Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / OpenXRay/xray-16 issues and pull requests

#1389 - It is possible to talk to NPC after quicksave and quickload

Issue - State: open - Opened by GermanAizek about 1 year ago
Labels: Vanilla Bug

#1388 - On latest commits Debug configuration enabled spheres that appear when killing NPCs with knife

Issue - State: closed - Opened by GermanAizek about 1 year ago - 1 comment
Labels: Enhancement

#1387 - During wounded animation NPC does not have time to save correct values with quicksave and quickload

Issue - State: open - Opened by GermanAizek about 1 year ago - 1 comment
Labels: Vanilla Bug

#1386 - FOV parameter is sometimes reset by itself and takes value 9.00

Issue - State: open - Opened by GermanAizek about 1 year ago
Labels: Bug

#1385 - After critical hit with an NPC, it is possible to reset visibility actor

Issue - State: open - Opened by GermanAizek about 1 year ago
Labels: Vanilla Bug

#1384 - OpenXRay crashed on Wine 6.0.3

Issue - State: closed - Opened by GermanAizek about 1 year ago - 2 comments
Labels: Bug, Renderer, Portability, DirectX

#1383 - When you change resolution, it stretches and displays incorrectly

Issue - State: closed - Opened by GermanAizek about 1 year ago
Labels: Bug, Player Experience, Critical

#1382 - Graphical bug with actor's shadow when squatting on R1 renderer

Issue - State: open - Opened by GermanAizek about 1 year ago - 1 comment
Labels: Renderer, Vanilla Bug

#1381 - Graphical artefacts on R4 renderer using any Proton version

Issue - State: closed - Opened by GermanAizek about 1 year ago - 1 comment
Labels: Bug, External (3rd party), Linux, DirectX

#1380 - Draft: viewmodel ffp

Pull Request - State: closed - Opened by yohjimane about 1 year ago - 1 comment
Labels: Renderer, Think / consider in the future

#1379 - Draft: Correctly account for lmap and hemi in FFP

Pull Request - State: closed - Opened by yohjimane about 1 year ago - 1 comment
Labels: Renderer, Think / consider in the future

#1378 - Broken screenshots on OpenGL renderer

Issue - State: open - Opened by GermanAizek about 1 year ago - 6 comments
Labels: Renderer, Player Experience, Linux, OpenGL

#1377 - Вылетает при попытке подойти к Прачечной

Issue - State: closed - Opened by delvin-fil about 1 year ago - 20 comments
Labels: Bug, Renderer, Linux

#1376 - Не работает g_god

Issue - State: closed - Opened by delvin-fil about 1 year ago - 2 comments
Labels: Question

#1375 - [Bugfix]: #1374 - fix incorrect initialization CHUDState by setting eHidden as first value of EHudStates

Pull Request - State: closed - Opened by yohjimane about 1 year ago - 1 comment
Labels: Bug, Animation

#1374 - CHUDState m_hud_item_state, m_nextState incorrect initialization on new game

Issue - State: closed - Opened by yohjimane about 1 year ago - 3 comments
Labels: Bug

#1373 - Support for Anomaly

Issue - State: open - Opened by f1am3d about 1 year ago - 13 comments
Labels: Enhancement, Help wanted, AI, Gameplay, UI, Lua, Modmaker Experience, Call of Pripyat, Mods, good first issue

#1372 - [Bugfix]: fix race condition preventing OnAnimationEnd call for shoot animation (closes #1371)

Pull Request - State: closed - Opened by yohjimane about 1 year ago - 1 comment
Labels: Bug, Animation

#1371 - OnAnimationEnd callback unreliable for shoot animation

Issue - State: closed - Opened by yohjimane about 1 year ago
Labels: Bug

#1370 - build(deps): bump Externals/sse2neon from `b390e8a` to `a057ce8`

Pull Request - State: closed - Opened by dependabot[bot] about 1 year ago
Labels: External (3rd party)

#1369 - Fixed first shot freeze on weapons, optimize memory usage

Pull Request - State: closed - Opened by GermanAizek about 1 year ago - 2 comments
Labels: Enhancement, Performance

#1368 - build(deps): bump Externals/sse2neon from `b390e8a` to `d7a3035`

Pull Request - State: closed - Opened by dependabot[bot] about 1 year ago - 1 comment
Labels: External (3rd party)

#1367 - There is an opportunity to slip through door or hole in the roof of Valerian base

Issue - State: open - Opened by GermanAizek about 1 year ago - 1 comment
Labels: Gameplay, Player Experience, Vanilla Bug, Clear Sky, Game assets

#1365 - Sprinting while holding Forward and Backward causes player to stand still while sprint animation plays

Issue - State: closed - Opened by yohjimane about 1 year ago - 2 comments
Labels: Vanilla Bug

#1363 - Task Scheduler waits for a wrong task. Sometimes.

Issue - State: closed - Opened by vTurbine about 1 year ago - 1 comment
Labels: Bug, Core, Critical

#1362 - [Vanilla Bugfix]: Grenade hide animation doesn't play when switching grenade type (closes #1124)

Pull Request - State: closed - Opened by yohjimane about 1 year ago
Labels: Bug, Animation

#1361 - [Vanilla Bugfix]: corrected create_hud_item logic for duplicate hud section (closes #1359)

Pull Request - State: closed - Opened by yohjimane about 1 year ago - 1 comment
Labels: Animation, Player Experience, Vanilla Bug

#1360 - Render slowdown when shooting

Issue - State: open - Opened by yohjimane about 1 year ago - 1 comment
Labels: Bug, Player Experience

#1359 - Weapon show animation plays incorrectly if both equipped weapons are the same

Issue - State: closed - Opened by yohjimane about 1 year ago - 1 comment
Labels: Player Experience, Vanilla Bug

#1358 - [Bugfix]: Save/load camera data with packet, fix incorrect camera yaw/pitch/roll on load

Pull Request - State: open - Opened by yohjimane about 1 year ago - 2 comments
Labels: Bug, Enhancement, Breaking change

#1357 - Using constexpr strlen and fixed use defined strings

Pull Request - State: closed - Opened by GermanAizek about 1 year ago - 1 comment
Labels: Enhancement, Code Quality, good first issue

#1356 - Unpredictable cursor behavior when holding left arrow key

Issue - State: closed - Opened by GermanAizek about 1 year ago
Labels: Bug, Help wanted, UI, Player Experience, good first issue

#1355 - After double deleting saves without selected, result equal `nil`

Issue - State: open - Opened by GermanAizek about 1 year ago
Labels: Bug, Lua, Player Experience, Game assets

#1354 - [Vanilla Bugfix]: Fix reversed input assignment, and dependent logic

Pull Request - State: closed - Opened by yohjimane about 1 year ago
Labels: Enhancement, Player Experience

#1353 - Graphical artefacts on OpenGL renderer

Issue - State: open - Opened by GermanAizek about 1 year ago - 4 comments
Labels: Bug, Renderer, Linux, OpenGL

#1352 - [Bugfix]: Fix typo in weapon.cpp

Pull Request - State: closed - Opened by yohjimane about 1 year ago
Labels: Enhancement

#1351 - xrRender: Fix for `vid_restart`

Pull Request - State: closed - Opened by vTurbine about 1 year ago - 1 comment
Labels: Renderer

#1350 - Add customizable framerate cap (closes #1349)

Pull Request - State: closed - Opened by yohjimane about 1 year ago - 5 comments
Labels: Enhancement, Player Experience, good first issue

#1349 - Add command to customize menu framerate cap

Issue - State: closed - Opened by yohjimane about 1 year ago - 1 comment
Labels: UI

#1348 - [Bugfix]: Fix menu frame limit does not work until level is loaded (closes #1347)

Pull Request - State: closed - Opened by yohjimane about 1 year ago
Labels: Bug

#1347 - Menu frame limit does not work until level is loaded

Issue - State: closed - Opened by yohjimane about 1 year ago - 1 comment
Labels: Bug

#1346 - xrRender_R4: Fix for memory leak on DX11 resources

Pull Request - State: closed - Opened by vTurbine about 1 year ago
Labels: Renderer

#1345 - If it was possible rewritten lambdas to constexpr lambdas С++17

Pull Request - State: closed - Opened by GermanAizek about 1 year ago - 1 comment
Labels: Renderer, UI

#1344 - If it is not static big array, better to use static constexpr

Pull Request - State: closed - Opened by GermanAizek about 1 year ago - 2 comments
Labels: Enhancement

#1343 - build(deps): bump Externals/sse2neon from `b7417bc` to `b390e8a`

Pull Request - State: closed - Opened by dependabot[bot] about 1 year ago - 2 comments
Labels: External (3rd party)

#1342 - build(deps): bump Externals/sse2neon from `b7417bc` to `39d8540`

Pull Request - State: closed - Opened by dependabot[bot] about 1 year ago - 2 comments
Labels: External (3rd party)

#1341 - xrRender, xrCDB: use reserve to optimize inserts into containers

Pull Request - State: closed - Opened by GermanAizek about 1 year ago
Labels: Enhancement, Renderer

#1340 - [BUGFIX] Implement ScreenshotImpl SM_FOR_GAMESAVE for OpenGL

Pull Request - State: closed - Opened by GermanAizek about 1 year ago - 1 comment
Labels: Enhancement, Renderer, Player Experience

#1339 - [gl] Enable anisotropic filtration only if supported

Pull Request - State: closed - Opened by 375gnu about 1 year ago - 1 comment
Labels: Enhancement, Renderer, Portability

#1338 - Bug load save

Issue - State: open - Opened by xrRender about 1 year ago
Labels: Bug, UI, Call of Pripyat, Game assets

#1337 - [Feature]: #1992 Add top, right, bottom, left alignment for CUIStatic

Pull Request - State: closed - Opened by yohjimane about 1 year ago - 2 comments
Labels: UI

#1336 - xrRender: optimize using reserve and set render_sun as const method

Pull Request - State: closed - Opened by GermanAizek about 1 year ago - 3 comments
Labels: Enhancement, Renderer

#1335 - xrGame, xrSound: refactor some code to use unordered maps

Pull Request - State: closed - Opened by GermanAizek about 1 year ago - 1 comment
Labels: Sound, Performance

#1333 - [Call of Pripyat] Game hangs when entering a location "lab X8"

Issue - State: closed - Opened by ivanednor98 about 1 year ago - 15 comments
Labels: Bug, Call of Pripyat

#1332 - Fix lensflare effect #905

Pull Request - State: closed - Opened by InternationalDefy about 1 year ago - 3 comments
Labels: Bug, Enhancement, Player Experience

#1331 - xrRender: optimizations and speedup (2/3)

Pull Request - State: closed - Opened by vTurbine about 1 year ago - 2 comments
Labels: Renderer, AI, UI

#1330 - Restore original ffp ppe implementation

Pull Request - State: closed - Opened by yohjimane about 1 year ago - 1 comment
Labels: Renderer

#1329 - Correctly account for lmap and hemi in FFP

Pull Request - State: closed - Opened by yohjimane about 1 year ago - 2 comments
Labels: Renderer

#1328 - Draft: yohji ffp wip

Pull Request - State: closed - Opened by yohjimane about 1 year ago
Labels: Renderer

#1327 - build(deps): bump Externals/sse2neon from `32ad00d` to `b7417bc`

Pull Request - State: closed - Opened by dependabot[bot] about 1 year ago
Labels: External (3rd party)

#1326 - Clear Sky crashes on starting a new game and opening options

Issue - State: closed - Opened by Kron4ek about 1 year ago - 7 comments
Labels: Bug

#1325 - [Clear Sky] - make the DAMN intro skippable

Issue - State: open - Opened by BielBdeLuna about 1 year ago - 4 comments
Labels: Enhancement, Help wanted, Player Experience, good first issue, Game assets

#1324 - [linux] - last commit - the shaders seem to be FUBAR at the engine start, but then it apparently looks fine

Issue - State: open - Opened by BielBdeLuna about 1 year ago - 2 comments
Labels: Bug, Renderer, OpenGL

#1323 - Using reserve for loading smart covers

Pull Request - State: closed - Opened by GermanAizek about 1 year ago - 15 comments
Labels: Enhancement, Performance

#1322 - xrRender: sun renders refactor

Pull Request - State: closed - Opened by vTurbine about 1 year ago
Labels: Renderer

#1321 - xrRender: render objects reorganization

Pull Request - State: closed - Opened by vTurbine about 1 year ago
Labels: Renderer

#1320 - [Linux] Sun or somthing related to it segfaults a new game in the last commit

Issue - State: closed - Opened by BielBdeLuna about 1 year ago - 9 comments
Labels: Bug, Renderer

#1319 - xrRender: MT: Fix for contexts leaking; some logic improvements

Pull Request - State: closed - Opened by vTurbine about 1 year ago
Labels: Renderer

#1318 - Added method reserve faces in xrCDB and code refactor

Pull Request - State: closed - Opened by GermanAizek about 1 year ago
Labels: Renderer

#1317 - xrRender: optimizations and speedup (1/3)

Pull Request - State: closed - Opened by vTurbine about 1 year ago - 1 comment
Labels: Renderer

#1316 - [Linux] - Stalker Clear Sky: I can't enter Agroprom Underground because of Segfault

Issue - State: closed - Opened by BielBdeLuna about 1 year ago - 4 comments
Labels: Bug, Clear Sky

#1315 - FFP WIP

Pull Request - State: closed - Opened by yohjimane about 1 year ago
Labels: Renderer

#1314 - RTX Remix support

Issue - State: open - Opened by Xottab-DUTY about 1 year ago - 6 comments
Labels: Enhancement, Renderer, Player Experience

#1313 - Fixed function pipeline (renderer)

Issue - State: open - Opened by Xottab-DUTY about 1 year ago - 4 comments
Labels: Renderer, Portability

#1312 - Re-fix resource linking

Pull Request - State: closed - Opened by OPNA2608 about 1 year ago - 1 comment
Labels: Bug, Portability

#1311 - xrRender: `detectSector` moved into dsgraph

Pull Request - State: closed - Opened by vTurbine about 1 year ago
Labels: Renderer

#1310 - GitHub: fixed labeler configuration for subfolders

Pull Request - State: closed - Opened by Xottab-DUTY about 1 year ago
Labels: Infrastructure

#1309 - xrRender: unified scene graph traversal

Pull Request - State: closed - Opened by vTurbine about 1 year ago
Labels: Renderer

#1308 - xrRender: bit more independency for scene traversal structure

Pull Request - State: closed - Opened by vTurbine about 1 year ago
Labels: Renderer

#1307 - Dynamic geometry disappear after loading a game after loading a multiplayer game first

Issue - State: closed - Opened by Xottab-DUTY about 1 year ago - 1 comment
Labels: Bug

#1306 - xrRender: sector/portals incapsulated in `dsgraph`

Pull Request - State: closed - Opened by vTurbine about 1 year ago
Labels: Renderer

#1305 - Convert path separators when saving imgui config

Pull Request - State: closed - Opened by Masterkatze about 1 year ago
Labels: Bug, Linux

#1298 - CLocatorAPI::setup_fs_path symlinking ignores CMAKE_INSTALL_DATAROOTDIR

Issue - State: closed - Opened by OPNA2608 about 1 year ago - 1 comment
Labels: Bug

#1296 - ARM64 LuaJIT problem (Engine doesn't launch) (RK3399)

Issue - State: closed - Opened by nickbailuc about 1 year ago - 9 comments
Labels: Bug, ARM

#1294 - Added -DMEMORY_ALLOCATOR=standard flag

Pull Request - State: closed - Opened by fractalshine about 1 year ago - 2 comments
Labels: Bug, Linux

#1293 - Code refactoring in xrRender

Pull Request - State: closed - Opened by GermanAizek over 1 year ago
Labels: Renderer

#1285 - Endless ammunition distribution in SCS

Issue - State: open - Opened by GermanAizek over 1 year ago - 1 comment
Labels: Help wanted, Gameplay, UI, Vanilla Bug, good first issue

#1278 - Linux - now that EAX work it doesn't seem to be applied correclty

Issue - State: closed - Opened by BielBdeLuna over 1 year ago - 34 comments
Labels: Bug, Sound

#1269 - Softlock main quests if you hide from the first blowout in Clear Sky

Issue - State: open - Opened by GermanAizek over 1 year ago - 1 comment
Labels: Gameplay, Vanilla Bug, Game assets

#1268 - Physics v2v3v4

Pull Request - State: closed - Opened by v2v3v4 over 1 year ago - 1 comment
Labels: Physics

#1265 - Crash with bad compiled xrRender_GL.so

Issue - State: closed - Opened by Shell-reversecpp over 1 year ago - 8 comments
Labels: Build issue

#1263 - Bringing exception types to the same view

Pull Request - State: closed - Opened by GermanAizek over 1 year ago
Labels: Invalid

#1260 - Enable packing assets

Pull Request - State: closed - Opened by acidicMercury8 over 1 year ago - 1 comment
Labels: Infrastructure

#1254 - Stalker COP crash after launch in Wine on macOS

Issue - State: closed - Opened by Drovosek01 over 1 year ago - 2 comments
Labels: Bug, Renderer, Portability, DirectX

#1252 - Fix shadows on macOS

Pull Request - State: closed - Opened by johncurley over 1 year ago - 12 comments
Labels: Bug, Renderer, macOS

#1251 - changed some shader preprocessor includes to allow macos compiling

Pull Request - State: closed - Opened by johncurley over 1 year ago - 1 comment
Labels: Renderer

#1247 - When ambushing with Vobla, give him a second nonexistent artefact

Issue - State: open - Opened by GermanAizek over 1 year ago - 1 comment
Labels: Help wanted, Player Experience, Vanilla Bug, good first issue, Game assets