Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / PhaestusFox/bevy_sprite_animation issues and pull requests
#16 - allow node trees to load reletive
Issue -
State: open - Opened by PhaestusFox over 1 year ago
#15 - Plugin sometimes does not load correctly.
Issue -
State: open - Opened by Gambitboy over 1 year ago
- 1 comment
#14 - Build Fails with default features disabled
Issue -
State: open - Opened by juniperparsnips over 1 year ago
- 2 comments
#13 - Tree handle per entity
Issue -
State: open - Opened by Gambitboy over 1 year ago
- 4 comments
#12 - Add support for animating based off of `TextureAtlas`s
Issue -
State: open - Opened by juniperparsnips over 1 year ago
- 2 comments
#11 - Add saving to file back to nodes
Issue -
State: open - Opened by PhaestusFox over 1 year ago
#10 - add Dot gragh to visulise node tree
Issue -
State: open - Opened by PhaestusFox over 1 year ago
#9 - clean up old loading code
Issue -
State: closed - Opened by PhaestusFox over 1 year ago
#8 - switch to using bevy asset server
Issue -
State: closed - Opened by PhaestusFox over 1 year ago
#7 - add short and long names for match nodes
Issue -
State: closed - Opened by PhaestusFox over 1 year ago
#6 - use bevy AssetIo to load nodes from disk no std::fs
Issue -
State: closed - Opened by PhaestusFox over 1 year ago
#5 - bumped Bevy to 0.10
Pull Request -
State: closed - Opened by nxsaken over 1 year ago
#4 - Variable Frame Duration
Issue -
State: closed - Opened by Hoogin over 1 year ago
#3 - Fixed file paths so examples will run on Linux
Pull Request -
State: closed - Opened by Hoogin over 1 year ago
#2 - Spelling and grammar updates to README.
Pull Request -
State: closed - Opened by tarsir over 2 years ago
#1 - Please add some examples
Issue -
State: closed - Opened by chet-hub about 3 years ago
- 1 comment