Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / Phazorknight/Cogito issues and pull requests

#119 - Automatic shader tools for easy disabled clipping on viewmodels (ViewmodelSpace)

Pull Request - State: closed - Opened by FailSpy 8 months ago - 31 comments

#118 - Add automatic leave() for deleted carried objects

Pull Request - State: closed - Opened by FailSpy 8 months ago

#117 - Ladder collision fixes and buffer timer

Pull Request - State: closed - Opened by FailSpy 8 months ago

#115 - Added a toggle for Bunnyhopping

Pull Request - State: closed - Opened by ksjfhor 8 months ago

#114 - Make interactions be blocked by Environment safely

Pull Request - State: closed - Opened by FailSpy 8 months ago - 10 comments

#113 - Update Readme.md

Pull Request - State: closed - Opened by ksjfhor 8 months ago

#111 - Scaling viewport appropriately

Pull Request - State: closed - Opened by FailSpy 8 months ago - 5 comments

#110 - Interact with object through walls

Issue - State: closed - Opened by ksjfhor 8 months ago - 1 comment

#109 - Impact Attribute Damage

Pull Request - State: closed - Opened by ac-arcana 8 months ago - 10 comments

#108 - Carryable Object Destruction Results in Error

Issue - State: closed - Opened by ac-arcana 8 months ago - 3 comments
Labels: bug

#107 - Dropping stacks will drop the full quantity at once, but only one can be picked back up.

Issue - State: closed - Opened by ac-arcana 8 months ago - 2 comments
Labels: bug

#105 - Light Weight Carryable Object Flinging

Issue - State: closed - Opened by ac-arcana 8 months ago - 2 comments
Labels: wontfix

#103 - Use unix timestamps instead of strings

Pull Request - State: closed - Opened by FailSpy 8 months ago - 1 comment

#101 - Crash when opening escape menu

Issue - State: closed - Opened by ac-arcana 8 months ago - 8 comments
Labels: bug

#100 - Grammar and spelling fixes for README

Pull Request - State: closed - Opened by aredshift 8 months ago

#99 - Load from Main Menu

Issue - State: closed - Opened by ac-arcana 8 months ago - 6 comments

#96 - Implement intent-sensitive ladder snapping, sprinting

Pull Request - State: closed - Opened by FailSpy 8 months ago

#94 - Crash when firing foam pistol

Issue - State: closed - Opened by ac-arcana 9 months ago - 2 comments
Labels: bug

#93 - Scene Transition Crash

Issue - State: closed - Opened by ac-arcana 9 months ago - 3 comments
Labels: bug

#92 - Remove .godot folder and its remaining files still in git tracking

Pull Request - State: closed - Opened by grgp 9 months ago

#91 - fix ladder impulse

Pull Request - State: closed - Opened by widoyzra 9 months ago

#90 - [WIP] Add GUI scale setting to options

Pull Request - State: closed - Opened by grgp 9 months ago - 2 comments
Labels: enhancement

#89 - Reworking Player Attributes

Issue - State: closed - Opened by Phazorknight 9 months ago - 2 comments
Labels: enhancement

#88 - Lightzone Switch component

Pull Request - State: closed - Opened by kk1201 9 months ago

#87 - Toy Pistol no longer appearing in hand after latest update.

Issue - State: closed - Opened by Bezoika 9 months ago - 5 comments

#86 - Wieldable Get_Camera_Collision function causing framerate drops

Issue - State: closed - Opened by cmr624 9 months ago - 8 comments

#85 - QOL: Add keypad shortcuts so users can type with keyboard

Pull Request - State: closed - Opened by FailSpy 9 months ago - 5 comments

#84 - Ladder Climb-down Behavior

Issue - State: closed - Opened by frendship-loost 9 months ago - 3 comments
Labels: enhancement

#83 - Current Version won't start

Issue - State: closed - Opened by ksjfhor 9 months ago - 4 comments
Labels: bug

#82 - Improve in-air behavior for crouch and slide jumps

Pull Request - State: closed - Opened by FailSpy 9 months ago - 5 comments

#81 - Scalable UI for full screen

Issue - State: open - Opened by cmr624 9 months ago - 3 comments

#79 - Crouch jumping broken, or intentional ?

Issue - State: closed - Opened by ksjfhor 9 months ago - 5 comments

#77 - Compatibility with Trenchbroom/Qodot?

Issue - State: closed - Opened by JouBqa 9 months ago - 4 comments

#76 - Tweak to full Options menu

Pull Request - State: closed - Opened by generrosity 9 months ago - 3 comments

#74 - Adjustable Headbobbles

Pull Request - State: closed - Opened by ksjfhor 9 months ago - 2 comments

#73 - Item (battery) Stack set to 5, can increase by 1 in the inventory

Issue - State: closed - Opened by ksjfhor 9 months ago - 1 comment
Labels: bug

#71 - A few unexpected things

Issue - State: closed - Opened by generrosity 9 months ago - 5 comments

#70 - Add multiple surface functionality for meshes in Footstep System

Pull Request - State: closed - Opened by FailSpy 9 months ago - 3 comments

#69 - Improving jump functionality

Pull Request - State: closed - Opened by FailSpy 9 months ago - 2 comments

#67 - Suddenly Hazard Zone

Issue - State: closed - Opened by ksjfhor 9 months ago - 6 comments
Labels: bug

#66 - Equipped Stuff let it crash on transition, non-equipped works

Issue - State: closed - Opened by ksjfhor 9 months ago - 3 comments
Labels: bug

#65 - New surface material footstep system crashes on collisions with ArrayMesh

Issue - State: closed - Opened by Bezoika 9 months ago - 8 comments

#61 - Infinite physics carry.

Issue - State: closed - Opened by OtsoT 9 months ago - 2 comments
Labels: bug

#60 - Hold interaction range cancel

Issue - State: closed - Opened by OtsoT 9 months ago - 2 comments
Labels: bug

#59 - Jumping while crouching.

Issue - State: closed - Opened by OtsoT 9 months ago - 3 comments
Labels: bug

#58 - Dynamic Footstep System

Pull Request - State: closed - Opened by ac-arcana 9 months ago - 5 comments

#57 - Interaction crash when interactions are too close to eachother

Issue - State: closed - Opened by Bezoika 9 months ago - 3 comments
Labels: bug

#55 - Redesigned Option menu

Issue - State: open - Opened by Phazorknight 9 months ago - 23 comments
Labels: enhancement, help wanted

#53 - Wieldable projectiles get hidden when the wieldable that spawned them is unequipped.

Issue - State: closed - Opened by Phazorknight 9 months ago - 1 comment
Labels: bug

#52 - Options Menu Invert Y Toggles V-Sync

Issue - State: closed - Opened by ac-arcana 9 months ago - 2 comments
Labels: bug

#50 - Sprint, crouch, and walk footstep volume

Pull Request - State: closed - Opened by ac-arcana 9 months ago

#49 - Break player down into components

Issue - State: open - Opened by ac-arcana 9 months ago - 3 comments
Labels: enhancement

#48 - Hold interact to carry

Issue - State: closed - Opened by ac-arcana 9 months ago - 6 comments
Labels: enhancement

#47 - Default input for free look

Issue - State: closed - Opened by ac-arcana 9 months ago - 4 comments

#46 - Interaction Text location does not transform position properly with resolutions

Issue - State: closed - Opened by Bezoika 9 months ago - 3 comments
Labels: bug

#45 - Inventory item cell size

Issue - State: closed - Opened by ac-arcana 9 months ago - 2 comments

#44 - Inventory weight

Issue - State: closed - Opened by ac-arcana 9 months ago - 2 comments

#43 - No ability to drop items in the player inventory

Issue - State: closed - Opened by fantasticaneer 9 months ago - 4 comments

#42 - Inventory drag and drop

Issue - State: closed - Opened by ac-arcana 9 months ago - 2 comments
Labels: wontfix

#40 - Wieldable raycast weapon

Issue - State: closed - Opened by ac-arcana 9 months ago - 2 comments
Labels: enhancement

#39 - Left/right view bob when walking should be user-configurable

Issue - State: closed - Opened by fantasticaneer 9 months ago - 1 comment

#38 - Mouse sensitivity option

Issue - State: closed - Opened by fantasticaneer 9 months ago - 2 comments

#37 - Lean

Issue - State: closed - Opened by ac-arcana 9 months ago - 5 comments
Labels: enhancement

#36 - Player Can Cause Foam Pistol to Drain Ammo as if Flashlight Battery

Issue - State: closed - Opened by e-sarkis 9 months ago - 2 comments
Labels: bug

#35 - Stamina can raise when running.

Issue - State: closed - Opened by ksjfhor 9 months ago - 2 comments

#34 - Fixed grammar/typos in Readme.md

Pull Request - State: closed - Opened by IcePanorama 10 months ago - 1 comment

#33 - Reworked interaction system to be component based

Issue - State: closed - Opened by Phazorknight 10 months ago - 2 comments
Labels: enhancement

#32 - Fixed grammar/typos in Readme.md

Pull Request - State: closed - Opened by IcePanorama 10 months ago - 2 comments

#31 - Physics stops when you tab open the inventory

Issue - State: closed - Opened by andrewfenn 10 months ago - 2 comments
Labels: bug

#30 - Doors ignore local scene tranforms

Issue - State: closed - Opened by Bezoika 10 months ago - 3 comments

#29 - Errors on install

Issue - State: closed - Opened by TheBricktop 10 months ago - 2 comments

#28 - Items can be duped using drop function on gamepad.

Issue - State: closed - Opened by Bezoika 10 months ago - 1 comment
Labels: bug

#27 - Firing toy gun returns error 'Invalid get index 'wieldable_damage' (on base: 'Nil').'

Issue - State: closed - Opened by Ophiolith 10 months ago - 1 comment
Labels: bug

#26 - gitthub exclusions, and first running issues in MAIN

Issue - State: closed - Opened by generrosity 10 months ago - 8 comments

#25 - Crash on reloading wielded item after scene transition

Issue - State: closed - Opened by Bezoika 10 months ago - 2 comments
Labels: bug

#24 - Bringing Experimental into Main

Pull Request - State: closed - Opened by Phazorknight 10 months ago

#22 - Add option for bi-directional door swing (using rotation tween)

Pull Request - State: closed - Opened by grgp 10 months ago - 1 comment

#21 - Another null error

Issue - State: closed - Opened by theclaytondab 10 months ago - 3 comments
Labels: bug

#20 - Is steam deck function error

Issue - State: closed - Opened by theclaytondab 10 months ago - 2 comments
Labels: bug

#19 - Re-bindable Inputs

Issue - State: open - Opened by Phazorknight 10 months ago - 16 comments
Labels: enhancement, help wanted

#18 - Carry objects using the camera look direction

Pull Request - State: closed - Opened by pcbeard 10 months ago - 5 comments

#17 - Scene Management and scene persistence

Issue - State: closed - Opened by Phazorknight 10 months ago - 5 comments
Labels: enhancement

#16 - Bi-directional door animations

Issue - State: closed - Opened by pcbeard 10 months ago - 5 comments
Labels: enhancement

#15 - Refactor test motion

Pull Request - State: closed - Opened by pcbeard 11 months ago - 1 comment

#14 - Cache all component paths from the code into @onready variables

Pull Request - State: closed - Opened by pcbeard 11 months ago

#12 - Can't walk across the bridge

Issue - State: closed - Opened by pcbeard 11 months ago - 2 comments

#11 - Update to input_helper v4.3.1

Pull Request - State: closed - Opened by pcbeard 11 months ago

#10 - Remove .godot directory, update .gitignore

Pull Request - State: closed - Opened by pcbeard 11 months ago - 1 comment

#9 - Reload config after resuming from pause

Pull Request - State: closed - Opened by pcbeard 11 months ago

#8 - Add interaction_text_when_locked

Pull Request - State: closed - Opened by pcbeard 11 months ago

#7 - Add "Drop" interaction prompt when carrying an object

Pull Request - State: closed - Opened by pcbeard 11 months ago

#6 - Fix null check guard typos

Pull Request - State: closed - Opened by pcbeard 11 months ago

#5 - Reworking wieldables

Issue - State: closed - Opened by Phazorknight 11 months ago - 16 comments
Labels: enhancement

#4 - Inventory Item Combinable: Cross-reference throws recursion error

Issue - State: closed - Opened by Phazorknight 11 months ago - 1 comment
Labels: bug

#3 - Improved Input Detection

Issue - State: closed - Opened by Phazorknight 12 months ago - 3 comments
Labels: enhancement

#2 - Inventory / items: Stackable item counts is buggy

Issue - State: closed - Opened by Phazorknight 12 months ago - 1 comment
Labels: bug, help wanted