Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / NVIDIAGameWorks/PhysX issues and pull requests
#677 - Broken documentation URL
Issue -
State: closed - Opened by Scapior about 1 month ago
- 2 comments
#676 - unstable Rigid body when using GPU dynamics
Issue -
State: open - Opened by hadar-segal-isi 3 months ago
- 2 comments
#675 - Add user parameter to filter shader
Issue -
State: open - Opened by ilyal451 4 months ago
#674 - Direction dependent friction
Issue -
State: open - Opened by ilyal451 4 months ago
- 6 comments
#673 - Colliding with a child articulation link seemingly generates less force than colliding with the base.
Issue -
State: open - Opened by ilyal451 4 months ago
#672 - Gear joint attached to an articulation tends to make it start creeping all over the place
Issue -
State: open - Opened by ilyal451 4 months ago
- 2 comments
#671 - Mimic joints seem not to work correct on unlimited eREVOLUTE (not unwrapped) joints
Issue -
State: open - Opened by ilyal451 4 months ago
#670 - setMaxJointVelocity on a joint makes the whole articulation rigid
Issue -
State: closed - Opened by ilyal451 4 months ago
- 3 comments
#669 - Copy external dlls doesn't work in my setup...
Issue -
State: open - Opened by BrescaMatej 5 months ago
#667 - Which parameters can I set to change the contact performance during the modify contact?
Issue -
State: closed - Opened by pgpgwhp 6 months ago
- 1 comment
#666 - Influence of Scenario Positioning on Simulation Results in IsaacSim
Issue -
State: open - Opened by gleitn96 7 months ago
#665 - Assert with PX_ENABLE_ASSERTS and ABP_SIMD_OVERLAP
Issue -
State: open - Opened by Sknowman 7 months ago
#664 - Are cylinders not supported in PVD?
Issue -
State: closed - Opened by mishaBogdanov 7 months ago
#663 - Can I use Mingw instead of VC to compile it?
Issue -
State: closed - Opened by Q3dlaXpoaQ 8 months ago
- 2 comments
#662 - Static build of PhysX has no working linking order
Issue -
State: closed - Opened by JoeRosselli 8 months ago
- 3 comments
#661 - Point in Polygon problem
Issue -
State: open - Opened by ViaCognita 8 months ago
- 2 comments
#660 - Enabling eMODIFY_CONTACTS causes jitter on wall collision.
Issue -
State: closed - Opened by kujukuju 8 months ago
- 3 comments
#659 - Inverse Mass Scale Contact Modification and CCD
Issue -
State: closed - Opened by PhilMaguire 11 months ago
- 5 comments
#658 - Penetrating collision not being resolved out of one another
Issue -
State: closed - Opened by PhilMaguire 11 months ago
- 1 comment
#657 - Crash in releasing Scene Queries
Issue -
State: closed - Opened by CuSO4H2O5 about 1 year ago
- 3 comments
#656 - Strange URLs on NVIDIA PhysX Website
Issue -
State: closed - Opened by lordbendtner1337 about 1 year ago
- 2 comments
#655 - Crash in IslandSim
Issue -
State: open - Opened by zemlifr about 1 year ago
- 3 comments
#654 - How to get PsXboxOneAoS.h
Issue -
State: open - Opened by fabo311 over 1 year ago
- 4 comments
#653 - crash when PxCreatePhysics is called
Issue -
State: closed - Opened by v71 over 1 year ago
- 1 comment
#652 - [Joints] Broken joints, when removed/re-added to the scene come back unbroken
Issue -
State: closed - Opened by NBG-Juozas over 1 year ago
#651 - Failing asserts inside BoxManager::prepareData
Issue -
State: closed - Opened by SNMetamorph over 1 year ago
- 4 comments
#650 - set kine-kine flag is not working
Issue -
State: closed - Opened by Durumyisking over 1 year ago
- 2 comments
#649 - Error in generate_projects.bat
Issue -
State: open - Opened by SigmaKlim over 1 year ago
- 2 comments
#648 - what is the purpose of PxCapsuleControllerDesc.material
Issue -
State: closed - Opened by haolly over 1 year ago
- 3 comments
#647 - Strange read/write overlapping API calls errors
Issue -
State: closed - Opened by SNMetamorph over 1 year ago
- 4 comments
#646 - E2K: added initial support of MCST Elbrus 2000 CPU architecture
Pull Request -
State: open - Opened by r-a-sattarov over 1 year ago
- 1 comment
#645 - PxControllerDesc::scaleCoeff clarification
Issue -
State: closed - Opened by karjonas over 1 year ago
- 3 comments
#638 - Looking for guidance on triggers, and in general (enemy bullets hitting player ship)
Issue -
State: open - Opened by PcChip almost 2 years ago
#637 - Not getting invite email
Issue -
State: closed - Opened by sauravkumar8178 almost 2 years ago
- 5 comments
#636 - Ubuntu - undefined reference to PxSetPhysXGpuProfilerCallback
Issue -
State: closed - Opened by Kai-Indiemade almost 2 years ago
- 1 comment
#635 - Library Mismatch on Windows
Issue -
State: closed - Opened by Kai-Indiemade almost 2 years ago
- 1 comment
#634 - is physx visual debugger open sourced?
Issue -
State: closed - Opened by BackMountainBird almost 2 years ago
- 1 comment
#633 - Crash in ConstraintProjectionManager
Issue -
State: open - Opened by zemlifr almost 2 years ago
#632 - [Question] Do not impart the based object's velocity
Issue -
State: open - Opened by KristofMorva almost 2 years ago
- 6 comments
#631 - onContactModify reports the same collision twice
Issue -
State: closed - Opened by pkusilence almost 2 years ago
- 3 comments
#630 - Multithreading crash in PhysX 5.1 in CPU mode when using eNOTIFY_TOUCH_PERSISTS pair flag
Issue -
State: open - Opened by StefanRehling almost 2 years ago
- 3 comments
#629 - Creating a Realistic PhysX Vehicle
Issue -
State: closed - Opened by jimmyw404 almost 2 years ago
- 5 comments
#628 - Fix for characters auto climbing obstacles higher than their autostep
Pull Request -
State: open - Opened by msinilo almost 2 years ago
- 1 comment
#627 - Fix compiling for 32-bit Linux
Pull Request -
State: open - Opened by dpogue almost 2 years ago
#626 - PhysX3.4 in UE4.26 IOS platform PxRigidDynamic return Transform is invalid contains float is Nan!
Issue -
State: open - Opened by zouqingwei12 almost 2 years ago
- 1 comment
#625 - in a large scene, is it better or worse to combine some meshes with many triangles into one mesh?
Issue -
State: open - Opened by ka1nong almost 2 years ago
- 2 comments
#624 - what is the between setDrivePosition and setDriveVelocity ?
Issue -
State: closed - Opened by haolly almost 2 years ago
- 3 comments
#623 - Crash on QuickHullFace::connectHalfEdges
Issue -
State: open - Opened by npestov9 about 2 years ago
- 3 comments
#622 - Crash in Sq::inflateBounds (from updateObjectsAndInflateBounds)
Issue -
State: closed - Opened by msinilo about 2 years ago
- 1 comment
#621 - Heightfield modification & PVD
Issue -
State: open - Opened by zemlifr about 2 years ago
- 6 comments
#620 - Possible Improvment: $(SolutionDir)
Issue -
State: open - Opened by r2d2Proton about 2 years ago
#619 - Force CCD on "slow" moving rigid body
Issue -
State: closed - Opened by LuwyStudio about 2 years ago
- 1 comment
#618 - Hits post filtering and eNO_BLOCK
Issue -
State: open - Opened by elderkeltir about 2 years ago
- 1 comment
#617 - Two issues with scene->Overlap()
Issue -
State: closed - Opened by PcChip about 2 years ago
- 9 comments
#616 - PxFixedJoint does not introduce velocity?
Issue -
State: open - Opened by filkry about 2 years ago
#615 - Add loongarch support and 128-bit LSX SIMD optimizations
Pull Request -
State: open - Opened by jinboson about 2 years ago
- 1 comment
#614 - Physics Scaling
Issue -
State: open - Opened by Devyre about 2 years ago
#613 - Cannot find procdeure entry point in VS2022 when call PxCreatePvd
Issue -
State: closed - Opened by ChrisOyj over 2 years ago
#612 - Discrepancy in SDK Guide and API reference about completion tasks
Issue -
State: open - Opened by chloekek over 2 years ago
- 2 comments
#611 - PxRigidDynamic::setKinematicSurfaceVelocity() is missing
Issue -
State: open - Opened by fredUmlaut over 2 years ago
#610 - Incorrect sweep hit distance
Issue -
State: open - Opened by fkorsa over 2 years ago
#609 - Shape insertion order affects contact target velocity
Issue -
State: closed - Opened by alektron over 2 years ago
- 5 comments
#608 - Merged / separated trimesh, which is better for collision detection?
Issue -
State: closed - Opened by pkusilence over 2 years ago
- 1 comment
#607 - Bare-bones example to make cube freefall appears to not work
Issue -
State: closed - Opened by LeeYiyuan over 2 years ago
- 1 comment
#606 - BroadPhase/NarrowPhase Order
Issue -
State: closed - Opened by pkusilence over 2 years ago
- 9 comments
#605 - Getting "read access violation" when calling "hit->actor->getName()" in Release mode
Issue -
State: closed - Opened by The-Hambone over 2 years ago
- 1 comment
#604 - About PhysX engine
Issue -
State: open - Opened by webmasterinaffitto over 2 years ago
- 1 comment
#603 - Is the depth estimate in the AABBPruner::buildStep function inaccurate?
Issue -
State: open - Opened by allengx over 2 years ago
- 2 comments
#602 - Is there any guide to scale a joint ?
Issue -
State: open - Opened by haolly over 2 years ago
- 2 comments
#601 - PVD source code release
Issue -
State: closed - Opened by ishani over 2 years ago
- 1 comment
#600 - Found bug in Gu::sweepCapsuleTriangles_Precise
Issue -
State: open - Opened by bleston over 2 years ago
#599 - Building PhysX 4.1 with Visual Studio 2022 - Toolset v143 (32Bit + 64bit)
Issue -
State: open - Opened by RobertMtx over 2 years ago
- 3 comments
#598 - What is analog for NxActor::moveGlobalPose() in PhysX SDK 4.1?
Issue -
State: closed - Opened by SNMetamorph over 2 years ago
- 8 comments
#597 - Found bug in Gu::sweepSphereVSTri
Issue -
State: open - Opened by bleston over 2 years ago
- 2 comments
#596 - I've got an issue when I tried to create a lot of scenes.
Issue -
State: closed - Opened by sunduk over 2 years ago
- 2 comments
#595 - Collection reserve too much entries
Pull Request -
State: closed - Opened by kurtlau over 2 years ago
#594 - A segmentation fault generated after add collection several times
Issue -
State: open - Opened by kurtlau over 2 years ago
#593 - PCMConvexVsMeshContactGeneration is using SAT?
Issue -
State: open - Opened by pkusilence over 2 years ago
- 2 comments
#592 - Apple Silicon fixes
Pull Request -
State: closed - Opened by rexdex over 2 years ago
- 1 comment
#591 - performEETests
Issue -
State: open - Opened by Kylelolo over 2 years ago
- 1 comment
#590 - (double) vertex error.
Issue -
State: open - Opened by mandusulrungtang over 2 years ago
- 1 comment
#589 - Can't add force on PxController
Issue -
State: closed - Opened by Brouilles over 2 years ago
#588 - PhysX 2.3.5 code
Issue -
State: open - Opened by kingofthebongo2008 over 2 years ago
#587 - Building PhysX with cland v14
Issue -
State: open - Opened by z80 over 2 years ago
- 1 comment
#586 - PhysX5 - soft bodies on consoles
Issue -
State: open - Opened by elderkeltir over 2 years ago
- 1 comment
#585 - PhysX Visual Debugger no longer available
Issue -
State: closed - Opened by Gobbles over 2 years ago
- 4 comments
#584 - Physx Vehicle Model Wheel spin no movement
Issue -
State: open - Opened by KielanT over 2 years ago
#583 - How to use Mass Scaling
Issue -
State: open - Opened by alanjfs over 2 years ago
- 4 comments
#582 - Scenes and Character Controller Managers
Issue -
State: open - Opened by RobertMtx over 2 years ago
#581 - PxProfiler: Add a logging interface.
Pull Request -
State: closed - Opened by hermet over 2 years ago
- 1 comment
#580 - "Steered wheel" joint from the documentation doesn't work when powered
Issue -
State: open - Opened by Zeblote over 2 years ago
- 1 comment
#579 - if i create dynamic actor. getGlobalPose().p.y says "-nan(ind)"
Issue -
State: closed - Opened by Serkan4152 over 2 years ago
- 2 comments
#578 - How to convert ASSIMP mesh to physx convex mesh
Issue -
State: closed - Opened by KielanT over 2 years ago
- 2 comments
#577 - Add support for Visual Studio 2022 Win64
Pull Request -
State: open - Opened by slackchen over 2 years ago
#576 - Add visual studio 2022 supported
Pull Request -
State: closed - Opened by slackchen over 2 years ago
- 1 comment
#575 - Expected performance/stability difference between constrained rigidbodies and compound collider?
Issue -
State: closed - Opened by tysoni over 2 years ago
- 2 comments
#574 - Fix index computation in Gu::HeightField::computeCellCoordinates from PxF32 to PxU32
Pull Request -
State: open - Opened by Nodli over 2 years ago
- 2 comments
#573 - PxRigidDynamic::setRigidDynamicLockFlags ignored when applied to active rigidbody
Issue -
State: open - Opened by TheDonsky over 2 years ago
- 21 comments
#572 - Calculating eSPHERICAL joint coordinates based on given relative orientation.
Issue -
State: closed - Opened by z80 over 2 years ago
- 1 comment
#571 - triangleMesh collision detection
Issue -
State: open - Opened by EberleAutomatischeSysteme over 2 years ago
- 1 comment