Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / PixelGuys/Cubyz issues and pull requests

#832 - Added a void to separate the cave world from the root world.

Pull Request - State: closed - Opened by ikabod-kee about 2 months ago - 4 comments

#831 - Fix color banding using dithering in a post processing shader

Issue - State: open - Opened by ikabod-kee about 2 months ago - 1 comment
Labels: experimental, graphics

#830 - Generation of LOD chunks is siquificantly slower

Issue - State: open - Opened by IntegratedQuantum about 2 months ago
Labels: bug, optimization

#828 - Add an abyss to separate the caves and Root World

Issue - State: closed - Opened by ikabod-kee about 2 months ago - 1 comment
Labels: experimental, content, terrain

#827 - Add a smaller font for smaller text.

Issue - State: open - Opened by ikabod-kee about 2 months ago
Labels: contributor friendly, graphics, ui/ux

#826 - Make it possible to seperate the model of a block and it's collisions

Issue - State: open - Opened by OneAvargeCoder193 about 2 months ago - 4 comments
Labels: enhancement, experimental, optimization, engine

#825 - Stone Walls

Pull Request - State: closed - Opened by careeoki about 2 months ago - 6 comments

#824 - Water distortions

Issue - State: open - Opened by IntegratedQuantum about 2 months ago
Labels: enhancement, experimental, graphics

#823 - Use multi draw indirect count

Issue - State: open - Opened by IntegratedQuantum about 2 months ago
Labels: experimental, optimization, graphics

#822 - upd: kick notification on client side & fix: no kick option for local user

Pull Request - State: open - Opened by somanshurath 2 months ago - 3 comments

#820 - Transparent pixels (α=0) are not discarded properly when drawing the player model.

Issue - State: open - Opened by IntegratedQuantum 2 months ago
Labels: bug, contributor friendly, graphics

#819 - We need Path MTU discovery

Issue - State: open - Opened by IntegratedQuantum 2 months ago - 2 comments
Labels: bug, optimization, engine

#818 - New player model

Pull Request - State: closed - Opened by careeoki 2 months ago - 2 comments

#817 - Investigate using `ARB_fragment_shader_interlock` extension for volumetric fog

Issue - State: open - Opened by IntegratedQuantum 2 months ago - 2 comments
Labels: enhancement, experimental, graphics

#816 - upd: buoyancyAccOnPlayer for buoyancy

Pull Request - State: open - Opened by somanshurath 2 months ago - 11 comments

#815 - Multiplayer Network Error Handling

Issue - State: closed - Opened by somanshurath 2 months ago
Labels: enhancement, ui/ux

#814 - Fences should not connect to small meshes blocks like carpets

Issue - State: closed - Opened by somanshurath 2 months ago
Labels: bug, graphics

#813 - `StructureMapFragment` takes far too much memory.

Issue - State: open - Opened by IntegratedQuantum 2 months ago - 1 comment
Labels: bug, optimization, terrain

#812 - Increase FOV when moving fast (Issue#716)

Pull Request - State: open - Opened by Tottel 2 months ago - 10 comments

#811 - Escaping the Underground [IDEAS]

Issue - State: open - Opened by ikabod-kee 2 months ago - 10 comments
Labels: gameplay, content, ideas

#810 - Add an error notification window

Issue - State: closed - Opened by IntegratedQuantum 2 months ago - 2 comments
Labels: enhancement, contributor friendly, ui/ux

#809 - upd: error notification gui

Pull Request - State: closed - Opened by somanshurath 2 months ago - 3 comments

#808 - Error message when entering a world

Issue - State: closed - Opened by IntegratedQuantum 2 months ago
Labels: bug, contributor friendly

#807 - fix: multiplayer empty ip address join

Pull Request - State: closed - Opened by somanshurath 2 months ago

#806 - Minor UI tweaks

Pull Request - State: closed - Opened by careeoki 2 months ago

#806 - Minor UI tweaks

Pull Request - State: closed - Opened by careeoki 2 months ago

#805 - Gravity Blocks

Issue - State: open - Opened by careeoki 2 months ago
Labels: enhancement, gameplay, graphics, engine, content

#805 - Gravity Blocks

Issue - State: open - Opened by careeoki 2 months ago
Labels: enhancement, gameplay, graphics, engine, content

#804 - Hazard Blocks

Issue - State: open - Opened by careeoki 2 months ago
Labels: enhancement, gameplay, content

#804 - Hazard Blocks

Issue - State: open - Opened by careeoki 2 months ago
Labels: enhancement, gameplay, content

#803 - Block Breaking

Issue - State: open - Opened by ikabod-kee 2 months ago - 4 comments
Labels: experimental, gameplay, engine, terrain, design principles

#803 - Block Breaking

Issue - State: open - Opened by ikabod-kee 2 months ago - 4 comments
Labels: experimental, undecided, gameplay, engine, terrain, design principles

#802 - Allow drawing backfaces for opaque blocks

Issue - State: open - Opened by IntegratedQuantum 2 months ago
Labels: enhancement, optimization, graphics

#802 - Allow drawing backfaces for opaque blocks

Issue - State: open - Opened by IntegratedQuantum 2 months ago
Labels: enhancement, optimization, graphics

#801 - Make lava opaque

Pull Request - State: open - Opened by careeoki 2 months ago

#801 - Make lava opaque

Pull Request - State: open - Opened by careeoki 2 months ago

#800 - Make creative menu 10 slots wide

Pull Request - State: closed - Opened by careeoki 3 months ago

#800 - Make creative menu 10 slots wide

Pull Request - State: closed - Opened by careeoki 3 months ago

#799 - Daisies & Ivy

Pull Request - State: closed - Opened by careeoki 3 months ago - 10 comments

#797 - Apply squash and stretch to the player model based on eye velocity.

Issue - State: open - Opened by ikabod-kee 3 months ago - 1 comment
Labels: experimental, graphics

#797 - Apply squash and stretch to the player model based on eye velocity.

Issue - State: open - Opened by ikabod-kee 3 months ago - 1 comment
Labels: experimental, graphics

#796 - Every Biome displays as "cubyz:jungle(TODO)"

Issue - State: closed - Opened by ikabod-kee 3 months ago - 2 comments
Labels: bug

#796 - Every Biome displays as "cubyz:jungle(TODO)"

Issue - State: closed - Opened by ikabod-kee 3 months ago - 2 comments
Labels: bug

#795 - Adventure Mode

Issue - State: open - Opened by ikabod-kee 3 months ago
Labels: enhancement, contributor friendly, gameplay, content

#795 - Adventure Mode

Issue - State: open - Opened by ikabod-kee 3 months ago
Labels: enhancement, contributor friendly, gameplay, content

#794 - Time of day and biome no longer seems to be sent to the clients correctly.

Issue - State: closed - Opened by IntegratedQuantum 3 months ago - 1 comment
Labels: bug, engine

#794 - Time of day and biome no longer seems to be sent to the clients correctly.

Issue - State: closed - Opened by IntegratedQuantum 3 months ago - 1 comment
Labels: bug, engine

#793 - Chunk render distance limit for Multiplayer

Issue - State: closed - Opened by ikabod-kee 3 months ago - 1 comment
Labels: contributor friendly, optimization, ui/ux

#793 - Chunk render distance limit for Multiplayer

Issue - State: closed - Opened by ikabod-kee 3 months ago - 1 comment
Labels: contributor friendly, optimization, ui/ux

#792 - Blocks around the player are culled. Entity models might contribute to culling.

Issue - State: closed - Opened by ikabod-kee 3 months ago - 1 comment
Labels: bug, optimization, graphics, engine

#792 - Blocks around the player are culled. Entity models might contribute to culling.

Issue - State: closed - Opened by ikabod-kee 3 months ago - 1 comment
Labels: bug, optimization, graphics, engine

#791 - UV coordinates appear to be broken.

Issue - State: closed - Opened by IntegratedQuantum 3 months ago
Labels: bug, graphics

#791 - UV coordinates appear to be broken.

Issue - State: closed - Opened by IntegratedQuantum 3 months ago
Labels: bug, graphics

#790 - Camera spring overshoots when stepping up blocks

Issue - State: open - Opened by careeoki 3 months ago
Labels: bug, physics

#790 - Camera spring overshoots when stepping up blocks

Issue - State: open - Opened by careeoki 3 months ago
Labels: bug, physics

#789 - Allow placing cloth without support

Issue - State: closed - Opened by careeoki 3 months ago
Labels: enhancement, content

#789 - Allow placing cloth without support

Issue - State: closed - Opened by careeoki 3 months ago
Labels: enhancement, content

#788 - Cloth z-fights where it meets in corners

Issue - State: open - Opened by careeoki 3 months ago - 2 comments
Labels: bug, graphics

#788 - Cloth z-fights where it meets in corners

Issue - State: open - Opened by careeoki 3 months ago - 2 comments
Labels: bug, graphics

#787 - Textures are rotated incorrectly with Log and Carpet rotationMode

Issue - State: closed - Opened by careeoki 3 months ago - 2 comments
Labels: bug, graphics

#787 - Textures are rotated incorrectly with Log and Carpet rotationMode

Issue - State: closed - Opened by careeoki 3 months ago - 2 comments
Labels: bug, graphics

#786 - Cloth can be placed vertically on the side of another cloth

Issue - State: closed - Opened by careeoki 3 months ago
Labels: bug, ui/ux

#786 - Cloth can be placed vertically on the side of another cloth

Issue - State: closed - Opened by careeoki 3 months ago
Labels: bug, ui/ux

#785 - Carpet blocks cannot be placed on the side of fences

Issue - State: closed - Opened by careeoki 3 months ago
Labels: bug, graphics, ui/ux

#785 - Carpet blocks cannot be placed on the side of fences

Issue - State: closed - Opened by careeoki 3 months ago
Labels: bug, graphics, ui/ux

#784 - Can't place more than 2 cloths in a block

Issue - State: closed - Opened by careeoki 3 months ago
Labels: bug, engine, ui/ux

#784 - Can't place more than 2 cloths in a block

Issue - State: closed - Opened by careeoki 3 months ago
Labels: bug, engine, ui/ux

#783 - Add cloth

Pull Request - State: closed - Opened by careeoki 3 months ago - 6 comments

#783 - Add cloth

Pull Request - State: closed - Opened by careeoki 3 months ago - 6 comments

#782 - Crash in the new inventory system

Issue - State: closed - Opened by IntegratedQuantum 3 months ago
Labels: bug, engine

#782 - Crash in the new inventory system

Issue - State: closed - Opened by IntegratedQuantum 3 months ago
Labels: bug, engine

#781 - Clear Inventory Button/Trash Slot for creative mode

Issue - State: closed - Opened by ikabod-kee 3 months ago - 2 comments
Labels: enhancement, ui/ux

#781 - Clear Inventory Button/Trash Slot for creative mode

Issue - State: closed - Opened by ikabod-kee 3 months ago - 2 comments
Labels: enhancement, ui/ux

#780 - Add a make-shift model for the player

Issue - State: closed - Opened by IntegratedQuantum 3 months ago
Labels: enhancement, gameplay, graphics

#780 - Add a make-shift model for the player

Issue - State: closed - Opened by IntegratedQuantum 3 months ago
Labels: enhancement, gameplay, graphics

#779 - Drop items with `q`

Issue - State: open - Opened by IntegratedQuantum 3 months ago
Labels: enhancement, ui/ux

#779 - Drop items with `q`

Issue - State: open - Opened by IntegratedQuantum 3 months ago
Labels: enhancement, ui/ux

#778 - Rethink how the `GenericInterpolation` interacts with the base entity.

Issue - State: open - Opened by IntegratedQuantum 3 months ago
Labels: engine, refactor

#778 - Rethink how the `GenericInterpolation` interacts with the base entity.

Issue - State: open - Opened by IntegratedQuantum 3 months ago
Labels: engine, refactor

#777 - stairs produce holes in the mesh at LOD borders

Issue - State: open - Opened by IntegratedQuantum 3 months ago
Labels: bug, experimental, graphics

#777 - stairs produce holes in the mesh at LOD borders

Issue - State: open - Opened by IntegratedQuantum 3 months ago
Labels: bug, experimental, graphics

#751 - Improve how block placing/breaking is synchronized with the server

Issue - State: closed - Opened by IntegratedQuantum 4 months ago
Labels: enhancement, experimental, engine

#747 - Allow changing the (number of) levels of detail displayed in the game.

Issue - State: closed - Opened by IntegratedQuantum 4 months ago
Labels: enhancement, optimization, graphics

#745 - Remove interior details of LOD chunks

Issue - State: closed - Opened by IntegratedQuantum 4 months ago
Labels: enhancement, optimization, engine

#744 - gitignore vim files

Pull Request - State: closed - Opened by archbirdplus 4 months ago - 3 comments

#741 - Add a mode where you follow the perspective of another player.

Issue - State: open - Opened by IntegratedQuantum 4 months ago - 2 comments
Labels: enhancement, gameplay

#739 - Add gamemode and unlimited blocks key

Pull Request - State: closed - Opened by ataman6 4 months ago - 1 comment

#738 - When the player is inside a fence block, the fog is broken.

Issue - State: closed - Opened by IntegratedQuantum 4 months ago
Labels: bug, graphics

#737 - Improvements to format_check.py to reduce unintended changes

Issue - State: open - Opened by IntegratedQuantum 4 months ago
Labels: contributor friendly, refactor

#736 - Use recursive mutex for GUI window handling

Pull Request - State: closed - Opened by catmeow72 4 months ago - 2 comments