Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / PixelGuys/Cubyz issues and pull requests
#832 - Added a void to separate the cave world from the root world.
Pull Request -
State: closed - Opened by ikabod-kee about 2 months ago
- 4 comments
#831 - Fix color banding using dithering in a post processing shader
Issue -
State: open - Opened by ikabod-kee about 2 months ago
- 1 comment
Labels: experimental, graphics
#830 - Generation of LOD chunks is siquificantly slower
Issue -
State: open - Opened by IntegratedQuantum about 2 months ago
Labels: bug, optimization
#829 - Performance problems in the cave biome map generator when there is a large difference in total chances between different layers of depth.
Issue -
State: open - Opened by IntegratedQuantum about 2 months ago
Labels: optimization, terrain
#828 - Add an abyss to separate the caves and Root World
Issue -
State: closed - Opened by ikabod-kee about 2 months ago
- 1 comment
Labels: experimental, content, terrain
#827 - Add a smaller font for smaller text.
Issue -
State: open - Opened by ikabod-kee about 2 months ago
Labels: contributor friendly, graphics, ui/ux
#826 - Make it possible to seperate the model of a block and it's collisions
Issue -
State: open - Opened by OneAvargeCoder193 about 2 months ago
- 4 comments
Labels: enhancement, experimental, optimization, engine
#825 - Stone Walls
Pull Request -
State: closed - Opened by careeoki about 2 months ago
- 6 comments
#824 - Water distortions
Issue -
State: open - Opened by IntegratedQuantum about 2 months ago
Labels: enhancement, experimental, graphics
#823 - Use multi draw indirect count
Issue -
State: open - Opened by IntegratedQuantum about 2 months ago
Labels: experimental, optimization, graphics
#822 - upd: kick notification on client side & fix: no kick option for local user
Pull Request -
State: open - Opened by somanshurath 2 months ago
- 3 comments
#821 - Add a mechanism to split unimportant packets if they are greater than the MTU
Issue -
State: open - Opened by IntegratedQuantum 2 months ago
Labels: bug, engine
#820 - Transparent pixels (α=0) are not discarded properly when drawing the player model.
Issue -
State: open - Opened by IntegratedQuantum 2 months ago
Labels: bug, contributor friendly, graphics
#819 - We need Path MTU discovery
Issue -
State: open - Opened by IntegratedQuantum 2 months ago
- 2 comments
Labels: bug, optimization, engine
#818 - New player model
Pull Request -
State: closed - Opened by careeoki 2 months ago
- 2 comments
#817 - Investigate using `ARB_fragment_shader_interlock` extension for volumetric fog
Issue -
State: open - Opened by IntegratedQuantum 2 months ago
- 2 comments
Labels: enhancement, experimental, graphics
#816 - upd: buoyancyAccOnPlayer for buoyancy
Pull Request -
State: open - Opened by somanshurath 2 months ago
- 11 comments
#815 - Multiplayer Network Error Handling
Issue -
State: closed - Opened by somanshurath 2 months ago
Labels: enhancement, ui/ux
#814 - Fences should not connect to small meshes blocks like carpets
Issue -
State: closed - Opened by somanshurath 2 months ago
Labels: bug, graphics
#813 - `StructureMapFragment` takes far too much memory.
Issue -
State: open - Opened by IntegratedQuantum 2 months ago
- 1 comment
Labels: bug, optimization, terrain
#812 - Increase FOV when moving fast (Issue#716)
Pull Request -
State: open - Opened by Tottel 2 months ago
- 10 comments
#811 - Escaping the Underground [IDEAS]
Issue -
State: open - Opened by ikabod-kee 2 months ago
- 10 comments
Labels: gameplay, content, ideas
#810 - Add an error notification window
Issue -
State: closed - Opened by IntegratedQuantum 2 months ago
- 2 comments
Labels: enhancement, contributor friendly, ui/ux
#809 - upd: error notification gui
Pull Request -
State: closed - Opened by somanshurath 2 months ago
- 3 comments
#808 - Error message when entering a world
Issue -
State: closed - Opened by IntegratedQuantum 2 months ago
Labels: bug, contributor friendly
#807 - fix: multiplayer empty ip address join
Pull Request -
State: closed - Opened by somanshurath 2 months ago
#806 - Minor UI tweaks
Pull Request -
State: closed - Opened by careeoki 2 months ago
#806 - Minor UI tweaks
Pull Request -
State: closed - Opened by careeoki 2 months ago
#805 - Gravity Blocks
Issue -
State: open - Opened by careeoki 2 months ago
Labels: enhancement, gameplay, graphics, engine, content
#805 - Gravity Blocks
Issue -
State: open - Opened by careeoki 2 months ago
Labels: enhancement, gameplay, graphics, engine, content
#804 - Hazard Blocks
Issue -
State: open - Opened by careeoki 2 months ago
Labels: enhancement, gameplay, content
#804 - Hazard Blocks
Issue -
State: open - Opened by careeoki 2 months ago
Labels: enhancement, gameplay, content
#803 - Block Breaking
Issue -
State: open - Opened by ikabod-kee 2 months ago
- 4 comments
Labels: experimental, gameplay, engine, terrain, design principles
#803 - Block Breaking
Issue -
State: open - Opened by ikabod-kee 2 months ago
- 4 comments
Labels: experimental, undecided, gameplay, engine, terrain, design principles
#802 - Allow drawing backfaces for opaque blocks
Issue -
State: open - Opened by IntegratedQuantum 2 months ago
Labels: enhancement, optimization, graphics
#802 - Allow drawing backfaces for opaque blocks
Issue -
State: open - Opened by IntegratedQuantum 2 months ago
Labels: enhancement, optimization, graphics
#801 - Make lava opaque
Pull Request -
State: open - Opened by careeoki 2 months ago
#801 - Make lava opaque
Pull Request -
State: open - Opened by careeoki 2 months ago
#800 - Make creative menu 10 slots wide
Pull Request -
State: closed - Opened by careeoki 3 months ago
#800 - Make creative menu 10 slots wide
Pull Request -
State: closed - Opened by careeoki 3 months ago
#799 - Daisies & Ivy
Pull Request -
State: closed - Opened by careeoki 3 months ago
- 10 comments
#798 - When breaking a torch or carpet, it should only break the selected one and not the entire block.
Issue -
State: closed - Opened by IntegratedQuantum 3 months ago
Labels: bug, gameplay
#798 - When breaking a torch or carpet, it should only break the selected one and not the entire block.
Issue -
State: closed - Opened by IntegratedQuantum 3 months ago
Labels: bug, gameplay
#797 - Apply squash and stretch to the player model based on eye velocity.
Issue -
State: open - Opened by ikabod-kee 3 months ago
- 1 comment
Labels: experimental, graphics
#797 - Apply squash and stretch to the player model based on eye velocity.
Issue -
State: open - Opened by ikabod-kee 3 months ago
- 1 comment
Labels: experimental, graphics
#796 - Every Biome displays as "cubyz:jungle(TODO)"
Issue -
State: closed - Opened by ikabod-kee 3 months ago
- 2 comments
Labels: bug
#796 - Every Biome displays as "cubyz:jungle(TODO)"
Issue -
State: closed - Opened by ikabod-kee 3 months ago
- 2 comments
Labels: bug
#795 - Adventure Mode
Issue -
State: open - Opened by ikabod-kee 3 months ago
Labels: enhancement, contributor friendly, gameplay, content
#795 - Adventure Mode
Issue -
State: open - Opened by ikabod-kee 3 months ago
Labels: enhancement, contributor friendly, gameplay, content
#794 - Time of day and biome no longer seems to be sent to the clients correctly.
Issue -
State: closed - Opened by IntegratedQuantum 3 months ago
- 1 comment
Labels: bug, engine
#794 - Time of day and biome no longer seems to be sent to the clients correctly.
Issue -
State: closed - Opened by IntegratedQuantum 3 months ago
- 1 comment
Labels: bug, engine
#793 - Chunk render distance limit for Multiplayer
Issue -
State: closed - Opened by ikabod-kee 3 months ago
- 1 comment
Labels: contributor friendly, optimization, ui/ux
#793 - Chunk render distance limit for Multiplayer
Issue -
State: closed - Opened by ikabod-kee 3 months ago
- 1 comment
Labels: contributor friendly, optimization, ui/ux
#792 - Blocks around the player are culled. Entity models might contribute to culling.
Issue -
State: closed - Opened by ikabod-kee 3 months ago
- 1 comment
Labels: bug, optimization, graphics, engine
#792 - Blocks around the player are culled. Entity models might contribute to culling.
Issue -
State: closed - Opened by ikabod-kee 3 months ago
- 1 comment
Labels: bug, optimization, graphics, engine
#791 - UV coordinates appear to be broken.
Issue -
State: closed - Opened by IntegratedQuantum 3 months ago
Labels: bug, graphics
#791 - UV coordinates appear to be broken.
Issue -
State: closed - Opened by IntegratedQuantum 3 months ago
Labels: bug, graphics
#790 - Camera spring overshoots when stepping up blocks
Issue -
State: open - Opened by careeoki 3 months ago
Labels: bug, physics
#790 - Camera spring overshoots when stepping up blocks
Issue -
State: open - Opened by careeoki 3 months ago
Labels: bug, physics
#789 - Allow placing cloth without support
Issue -
State: closed - Opened by careeoki 3 months ago
Labels: enhancement, content
#789 - Allow placing cloth without support
Issue -
State: closed - Opened by careeoki 3 months ago
Labels: enhancement, content
#788 - Cloth z-fights where it meets in corners
Issue -
State: open - Opened by careeoki 3 months ago
- 2 comments
Labels: bug, graphics
#788 - Cloth z-fights where it meets in corners
Issue -
State: open - Opened by careeoki 3 months ago
- 2 comments
Labels: bug, graphics
#787 - Textures are rotated incorrectly with Log and Carpet rotationMode
Issue -
State: closed - Opened by careeoki 3 months ago
- 2 comments
Labels: bug, graphics
#787 - Textures are rotated incorrectly with Log and Carpet rotationMode
Issue -
State: closed - Opened by careeoki 3 months ago
- 2 comments
Labels: bug, graphics
#786 - Cloth can be placed vertically on the side of another cloth
Issue -
State: closed - Opened by careeoki 3 months ago
Labels: bug, ui/ux
#786 - Cloth can be placed vertically on the side of another cloth
Issue -
State: closed - Opened by careeoki 3 months ago
Labels: bug, ui/ux
#785 - Carpet blocks cannot be placed on the side of fences
Issue -
State: closed - Opened by careeoki 3 months ago
Labels: bug, graphics, ui/ux
#785 - Carpet blocks cannot be placed on the side of fences
Issue -
State: closed - Opened by careeoki 3 months ago
Labels: bug, graphics, ui/ux
#784 - Can't place more than 2 cloths in a block
Issue -
State: closed - Opened by careeoki 3 months ago
Labels: bug, engine, ui/ux
#784 - Can't place more than 2 cloths in a block
Issue -
State: closed - Opened by careeoki 3 months ago
Labels: bug, engine, ui/ux
#783 - Add cloth
Pull Request -
State: closed - Opened by careeoki 3 months ago
- 6 comments
#783 - Add cloth
Pull Request -
State: closed - Opened by careeoki 3 months ago
- 6 comments
#782 - Crash in the new inventory system
Issue -
State: closed - Opened by IntegratedQuantum 3 months ago
Labels: bug, engine
#782 - Crash in the new inventory system
Issue -
State: closed - Opened by IntegratedQuantum 3 months ago
Labels: bug, engine
#781 - Clear Inventory Button/Trash Slot for creative mode
Issue -
State: closed - Opened by ikabod-kee 3 months ago
- 2 comments
Labels: enhancement, ui/ux
#781 - Clear Inventory Button/Trash Slot for creative mode
Issue -
State: closed - Opened by ikabod-kee 3 months ago
- 2 comments
Labels: enhancement, ui/ux
#780 - Add a make-shift model for the player
Issue -
State: closed - Opened by IntegratedQuantum 3 months ago
Labels: enhancement, gameplay, graphics
#780 - Add a make-shift model for the player
Issue -
State: closed - Opened by IntegratedQuantum 3 months ago
Labels: enhancement, gameplay, graphics
#779 - Drop items with `q`
Issue -
State: open - Opened by IntegratedQuantum 3 months ago
Labels: enhancement, ui/ux
#779 - Drop items with `q`
Issue -
State: open - Opened by IntegratedQuantum 3 months ago
Labels: enhancement, ui/ux
#778 - Rethink how the `GenericInterpolation` interacts with the base entity.
Issue -
State: open - Opened by IntegratedQuantum 3 months ago
Labels: engine, refactor
#778 - Rethink how the `GenericInterpolation` interacts with the base entity.
Issue -
State: open - Opened by IntegratedQuantum 3 months ago
Labels: engine, refactor
#777 - stairs produce holes in the mesh at LOD borders
Issue -
State: open - Opened by IntegratedQuantum 3 months ago
Labels: bug, experimental, graphics
#777 - stairs produce holes in the mesh at LOD borders
Issue -
State: open - Opened by IntegratedQuantum 3 months ago
Labels: bug, experimental, graphics
#765 - `glPolygonOffset(1, 1)`, which was used to fix #696, causes visual bugs on some hardware.
Issue -
State: closed - Opened by IntegratedQuantum 3 months ago
Labels: bug, graphics
#765 - `glPolygonOffset(1, 1)`, which was used to fix #696, causes visual bugs on some hardware.
Issue -
State: closed - Opened by IntegratedQuantum 3 months ago
Labels: bug, graphics
#751 - Improve how block placing/breaking is synchronized with the server
Issue -
State: closed - Opened by IntegratedQuantum 4 months ago
Labels: enhancement, experimental, engine
#749 - `gui.toggleWindow` doesn't appear to call the onClose function when closing the window.
Issue -
State: closed - Opened by IntegratedQuantum 4 months ago
Labels: bug, ui/ux
#747 - Allow changing the (number of) levels of detail displayed in the game.
Issue -
State: closed - Opened by IntegratedQuantum 4 months ago
Labels: enhancement, optimization, graphics
#745 - Remove interior details of LOD chunks
Issue -
State: closed - Opened by IntegratedQuantum 4 months ago
Labels: enhancement, optimization, engine
#744 - gitignore vim files
Pull Request -
State: closed - Opened by archbirdplus 4 months ago
- 3 comments
#743 - The creative inventory remains open and items can be taken from it when the game mode is switched to survival.
Issue -
State: open - Opened by IntegratedQuantum 4 months ago
Labels: bug, contributor friendly
#742 - There is no preview when holding left click in the inventory to distribute a stack into multiple locations.
Issue -
State: open - Opened by IntegratedQuantum 4 months ago
Labels: bug, contributor friendly, ui/ux
#741 - Add a mode where you follow the perspective of another player.
Issue -
State: open - Opened by IntegratedQuantum 4 months ago
- 2 comments
Labels: enhancement, gameplay
#740 - Chunks can be falsely removed from the queue if the player moved fast, but all the position packets were lost.
Issue -
State: closed - Opened by IntegratedQuantum 4 months ago
Labels: bug, engine
#739 - Add gamemode and unlimited blocks key
Pull Request -
State: closed - Opened by ataman6 4 months ago
- 1 comment
#738 - When the player is inside a fence block, the fog is broken.
Issue -
State: closed - Opened by IntegratedQuantum 4 months ago
Labels: bug, graphics
#737 - Improvements to format_check.py to reduce unintended changes
Issue -
State: open - Opened by IntegratedQuantum 4 months ago
Labels: contributor friendly, refactor
#736 - Use recursive mutex for GUI window handling
Pull Request -
State: closed - Opened by catmeow72 4 months ago
- 2 comments