chunk border

Issue - State: closed - Opened by IntegratedQuantum 8 months ago
Labels: bug, graphics

#480 - Things that can be removed after the next release

Issue - State: open - Opened by IntegratedQuantum 8 months ago - 2 comments
Labels: engine

#476 - Replace f32 with f64 in terrain generation

Issue - State: closed - Opened by OneAvargeCoder193 8 months ago - 6 comments
Labels: bug, experimental, terrain

#476 - Replace f32 with f64 in terrain generation

Issue - State: closed - Opened by OneAvargeCoder193 8 months ago - 6 comments
Labels: bug, experimental, terrain

#457 - settings and gui_layout should be stored globally, maybe in .cubyz/settings.json

Issue - State: closed - Opened by IntegratedQuantum 8 months ago
Labels: enhancement, ui/ux

#457 - settings and gui_layout should be stored globally, maybe in .cubyz/settings.json

Issue - State: closed - Opened by IntegratedQuantum 8 months ago
Labels: enhancement, ui/ux

#445 - Show task performance

Pull Request - State: open - Opened by archbirdplus 8 months ago - 14 comments

#438 - Add an average of x frames into the frame time graph.

Issue - State: closed - Opened by IntegratedQuantum 8 months ago - 7 comments
Labels: enhancement, contributor friendly, ui/ux

#438 - Add an average of x frames into the frame time graph.

Issue - State: closed - Opened by IntegratedQuantum 8 months ago - 7 comments
Labels: enhancement, contributor friendly, ui/ux

#437 - Caves are too dark

Issue - State: open - Opened by careeoki 8 months ago - 2 comments
Labels: enhancement, contributor friendly, graphics

#437 - Caves are too dark

Issue - State: open - Opened by careeoki 8 months ago - 2 comments
Labels: enhancement, contributor friendly, graphics

#433 - Show performance of threadpool tasks

Issue - State: closed - Opened by archbirdplus 8 months ago - 9 comments
Labels: engine, ui/ux

#433 - Show performance of threadpool tasks

Issue - State: closed - Opened by archbirdplus 8 months ago - 9 comments
Labels: engine, ui/ux

#427 - New name for Cubyz

Issue - State: closed - Opened by ghost 9 months ago - 9 comments
Labels: undecided

#419 - The maximum network bandwidth is suboptimal.

Issue - State: open - Opened by IntegratedQuantum 9 months ago - 4 comments
Labels: experimental, optimization, engine

#418 - Rethink the ThreadPool

Issue - State: open - Opened by IntegratedQuantum 9 months ago
Labels: experimental, optimization, engine

#409 - Should the `run` scripts compile in ReleaseSafe instead of ReleaseFast?

Issue - State: closed - Opened by IntegratedQuantum 9 months ago - 12 comments
Labels: undecided, ui/ux

#409 - Should the `run` scripts compile in ReleaseSafe instead of ReleaseFast?

Issue - State: closed - Opened by IntegratedQuantum 9 months ago - 12 comments
Labels: undecided, ui/ux

#400 - Sometimes usernames or other text flickers.

Issue - State: closed - Opened by IntegratedQuantum 9 months ago
Labels: bug, ui/ux

#400 - Sometimes usernames or other text flickers.

Issue - State: closed - Opened by IntegratedQuantum 9 months ago
Labels: bug, ui/ux

#362 - Disable ambient occlusion on blocks like grass

Issue - State: closed - Opened by IntegratedQuantum 9 months ago - 2 comments
Labels: enhancement, graphics

#352 - Create a continuous integration step that checks if the game compiles on all platforms.

Issue - State: closed - Opened by IntegratedQuantum 9 months ago
Labels: enhancement, contributor friendly

#326 - Improve compression of chunks.

Issue - State: closed - Opened by IntegratedQuantum 10 months ago
Labels: experimental, optimization, engine

#311 - Terrain generation breaks near the integer limit

Issue - State: closed - Opened by IntegratedQuantum 10 months ago - 1 comment
Labels: bug, undecided, terrain

#311 - Terrain generation breaks near the integer limit

Issue - State: closed - Opened by IntegratedQuantum 10 months ago - 1 comment
Labels: bug, undecided, terrain

#308 - Zig tracking issue

Issue - State: open - Opened by IntegratedQuantum 11 months ago
Labels: bug, help wanted