Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / PixelGuys/Cubyz issues and pull requests

#905 - Speleothem rotation mode

Issue - State: open - Opened by careeoki about 1 month ago - 12 comments
Labels: content, terrain

#904 - My Enemy Ideas

Issue - State: open - Opened by ikabod-kee about 1 month ago - 6 comments
Labels: gameplay, content, ideas

#903 - Hot, Dry Biomes (Terrain Revamp 1.0)

Pull Request - State: open - Opened by ikabod-kee about 1 month ago - 4 comments

#902 - Additional Sub-biomes, Transition Biomes, etc.

Pull Request - State: closed - Opened by ikabod-kee about 1 month ago - 4 comments

#902 - Additional Sub-biomes, Transition Biomes, etc.

Pull Request - State: closed - Opened by ikabod-kee about 1 month ago - 4 comments

#901 - Change Mud Grass to Lush Grass

Pull Request - State: closed - Opened by ikabod-kee about 1 month ago

#901 - Change Mud Grass to Lush Grass

Pull Request - State: closed - Opened by ikabod-kee about 1 month ago

#900 - Terrain Revamp 1.0

Pull Request - State: closed - Opened by ikabod-kee about 1 month ago - 1 comment

#899 - Default Climate Changes

Pull Request - State: closed - Opened by ikabod-kee about 1 month ago - 1 comment

#899 - Default Climate Changes

Pull Request - State: closed - Opened by ikabod-kee about 1 month ago - 1 comment

#898 - Blocks + Block Changes necessary for Terrain Revamp 1.0

Pull Request - State: closed - Opened by ikabod-kee about 1 month ago - 6 comments

#898 - Blocks + Block Changes necessary for Terrain Revamp 1.0

Pull Request - State: closed - Opened by ikabod-kee about 1 month ago - 6 comments

#896 - Can (and should) we avoid the hue shifting that happens at the edge of light sources?

Issue - State: open - Opened by IntegratedQuantum about 1 month ago - 3 comments
Labels: experimental, graphics

#896 - Can (and should) we avoid the hue shifting that happens at the edge of light sources?

Issue - State: open - Opened by IntegratedQuantum about 1 month ago - 3 comments
Labels: experimental, graphics

#895 - Reflectivity is too glow-y, because it tends to add a lot of extra light.

Issue - State: open - Opened by IntegratedQuantum about 1 month ago
Labels: bug, experimental, graphics

#895 - Reflectivity is too glow-y, because it tends to add a lot of extra light.

Issue - State: open - Opened by IntegratedQuantum about 1 month ago
Labels: bug, experimental, graphics

#894 - Update glow crystals to new coloured blocks palette

Pull Request - State: closed - Opened by careeoki about 1 month ago - 3 comments

#894 - Update glow crystals to new coloured blocks palette

Pull Request - State: closed - Opened by careeoki about 1 month ago - 3 comments

#893 - New Tree Leave Type: Flatbottom

Issue - State: open - Opened by ikabod-kee about 1 month ago - 2 comments
Labels: contributor friendly, terrain

#893 - New Tree Leave Type: Flatbottom

Issue - State: open - Opened by ikabod-kee about 1 month ago - 4 comments
Labels: contributor friendly, terrain

#892 - Add a healthbar for tools so the player can check the durability without looking at the tooltip.

Issue - State: open - Opened by IntegratedQuantum about 1 month ago
Labels: enhancement, contributor friendly, ui/ux

#892 - Add a healthbar for tools so the player can check the durability without looking at the tooltip.

Issue - State: open - Opened by IntegratedQuantum about 1 month ago
Labels: enhancement, contributor friendly, ui/ux

#891 - Block drops visual artifacts

Issue - State: closed - Opened by careeoki about 1 month ago - 9 comments
Labels: bug, graphics

#890 - Refactor the entity protocol

Issue - State: open - Opened by IntegratedQuantum about 1 month ago
Labels: contributor friendly, engine, refactor

#889 - Overlay Textures

Issue - State: open - Opened by careeoki about 1 month ago - 1 comment
Labels: experimental, undecided, graphics

#888 - Implement shadow maps

Issue - State: open - Opened by ikabod-kee about 1 month ago - 6 comments
Labels: experimental, graphics

#887 - Leaves Quality thing stops at chunk borders

Issue - State: closed - Opened by ikabod-kee about 1 month ago - 6 comments
Labels: bug

#886 - Allow specifying the default gamemode when creating a world

Issue - State: open - Opened by IntegratedQuantum about 1 month ago
Labels: enhancement, contributor friendly, gameplay

#885 - Pressing `T` to open chat type `t` in the chat.

Issue - State: closed - Opened by IntegratedQuantum about 1 month ago
Labels: bug, contributor friendly, ui/ux

#884 - Load the velocity and rotation from the stored player data and send it to the client

Issue - State: open - Opened by IntegratedQuantum about 1 month ago - 2 comments
Labels: enhancement, contributor friendly, engine

#883 - The player inventory is not saved on disconnect/when the player is deinited.

Issue - State: closed - Opened by IntegratedQuantum about 1 month ago
Labels: bug, engine

#882 - The player "hand" inventory is not saved.

Issue - State: closed - Opened by IntegratedQuantum about 1 month ago
Labels: bug, contributor friendly, engine

#881 - Willow & Baobab trees

Pull Request - State: closed - Opened by careeoki about 1 month ago - 1 comment

#880 - Light spreads down more than it spreads to the sides or up

Issue - State: closed - Opened by ikabod-kee about 1 month ago - 11 comments
Labels: bug

#879 - Tools are created with a different seed on the server.

Issue - State: closed - Opened by IntegratedQuantum about 1 month ago
Labels: bug, engine

#878 - Add player and inventory saving

Pull Request - State: closed - Opened by OneAvargeCoder193 about 1 month ago

#877 - Biome Lushness Tags

Issue - State: closed - Opened by ikabod-kee about 1 month ago - 9 comments
Labels: contributor friendly, terrain

#876 - Leaving and rejoining crashes in the Inventory system

Issue - State: closed - Opened by IntegratedQuantum about 1 month ago
Labels: bug, engine

#875 - Stack Size parameter for items

Issue - State: closed - Opened by ikabod-kee about 1 month ago - 2 comments
Labels: gameplay, ui/ux

#874 - Reduce network latency

Issue - State: open - Opened by IntegratedQuantum about 1 month ago
Labels: optimization, engine

#873 - More temperature climate tags

Issue - State: closed - Opened by ikabod-kee about 1 month ago - 12 comments
Labels: terrain

#872 - Make the background for the world select screen scroll with the buttons

Issue - State: open - Opened by OneAvargeCoder193 about 1 month ago - 2 comments
Labels: ui/ux

#871 - Flashing items in inventory when it's full

Issue - State: closed - Opened by ikabod-kee about 1 month ago
Labels: bug, ui/ux

#870 - Crafting Principles

Issue - State: open - Opened by ikabod-kee about 1 month ago - 2 comments
Labels: gameplay, design principles

#870 - Crafting Principles

Issue - State: open - Opened by ikabod-kee about 1 month ago - 2 comments
Labels: gameplay, design principles

#869 - Consider removing cobblestone or adding a cobbled variant of other stones

Issue - State: open - Opened by ikabod-kee about 1 month ago - 7 comments
Labels: content

#868 - Improve item physics

Issue - State: closed - Opened by ikabod-kee about 1 month ago - 9 comments
Labels: bug, contributor friendly, physics

#867 - Multiple data races in the mesh_storage system.

Issue - State: open - Opened by IntegratedQuantum about 1 month ago
Labels: bug, engine

#867 - Multiple data races in the mesh_storage system.

Issue - State: open - Opened by IntegratedQuantum about 1 month ago
Labels: bug, engine

#866 - Data race between `ThreadPool.Performance.read` and `...Performance.add`

Issue - State: open - Opened by IntegratedQuantum about 1 month ago
Labels: bug, engine

#866 - Data race between `ThreadPool.Performance.read` and `...Performance.add`

Issue - State: open - Opened by IntegratedQuantum about 1 month ago
Labels: bug, engine

#862 - Different directory for config

Issue - State: closed - Opened by Moonyol about 2 months ago - 3 comments

#862 - Different directory for config

Issue - State: closed - Opened by Moonyol about 2 months ago - 3 comments

#861 - Squares near water

Issue - State: closed - Opened by Moonyol about 2 months ago - 3 comments

#861 - Squares near water

Issue - State: closed - Opened by Moonyol about 2 months ago - 3 comments

#860 - /time 9223372036854775807 crashes in debug mode

Issue - State: closed - Opened by Moonyol about 2 months ago
Labels: bug, engine

#859 - Switch to IPv6

Issue - State: open - Opened by IntegratedQuantum about 2 months ago - 1 comment
Labels: bug, undecided, ui/ux

#859 - Switch to IPv6

Issue - State: open - Opened by IntegratedQuantum about 2 months ago - 1 comment
Labels: bug, undecided, ui/ux

#858 - Lava is blue and green from inside when the player is inside of a block

Issue - State: closed - Opened by Moonyol about 2 months ago - 2 comments
Labels: bug, graphics

#858 - Lava is blue and green from inside when the player is inside of a block

Issue - State: closed - Opened by Moonyol about 2 months ago - 2 comments
Labels: bug, graphics

#856 - Allow enabling/disabling item drops based on tool type

Issue - State: open - Opened by IntegratedQuantum about 2 months ago
Labels: enhancement, content

#855 - fix: /invite error rename

Pull Request - State: closed - Opened by somanshurath about 2 months ago

#855 - fix: /invite error rename

Pull Request - State: closed - Opened by somanshurath about 2 months ago

#854 - Fences have no collision check when connecting

Issue - State: open - Opened by Moonyol about 2 months ago - 1 comment
Labels: bug, contributor friendly, physics

#854 - Fences have no collision check when connecting

Issue - State: open - Opened by Moonyol about 2 months ago - 1 comment
Labels: bug, contributor friendly, physics

#853 - /invite with no arguments shows wrong error

Issue - State: closed - Opened by Moonyol about 2 months ago
Labels: bug

#853 - /invite with no arguments shows wrong error

Issue - State: closed - Opened by Moonyol about 2 months ago
Labels: bug

#852 - Unlimited FPS setting causes the player to fall into the ground

Issue - State: closed - Opened by Moonyol about 2 months ago - 1 comment

#852 - Unlimited FPS setting causes the player to fall into the ground

Issue - State: closed - Opened by Moonyol about 2 months ago - 1 comment

#851 - Prevent Nerd Poling

Issue - State: open - Opened by ikabod-kee about 2 months ago - 2 comments
Labels: gameplay

#850 - Player cannons

Issue - State: open - Opened by IntegratedQuantum about 2 months ago
Labels: enhancement, experimental, gameplay

#849 - Explosives

Issue - State: open - Opened by ikabod-kee about 2 months ago
Labels: experimental, gameplay, engine, content

#848 - Biomes: Add Sequoia

Issue - State: open - Opened by Zig-VS-TypeScript-VS about 2 months ago
Labels: undecided, content

#847 - Track item durability in inventory synchronization (needed when breaking blocks with tools)

Issue - State: closed - Opened by IntegratedQuantum about 2 months ago
Labels: enhancement, engine

#846 - Synchronize the game mode with the server.

Issue - State: closed - Opened by IntegratedQuantum about 2 months ago
Labels: enhancement, engine, ui/ux

#845 - Make cross-shaped vegetation render as a billboard at 0.5 LOD

Issue - State: open - Opened by ikabod-kee about 2 months ago - 2 comments
Labels: experimental, optimization, graphics, engine

#844 - Shade blocks according to average light direction in a chunk

Issue - State: open - Opened by ikabod-kee about 2 months ago - 7 comments
Labels: enhancement, experimental, undecided, graphics, engine

#843 - Ridges/cliffs parameter for biomes

Issue - State: open - Opened by ikabod-kee about 2 months ago
Labels: enhancement, experimental, terrain

#842 - Add a structure parameter that lets you set a min and max Y value where the structure will generate

Issue - State: open - Opened by ikabod-kee about 2 months ago
Labels: enhancement, terrain

#841 - Allow structures that can generate on the surface of water

Issue - State: open - Opened by ikabod-kee about 2 months ago
Labels: enhancement, experimental, terrain

#841 - Allow structures that can generate on the surface of water

Issue - State: open - Opened by ikabod-kee about 2 months ago
Labels: enhancement, experimental, terrain

#840 - Add a tag that specifies whether a structure spawns above water, under water, or both.

Issue - State: open - Opened by ikabod-kee about 2 months ago - 2 comments
Labels: enhancement, experimental, terrain

#840 - Add a tag that specifies whether a structure spawns above water, under water, or both.

Issue - State: open - Opened by ikabod-kee about 2 months ago - 2 comments
Labels: enhancement, experimental, terrain

#839 - Structure Patch

Issue - State: open - Opened by ikabod-kee about 2 months ago - 3 comments
Labels: enhancement, experimental, terrain

#839 - Structure Patch

Issue - State: open - Opened by ikabod-kee about 2 months ago - 1 comment
Labels: enhancement, experimental, terrain

#838 - World Gen slows to a crawl when generating Rainbow Forest LODs

Issue - State: open - Opened by ikabod-kee about 2 months ago - 3 comments
Labels: bug, optimization, terrain

#838 - World Gen slows to a crawl when generating Rainbow Forest LODs

Issue - State: open - Opened by ikabod-kee about 2 months ago - 3 comments
Labels: bug, optimization, terrain

#837 - Freeze water that generates in frozen biomes

Issue - State: open - Opened by ikabod-kee about 2 months ago
Labels: terrain

#836 - Light can pass through wall blocks

Issue - State: open - Opened by careeoki about 2 months ago - 5 comments
Labels: bug, experimental, graphics

#835 - Raytracing

Issue - State: closed - Opened by ghost about 2 months ago - 3 comments
Labels: experimental, undecided, graphics, engine

#834 - Add subbiome support for cave biomes

Issue - State: open - Opened by IntegratedQuantum about 2 months ago
Labels: enhancement, experimental, terrain

#833 - Added a void to separate the cave world from the root world.

Pull Request - State: closed - Opened by ikabod-kee about 2 months ago - 16 comments