Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / PixelGuys/Cubyz issues and pull requests
#745 - Remove interior details of LOD chunks
Issue -
State: open - Opened by IntegratedQuantum about 1 month ago
Labels: enhancement, optimization, engine
#744 - gitignore vim files
Pull Request -
State: closed - Opened by archbirdplus about 1 month ago
- 3 comments
#743 - The creative inventory remains open and items can be taken from it when the game mode is switched to survival.
Issue -
State: open - Opened by IntegratedQuantum about 1 month ago
Labels: bug, contributor friendly
#742 - There is no preview when holding left click in the inventory to distribute a stack into multiple locations.
Issue -
State: open - Opened by IntegratedQuantum about 1 month ago
Labels: bug, contributor friendly, ui/ux
#741 - Add a mode where you follow the perspective of another player.
Issue -
State: open - Opened by IntegratedQuantum about 1 month ago
- 2 comments
Labels: enhancement, gameplay
#740 - Chunks can be falsely removed from the queue if the player moved fast, but all the position packets were lost.
Issue -
State: closed - Opened by IntegratedQuantum about 1 month ago
Labels: bug, engine
#739 - Add gamemode and unlimited blocks key
Pull Request -
State: closed - Opened by ataman6 about 1 month ago
- 1 comment
#738 - When the player is inside a fence block, the fog is broken.
Issue -
State: closed - Opened by IntegratedQuantum about 1 month ago
Labels: bug, graphics
#737 - Improvements to format_check.py to reduce unintended changes
Issue -
State: open - Opened by IntegratedQuantum about 1 month ago
Labels: contributor friendly, refactor
#736 - Use recursive mutex for GUI window handling
Pull Request -
State: closed - Opened by catmeow72 about 1 month ago
- 2 comments
#735 - There is lots of debug message spam when opening a world
Issue -
State: open - Opened by IntegratedQuantum about 1 month ago
Labels: contributor friendly
#734 - Don't convert dotfiles to ZON, which may include editor configurations.
Pull Request -
State: closed - Opened by catmeow72 about 1 month ago
- 3 comments
#733 - Should we switch to a different data format than the current modded json?
Issue -
State: closed - Opened by IntegratedQuantum about 2 months ago
- 3 comments
Labels: enhancement, engine, ui/ux
#732 - Song Playlist and Chances System
Issue -
State: open - Opened by ikabod-kee about 2 months ago
- 2 comments
Labels: experimental, engine
#731 - Stone tiles
Pull Request -
State: closed - Opened by careeoki about 2 months ago
- 1 comment
#730 - Remove all the unreachable stun servers from the list of stun servers.
Issue -
State: closed - Opened by IntegratedQuantum about 2 months ago
Labels: bug, contributor friendly, ui/ux
#729 - When a username has unmatched formatting qualifiers, the message is always underlined/bold by default.
Issue -
State: open - Opened by IntegratedQuantum about 2 months ago
Labels: bug, contributor friendly, ui/ux
#728 - Make nearby stuff (within a few blocks) faintly visible
Issue -
State: open - Opened by IntegratedQuantum about 2 months ago
- 1 comment
Labels: enhancement, ui/ux
#727 - Reacharound block placing
Issue -
State: open - Opened by careeoki about 2 months ago
- 1 comment
Labels: enhancement, gameplay, ui/ux
#726 - Held Item Model
Issue -
State: open - Opened by ikabod-kee about 2 months ago
Labels: contributor friendly, graphics, engine, ui/ux
#725 - "Root World"
Issue -
State: closed - Opened by ikabod-kee about 2 months ago
Labels: gameplay, content, terrain
#724 - Post-processing effects like tint, contrast, quantization, brightness, and etc.
Issue -
State: open - Opened by ikabod-kee about 2 months ago
Labels: enhancement, graphics, engine
#723 - Make lava have a thick fog
Pull Request -
State: closed - Opened by OneAvargeCoder193 about 2 months ago
#722 - Determining which meshes and LOD meshes are visible should be optimized
Issue -
State: open - Opened by IntegratedQuantum about 2 months ago
Labels: experimental, optimization, graphics, engine
#721 - Can the GPU occlusion culling be improved by downscaling the depth texture first?
Issue -
State: open - Opened by IntegratedQuantum about 2 months ago
Labels: experimental, optimization, graphics
#720 - Biome stripes should be optimized.
Issue -
State: open - Opened by IntegratedQuantum about 2 months ago
Labels: contributor friendly, experimental, optimization, engine, terrain
#719 - Host zig compiler versions in a separate github project
Issue -
State: closed - Opened by IntegratedQuantum 2 months ago
Labels: enhancement, ui/ux
#718 - Fix Zig download url
Pull Request -
State: closed - Opened by catmeow72 2 months ago
- 1 comment
#717 - Game controller support
Pull Request -
State: open - Opened by catmeow72 2 months ago
- 7 comments
#716 - Dynamic FOV
Issue -
State: open - Opened by ikabod-kee 2 months ago
Labels: enhancement, contributor friendly, experimental, engine
#707 - Page sizes are different from 4096 and dynamic on ARM, causing errors when using the new VirtualList.
Issue -
State: open - Opened by IntegratedQuantum 2 months ago
- 1 comment
Labels: bug, engine
#705 - sprint-flying backwards and sidewards
Pull Request -
State: open - Opened by ttmso 2 months ago
- 3 comments
#695 - Don't trigger window drag when trying to click on a window button
Pull Request -
State: closed - Opened by catmeow72 2 months ago
- 17 comments
#670 - Add Survival Mode
Issue -
State: open - Opened by ikabod-kee 2 months ago
- 5 comments
Labels: enhancement, contributor friendly, experimental, gameplay, engine, content, ui/ux, physics
#665 - Add View Bobbing to Camera
Pull Request -
State: open - Opened by AlexDavies8 2 months ago
- 57 comments
#664 - Play animations from a sprite sheet
Issue -
State: closed - Opened by careeoki 2 months ago
- 1 comment
Labels: enhancement, content, ui/ux
#647 - Map the geometry onto a sphere
Issue -
State: open - Opened by IntegratedQuantum 3 months ago
- 6 comments
Labels: enhancement, experimental, undecided, graphics
#526 - Remove the old CPU-based occlusion culling heuristic
Issue -
State: closed - Opened by IntegratedQuantum 5 months ago
Labels: experimental, optimization, engine
#514 - Occlusion culling breaks when the camera is exactly on a chunk border
Issue -
State: closed - Opened by IntegratedQuantum 5 months ago
Labels: bug, graphics
#480 - Things that can be removed after the next release
Issue -
State: open - Opened by IntegratedQuantum 5 months ago
Labels: engine
#445 - Show task performance
Pull Request -
State: open - Opened by archbirdplus 5 months ago
- 14 comments
#326 - Improve compression of chunks.
Issue -
State: closed - Opened by IntegratedQuantum 7 months ago
Labels: experimental, optimization, engine
#259 - Breaking blocks does not update the occlusion culling data structure.
Issue -
State: closed - Opened by IntegratedQuantum 10 months ago
Labels: bug, graphics
#231 - Increase cave biome size
Issue -
State: open - Opened by IntegratedQuantum 11 months ago
Labels: enhancement, experimental, terrain
#100 - Pause Menu
Issue -
State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, ui/ux
#99 - Resolution up-/downscaling
Issue -
State: closed - Opened by IntegratedQuantum about 1 year ago
- 4 comments
Labels: enhancement, contributor friendly, graphics
#99 - Resolution up-/downscaling
Issue -
State: closed - Opened by IntegratedQuantum about 1 year ago
- 4 comments
Labels: enhancement, contributor friendly, graphics
#98 - Try out splatting with fragment shader discards to reduce the number of triangles.
Issue -
State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: experimental, optimization, graphics
#98 - Try out splatting with fragment shader discards to reduce the number of triangles.
Issue -
State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: experimental, optimization, graphics
#97 - Reduce the number of post processing passes by merging the bloom upscale and the deferrred_render_pass shaders.
Issue -
State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: optimization, graphics
#97 - Reduce the number of post processing passes by merging the bloom upscale and the deferrred_render_pass shaders.
Issue -
State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: optimization, graphics
#96 - fps is not great
Issue -
State: closed - Opened by IntegratedQuantum about 1 year ago
- 2 comments
Labels: experimental, optimization, graphics
#96 - fps is not great
Issue -
State: closed - Opened by IntegratedQuantum about 1 year ago
- 2 comments
Labels: experimental, optimization, graphics
#95 - Allocating and freeing memory causes small lag spikes in the render thread.
Issue -
State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: optimization
#95 - Allocating and freeing memory causes small lag spikes in the render thread.
Issue -
State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: optimization
#94 - Lag spikes when moving fast after most of the terrain is loaded
Issue -
State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: optimization
#94 - Lag spikes when moving fast after most of the terrain is loaded
Issue -
State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: optimization
#93 - Fog is broken in some specific cases.
Issue -
State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: bug, graphics
#92 - T-junction pixel errors at LOD borders
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: bug, graphics
#92 - T-junction pixel errors at LOD borders
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: bug, graphics
#91 - Biome Generation Rewrite: Remaining Work
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, terrain
#90 - Make it illegal to place blocks inside of the hitbox of entities
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, engine
#89 - Procedural Crafting (Remaining Work)
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, experimental, gameplay
#89 - Procedural Crafting (Remaining Work)
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, experimental, gameplay
#88 - Entity Support
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, gameplay, engine, physics
#88 - Entity Support
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, gameplay, engine, physics
#87 - Entity Animation
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, engine, physics
#87 - Entity Animation
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, engine, physics
#86 - Entity AI
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
- 1 comment
Labels: enhancement, contributor friendly, experimental, engine
#86 - Entity AI
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
- 1 comment
Labels: enhancement, contributor friendly, experimental, engine
#85 - Swimming
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, experimental, gameplay, physics
#85 - Swimming
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, experimental, gameplay, physics
#84 - Buoyancy
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, gameplay, physics
#84 - Buoyancy
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, gameplay, physics
#83 - Friction and Air resistance
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, gameplay, physics
#83 - Friction and Air resistance
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, gameplay, physics
#82 - Collision Detection
Issue -
State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, gameplay
#82 - Collision Detection
Issue -
State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, gameplay
#81 - Protector Block
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, content
#81 - Protector Block
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, content
#80 - World Saving/Loading
Issue -
State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, engine
#79 - World Creation Screen
Issue -
State: closed - Opened by IntegratedQuantum about 1 year ago
- 2 comments
Labels: enhancement, contributor friendly, ui/ux
#78 - Allow blocks that store items.
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, engine
#77 - Random tick events for growable crops/saplings and meltable blocks
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, engine
#76 - Keep some chunks around the player loaded on the server.
Issue -
State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, engine
#75 - Cubemapped LOD
Issue -
State: closed - Opened by IntegratedQuantum about 1 year ago
- 1 comment
Labels: experimental, optimization, engine
#74 - Sky Islands
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, content, terrain
#73 - Inventory Enhancement: The Bag
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, gameplay
#72 - Different/Faster ground based modes of transportation
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
- 2 comments
Labels: enhancement, experimental, gameplay
#71 - Flying
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
- 1 comment
Labels: enhancement, gameplay, physics
#70 - Torches
Issue -
State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, content
#69 - Stairs, Slabs, Vertical Slabs, Vertical Stairs, ...
Issue -
State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, gameplay
#68 - Finish Block Rotation
Issue -
State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, engine
#67 - Dynamic Structure Generator
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, terrain
#66 - Block Breaking
Issue -
State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, gameplay
#65 - Near Plane Clipping Problems
Issue -
State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: bug, graphics
#64 - Evaluate voxel model performance considering Flowers and Grass
Issue -
State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: contributor friendly, optimization
#63 - Prevent repetitiveness of textures
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
- 1 comment
Labels: enhancement, experimental, graphics
#62 - Fluid/Gas System
Issue -
State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, engine, physics
#61 - Lighting
Issue -
State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, graphics, engine