Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / PixelGuys/Cubyz issues and pull requests
#905 - Speleothem rotation mode
Issue -
State: open - Opened by careeoki about 1 month ago
- 12 comments
Labels: content, terrain
#904 - My Enemy Ideas
Issue -
State: open - Opened by ikabod-kee about 1 month ago
- 6 comments
Labels: gameplay, content, ideas
#903 - Hot, Dry Biomes (Terrain Revamp 1.0)
Pull Request -
State: open - Opened by ikabod-kee about 1 month ago
- 4 comments
#902 - Additional Sub-biomes, Transition Biomes, etc.
Pull Request -
State: closed - Opened by ikabod-kee about 1 month ago
- 4 comments
#902 - Additional Sub-biomes, Transition Biomes, etc.
Pull Request -
State: closed - Opened by ikabod-kee about 1 month ago
- 4 comments
#901 - Change Mud Grass to Lush Grass
Pull Request -
State: closed - Opened by ikabod-kee about 1 month ago
#901 - Change Mud Grass to Lush Grass
Pull Request -
State: closed - Opened by ikabod-kee about 1 month ago
#900 - Terrain Revamp 1.0
Pull Request -
State: closed - Opened by ikabod-kee about 1 month ago
- 1 comment
#899 - Default Climate Changes
Pull Request -
State: closed - Opened by ikabod-kee about 1 month ago
- 1 comment
#899 - Default Climate Changes
Pull Request -
State: closed - Opened by ikabod-kee about 1 month ago
- 1 comment
#898 - Blocks + Block Changes necessary for Terrain Revamp 1.0
Pull Request -
State: closed - Opened by ikabod-kee about 1 month ago
- 6 comments
#898 - Blocks + Block Changes necessary for Terrain Revamp 1.0
Pull Request -
State: closed - Opened by ikabod-kee about 1 month ago
- 6 comments
#897 - Allow addons to specify a list of id renaming operations, to keep compatibility with older versions
Issue -
State: open - Opened by IntegratedQuantum about 1 month ago
Labels: engine, ui/ux
#897 - Allow addons to specify a list of id renaming operations, to keep compatibility with older versions
Issue -
State: open - Opened by IntegratedQuantum about 1 month ago
Labels: engine, ui/ux
#896 - Can (and should) we avoid the hue shifting that happens at the edge of light sources?
Issue -
State: open - Opened by IntegratedQuantum about 1 month ago
- 3 comments
Labels: experimental, graphics
#896 - Can (and should) we avoid the hue shifting that happens at the edge of light sources?
Issue -
State: open - Opened by IntegratedQuantum about 1 month ago
- 3 comments
Labels: experimental, graphics
#895 - Reflectivity is too glow-y, because it tends to add a lot of extra light.
Issue -
State: open - Opened by IntegratedQuantum about 1 month ago
Labels: bug, experimental, graphics
#895 - Reflectivity is too glow-y, because it tends to add a lot of extra light.
Issue -
State: open - Opened by IntegratedQuantum about 1 month ago
Labels: bug, experimental, graphics
#894 - Update glow crystals to new coloured blocks palette
Pull Request -
State: closed - Opened by careeoki about 1 month ago
- 3 comments
#894 - Update glow crystals to new coloured blocks palette
Pull Request -
State: closed - Opened by careeoki about 1 month ago
- 3 comments
#893 - New Tree Leave Type: Flatbottom
Issue -
State: open - Opened by ikabod-kee about 1 month ago
- 2 comments
Labels: contributor friendly, terrain
#893 - New Tree Leave Type: Flatbottom
Issue -
State: open - Opened by ikabod-kee about 1 month ago
- 4 comments
Labels: contributor friendly, terrain
#892 - Add a healthbar for tools so the player can check the durability without looking at the tooltip.
Issue -
State: open - Opened by IntegratedQuantum about 1 month ago
Labels: enhancement, contributor friendly, ui/ux
#892 - Add a healthbar for tools so the player can check the durability without looking at the tooltip.
Issue -
State: open - Opened by IntegratedQuantum about 1 month ago
Labels: enhancement, contributor friendly, ui/ux
#891 - Block drops visual artifacts
Issue -
State: closed - Opened by careeoki about 1 month ago
- 9 comments
Labels: bug, graphics
#890 - Refactor the entity protocol
Issue -
State: open - Opened by IntegratedQuantum about 1 month ago
Labels: contributor friendly, engine, refactor
#889 - Overlay Textures
Issue -
State: open - Opened by careeoki about 1 month ago
- 1 comment
Labels: experimental, undecided, graphics
#888 - Implement shadow maps
Issue -
State: open - Opened by ikabod-kee about 1 month ago
- 6 comments
Labels: experimental, graphics
#887 - Leaves Quality thing stops at chunk borders
Issue -
State: closed - Opened by ikabod-kee about 1 month ago
- 6 comments
Labels: bug
#886 - Allow specifying the default gamemode when creating a world
Issue -
State: open - Opened by IntegratedQuantum about 1 month ago
Labels: enhancement, contributor friendly, gameplay
#885 - Pressing `T` to open chat type `t` in the chat.
Issue -
State: closed - Opened by IntegratedQuantum about 1 month ago
Labels: bug, contributor friendly, ui/ux
#884 - Load the velocity and rotation from the stored player data and send it to the client
Issue -
State: open - Opened by IntegratedQuantum about 1 month ago
- 2 comments
Labels: enhancement, contributor friendly, engine
#883 - The player inventory is not saved on disconnect/when the player is deinited.
Issue -
State: closed - Opened by IntegratedQuantum about 1 month ago
Labels: bug, engine
#882 - The player "hand" inventory is not saved.
Issue -
State: closed - Opened by IntegratedQuantum about 1 month ago
Labels: bug, contributor friendly, engine
#881 - Willow & Baobab trees
Pull Request -
State: closed - Opened by careeoki about 1 month ago
- 1 comment
#880 - Light spreads down more than it spreads to the sides or up
Issue -
State: closed - Opened by ikabod-kee about 1 month ago
- 11 comments
Labels: bug
#879 - Tools are created with a different seed on the server.
Issue -
State: closed - Opened by IntegratedQuantum about 1 month ago
Labels: bug, engine
#878 - Add player and inventory saving
Pull Request -
State: closed - Opened by OneAvargeCoder193 about 1 month ago
#877 - Biome Lushness Tags
Issue -
State: closed - Opened by ikabod-kee about 1 month ago
- 9 comments
Labels: contributor friendly, terrain
#876 - Leaving and rejoining crashes in the Inventory system
Issue -
State: closed - Opened by IntegratedQuantum about 1 month ago
Labels: bug, engine
#875 - Stack Size parameter for items
Issue -
State: closed - Opened by ikabod-kee about 1 month ago
- 2 comments
Labels: gameplay, ui/ux
#874 - Reduce network latency
Issue -
State: open - Opened by IntegratedQuantum about 1 month ago
Labels: optimization, engine
#873 - More temperature climate tags
Issue -
State: closed - Opened by ikabod-kee about 1 month ago
- 12 comments
Labels: terrain
#872 - Make the background for the world select screen scroll with the buttons
Issue -
State: open - Opened by OneAvargeCoder193 about 1 month ago
- 2 comments
Labels: ui/ux
#871 - Flashing items in inventory when it's full
Issue -
State: closed - Opened by ikabod-kee about 1 month ago
Labels: bug, ui/ux
#870 - Crafting Principles
Issue -
State: open - Opened by ikabod-kee about 1 month ago
- 2 comments
Labels: gameplay, design principles
#870 - Crafting Principles
Issue -
State: open - Opened by ikabod-kee about 1 month ago
- 2 comments
Labels: gameplay, design principles
#869 - Consider removing cobblestone or adding a cobbled variant of other stones
Issue -
State: open - Opened by ikabod-kee about 1 month ago
- 7 comments
Labels: content
#868 - Improve item physics
Issue -
State: closed - Opened by ikabod-kee about 1 month ago
- 9 comments
Labels: bug, contributor friendly, physics
#867 - Multiple data races in the mesh_storage system.
Issue -
State: open - Opened by IntegratedQuantum about 1 month ago
Labels: bug, engine
#867 - Multiple data races in the mesh_storage system.
Issue -
State: open - Opened by IntegratedQuantum about 1 month ago
Labels: bug, engine
#866 - Data race between `ThreadPool.Performance.read` and `...Performance.add`
Issue -
State: open - Opened by IntegratedQuantum about 1 month ago
Labels: bug, engine
#866 - Data race between `ThreadPool.Performance.read` and `...Performance.add`
Issue -
State: open - Opened by IntegratedQuantum about 1 month ago
Labels: bug, engine
#865 - Data race between rendering inventory slots and Inventory updates coming from the server
Issue -
State: open - Opened by IntegratedQuantum about 1 month ago
Labels: bug, engine
#864 - There is a deadlock chance when breaking a block (network thread) while collecting items (server thread)
Issue -
State: closed - Opened by IntegratedQuantum about 1 month ago
Labels: bug, engine
#864 - There is a deadlock chance when breaking a block (network thread) while collecting items (server thread)
Issue -
State: closed - Opened by IntegratedQuantum about 1 month ago
Labels: bug, engine
#863 - There is a deadlock chance when dropping items (network thread) while collecting items (server thread)
Issue -
State: closed - Opened by IntegratedQuantum about 1 month ago
Labels: bug, engine
#862 - Different directory for config
Issue -
State: closed - Opened by Moonyol about 2 months ago
- 3 comments
#862 - Different directory for config
Issue -
State: closed - Opened by Moonyol about 2 months ago
- 3 comments
#861 - Squares near water
Issue -
State: closed - Opened by Moonyol about 2 months ago
- 3 comments
#861 - Squares near water
Issue -
State: closed - Opened by Moonyol about 2 months ago
- 3 comments
#860 - /time 9223372036854775807 crashes in debug mode
Issue -
State: closed - Opened by Moonyol about 2 months ago
Labels: bug, engine
#859 - Switch to IPv6
Issue -
State: open - Opened by IntegratedQuantum about 2 months ago
- 1 comment
Labels: bug, undecided, ui/ux
#859 - Switch to IPv6
Issue -
State: open - Opened by IntegratedQuantum about 2 months ago
- 1 comment
Labels: bug, undecided, ui/ux
#858 - Lava is blue and green from inside when the player is inside of a block
Issue -
State: closed - Opened by Moonyol about 2 months ago
- 2 comments
Labels: bug, graphics
#858 - Lava is blue and green from inside when the player is inside of a block
Issue -
State: closed - Opened by Moonyol about 2 months ago
- 2 comments
Labels: bug, graphics
#857 - Allow specifying defaults for blocks and biomes using a `_defaults.zig.zon` file in the same folder
Issue -
State: closed - Opened by IntegratedQuantum about 2 months ago
Labels: enhancement, content
#857 - Allow specifying defaults for blocks and biomes using a `_defaults.zig.zon` file in the same folder
Issue -
State: closed - Opened by IntegratedQuantum about 2 months ago
Labels: enhancement, content
#856 - Allow enabling/disabling item drops based on tool type
Issue -
State: open - Opened by IntegratedQuantum about 2 months ago
Labels: enhancement, content
#855 - fix: /invite error rename
Pull Request -
State: closed - Opened by somanshurath about 2 months ago
#855 - fix: /invite error rename
Pull Request -
State: closed - Opened by somanshurath about 2 months ago
#854 - Fences have no collision check when connecting
Issue -
State: open - Opened by Moonyol about 2 months ago
- 1 comment
Labels: bug, contributor friendly, physics
#854 - Fences have no collision check when connecting
Issue -
State: open - Opened by Moonyol about 2 months ago
- 1 comment
Labels: bug, contributor friendly, physics
#853 - /invite with no arguments shows wrong error
Issue -
State: closed - Opened by Moonyol about 2 months ago
Labels: bug
#853 - /invite with no arguments shows wrong error
Issue -
State: closed - Opened by Moonyol about 2 months ago
Labels: bug
#852 - Unlimited FPS setting causes the player to fall into the ground
Issue -
State: closed - Opened by Moonyol about 2 months ago
- 1 comment
#852 - Unlimited FPS setting causes the player to fall into the ground
Issue -
State: closed - Opened by Moonyol about 2 months ago
- 1 comment
#851 - Prevent Nerd Poling
Issue -
State: open - Opened by ikabod-kee about 2 months ago
- 2 comments
Labels: gameplay
#850 - Player cannons
Issue -
State: open - Opened by IntegratedQuantum about 2 months ago
Labels: enhancement, experimental, gameplay
#849 - Explosives
Issue -
State: open - Opened by ikabod-kee about 2 months ago
Labels: experimental, gameplay, engine, content
#848 - Biomes: Add Sequoia
Issue -
State: open - Opened by Zig-VS-TypeScript-VS about 2 months ago
Labels: undecided, content
#847 - Track item durability in inventory synchronization (needed when breaking blocks with tools)
Issue -
State: closed - Opened by IntegratedQuantum about 2 months ago
Labels: enhancement, engine
#846 - Synchronize the game mode with the server.
Issue -
State: closed - Opened by IntegratedQuantum about 2 months ago
Labels: enhancement, engine, ui/ux
#845 - Make cross-shaped vegetation render as a billboard at 0.5 LOD
Issue -
State: open - Opened by ikabod-kee about 2 months ago
- 2 comments
Labels: experimental, optimization, graphics, engine
#844 - Shade blocks according to average light direction in a chunk
Issue -
State: open - Opened by ikabod-kee about 2 months ago
- 7 comments
Labels: enhancement, experimental, undecided, graphics, engine
#843 - Ridges/cliffs parameter for biomes
Issue -
State: open - Opened by ikabod-kee about 2 months ago
Labels: enhancement, experimental, terrain
#842 - Add a structure parameter that lets you set a min and max Y value where the structure will generate
Issue -
State: open - Opened by ikabod-kee about 2 months ago
Labels: enhancement, terrain
#841 - Allow structures that can generate on the surface of water
Issue -
State: open - Opened by ikabod-kee about 2 months ago
Labels: enhancement, experimental, terrain
#841 - Allow structures that can generate on the surface of water
Issue -
State: open - Opened by ikabod-kee about 2 months ago
Labels: enhancement, experimental, terrain
#840 - Add a tag that specifies whether a structure spawns above water, under water, or both.
Issue -
State: open - Opened by ikabod-kee about 2 months ago
- 2 comments
Labels: enhancement, experimental, terrain
#840 - Add a tag that specifies whether a structure spawns above water, under water, or both.
Issue -
State: open - Opened by ikabod-kee about 2 months ago
- 2 comments
Labels: enhancement, experimental, terrain
#839 - Structure Patch
Issue -
State: open - Opened by ikabod-kee about 2 months ago
- 3 comments
Labels: enhancement, experimental, terrain
#839 - Structure Patch
Issue -
State: open - Opened by ikabod-kee about 2 months ago
- 1 comment
Labels: enhancement, experimental, terrain
#838 - World Gen slows to a crawl when generating Rainbow Forest LODs
Issue -
State: open - Opened by ikabod-kee about 2 months ago
- 3 comments
Labels: bug, optimization, terrain
#838 - World Gen slows to a crawl when generating Rainbow Forest LODs
Issue -
State: open - Opened by ikabod-kee about 2 months ago
- 3 comments
Labels: bug, optimization, terrain
#837 - Freeze water that generates in frozen biomes
Issue -
State: open - Opened by ikabod-kee about 2 months ago
Labels: terrain
#836 - Light can pass through wall blocks
Issue -
State: open - Opened by careeoki about 2 months ago
- 5 comments
Labels: bug, experimental, graphics
#835 - Raytracing
Issue -
State: closed - Opened by ghost about 2 months ago
- 3 comments
Labels: experimental, undecided, graphics, engine
#834 - Add subbiome support for cave biomes
Issue -
State: open - Opened by IntegratedQuantum about 2 months ago
Labels: enhancement, experimental, terrain
#833 - Added a void to separate the cave world from the root world.
Pull Request -
State: closed - Opened by ikabod-kee about 2 months ago
- 16 comments