Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / PixelGuys/Cubyz issues and pull requests
#735 - There is lots of debug message spam when opening a world
Issue -
State: open - Opened by IntegratedQuantum 4 months ago
Labels: contributor friendly
#734 - Don't convert dotfiles to ZON, which may include editor configurations.
Pull Request -
State: closed - Opened by catmeow72 5 months ago
- 3 comments
#733 - Should we switch to a different data format than the current modded json?
Issue -
State: closed - Opened by IntegratedQuantum 5 months ago
- 3 comments
Labels: enhancement, engine, ui/ux
#732 - Song Playlist and Chances System
Issue -
State: open - Opened by ikabod-kee 5 months ago
- 2 comments
Labels: experimental, engine
#731 - Stone tiles
Pull Request -
State: closed - Opened by careeoki 5 months ago
- 1 comment
#730 - Remove all the unreachable stun servers from the list of stun servers.
Issue -
State: closed - Opened by IntegratedQuantum 5 months ago
Labels: bug, contributor friendly, ui/ux
#729 - When a username has unmatched formatting qualifiers, the message is always underlined/bold by default.
Issue -
State: closed - Opened by IntegratedQuantum 5 months ago
- 1 comment
Labels: bug, contributor friendly, ui/ux
#728 - Make nearby stuff (within a few blocks) faintly visible
Issue -
State: open - Opened by IntegratedQuantum 5 months ago
- 1 comment
Labels: enhancement, ui/ux
#727 - Reacharound block placing
Issue -
State: open - Opened by careeoki 5 months ago
- 2 comments
Labels: enhancement, gameplay, ui/ux
#726 - Held Item Model
Issue -
State: open - Opened by ikabod-kee 5 months ago
Labels: contributor friendly, graphics, engine, ui/ux
#725 - "Root World"
Issue -
State: closed - Opened by ikabod-kee 5 months ago
Labels: gameplay, content, terrain
#724 - Post-processing effects like tint, contrast, quantization, brightness, and etc.
Issue -
State: open - Opened by ikabod-kee 5 months ago
Labels: enhancement, graphics, engine
#723 - Make lava have a thick fog
Pull Request -
State: closed - Opened by OneAvargeCoder193 5 months ago
#722 - Determining which meshes and LOD meshes are visible should be optimized
Issue -
State: closed - Opened by IntegratedQuantum 5 months ago
Labels: experimental, optimization, graphics, engine
#721 - Can the GPU occlusion culling be improved by downscaling the depth texture first?
Issue -
State: open - Opened by IntegratedQuantum 5 months ago
Labels: experimental, optimization, graphics
#720 - Biome stripes should be optimized.
Issue -
State: open - Opened by IntegratedQuantum 5 months ago
Labels: contributor friendly, experimental, optimization, engine, terrain
#719 - Host zig compiler versions in a separate github project
Issue -
State: closed - Opened by IntegratedQuantum 5 months ago
Labels: enhancement, ui/ux
#718 - Fix Zig download url
Pull Request -
State: closed - Opened by catmeow72 5 months ago
- 1 comment
#717 - Game controller support
Pull Request -
State: open - Opened by catmeow72 5 months ago
- 7 comments
#716 - Dynamic FOV
Issue -
State: open - Opened by ikabod-kee 5 months ago
Labels: enhancement, contributor friendly, experimental, engine
#708 - Closing the name creating prompt that appears on first launch leads to an empty screen.
Issue -
State: closed - Opened by IntegratedQuantum 5 months ago
- 1 comment
Labels: bug, contributor friendly, ui/ux
#707 - Page sizes are different from 4096 and dynamic on ARM, causing errors when using the new VirtualList.
Issue -
State: open - Opened by IntegratedQuantum 5 months ago
- 1 comment
Labels: bug, engine
#705 - sprint-flying backwards and sidewards
Pull Request -
State: open - Opened by ttmso 5 months ago
- 3 comments
#701 - Multiplayer names are still visible when switching to singleplayer
Issue -
State: open - Opened by IntegratedQuantum 5 months ago
Labels: bug, ui/ux
#701 - Multiplayer names are still visible when switching to singleplayer
Issue -
State: open - Opened by IntegratedQuantum 5 months ago
Labels: bug, ui/ux
#698 - Allow uploading OBJ models to represent players
Issue -
State: closed - Opened by ikabod-kee 5 months ago
- 2 comments
Labels: contributor friendly, experimental, graphics, content, ui/ux
#698 - Allow uploading OBJ models to represent players
Issue -
State: closed - Opened by ikabod-kee 5 months ago
- 2 comments
Labels: contributor friendly, experimental, graphics, content, ui/ux
#696 - Z-fighting with chiseled blocks and glass
Issue -
State: open - Opened by TheNewSector 5 months ago
- 3 comments
Labels: bug, graphics
#696 - Z-fighting with chiseled blocks and glass
Issue -
State: open - Opened by TheNewSector 5 months ago
- 4 comments
Labels: bug, graphics
#695 - Don't trigger window drag when trying to click on a window button
Pull Request -
State: closed - Opened by catmeow72 5 months ago
- 17 comments
#688 - Allow connections without an invitation.
Issue -
State: closed - Opened by IntegratedQuantum 5 months ago
- 1 comment
Labels: enhancement, ui/ux
#688 - Allow connections without an invitation.
Issue -
State: closed - Opened by IntegratedQuantum 5 months ago
- 1 comment
Labels: enhancement, ui/ux
#670 - Add Survival Mode
Issue -
State: open - Opened by ikabod-kee 5 months ago
- 5 comments
Labels: enhancement, contributor friendly, experimental, gameplay, engine, content, ui/ux, physics
#665 - Add View Bobbing to Camera
Pull Request -
State: open - Opened by AlexDavies8 5 months ago
- 58 comments
#664 - Play animations from a sprite sheet
Issue -
State: closed - Opened by careeoki 5 months ago
- 1 comment
Labels: enhancement, content, ui/ux
#650 - The regenerating LODs step fails to save the biome checksum when the chunks folder is empty.
Issue -
State: closed - Opened by IntegratedQuantum 6 months ago
Labels: bug, engine
#650 - The regenerating LODs step fails to save the biome checksum when the chunks folder is empty.
Issue -
State: closed - Opened by IntegratedQuantum 6 months ago
Labels: bug, engine
#647 - Map the geometry onto a sphere
Issue -
State: open - Opened by IntegratedQuantum 6 months ago
- 8 comments
Labels: enhancement, experimental, undecided, graphics
#645 - Breaking blocks doesn't drop items
Issue -
State: closed - Opened by IntegratedQuantum 6 months ago
Labels: bug, engine
#645 - Breaking blocks doesn't drop items
Issue -
State: closed - Opened by IntegratedQuantum 6 months ago
Labels: bug, engine
#644 - Item drops cannot be collected
Issue -
State: closed - Opened by IntegratedQuantum 6 months ago
Labels: enhancement, engine
#644 - Item drops cannot be collected
Issue -
State: closed - Opened by IntegratedQuantum 6 months ago
Labels: enhancement, engine
#642 - Support for more modern mesh format(s)
Issue -
State: closed - Opened by jujubeja 6 months ago
- 2 comments
Labels: enhancement, undecided, engine
#642 - Support for more modern mesh format(s)
Issue -
State: closed - Opened by jujubeja 6 months ago
- 2 comments
Labels: enhancement, undecided, engine
#628 - Prevent placing blocks inside of other entities, such as other players.
Issue -
State: closed - Opened by IntegratedQuantum 7 months ago
- 1 comment
Labels: enhancement, gameplay, engine
#628 - Prevent placing blocks inside of other entities, such as other players.
Issue -
State: closed - Opened by IntegratedQuantum 7 months ago
- 1 comment
Labels: enhancement, gameplay, engine
#620 - Calculate time to break a block from tool properties in survival and add a block breaking animation.
Issue -
State: closed - Opened by IntegratedQuantum 7 months ago
Labels: enhancement, gameplay, graphics
#619 - Standalone server
Issue -
State: open - Opened by IntegratedQuantum 7 months ago
Labels: enhancement, engine, network
#612 - Use vectors in more places.
Issue -
State: closed - Opened by IntegratedQuantum 7 months ago
- 1 comment
Labels: engine, refactor
#612 - Use vectors in more places.
Issue -
State: closed - Opened by IntegratedQuantum 7 months ago
- 1 comment
Labels: engine, refactor
#611 - Handle ores on different stone types.
Issue -
State: closed - Opened by IntegratedQuantum 7 months ago
- 3 comments
Labels: enhancement, experimental, engine, content
#604 - Armor and accessories
Issue -
State: open - Opened by IntegratedQuantum 7 months ago
- 4 comments
Labels: enhancement, gameplay, engine, ui/ux
#603 - Rework how inventory updates are sent to the server.
Issue -
State: closed - Opened by IntegratedQuantum 7 months ago
- 1 comment
Labels: gameplay, engine, refactor
#603 - Rework how inventory updates are sent to the server.
Issue -
State: closed - Opened by IntegratedQuantum 7 months ago
- 1 comment
Labels: gameplay, engine, refactor
#601 - Merge `CaveBiomeMapView` and `InterpolatableCaveBiomeMapView`
Issue -
State: open - Opened by IntegratedQuantum 7 months ago
Labels: optimization, terrain, refactor
#601 - Merge `CaveBiomeMapView` and `InterpolatableCaveBiomeMapView`
Issue -
State: open - Opened by IntegratedQuantum 7 months ago
Labels: optimization, terrain, refactor
#599 - When vsync is disabled the player camera somewhat sinks into the ground.
Issue -
State: open - Opened by IntegratedQuantum 7 months ago
Labels: bug, physics
#599 - When vsync is disabled the player camera somewhat sinks into the ground.
Issue -
State: open - Opened by IntegratedQuantum 7 months ago
Labels: bug, physics
#595 - [Bug] FPS counter only shows when menu is open
Issue -
State: open - Opened by ikabod-kee 7 months ago
- 3 comments
Labels: bug, graphics
#595 - [Bug] FPS counter only shows when menu is open
Issue -
State: open - Opened by ikabod-kee 7 months ago
- 3 comments
Labels: bug, graphics
#594 - The crafting grid should be restricted depending on the tool type
Issue -
State: open - Opened by IntegratedQuantum 7 months ago
- 5 comments
Labels: enhancement, experimental, gameplay, ui/ux
#592 - Add fog occlusion for biome fog
Issue -
State: closed - Opened by ikabod-kee 7 months ago
- 3 comments
Labels: enhancement, optimization
#592 - Add fog occlusion for biome fog
Issue -
State: closed - Opened by ikabod-kee 7 months ago
- 3 comments
Labels: enhancement, optimization
#581 - Experimental: Add downwards momentum when walking and sprinting
Issue -
State: open - Opened by ikabod-kee 7 months ago
- 5 comments
Labels: enhancement, contributor friendly, experimental, physics
#579 - LOD0.5
Issue -
State: closed - Opened by IntegratedQuantum 7 months ago
- 8 comments
Labels: experimental, optimization, graphics
#561 - Crouching & Crawling
Issue -
State: open - Opened by careeoki 7 months ago
Labels: enhancement, contributor friendly, gameplay, physics
#557 - Structure: vegetation_patch
Issue -
State: closed - Opened by careeoki 7 months ago
Labels: enhancement, contributor friendly, terrain
#556 - Cave biomes determined by surface biome
Issue -
State: open - Opened by careeoki 7 months ago
- 2 comments
Labels: enhancement, terrain
#556 - Cave biomes determined by surface biome
Issue -
State: open - Opened by careeoki 7 months ago
- 2 comments
Labels: enhancement, terrain
#553 - Reduce friction for smoother movement
Issue -
State: closed - Opened by ikabod-kee 7 months ago
- 1 comment
Labels: contributor friendly, physics
#547 - Cave structures generating on the surface
Issue -
State: closed - Opened by careeoki 7 months ago
- 1 comment
Labels: bug, terrain
#547 - Cave structures generating on the surface
Issue -
State: closed - Opened by careeoki 7 months ago
- 1 comment
Labels: bug, terrain
#526 - Remove the old CPU-based occlusion culling heuristic
Issue -
State: closed - Opened by IntegratedQuantum 8 months ago
Labels: experimental, optimization, engine
#521 - Placing a block inside the player can teleport them seemingly in a random direction.
Issue -
State: open - Opened by IntegratedQuantum 8 months ago
- 4 comments
Labels: bug, physics
#514 - Occlusion culling breaks when the camera is exactly on a chunk border
Issue -
State: closed - Opened by IntegratedQuantum 8 months ago
Labels: bug, graphics
#480 - Things that can be removed after the next release
Issue -
State: open - Opened by IntegratedQuantum 8 months ago
- 2 comments
Labels: engine
#476 - Replace f32 with f64 in terrain generation
Issue -
State: closed - Opened by OneAvargeCoder193 8 months ago
- 6 comments
Labels: bug, experimental, terrain
#476 - Replace f32 with f64 in terrain generation
Issue -
State: closed - Opened by OneAvargeCoder193 8 months ago
- 6 comments
Labels: bug, experimental, terrain
#457 - settings and gui_layout should be stored globally, maybe in .cubyz/settings.json
Issue -
State: closed - Opened by IntegratedQuantum 8 months ago
Labels: enhancement, ui/ux
#457 - settings and gui_layout should be stored globally, maybe in .cubyz/settings.json
Issue -
State: closed - Opened by IntegratedQuantum 8 months ago
Labels: enhancement, ui/ux
#445 - Show task performance
Pull Request -
State: open - Opened by archbirdplus 8 months ago
- 14 comments
#438 - Add an average of x frames into the frame time graph.
Issue -
State: closed - Opened by IntegratedQuantum 8 months ago
- 7 comments
Labels: enhancement, contributor friendly, ui/ux
#438 - Add an average of x frames into the frame time graph.
Issue -
State: closed - Opened by IntegratedQuantum 8 months ago
- 7 comments
Labels: enhancement, contributor friendly, ui/ux
#437 - Caves are too dark
Issue -
State: open - Opened by careeoki 8 months ago
- 2 comments
Labels: enhancement, contributor friendly, graphics
#437 - Caves are too dark
Issue -
State: open - Opened by careeoki 8 months ago
- 2 comments
Labels: enhancement, contributor friendly, graphics
#433 - Show performance of threadpool tasks
Issue -
State: closed - Opened by archbirdplus 8 months ago
- 9 comments
Labels: engine, ui/ux
#433 - Show performance of threadpool tasks
Issue -
State: closed - Opened by archbirdplus 8 months ago
- 9 comments
Labels: engine, ui/ux
#427 - New name for Cubyz
Issue -
State: closed - Opened by ghost 9 months ago
- 9 comments
Labels: undecided
#419 - The maximum network bandwidth is suboptimal.
Issue -
State: open - Opened by IntegratedQuantum 9 months ago
- 4 comments
Labels: experimental, optimization, engine
#418 - Rethink the ThreadPool
Issue -
State: open - Opened by IntegratedQuantum 9 months ago
Labels: experimental, optimization, engine
#409 - Should the `run` scripts compile in ReleaseSafe instead of ReleaseFast?
Issue -
State: closed - Opened by IntegratedQuantum 9 months ago
- 12 comments
Labels: undecided, ui/ux
#409 - Should the `run` scripts compile in ReleaseSafe instead of ReleaseFast?
Issue -
State: closed - Opened by IntegratedQuantum 9 months ago
- 12 comments
Labels: undecided, ui/ux
#400 - Sometimes usernames or other text flickers.
Issue -
State: closed - Opened by IntegratedQuantum 9 months ago
Labels: bug, ui/ux
#400 - Sometimes usernames or other text flickers.
Issue -
State: closed - Opened by IntegratedQuantum 9 months ago
Labels: bug, ui/ux
#362 - Disable ambient occlusion on blocks like grass
Issue -
State: closed - Opened by IntegratedQuantum 9 months ago
- 2 comments
Labels: enhancement, graphics
#352 - Create a continuous integration step that checks if the game compiles on all platforms.
Issue -
State: closed - Opened by IntegratedQuantum 9 months ago
Labels: enhancement, contributor friendly
#326 - Improve compression of chunks.
Issue -
State: closed - Opened by IntegratedQuantum 10 months ago
Labels: experimental, optimization, engine
#311 - Terrain generation breaks near the integer limit
Issue -
State: closed - Opened by IntegratedQuantum 10 months ago
- 1 comment
Labels: bug, undecided, terrain
#311 - Terrain generation breaks near the integer limit
Issue -
State: closed - Opened by IntegratedQuantum 10 months ago
- 1 comment
Labels: bug, undecided, terrain
#308 - Zig tracking issue
Issue -
State: open - Opened by IntegratedQuantum 11 months ago
Labels: bug, help wanted