Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / PixelGuys/Cubyz issues and pull requests

#745 - Remove interior details of LOD chunks

Issue - State: open - Opened by IntegratedQuantum about 1 month ago
Labels: enhancement, optimization, engine

#744 - gitignore vim files

Pull Request - State: closed - Opened by archbirdplus about 1 month ago - 3 comments

#742 - There is no preview when holding left click in the inventory to distribute a stack into multiple locations.

Issue - State: open - Opened by IntegratedQuantum about 1 month ago
Labels: bug, contributor friendly, ui/ux

#741 - Add a mode where you follow the perspective of another player.

Issue - State: open - Opened by IntegratedQuantum about 1 month ago - 2 comments
Labels: enhancement, gameplay

#739 - Add gamemode and unlimited blocks key

Pull Request - State: closed - Opened by ataman6 about 1 month ago - 1 comment

#738 - When the player is inside a fence block, the fog is broken.

Issue - State: closed - Opened by IntegratedQuantum about 1 month ago
Labels: bug, graphics

#737 - Improvements to format_check.py to reduce unintended changes

Issue - State: open - Opened by IntegratedQuantum about 1 month ago
Labels: contributor friendly, refactor

#736 - Use recursive mutex for GUI window handling

Pull Request - State: closed - Opened by catmeow72 about 1 month ago - 2 comments

#735 - There is lots of debug message spam when opening a world

Issue - State: open - Opened by IntegratedQuantum about 1 month ago
Labels: contributor friendly

#734 - Don't convert dotfiles to ZON, which may include editor configurations.

Pull Request - State: closed - Opened by catmeow72 about 1 month ago - 3 comments

#733 - Should we switch to a different data format than the current modded json?

Issue - State: closed - Opened by IntegratedQuantum about 2 months ago - 3 comments
Labels: enhancement, engine, ui/ux

#732 - Song Playlist and Chances System

Issue - State: open - Opened by ikabod-kee about 2 months ago - 2 comments
Labels: experimental, engine

#731 - Stone tiles

Pull Request - State: closed - Opened by careeoki about 2 months ago - 1 comment

#730 - Remove all the unreachable stun servers from the list of stun servers.

Issue - State: closed - Opened by IntegratedQuantum about 2 months ago
Labels: bug, contributor friendly, ui/ux

#729 - When a username has unmatched formatting qualifiers, the message is always underlined/bold by default.

Issue - State: open - Opened by IntegratedQuantum about 2 months ago
Labels: bug, contributor friendly, ui/ux

#728 - Make nearby stuff (within a few blocks) faintly visible

Issue - State: open - Opened by IntegratedQuantum about 2 months ago - 1 comment
Labels: enhancement, ui/ux

#727 - Reacharound block placing

Issue - State: open - Opened by careeoki about 2 months ago - 1 comment
Labels: enhancement, gameplay, ui/ux

#726 - Held Item Model

Issue - State: open - Opened by ikabod-kee about 2 months ago
Labels: contributor friendly, graphics, engine, ui/ux

#725 - "Root World"

Issue - State: closed - Opened by ikabod-kee about 2 months ago
Labels: gameplay, content, terrain

#724 - Post-processing effects like tint, contrast, quantization, brightness, and etc.

Issue - State: open - Opened by ikabod-kee about 2 months ago
Labels: enhancement, graphics, engine

#723 - Make lava have a thick fog

Pull Request - State: closed - Opened by OneAvargeCoder193 about 2 months ago

#722 - Determining which meshes and LOD meshes are visible should be optimized

Issue - State: open - Opened by IntegratedQuantum about 2 months ago
Labels: experimental, optimization, graphics, engine

#721 - Can the GPU occlusion culling be improved by downscaling the depth texture first?

Issue - State: open - Opened by IntegratedQuantum about 2 months ago
Labels: experimental, optimization, graphics

#720 - Biome stripes should be optimized.

Issue - State: open - Opened by IntegratedQuantum about 2 months ago
Labels: contributor friendly, experimental, optimization, engine, terrain

#719 - Host zig compiler versions in a separate github project

Issue - State: closed - Opened by IntegratedQuantum 2 months ago
Labels: enhancement, ui/ux

#718 - Fix Zig download url

Pull Request - State: closed - Opened by catmeow72 2 months ago - 1 comment

#717 - Game controller support

Pull Request - State: open - Opened by catmeow72 2 months ago - 7 comments

#716 - Dynamic FOV

Issue - State: open - Opened by ikabod-kee 2 months ago
Labels: enhancement, contributor friendly, experimental, engine

#705 - sprint-flying backwards and sidewards

Pull Request - State: open - Opened by ttmso 2 months ago - 3 comments

#695 - Don't trigger window drag when trying to click on a window button

Pull Request - State: closed - Opened by catmeow72 2 months ago - 17 comments

#670 - Add Survival Mode

Issue - State: open - Opened by ikabod-kee 2 months ago - 5 comments
Labels: enhancement, contributor friendly, experimental, gameplay, engine, content, ui/ux, physics

#665 - Add View Bobbing to Camera

Pull Request - State: open - Opened by AlexDavies8 2 months ago - 57 comments

#664 - Play animations from a sprite sheet

Issue - State: closed - Opened by careeoki 2 months ago - 1 comment
Labels: enhancement, content, ui/ux

#647 - Map the geometry onto a sphere

Issue - State: open - Opened by IntegratedQuantum 3 months ago - 6 comments
Labels: enhancement, experimental, undecided, graphics

#526 - Remove the old CPU-based occlusion culling heuristic

Issue - State: closed - Opened by IntegratedQuantum 5 months ago
Labels: experimental, optimization, engine

#514 - Occlusion culling breaks when the camera is exactly on a chunk border

Issue - State: closed - Opened by IntegratedQuantum 5 months ago
Labels: bug, graphics

#480 - Things that can be removed after the next release

Issue - State: open - Opened by IntegratedQuantum 5 months ago
Labels: engine

#445 - Show task performance

Pull Request - State: open - Opened by archbirdplus 5 months ago - 14 comments

#326 - Improve compression of chunks.

Issue - State: closed - Opened by IntegratedQuantum 7 months ago
Labels: experimental, optimization, engine

#259 - Breaking blocks does not update the occlusion culling data structure.

Issue - State: closed - Opened by IntegratedQuantum 10 months ago
Labels: bug, graphics

#231 - Increase cave biome size

Issue - State: open - Opened by IntegratedQuantum 11 months ago
Labels: enhancement, experimental, terrain

#100 - Pause Menu

Issue - State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, ui/ux

#99 - Resolution up-/downscaling

Issue - State: closed - Opened by IntegratedQuantum about 1 year ago - 4 comments
Labels: enhancement, contributor friendly, graphics

#99 - Resolution up-/downscaling

Issue - State: closed - Opened by IntegratedQuantum about 1 year ago - 4 comments
Labels: enhancement, contributor friendly, graphics

#98 - Try out splatting with fragment shader discards to reduce the number of triangles.

Issue - State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: experimental, optimization, graphics

#98 - Try out splatting with fragment shader discards to reduce the number of triangles.

Issue - State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: experimental, optimization, graphics

#96 - fps is not great

Issue - State: closed - Opened by IntegratedQuantum about 1 year ago - 2 comments
Labels: experimental, optimization, graphics

#96 - fps is not great

Issue - State: closed - Opened by IntegratedQuantum about 1 year ago - 2 comments
Labels: experimental, optimization, graphics

#95 - Allocating and freeing memory causes small lag spikes in the render thread.

Issue - State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: optimization

#95 - Allocating and freeing memory causes small lag spikes in the render thread.

Issue - State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: optimization

#94 - Lag spikes when moving fast after most of the terrain is loaded

Issue - State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: optimization

#94 - Lag spikes when moving fast after most of the terrain is loaded

Issue - State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: optimization

#93 - Fog is broken in some specific cases.

Issue - State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: bug, graphics

#92 - T-junction pixel errors at LOD borders

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: bug, graphics

#92 - T-junction pixel errors at LOD borders

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: bug, graphics

#91 - Biome Generation Rewrite: Remaining Work

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, terrain

#90 - Make it illegal to place blocks inside of the hitbox of entities

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, engine

#89 - Procedural Crafting (Remaining Work)

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, experimental, gameplay

#89 - Procedural Crafting (Remaining Work)

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, experimental, gameplay

#88 - Entity Support

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, gameplay, engine, physics

#88 - Entity Support

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, gameplay, engine, physics

#87 - Entity Animation

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, engine, physics

#87 - Entity Animation

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, engine, physics

#86 - Entity AI

Issue - State: open - Opened by IntegratedQuantum about 1 year ago - 1 comment
Labels: enhancement, contributor friendly, experimental, engine

#86 - Entity AI

Issue - State: open - Opened by IntegratedQuantum about 1 year ago - 1 comment
Labels: enhancement, contributor friendly, experimental, engine

#85 - Swimming

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, experimental, gameplay, physics

#85 - Swimming

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, experimental, gameplay, physics

#84 - Buoyancy

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, gameplay, physics

#84 - Buoyancy

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, gameplay, physics

#83 - Friction and Air resistance

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, gameplay, physics

#83 - Friction and Air resistance

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, gameplay, physics

#82 - Collision Detection

Issue - State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, gameplay

#82 - Collision Detection

Issue - State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, gameplay

#81 - Protector Block

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, content

#81 - Protector Block

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, content

#80 - World Saving/Loading

Issue - State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, engine

#79 - World Creation Screen

Issue - State: closed - Opened by IntegratedQuantum about 1 year ago - 2 comments
Labels: enhancement, contributor friendly, ui/ux

#78 - Allow blocks that store items.

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, engine

#77 - Random tick events for growable crops/saplings and meltable blocks

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, engine

#76 - Keep some chunks around the player loaded on the server.

Issue - State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, engine

#75 - Cubemapped LOD

Issue - State: closed - Opened by IntegratedQuantum about 1 year ago - 1 comment
Labels: experimental, optimization, engine

#74 - Sky Islands

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, content, terrain

#73 - Inventory Enhancement: The Bag

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, gameplay

#72 - Different/Faster ground based modes of transportation

Issue - State: open - Opened by IntegratedQuantum about 1 year ago - 2 comments
Labels: enhancement, experimental, gameplay

#71 - Flying

Issue - State: open - Opened by IntegratedQuantum about 1 year ago - 1 comment
Labels: enhancement, gameplay, physics

#70 - Torches

Issue - State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, content

#69 - Stairs, Slabs, Vertical Slabs, Vertical Stairs, ...

Issue - State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, gameplay

#68 - Finish Block Rotation

Issue - State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, engine

#67 - Dynamic Structure Generator

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, terrain

#66 - Block Breaking

Issue - State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, contributor friendly, gameplay

#65 - Near Plane Clipping Problems

Issue - State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: bug, graphics

#64 - Evaluate voxel model performance considering Flowers and Grass

Issue - State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: contributor friendly, optimization

#63 - Prevent repetitiveness of textures

Issue - State: open - Opened by IntegratedQuantum about 1 year ago - 1 comment
Labels: enhancement, experimental, graphics

#62 - Fluid/Gas System

Issue - State: open - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, engine, physics

#61 - Lighting

Issue - State: closed - Opened by IntegratedQuantum about 1 year ago
Labels: enhancement, experimental, graphics, engine