Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / PhaestusFox/bevy_sprite_animation issues and pull requests

#16 - allow node trees to load reletive

Issue - State: open - Opened by PhaestusFox over 1 year ago

#15 - Plugin sometimes does not load correctly.

Issue - State: open - Opened by Gambitboy over 1 year ago - 1 comment

#14 - Build Fails with default features disabled

Issue - State: open - Opened by juniperparsnips over 1 year ago - 2 comments

#13 - Tree handle per entity

Issue - State: open - Opened by Gambitboy over 1 year ago - 4 comments

#12 - Add support for animating based off of `TextureAtlas`s

Issue - State: open - Opened by juniperparsnips over 1 year ago - 2 comments

#11 - Add saving to file back to nodes

Issue - State: open - Opened by PhaestusFox over 1 year ago

#10 - add Dot gragh to visulise node tree

Issue - State: open - Opened by PhaestusFox over 1 year ago

#9 - clean up old loading code

Issue - State: closed - Opened by PhaestusFox over 1 year ago

#8 - switch to using bevy asset server

Issue - State: closed - Opened by PhaestusFox over 1 year ago

#7 - add short and long names for match nodes

Issue - State: closed - Opened by PhaestusFox over 1 year ago

#6 - use bevy AssetIo to load nodes from disk no std::fs

Issue - State: closed - Opened by PhaestusFox over 1 year ago

#5 - bumped Bevy to 0.10

Pull Request - State: closed - Opened by nxsaken over 1 year ago

#4 - Variable Frame Duration

Issue - State: closed - Opened by Hoogin over 1 year ago

#3 - Fixed file paths so examples will run on Linux

Pull Request - State: closed - Opened by Hoogin over 1 year ago

#2 - Spelling and grammar updates to README.

Pull Request - State: closed - Opened by tarsir over 2 years ago

#1 - Please add some examples

Issue - State: closed - Opened by chet-hub about 3 years ago - 1 comment