Ecosyste.ms: Issues

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GitHub / NeoSpark314/godot_oculus_quest_toolkit issues and pull requests

#79 - No documentation for OQ_Classes

Issue - State: open - Opened by averwhy over 2 years ago

#78 - How to make HUD UI elements?

Issue - State: closed - Opened by nightblade9 over 2 years ago - 5 comments

#77 - Imported FBX models don't show up in VR, but they do show up everywhere else

Issue - State: closed - Opened by nightblade9 over 2 years ago - 2 comments

#76 - OpenXR support

Issue - State: closed - Opened by MrEliptik over 2 years ago - 3 comments

#75 - implement swing arms movement

Issue - State: open - Opened by SYBIOTE almost 3 years ago

#74 - Controller models not visible

Issue - State: closed - Opened by knochenhans almost 3 years ago - 4 comments

#73 - Adds GrabbableRigidBody features

Pull Request - State: closed - Opened by hankedan000 about 3 years ago - 1 comment

#72 - Bugfix and keyboard feature

Pull Request - State: closed - Opened by hankedan000 over 3 years ago - 1 comment

#71 - Headset is blank when used with OpenVR

Issue - State: open - Opened by gururise over 3 years ago - 4 comments

#70 - Post grabbing a object the collision object does not collide any more

Issue - State: closed - Opened by ronghester over 3 years ago - 5 comments

#69 - Another default refresh Rate of physics engine

Issue - State: open - Opened by MaxLuchs over 3 years ago

#68 - The method of is_oculus_quest_2_device returns false in Oculus Quest 2

Issue - State: closed - Opened by jtakakura over 3 years ago - 1 comment

#67 - fix a node name typo

Pull Request - State: closed - Opened by jtakakura over 3 years ago - 1 comment

#65 - Adds Quest 2 Controller Model

Pull Request - State: closed - Opened by hankedan000 over 3 years ago - 4 comments

#64 - gesture and movement recognition/classifier

Pull Request - State: open - Opened by SYBIOTE over 3 years ago

#63 - Fade hands when tracking confidence is lost

Pull Request - State: closed - Opened by goatchurchprime over 3 years ago - 4 comments

#61 - remove the need for clearing the bone rest pose

Pull Request - State: closed - Opened by goatchurchprime over 3 years ago - 1 comment

#60 - Undo the workaround of clearing the hand tracking bone rest positions

Issue - State: closed - Opened by goatchurchprime over 3 years ago - 1 comment

#59 - ovrUtilities.is_oculus_quest_1_device does not exist

Issue - State: closed - Opened by goatchurchprime over 3 years ago - 4 comments

#58 - Implement the Scrunch Teleport from The Under Presents

Issue - State: open - Opened by goatchurchprime over 3 years ago - 1 comment

#57 - Feature_UIRayCast references non-member variable vr.ovrHandTracking

Issue - State: closed - Opened by goatchurchprime over 3 years ago - 3 comments

#56 - Feature_VRSimulator.visible=false should hide the info_text

Issue - State: open - Opened by goatchurchprime over 3 years ago - 3 comments

#55 - About featuring

Issue - State: closed - Opened by zweihander11 over 3 years ago - 3 comments

#54 - Animated/Reactive Controller

Pull Request - State: closed - Opened by neoxid501 over 3 years ago - 3 comments

#52 - PC Oculus should bet set to 90Hz

Pull Request - State: closed - Opened by Wavesonics over 3 years ago - 1 comment

#51 - Add device type function for v23 SDK

Issue - State: closed - Opened by Wavesonics almost 4 years ago

#50 - Enums back to enums

Pull Request - State: closed - Opened by Wavesonics almost 4 years ago

#49 - Updading for SDK v23

Pull Request - State: closed - Opened by Wavesonics almost 4 years ago - 3 comments

#48 - Parse Error: invalid index 'CONTROLLER_BUTTON' in constant expression

Issue - State: closed - Opened by NeoSpark314 almost 4 years ago
Labels: bug

#47 - vr_autoload requirement prevents plugin from working out of the box

Issue - State: open - Opened by goatchurchprime almost 4 years ago - 4 comments
Labels: documentation, enhancement

#46 - adds "disable_collision" export to UI2DCanvas

Pull Request - State: closed - Opened by hankedan000 almost 4 years ago - 1 comment

#45 - Labels not properly resizing

Issue - State: open - Opened by Kylogias almost 4 years ago - 3 comments

#44 - Initial WebXR export Support

Pull Request - State: closed - Opened by NeoSpark314 almost 4 years ago

#43 - Problem loading .dat map file on BeepSaber demo

Issue - State: closed - Opened by zweihander11 almost 4 years ago - 8 comments

#42 - "set_foveation_level" function doesn't seem to work

Issue - State: closed - Opened by Firepal about 4 years ago - 4 comments

#41 - BeepSaber hand tracking isn't quite right

Issue - State: open - Opened by Wavesonics about 4 years ago - 1 comment

#40 - OQ_Toolkit as plugin

Pull Request - State: open - Opened by Wavesonics about 4 years ago - 1 comment

#39 - Made StaticGrab configurable & work with hand tracking

Pull Request - State: closed - Opened by Wavesonics about 4 years ago

#38 - Make into plugin

Issue - State: open - Opened by Wavesonics about 4 years ago - 6 comments
Labels: enhancement

#37 - The identifier "vr" isn't declared in the current scope

Issue - State: closed - Opened by Lucaspec72 over 4 years ago - 3 comments

#36 - Ensure that SOME sort of locomotion is selected

Pull Request - State: closed - Opened by Wavesonics over 4 years ago - 1 comment

#35 - Improvements on Beep Saber

Pull Request - State: closed - Opened by Joanguitar over 4 years ago - 8 comments

#34 - Update the OVRMobile addon

Issue - State: closed - Opened by knochenhans over 4 years ago - 2 comments

#33 - gltf files linking to missing png files

Issue - State: closed - Opened by knochenhans over 4 years ago - 4 comments

#33 - gltf files linking to missing png files

Issue - State: closed - Opened by knochenhans over 4 years ago - 4 comments

#32 - Instance name typo in vr_autoload.gd

Issue - State: closed - Opened by knochenhans over 4 years ago - 1 comment

#31 - Type mismatch in OQ_UI2DLabel.gd

Issue - State: closed - Opened by knochenhans over 4 years ago - 1 comment
Labels: bug

#30 - C# bindings

Issue - State: closed - Opened by knochenhans over 4 years ago - 5 comments

#29 - Feature: Artificial locomotion solution for Hand Tracking

Issue - State: open - Opened by Wavesonics over 4 years ago - 3 comments
Labels: discussion

#28 - Standing on object you are holding sends you into space

Issue - State: closed - Opened by goatchurchprime over 4 years ago - 4 comments

#27 - Debug foot mesh in the collision shape capsule

Issue - State: closed - Opened by goatchurchprime over 4 years ago - 3 comments

#26 - Teleport Locomotion System

Issue - State: closed - Opened by NeoSpark314 over 4 years ago - 2 comments
Labels: enhancement

#25 - Vive (OpenVR) compatibility saber angle

Issue - State: closed - Opened by goatchurchprime over 4 years ago - 2 comments
Labels: enhancement

#24 - Add articulating tools

Pull Request - State: closed - Opened by ellenhp over 4 years ago - 1 comment

#23 - Documentation on Quest Touch Controller Input Mapping

Issue - State: closed - Opened by Ongnissim over 4 years ago - 3 comments

#22 - UI2DLabel billboard now works properly

Pull Request - State: closed - Opened by Wavesonics over 4 years ago - 1 comment

#21 - Added dynamic ffr setting method

Pull Request - State: closed - Opened by Wavesonics over 4 years ago - 1 comment

#20 - Still process raycast on the loop when it ceases to be visible

Pull Request - State: closed - Opened by smartin015 over 4 years ago - 1 comment

#19 - Configurable movement orientation

Pull Request - State: closed - Opened by Wavesonics over 4 years ago

#18 - OpenVR needs linear color space

Pull Request - State: closed - Opened by Wavesonics over 4 years ago

#17 - switch_scene() will now fallback to get_tree().change_scene()

Pull Request - State: closed - Opened by Wavesonics over 4 years ago

#16 - Fix some scenes not fading all the way out

Pull Request - State: closed - Opened by Wavesonics over 4 years ago

#15 - The hand model is missing

Issue - State: closed - Opened by Jiankors over 4 years ago - 10 comments

#14 - add option to hide controller model on object grab

Pull Request - State: closed - Opened by ssj71 over 4 years ago - 1 comment

#13 - new early project for showcase.

Issue - State: closed - Opened by Plopsiskopsis over 4 years ago - 6 comments

#12 - vr not found

Issue - State: closed - Opened by ssj71 over 4 years ago - 3 comments

#11 - Extract non Quest specific components into generalized VR Toolkit

Issue - State: closed - Opened by Wavesonics over 4 years ago - 4 comments

#10 - Failed to initialize libOVR error

Issue - State: closed - Opened by ivan-kulikov-dev over 4 years ago

#9 - fix bug with order of commands

Pull Request - State: closed - Opened by DerKorb over 4 years ago - 1 comment

#8 - Add static object grab functionality

Issue - State: closed - Opened by NeoSpark314 over 4 years ago - 1 comment
Labels: enhancement

#7 - static grab feature does not move object

Issue - State: closed - Opened by DerKorb over 4 years ago - 3 comments

#6 - added kinematic grab mode

Pull Request - State: closed - Opened by shafy over 4 years ago - 1 comment

#5 - Intermittent "Division By Zero in operator '/'." error with handtracking

Issue - State: closed - Opened by jamesalbert over 4 years ago - 8 comments

#4 - Unable to activate hand tracking gesture detection

Issue - State: closed - Opened by xuv over 4 years ago - 2 comments

#3 - OQ_ButtonPressable

Pull Request - State: closed - Opened by shafy over 4 years ago - 2 comments

#2 - GrabbableRigidBody and new features for UI2DLabel

Pull Request - State: closed - Opened by shafy over 4 years ago - 1 comment

#1 - Move OQ_Toolkit to addons/ ?

Issue - State: closed - Opened by Wavesonics almost 5 years ago - 6 comments
Labels: enhancement