Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / Phazorknight/Cogito issues and pull requests
#161 - Footstep sounds in sync with head wobble, wobble intensity is adjustable
Pull Request -
State: closed - Opened by BrodyB 7 months ago
#119 - Automatic shader tools for easy disabled clipping on viewmodels (ViewmodelSpace)
Pull Request -
State: closed - Opened by FailSpy 8 months ago
- 31 comments
#118 - Add automatic leave() for deleted carried objects
Pull Request -
State: closed - Opened by FailSpy 8 months ago
#117 - Ladder collision fixes and buffer timer
Pull Request -
State: closed - Opened by FailSpy 8 months ago
#115 - Added a toggle for Bunnyhopping
Pull Request -
State: closed - Opened by ksjfhor 8 months ago
#114 - Make interactions be blocked by Environment safely
Pull Request -
State: closed - Opened by FailSpy 8 months ago
- 10 comments
#113 - Update Readme.md
Pull Request -
State: closed - Opened by ksjfhor 8 months ago
#111 - Scaling viewport appropriately
Pull Request -
State: closed - Opened by FailSpy 8 months ago
- 5 comments
#110 - Interact with object through walls
Issue -
State: closed - Opened by ksjfhor 8 months ago
- 1 comment
#109 - Impact Attribute Damage
Pull Request -
State: closed - Opened by ac-arcana 8 months ago
- 10 comments
#108 - Carryable Object Destruction Results in Error
Issue -
State: closed - Opened by ac-arcana 8 months ago
- 3 comments
Labels: bug
#107 - Dropping stacks will drop the full quantity at once, but only one can be picked back up.
Issue -
State: closed - Opened by ac-arcana 8 months ago
- 2 comments
Labels: bug
#105 - Light Weight Carryable Object Flinging
Issue -
State: closed - Opened by ac-arcana 8 months ago
- 2 comments
Labels: wontfix
#103 - Use unix timestamps instead of strings
Pull Request -
State: closed - Opened by FailSpy 8 months ago
- 1 comment
#101 - Crash when opening escape menu
Issue -
State: closed - Opened by ac-arcana 8 months ago
- 8 comments
Labels: bug
#100 - Grammar and spelling fixes for README
Pull Request -
State: closed - Opened by aredshift 8 months ago
#99 - Load from Main Menu
Issue -
State: closed - Opened by ac-arcana 8 months ago
- 6 comments
#96 - Implement intent-sensitive ladder snapping, sprinting
Pull Request -
State: closed - Opened by FailSpy 8 months ago
#94 - Crash when firing foam pistol
Issue -
State: closed - Opened by ac-arcana 9 months ago
- 2 comments
Labels: bug
#93 - Scene Transition Crash
Issue -
State: closed - Opened by ac-arcana 9 months ago
- 3 comments
Labels: bug
#92 - Remove .godot folder and its remaining files still in git tracking
Pull Request -
State: closed - Opened by grgp 9 months ago
#91 - fix ladder impulse
Pull Request -
State: closed - Opened by widoyzra 9 months ago
#90 - [WIP] Add GUI scale setting to options
Pull Request -
State: closed - Opened by grgp 9 months ago
- 2 comments
Labels: enhancement
#89 - Reworking Player Attributes
Issue -
State: closed - Opened by Phazorknight 9 months ago
- 2 comments
Labels: enhancement
#88 - Lightzone Switch component
Pull Request -
State: closed - Opened by kk1201 9 months ago
#87 - Toy Pistol no longer appearing in hand after latest update.
Issue -
State: closed - Opened by Bezoika 9 months ago
- 5 comments
#86 - Wieldable Get_Camera_Collision function causing framerate drops
Issue -
State: closed - Opened by cmr624 9 months ago
- 8 comments
#85 - QOL: Add keypad shortcuts so users can type with keyboard
Pull Request -
State: closed - Opened by FailSpy 9 months ago
- 5 comments
#84 - Ladder Climb-down Behavior
Issue -
State: closed - Opened by frendship-loost 9 months ago
- 3 comments
Labels: enhancement
#83 - Current Version won't start
Issue -
State: closed - Opened by ksjfhor 9 months ago
- 4 comments
Labels: bug
#82 - Improve in-air behavior for crouch and slide jumps
Pull Request -
State: closed - Opened by FailSpy 9 months ago
- 5 comments
#81 - Scalable UI for full screen
Issue -
State: open - Opened by cmr624 9 months ago
- 3 comments
#79 - Crouch jumping broken, or intentional ?
Issue -
State: closed - Opened by ksjfhor 9 months ago
- 5 comments
#77 - Compatibility with Trenchbroom/Qodot?
Issue -
State: closed - Opened by JouBqa 9 months ago
- 4 comments
#76 - Tweak to full Options menu
Pull Request -
State: closed - Opened by generrosity 9 months ago
- 3 comments
#74 - Adjustable Headbobbles
Pull Request -
State: closed - Opened by ksjfhor 9 months ago
- 2 comments
#73 - Item (battery) Stack set to 5, can increase by 1 in the inventory
Issue -
State: closed - Opened by ksjfhor 9 months ago
- 1 comment
Labels: bug
#71 - A few unexpected things
Issue -
State: closed - Opened by generrosity 9 months ago
- 5 comments
#70 - Add multiple surface functionality for meshes in Footstep System
Pull Request -
State: closed - Opened by FailSpy 9 months ago
- 3 comments
#69 - Improving jump functionality
Pull Request -
State: closed - Opened by FailSpy 9 months ago
- 2 comments
#68 - Jumping once on a physics object like the crates spams the jump until you run out of stamina
Issue -
State: closed - Opened by fantasticaneer 9 months ago
#67 - Suddenly Hazard Zone
Issue -
State: closed - Opened by ksjfhor 9 months ago
- 6 comments
Labels: bug
#66 - Equipped Stuff let it crash on transition, non-equipped works
Issue -
State: closed - Opened by ksjfhor 9 months ago
- 3 comments
Labels: bug
#65 - New surface material footstep system crashes on collisions with ArrayMesh
Issue -
State: closed - Opened by Bezoika 9 months ago
- 8 comments
#61 - Infinite physics carry.
Issue -
State: closed - Opened by OtsoT 9 months ago
- 2 comments
Labels: bug
#60 - Hold interaction range cancel
Issue -
State: closed - Opened by OtsoT 9 months ago
- 2 comments
Labels: bug
#59 - Jumping while crouching.
Issue -
State: closed - Opened by OtsoT 9 months ago
- 3 comments
Labels: bug
#58 - Dynamic Footstep System
Pull Request -
State: closed - Opened by ac-arcana 9 months ago
- 5 comments
#57 - Interaction crash when interactions are too close to eachother
Issue -
State: closed - Opened by Bezoika 9 months ago
- 3 comments
Labels: bug
#55 - Redesigned Option menu
Issue -
State: open - Opened by Phazorknight 9 months ago
- 23 comments
Labels: enhancement, help wanted
#53 - Wieldable projectiles get hidden when the wieldable that spawned them is unequipped.
Issue -
State: closed - Opened by Phazorknight 9 months ago
- 1 comment
Labels: bug
#52 - Options Menu Invert Y Toggles V-Sync
Issue -
State: closed - Opened by ac-arcana 9 months ago
- 2 comments
Labels: bug
#50 - Sprint, crouch, and walk footstep volume
Pull Request -
State: closed - Opened by ac-arcana 9 months ago
#49 - Break player down into components
Issue -
State: open - Opened by ac-arcana 9 months ago
- 3 comments
Labels: enhancement
#48 - Hold interact to carry
Issue -
State: closed - Opened by ac-arcana 9 months ago
- 6 comments
Labels: enhancement
#47 - Default input for free look
Issue -
State: closed - Opened by ac-arcana 9 months ago
- 4 comments
#46 - Interaction Text location does not transform position properly with resolutions
Issue -
State: closed - Opened by Bezoika 9 months ago
- 3 comments
Labels: bug
#45 - Inventory item cell size
Issue -
State: closed - Opened by ac-arcana 9 months ago
- 2 comments
#44 - Inventory weight
Issue -
State: closed - Opened by ac-arcana 9 months ago
- 2 comments
#43 - No ability to drop items in the player inventory
Issue -
State: closed - Opened by fantasticaneer 9 months ago
- 4 comments
#42 - Inventory drag and drop
Issue -
State: closed - Opened by ac-arcana 9 months ago
- 2 comments
Labels: wontfix
#41 - Crouch walk sound is weirdly loud compared to standard walk / run sound
Issue -
State: closed - Opened by fantasticaneer 9 months ago
- 3 comments
#40 - Wieldable raycast weapon
Issue -
State: closed - Opened by ac-arcana 9 months ago
- 2 comments
Labels: enhancement
#39 - Left/right view bob when walking should be user-configurable
Issue -
State: closed - Opened by fantasticaneer 9 months ago
- 1 comment
#38 - Mouse sensitivity option
Issue -
State: closed - Opened by fantasticaneer 9 months ago
- 2 comments
#37 - Lean
Issue -
State: closed - Opened by ac-arcana 9 months ago
- 5 comments
Labels: enhancement
#36 - Player Can Cause Foam Pistol to Drain Ammo as if Flashlight Battery
Issue -
State: closed - Opened by e-sarkis 9 months ago
- 2 comments
Labels: bug
#35 - Stamina can raise when running.
Issue -
State: closed - Opened by ksjfhor 9 months ago
- 2 comments
#34 - Fixed grammar/typos in Readme.md
Pull Request -
State: closed - Opened by IcePanorama 10 months ago
- 1 comment
#33 - Reworked interaction system to be component based
Issue -
State: closed - Opened by Phazorknight 10 months ago
- 2 comments
Labels: enhancement
#32 - Fixed grammar/typos in Readme.md
Pull Request -
State: closed - Opened by IcePanorama 10 months ago
- 2 comments
#31 - Physics stops when you tab open the inventory
Issue -
State: closed - Opened by andrewfenn 10 months ago
- 2 comments
Labels: bug
#30 - Doors ignore local scene tranforms
Issue -
State: closed - Opened by Bezoika 10 months ago
- 3 comments
#29 - Errors on install
Issue -
State: closed - Opened by TheBricktop 10 months ago
- 2 comments
#28 - Items can be duped using drop function on gamepad.
Issue -
State: closed - Opened by Bezoika 10 months ago
- 1 comment
Labels: bug
#27 - Firing toy gun returns error 'Invalid get index 'wieldable_damage' (on base: 'Nil').'
Issue -
State: closed - Opened by Ophiolith 10 months ago
- 1 comment
Labels: bug
#26 - gitthub exclusions, and first running issues in MAIN
Issue -
State: closed - Opened by generrosity 10 months ago
- 8 comments
#25 - Crash on reloading wielded item after scene transition
Issue -
State: closed - Opened by Bezoika 10 months ago
- 2 comments
Labels: bug
#24 - Bringing Experimental into Main
Pull Request -
State: closed - Opened by Phazorknight 10 months ago
#22 - Add option for bi-directional door swing (using rotation tween)
Pull Request -
State: closed - Opened by grgp 10 months ago
- 1 comment
#21 - Another null error
Issue -
State: closed - Opened by theclaytondab 10 months ago
- 3 comments
Labels: bug
#20 - Is steam deck function error
Issue -
State: closed - Opened by theclaytondab 10 months ago
- 2 comments
Labels: bug
#19 - Re-bindable Inputs
Issue -
State: open - Opened by Phazorknight 10 months ago
- 16 comments
Labels: enhancement, help wanted
#18 - Carry objects using the camera look direction
Pull Request -
State: closed - Opened by pcbeard 10 months ago
- 5 comments
#17 - Scene Management and scene persistence
Issue -
State: closed - Opened by Phazorknight 10 months ago
- 5 comments
Labels: enhancement
#16 - Bi-directional door animations
Issue -
State: closed - Opened by pcbeard 10 months ago
- 5 comments
Labels: enhancement
#15 - Refactor test motion
Pull Request -
State: closed - Opened by pcbeard 11 months ago
- 1 comment
#14 - Cache all component paths from the code into @onready variables
Pull Request -
State: closed - Opened by pcbeard 11 months ago
#13 - Creating new scenes with player, player_hud and PauseMenu should be documented better
Issue -
State: closed - Opened by pcbeard 11 months ago
- 1 comment
#12 - Can't walk across the bridge
Issue -
State: closed - Opened by pcbeard 11 months ago
- 2 comments
#11 - Update to input_helper v4.3.1
Pull Request -
State: closed - Opened by pcbeard 11 months ago
#10 - Remove .godot directory, update .gitignore
Pull Request -
State: closed - Opened by pcbeard 11 months ago
- 1 comment
#9 - Reload config after resuming from pause
Pull Request -
State: closed - Opened by pcbeard 11 months ago
#8 - Add interaction_text_when_locked
Pull Request -
State: closed - Opened by pcbeard 11 months ago
#7 - Add "Drop" interaction prompt when carrying an object
Pull Request -
State: closed - Opened by pcbeard 11 months ago
#6 - Fix null check guard typos
Pull Request -
State: closed - Opened by pcbeard 11 months ago
#5 - Reworking wieldables
Issue -
State: closed - Opened by Phazorknight 11 months ago
- 16 comments
Labels: enhancement
#4 - Inventory Item Combinable: Cross-reference throws recursion error
Issue -
State: closed - Opened by Phazorknight 11 months ago
- 1 comment
Labels: bug
#3 - Improved Input Detection
Issue -
State: closed - Opened by Phazorknight 12 months ago
- 3 comments
Labels: enhancement
#2 - Inventory / items: Stackable item counts is buggy
Issue -
State: closed - Opened by Phazorknight 12 months ago
- 1 comment
Labels: bug, help wanted