Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / Phazorknight/Cogito issues and pull requests
#326 - Add head/camera tilt as a menu option
Issue -
State: closed - Opened by kachek47 8 days ago
- 4 comments
#325 - Items in rooms are not persistent when saving/loading
Issue -
State: closed - Opened by lukasaurus 15 days ago
- 4 comments
Labels: bug
#324 - Input Bindings error when joypad motion is detected
Issue -
State: closed - Opened by OvercastInteractive 15 days ago
- 2 comments
Labels: bug
#323 - Asymmetric collisions don't match the behaviour of vanilla Godot
Issue -
State: closed - Opened by omniz 21 days ago
- 1 comment
Labels: bug
#322 - Initial attempt at a basic vending machine, located in the breakroom
Pull Request -
State: closed - Opened by OvercastInteractive 23 days ago
- 1 comment
#321 - Wrong paths for some image files
Issue -
State: closed - Opened by Yora0 26 days ago
- 1 comment
Labels: bug
#320 - Updating Cogito to Godot 4.3
Pull Request -
State: closed - Opened by Phazorknight about 1 month ago
- 7 comments
#319 - In Windowed mode returning to full screen on main menu
Issue -
State: closed - Opened by ac-arcana about 1 month ago
- 7 comments
Labels: bug
#317 - Damage rework - Hit position & Direction
Pull Request -
State: open - Opened by niefia about 1 month ago
- 2 comments
#316 - Legacy scene fixes
Pull Request -
State: closed - Opened by niefia about 1 month ago
#314 - Currency Check component
Pull Request -
State: closed - Opened by niefia about 1 month ago
#313 - Added Currency check to Button
Pull Request -
State: closed - Opened by niefia about 1 month ago
- 2 comments
#312 - Very minor changes to hide cursor and to make the vehicle more stable
Pull Request -
State: closed - Opened by OvercastInteractive about 1 month ago
- 3 comments
#311 - Plug-in restructuring + COGITO Editor tab
Pull Request -
State: closed - Opened by Phazorknight about 1 month ago
- 8 comments
Labels: enhancement
#309 - Fix Lobby overwrite
Pull Request -
State: closed - Opened by niefia about 1 month ago
#307 - Saves try crouch to avoid issues on save game load
Pull Request -
State: closed - Opened by OvercastInteractive about 1 month ago
- 4 comments
#306 - Modified security camera to use player light level for detection
Pull Request -
State: closed - Opened by niefia about 1 month ago
- 2 comments
#305 - Possible to slide through Laboratory windows due to step check behaviour
Issue -
State: open - Opened by niefia about 1 month ago
- 1 comment
Labels: bug
#304 - Sittable controller support
Pull Request -
State: closed - Opened by niefia about 1 month ago
- 1 comment
#303 - Gamepad, Sittable: Unable to look around (and exit seat) while seated
Issue -
State: closed - Opened by OvercastInteractive about 2 months ago
- 4 comments
Labels: bug
#301 - Prevent sound_on_damage_taken playing on Death
Pull Request -
State: closed - Opened by niefia about 2 months ago
#300 - Inventory Item can be dropped through walls & doors
Issue -
State: closed - Opened by niefia about 2 months ago
- 8 comments
Labels: bug
#299 - Quick Fix for issue #283
Pull Request -
State: closed - Opened by niefia about 2 months ago
#298 - After placing item and saving, snap shape reset to visible on load
Issue -
State: closed - Opened by OvercastInteractive about 2 months ago
- 4 comments
Labels: bug
#295 - Lightmeter options + improvements
Pull Request -
State: closed - Opened by niefia about 2 months ago
#293 - Attempted Weird Linux Bug-Fix
Pull Request -
State: closed - Opened by ZeroHanekoma about 2 months ago
- 5 comments
#292 - Lock Interaction Component & Dual Interaction Rework
Pull Request -
State: closed - Opened by niefia about 2 months ago
- 4 comments
Labels: enhancement
#291 - Added projectile stick_on_impact
Pull Request -
State: closed - Opened by niefia about 2 months ago
#290 - Fixes for Currency update
Pull Request -
State: closed - Opened by niefia about 2 months ago
#289 - Spawn on Death Array + NPC corpse
Pull Request -
State: closed - Opened by niefia about 2 months ago
#287 - Remove & gitignore .tmp files
Pull Request -
State: closed - Opened by niefia about 2 months ago
#286 - PR to merge updates from phazor_wip into main
Pull Request -
State: closed - Opened by Phazorknight about 2 months ago
#285 - Fixed issue where Projectile would spawn at world orgin instead of bullet_point in Godot 4.3
Pull Request -
State: closed - Opened by JohnnyThunder2 about 2 months ago
- 11 comments
#284 - Added Physics save/load to RigidBody CogitoObjects
Pull Request -
State: closed - Opened by niefia about 2 months ago
#283 - Player exits crouching when opening Inventory or interaction GUI
Issue -
State: closed - Opened by OvercastInteractive about 2 months ago
- 6 comments
Labels: bug, help wanted
#282 - Fix - Audio volume change update signal
Pull Request -
State: closed - Opened by niefia about 2 months ago
#281 - Interaction Ray + Shapecasting for easier object interaction
Pull Request -
State: closed - Opened by OvercastInteractive about 2 months ago
- 7 comments
#280 - ETA for 4.3 update?
Issue -
State: closed - Opened by brickyt about 2 months ago
- 2 comments
#279 - Fix - Out of ammo hint to use Ammo name
Pull Request -
State: closed - Opened by niefia about 2 months ago
#277 - first try implementing Shapecast for interaction detection.
Pull Request -
State: closed - Opened by Phazorknight about 2 months ago
#275 - Fixed backwards text on Platform
Pull Request -
State: closed - Opened by niefia 2 months ago
#273 - Droppable Items, Gamepad: Pressing 'Drop' for undroppable items results in errors
Issue -
State: closed - Opened by OvercastInteractive 2 months ago
- 4 comments
Labels: bug
#270 - NPC Door handling
Pull Request -
State: closed - Opened by niefia 2 months ago
#265 - Cogito Sittable
Pull Request -
State: closed - Opened by niefia 2 months ago
- 33 comments
Labels: enhancement
#264 - Enemy, Script: Patrol points not added on scene enter
Issue -
State: closed - Opened by OvercastInteractive 2 months ago
- 9 comments
Labels: bug
#263 - Save System: Picked up objects, door and window states all reset on scene load
Issue -
State: closed - Opened by OvercastInteractive 2 months ago
- 5 comments
Labels: bug
#262 - Added Footstep system to NPC
Pull Request -
State: closed - Opened by niefia 2 months ago
#261 - Buttons & Switches interact to all hits
Pull Request -
State: closed - Opened by niefia 2 months ago
- 4 comments
#260 - Input Device, Player Inventory: Stackable Item Drop Behavior Inconsistency
Issue -
State: closed - Opened by OvercastInteractive 3 months ago
- 4 comments
Labels: bug
#259 - Gamepad, Player Inventory: Dropped Inventory Item Count Inaccuracy
Issue -
State: closed - Opened by OvercastInteractive 3 months ago
- 4 comments
Labels: bug
#258 - Fixed player detection for Pressure Plates
Pull Request -
State: closed - Opened by niefia 3 months ago
#256 - Fixed fridge inventory update
Pull Request -
State: closed - Opened by antono2 3 months ago
#253 - Fall/Jump Landing Audio
Pull Request -
State: closed - Opened by niefia 3 months ago
- 7 comments
#252 - Shooting projectiles on enemy makes COGITO crash.
Issue -
State: closed - Opened by MathieuBK 3 months ago
- 3 comments
Labels: bug
#250 - Cogito crashes on editor startup
Issue -
State: open - Opened by YarasaSpacekid 3 months ago
- 5 comments
Labels: bug
#249 - final fixes and polish
Pull Request -
State: closed - Opened by ZeroHanekoma 3 months ago
#248 - Fix FootstepSurfaceDetector raycast bug
Pull Request -
State: closed - Opened by mrezai 3 months ago
#246 - Simple Swimming and Object water physics
Pull Request -
State: closed - Opened by ZeroHanekoma 3 months ago
- 9 comments
#245 - swimming [feature request]
Issue -
State: closed - Opened by ZeroHanekoma 3 months ago
- 3 comments
#243 - "CogitoSceneManager" not declared in the current scope
Issue -
State: closed - Opened by ZiggyCastillo 3 months ago
- 4 comments
#242 - Demo hint collision behavior is non-immersive
Issue -
State: closed - Opened by OvercastInteractive 3 months ago
- 3 comments
Labels: bug
#240 - Flashlight: Better Commenting + Restructuring
Pull Request -
State: closed - Opened by KrysisDK 4 months ago
#239 - Gamepad, Player Inventory: Unable to "Use" wieldables or combinables
Issue -
State: closed - Opened by OvercastInteractive 4 months ago
- 9 comments
Labels: bug
#238 - Wieldable is_on state not saved/loaded on scene change
Issue -
State: closed - Opened by OvercastInteractive 4 months ago
- 2 comments
Labels: bug
#237 - Editor freezes for minutes importing a very large image
Issue -
State: closed - Opened by rune-scape 4 months ago
- 2 comments
Labels: bug, wontfix
#236 - Flashlight turn on/off while walking fix + more features
Pull Request -
State: closed - Opened by KrysisDK 4 months ago
- 1 comment
#235 - fix readme under development warning
Pull Request -
State: closed - Opened by yoshimatsudev 4 months ago
#234 - Character can't move in demo and no explanation why
Issue -
State: closed - Opened by CloudyTabzy 4 months ago
- 7 comments
Labels: bug
#233 - Fix player rotation after scene transitions
Pull Request -
State: closed - Opened by mrezai 4 months ago
#231 - Fix - cogito_health_attribute.gd
Pull Request -
State: closed - Opened by PasterLak 4 months ago
#229 - Add camera smoothing
Pull Request -
State: open - Opened by mrezai 4 months ago
- 5 comments
#228 - Save system: Temp scene states don't get "reset" on "loading saved game"
Issue -
State: closed - Opened by Phazorknight 4 months ago
- 3 comments
Labels: bug
#226 - Fixes some player's physics issues.
Pull Request -
State: closed - Opened by mrezai 4 months ago
- 2 comments
#225 - Fix rifle firing, prevent it when reload animation is playing
Pull Request -
State: closed - Opened by mrezai 4 months ago
#224 - Fix loading a existing scene state
Pull Request -
State: closed - Opened by mrezai 4 months ago
#223 - The fire demo table will eventually overload and kill the frames per second
Issue -
State: closed - Opened by MBoffin 4 months ago
- 3 comments
Labels: bug
#221 - Readables not able to scroll with mouse - mousing over inventory spaces causes text to scroll
Issue -
State: closed - Opened by DaveA2021 4 months ago
- 5 comments
Labels: bug
#220 - Controller support in ui and menus
Issue -
State: closed - Opened by SylkieGamer 5 months ago
- 2 comments
Labels: bug
#219 - SubViewport as Root causes errors
Issue -
State: open - Opened by skrunkleVEVO 5 months ago
- 6 comments
Labels: bug
#218 - Game crashes when pressing Esc afther going to the laboratory from the lobby
Issue -
State: closed - Opened by prashannathapamagar 5 months ago
- 3 comments
Labels: bug
#217 - Inventory item tooltip remains visible when mousing off the inventory panel
Issue -
State: closed - Opened by BryceBarbara 5 months ago
- 2 comments
Labels: bug
#216 - Unrelated inventory squares are highlighted when squares are selected
Issue -
State: closed - Opened by BryceBarbara 5 months ago
- 1 comment
Labels: bug
#214 - Multiple interactions can occur with a single button press
Issue -
State: closed - Opened by BryceBarbara 5 months ago
- 4 comments
Labels: bug
#213 - Flashlight not always turning on/off properly when used while walking/running.
Issue -
State: closed - Opened by Phazorknight 5 months ago
- 4 comments
Labels: bug
#210 - The platform pushes the player off the map if you stand under it
Issue -
State: closed - Opened by Oldos4 5 months ago
- 3 comments
Labels: bug
#209 - When opening the inventory, the player is frozen while the world keeps moving.
Issue -
State: closed - Opened by Oldos4 5 months ago
- 2 comments
Labels: bug
#208 - A character flies a crate
Issue -
State: closed - Opened by Oldos4 5 months ago
- 5 comments
Labels: bug
#207 - Character gets stuck on stairs
Issue -
State: closed - Opened by PeterD23 5 months ago
- 5 comments
Labels: bug
#205 - Inventory System / Grid based: Item graphic doesn't get position correctly on move (game pad)
Issue -
State: open - Opened by Phazorknight 6 months ago
- 1 comment
Labels: bug
#204 - Quest: Steal the laptop - win condition doesn't get triggered - item checker issue?
Issue -
State: closed - Opened by Phazorknight 6 months ago
- 2 comments
Labels: bug
#203 - Inventory system / grid based: Using item while moving another one can override/delete it.
Issue -
State: closed - Opened by Phazorknight 6 months ago
- 2 comments
Labels: bug
#200 - Read the docs errors
Pull Request -
State: closed - Opened by ac-arcana 6 months ago
#199 - Read the docs
Pull Request -
State: closed - Opened by ac-arcana 6 months ago
- 1 comment
#198 - Fix typo in yaml file
Pull Request -
State: closed - Opened by ac-arcana 6 months ago
- 1 comment
#194 - Added Grid Inventory that can be enabled or disabled
Pull Request -
State: closed - Opened by PeterD23 6 months ago
- 7 comments
Labels: enhancement
#192 - Missing Parameter in door sync code
Issue -
State: closed - Opened by Solid-AI 6 months ago
- 4 comments
Labels: bug
#179 - Dynamically add player HUD to map scenes
Issue -
State: closed - Opened by aronand 7 months ago
- 14 comments
Labels: enhancement
#172 - Player can enter the sprinting state midair
Issue -
State: closed - Opened by aronand 7 months ago
- 4 comments
Labels: bug
#171 - when loading a player state, unequip current wieldable before loading
Pull Request -
State: closed - Opened by brian-holsters 7 months ago
- 5 comments
#166 - Wieldable nodes/models not clearing when loading a save that's within the same scene.
Issue -
State: closed - Opened by Phazorknight 7 months ago
- 4 comments
Labels: bug