Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / NeoSpark314/godot_oculus_quest_toolkit issues and pull requests
#79 - No documentation for OQ_Classes
Issue -
State: open - Opened by averwhy over 2 years ago
#78 - How to make HUD UI elements?
Issue -
State: closed - Opened by nightblade9 over 2 years ago
- 5 comments
#77 - Imported FBX models don't show up in VR, but they do show up everywhere else
Issue -
State: closed - Opened by nightblade9 over 2 years ago
- 2 comments
#76 - OpenXR support
Issue -
State: closed - Opened by MrEliptik over 2 years ago
- 3 comments
#75 - implement swing arms movement
Issue -
State: open - Opened by SYBIOTE almost 3 years ago
#74 - Controller models not visible
Issue -
State: closed - Opened by knochenhans almost 3 years ago
- 4 comments
#73 - Adds GrabbableRigidBody features
Pull Request -
State: closed - Opened by hankedan000 about 3 years ago
- 1 comment
#72 - Bugfix and keyboard feature
Pull Request -
State: closed - Opened by hankedan000 over 3 years ago
- 1 comment
#71 - Headset is blank when used with OpenVR
Issue -
State: open - Opened by gururise over 3 years ago
- 4 comments
#70 - Post grabbing a object the collision object does not collide any more
Issue -
State: closed - Opened by ronghester over 3 years ago
- 5 comments
#69 - Another default refresh Rate of physics engine
Issue -
State: open - Opened by MaxLuchs over 3 years ago
#68 - The method of is_oculus_quest_2_device returns false in Oculus Quest 2
Issue -
State: closed - Opened by jtakakura over 3 years ago
- 1 comment
#67 - fix a node name typo
Pull Request -
State: closed - Opened by jtakakura over 3 years ago
- 1 comment
#66 - The node name of right hand Quest2ControllerModel does not matched other model names
Issue -
State: closed - Opened by jtakakura over 3 years ago
#65 - Adds Quest 2 Controller Model
Pull Request -
State: closed - Opened by hankedan000 over 3 years ago
- 4 comments
#64 - gesture and movement recognition/classifier
Pull Request -
State: open - Opened by SYBIOTE over 3 years ago
#63 - Fade hands when tracking confidence is lost
Pull Request -
State: closed - Opened by goatchurchprime over 3 years ago
- 4 comments
#62 - Freeze and fade hands when tracking confidence is lost
Issue -
State: open - Opened by goatchurchprime over 3 years ago
#61 - remove the need for clearing the bone rest pose
Pull Request -
State: closed - Opened by goatchurchprime over 3 years ago
- 1 comment
#60 - Undo the workaround of clearing the hand tracking bone rest positions
Issue -
State: closed - Opened by goatchurchprime over 3 years ago
- 1 comment
#59 - ovrUtilities.is_oculus_quest_1_device does not exist
Issue -
State: closed - Opened by goatchurchprime over 3 years ago
- 4 comments
#58 - Implement the Scrunch Teleport from The Under Presents
Issue -
State: open - Opened by goatchurchprime over 3 years ago
- 1 comment
#57 - Feature_UIRayCast references non-member variable vr.ovrHandTracking
Issue -
State: closed - Opened by goatchurchprime over 3 years ago
- 3 comments
#56 - Feature_VRSimulator.visible=false should hide the info_text
Issue -
State: open - Opened by goatchurchprime over 3 years ago
- 3 comments
#55 - About featuring
Issue -
State: closed - Opened by zweihander11 over 3 years ago
- 3 comments
#54 - Animated/Reactive Controller
Pull Request -
State: closed - Opened by neoxid501 over 3 years ago
- 3 comments
#53 - How can both grabbing and climbing work in the same scene (and how too only climb on certain StaticBody nodes) (and Now "Force Move Up" reacting to everything)?
Issue -
State: closed - Opened by PAG-Studios over 3 years ago
- 7 comments
#52 - PC Oculus should bet set to 90Hz
Pull Request -
State: closed - Opened by Wavesonics over 3 years ago
- 1 comment
#51 - Add device type function for v23 SDK
Issue -
State: closed - Opened by Wavesonics almost 4 years ago
#50 - Enums back to enums
Pull Request -
State: closed - Opened by Wavesonics almost 4 years ago
#49 - Updading for SDK v23
Pull Request -
State: closed - Opened by Wavesonics almost 4 years ago
- 3 comments
#48 - Parse Error: invalid index 'CONTROLLER_BUTTON' in constant expression
Issue -
State: closed - Opened by NeoSpark314 almost 4 years ago
Labels: bug
#47 - vr_autoload requirement prevents plugin from working out of the box
Issue -
State: open - Opened by goatchurchprime almost 4 years ago
- 4 comments
Labels: documentation, enhancement
#46 - adds "disable_collision" export to UI2DCanvas
Pull Request -
State: closed - Opened by hankedan000 almost 4 years ago
- 1 comment
#45 - Labels not properly resizing
Issue -
State: open - Opened by Kylogias almost 4 years ago
- 3 comments
#44 - Initial WebXR export Support
Pull Request -
State: closed - Opened by NeoSpark314 almost 4 years ago
#43 - Problem loading .dat map file on BeepSaber demo
Issue -
State: closed - Opened by zweihander11 almost 4 years ago
- 8 comments
#42 - "set_foveation_level" function doesn't seem to work
Issue -
State: closed - Opened by Firepal about 4 years ago
- 4 comments
#41 - BeepSaber hand tracking isn't quite right
Issue -
State: open - Opened by Wavesonics about 4 years ago
- 1 comment
#40 - OQ_Toolkit as plugin
Pull Request -
State: open - Opened by Wavesonics about 4 years ago
- 1 comment
#39 - Made StaticGrab configurable & work with hand tracking
Pull Request -
State: closed - Opened by Wavesonics about 4 years ago
#38 - Make into plugin
Issue -
State: open - Opened by Wavesonics about 4 years ago
- 6 comments
Labels: enhancement
#37 - The identifier "vr" isn't declared in the current scope
Issue -
State: closed - Opened by Lucaspec72 over 4 years ago
- 3 comments
#36 - Ensure that SOME sort of locomotion is selected
Pull Request -
State: closed - Opened by Wavesonics over 4 years ago
- 1 comment
#35 - Improvements on Beep Saber
Pull Request -
State: closed - Opened by Joanguitar over 4 years ago
- 8 comments
#34 - Update the OVRMobile addon
Issue -
State: closed - Opened by knochenhans over 4 years ago
- 2 comments
#33 - gltf files linking to missing png files
Issue -
State: closed - Opened by knochenhans over 4 years ago
- 4 comments
#33 - gltf files linking to missing png files
Issue -
State: closed - Opened by knochenhans over 4 years ago
- 4 comments
#32 - Instance name typo in vr_autoload.gd
Issue -
State: closed - Opened by knochenhans over 4 years ago
- 1 comment
#31 - Type mismatch in OQ_UI2DLabel.gd
Issue -
State: closed - Opened by knochenhans over 4 years ago
- 1 comment
Labels: bug
#30 - C# bindings
Issue -
State: closed - Opened by knochenhans over 4 years ago
- 5 comments
#29 - Feature: Artificial locomotion solution for Hand Tracking
Issue -
State: open - Opened by Wavesonics over 4 years ago
- 3 comments
Labels: discussion
#28 - Standing on object you are holding sends you into space
Issue -
State: closed - Opened by goatchurchprime over 4 years ago
- 4 comments
#27 - Debug foot mesh in the collision shape capsule
Issue -
State: closed - Opened by goatchurchprime over 4 years ago
- 3 comments
#26 - Teleport Locomotion System
Issue -
State: closed - Opened by NeoSpark314 over 4 years ago
- 2 comments
Labels: enhancement
#25 - Vive (OpenVR) compatibility saber angle
Issue -
State: closed - Opened by goatchurchprime over 4 years ago
- 2 comments
Labels: enhancement
#24 - Add articulating tools
Pull Request -
State: closed - Opened by ellenhp over 4 years ago
- 1 comment
#23 - Documentation on Quest Touch Controller Input Mapping
Issue -
State: closed - Opened by Ongnissim over 4 years ago
- 3 comments
#22 - UI2DLabel billboard now works properly
Pull Request -
State: closed - Opened by Wavesonics over 4 years ago
- 1 comment
#21 - Added dynamic ffr setting method
Pull Request -
State: closed - Opened by Wavesonics over 4 years ago
- 1 comment
#20 - Still process raycast on the loop when it ceases to be visible
Pull Request -
State: closed - Opened by smartin015 over 4 years ago
- 1 comment
#19 - Configurable movement orientation
Pull Request -
State: closed - Opened by Wavesonics over 4 years ago
#18 - OpenVR needs linear color space
Pull Request -
State: closed - Opened by Wavesonics over 4 years ago
#17 - switch_scene() will now fallback to get_tree().change_scene()
Pull Request -
State: closed - Opened by Wavesonics over 4 years ago
#16 - Fix some scenes not fading all the way out
Pull Request -
State: closed - Opened by Wavesonics over 4 years ago
#15 - The hand model is missing
Issue -
State: closed - Opened by Jiankors over 4 years ago
- 10 comments
#14 - add option to hide controller model on object grab
Pull Request -
State: closed - Opened by ssj71 over 4 years ago
- 1 comment
#13 - new early project for showcase.
Issue -
State: closed - Opened by Plopsiskopsis over 4 years ago
- 6 comments
#12 - vr not found
Issue -
State: closed - Opened by ssj71 over 4 years ago
- 3 comments
#11 - Extract non Quest specific components into generalized VR Toolkit
Issue -
State: closed - Opened by Wavesonics over 4 years ago
- 4 comments
#10 - Failed to initialize libOVR error
Issue -
State: closed - Opened by ivan-kulikov-dev over 4 years ago
#9 - fix bug with order of commands
Pull Request -
State: closed - Opened by DerKorb over 4 years ago
- 1 comment
#8 - Add static object grab functionality
Issue -
State: closed - Opened by NeoSpark314 over 4 years ago
- 1 comment
Labels: enhancement
#7 - static grab feature does not move object
Issue -
State: closed - Opened by DerKorb over 4 years ago
- 3 comments
#6 - added kinematic grab mode
Pull Request -
State: closed - Opened by shafy over 4 years ago
- 1 comment
#5 - Intermittent "Division By Zero in operator '/'." error with handtracking
Issue -
State: closed - Opened by jamesalbert over 4 years ago
- 8 comments
#4 - Unable to activate hand tracking gesture detection
Issue -
State: closed - Opened by xuv over 4 years ago
- 2 comments
#3 - OQ_ButtonPressable
Pull Request -
State: closed - Opened by shafy over 4 years ago
- 2 comments
#2 - GrabbableRigidBody and new features for UI2DLabel
Pull Request -
State: closed - Opened by shafy over 4 years ago
- 1 comment
#1 - Move OQ_Toolkit to addons/ ?
Issue -
State: closed - Opened by Wavesonics almost 5 years ago
- 6 comments
Labels: enhancement